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Commit Graph

3489 Commits

Author SHA1 Message Date
Akemi
a05c5b4ec6 cocoa: fix handling of geometry option
This flips the y-coordinate to be consistent with
other platforms and the manual. furthermore it
fixes an unwanted behaviour of the cocoa
convertRectFromBacking method, where the x- and
y-coordinate was divided by the same factor as the
width and height instead of placing the new scaled
rectangle at the same relative position as the
original unscaled rectangle, by manually
calculating the new position.

Fixes #3867
2017-01-11 14:15:10 +01:00
wm4
f8baae5854 vd_lavc: inline a function
There's only 1 caller now, so having it as separate function doesn't
make too much sense, and makes the code less readable, if anything.
2017-01-11 11:04:59 +01:00
wm4
77320ad45e video: make decoder EOF reporting explicit
This is simpler and more robust, especially for the hwdec fallback case.
The most annoying issue is that C doesn't support multiple return values
(or sum types), so the decode call gets all awkward.

The hwdec fallback case does not need to try to produce some output
after the fallback anymore. Instead, it can use the normal "replay"
code path.

We invert the "eof" bool that vd_lavc.c used internally. The
receive_frame decoder API returns the inverse of EOF, because
returning "true" from the decode function if EOF was reached
feels awkward.
2017-01-11 11:02:57 +01:00
wm4
902424d065 vd_lavc: fix some leaks and a discarded frame on hwdec fallback
Wasn't a problem in most normal scenarios.
2017-01-11 08:34:08 +01:00
wm4
c2c065913b vd_lavc: move end-of-probing code out of user notification if condition
Usually they happen at the same time, but conflating them is still a bit
unclean and could possibly cause problems in the future. It's also
really unnecessary.
2017-01-11 08:27:32 +01:00
wm4
ee66efeb99 vd_lavc: return proper error codes from get_buffer2 callback
-1 is essentially random and usually the same as AVERROR(EPERM).
2017-01-11 08:26:32 +01:00
wm4
c000b37e9a vd_lavc: complicated improved fallback behavior for --hwdec=cuda
The ffmpeg cuda wrappers need more than 1 packet for determining whether
hw decoding will work. So do something complicated and keep up to 32
packets when trying to do hw decoding, and replay the packets on the
software decoder if it doesn't work.

This code was written in a delirious state, testing for regressions and
determining whether this is worth the trouble will follow later. All mpv
git users are alpha testers as of this moment.

Fixes #3914.
2017-01-10 16:49:06 +01:00
wm4
ed937b6eca video: restructure decode loop
Basically change everything. Why does the code get larger? No idea.
2017-01-10 16:20:02 +01:00
wm4
4e25feda0d player: change aspects of cover art handling
Cover art handling is a disgusting hack that causes a mess in all
components. And this will stay this way. This is the Xth time I've
changed cover art handling, and that will probably also continue.

But change the code such that cover art is injected into the demux
packet stream, instead of having an explicit special case it in the
decoder glue code. (This is somewhat more similar to the cover art hack
in libavformat.)

To avoid that the over art picture is decoded again on each seek, we
need some additional "caching" in player/video.c. Decoding it after each
seek would work as well, but since cover art pictures can be pretty
huge, it's probably ok to invest some lines of code into caching it.

One weird thing is that the cover art packet will remain queued after
seeks, but that is probably not an issue.

In exchange, we can drop the dec_video.c code, which is pretty
convenient for one of the following commits. This code duplicates a
bunch of lower-level decode calls and does icky messing with this weird
state stuff, so I'm glad it goes away.
2017-01-10 15:43:02 +01:00
wm4
9c5cbbf5d7 vo_drm: remove 2 redundant include statements
They're already pulled in by drm_common.h.
2017-01-09 16:23:27 +01:00
wm4
854651f4f5 drm: include <poll.h> instead of <sys/poll.h>
I'm not sure what systems have <sys/poll.h> (maybe there are historical
reasons why some would), but POSIX defines <poll.h>. Although this code
is full of highly OS specific calls (like ioctl()), there's no reason
not to use the more standard include path.
2017-01-09 16:21:28 +01:00
wm4
e0f25010c7 vo_opengl: replace 2 memsets
Cosmetic change.
2017-01-08 11:22:55 +01:00
wm4
2ce5523893 vaapi: set libva message callbacks
This is available since the first commit after libva 0.39.4. Since the
version wasn't bumped since, we just check some random other symbol that
was added since (I'd rather not add a configure check).

The libva message callback repeats the endlessly repeated API mistakes
of libraries using global message callback handlers. But it's the only
way to shut up libva's dumb messages to stderr, so add something
complicated and dumb to workaround libva's stupidity.
2017-01-08 07:45:23 +01:00
wm4
f2a24ccfa5 vaapi: rearrange va_initialize() internals and fix double-free on error
Just some minor refactoring within va_initialize() as preparation for
the next commit.

Also, do not call vaTerminate(display) on failures. All callers already
do this, so this would have led to a double-free.
2017-01-08 07:32:44 +01:00
Rostislav Pehlivanov
c17c26f404 context_wayland: do not call vo_wayland_request_frame() upon bufferswap
vo_wayland_wait_events() is going to return when its time to swap the
buffers anyway, calling request_frame() before makes no sense.

Fixes the constant high CPU usage by the compositor when mpv is paused
and the window is in view.
2017-01-07 10:29:15 +00:00
pavelxdd
0e7dd6d4ff win32: fix for wm_syscommand
According to MSDN, in WM_SYSCOMMAND messages, the four low-order
bits of the wParam parameter are used internally by the system.
To obtain the correct result when testing the value of wParam,
an application must combine the value 0xFFF0 with the wParam
value by using the bitwise AND operator.
2017-01-05 17:23:03 +11:00
wm4
43386a7c92 af_lavfi, vf_lavfi: work around recent libavfilter EOF bug
Looks quite like a bug. If you have a filter chain with only the
dynaudnorm filter, and send call av_buffersrc_add_frame(s, NULL), then
subsequent av_buffersink_get_frame() calls will return EAGAIN instead of
EOF.

This was apparently caused by a recent change in FFmpeg.

Some other circumstances (which I didn't fully analyze and which is due
to the playloop's absurd temporary-EOF behavior on seeks) then led the
decoder loop to send data again, but since libavfilter was stuck in the
EOF state now, it could never recover. It kept sending new input (due to
missing output), until the demuxer refused to return more audio packets.
Each time a filter error was printed.

Fortunately, it's pretty easy to workaround. We just mark the p->eof
flag as we send an EOF frame to libavfilter. The p->eof flag is used
only to recover from temporary EOF: it resets the filter if new data is
available again. We don't care much about av_buffersink_get_frame()
returning a broken EAGAIN state in this situation and essentially ignore
it, meaning if we get EAGAIN after sending EOF, we assume effectively
that EOF was fully reached.
2017-01-02 18:13:08 +01:00
wm4
0067d1dbef vo_opengl: egl: handle potential eglChooseConfig failures
This is actually a pretty important fix. eglChooseConfig() might be the
first thing that fails when porobing for desktop GL / ES2 / ES3 support,
because EGL_RENDERABLE_TYPE is set values specific to the underlying
APIs.

Not sure how the hell this worked before. EGL 1.4 implementations
certainly could fail the call with EGL_BAD_ATTRIBUTE if
EGL_RENDERABLE_TYPE has EGL_OPENGL_ES3_BIT set. It's quite possible that
many EGL implementations tolerate invalid EGLConfig values steming from
uininitialized EGLConfig values (and eglCreateWindowSurface() even is
specified to return EGL_BAD_CONFIG error code for "not valid"
EGLConfigs).
2016-12-31 14:58:46 +01:00
wm4
5ed4119057 vo_opengl: egl: fix depth size parameter
This was accidentally flipped from 0 to 1 in a previous commit. Actually
simply remove it, because 0 is the default value for this parameter
anyway.
2016-12-30 21:45:55 +01:00
wm4
b14fc38590 vo_opengl: x11egl: fix alpha mode
The way it should (probably) work is that selecting a RGBA framebuffer
format will simply make the compositor use the alpha. It works this way
on Wayland. On X11, this is... not done. Instead, both GLX and EGL
report two FB configs, which are exactly the same, except for the
platform-specific visual. Only the latter (non-default) points to a
visual that actually has alpha. So you can't make the pure GLX and EGL
APIs select alpha mode, and you have to override manually.

Or in other words, alpha was hacked violently into X11, in a way that
doesn't really make sense for the sake of compatibility, and forces API
users to wade through metaphorical cow shit to deal with it.

To be fair, some other platforms actually also require you to enable
alpha explicitly (rather than looking at the framebuffer type), but they
skip the metaphorical cow shit step.
2016-12-30 20:04:47 +01:00
wm4
58a0c43cf4 vo_opengl: x11: move RGBA visual test to x11_common.c
So that the EGL code can use it too.

Also print the actual FB config ID, instead of nonsense. (I _think_ once
in the past a certain GLX implementation just used numeric config IDs
casted to EGLConfig - or at least that would explain this nonsense.)
2016-12-30 20:04:32 +01:00
wm4
7033a4334b vo_opengl: egl_helpers: add a way to override config selection
Preparation for the following commits. Since at least theoretically the
config selection depends on the context type (EGL_RENDERABLE_TYPE has
separate bits for ES 2, ES 3, and desktop GL), doing it any other way
would be too painful.
2016-12-30 20:03:50 +01:00
wm4
d4e7b981bf vo_opengl: egl_helpers: add a way to pass more options
For X11 garbage we have to pass some annoying parameters to EGL context
creation. Add some sort of extensible API, so that adding a new
parameter doesn't break all callers. We still want to keep it as a
single function, because it's so nice isolating all the EGL nonsense API
boilerplate like this. (Did I mention yet that X11 and EGL are garbage?)

Also somewhat simplifies the vo_flags mess in the helper internals.
2016-12-30 20:03:17 +01:00
wm4
b9cebf180b Prefix libavcodec CODEC_FLAG_ constants with AV_
The unprefixed versions are silently deprecated.
2016-12-29 07:37:31 +01:00
Niklas Haas
22a22322cb vo_opengl: partially fix rotation for 4:2:2 content
The chroma alignment renormalization code forgot to account for the fact
that the chroma subsampling ratio has to be rotated.

Unfortunately, doing it this way seems to have somewhat broken the
chroma offset rotation logic for odd-sized subsampled image files. While
this is a bug, it's much, much less noticeable, so it's not nearly as
important as the bug this change fixes. Either way, a future patch needs
to still revise this logic, ideally by redesigning the entire rotation
mechanism.
2016-12-28 15:10:48 +01:00
Akemi
a283b35556 cocoa: fix build on OS X 10.9
fixes #3946
2016-12-26 22:53:04 +01:00
wm4
9d21f2503f options: deprecate codec family selection in --vd/--ad
Useless now, so get rid of it. Also affects some user-visible display
things (like reported codec in use).
2016-12-23 18:12:29 +01:00
wm4
17d6ba7f77 vd_lavc: use AVFrame fields directly instead of AVCodecContext
Conceptually cleaner, although the API claims this is equivalent.

Originally, AVCodecContext fields were used, because not all supported
libavcodec/libavutil versions had the AVFrame fields.

This is not done for chroma_sample_location - it has no AVFrame field.
2016-12-22 18:40:32 +01:00
wm4
b1c0bbe8b8 video: use demuxer-signaled duration for last video frame
Helps with gif, probably does unwanted things with other formats.

This doesn't handle --end quite correctly, but this could be added
later.

Fixes #3924.
2016-12-21 18:18:24 +01:00
Dario Russo
1ba3525816 Fix mistakes in spelling and grammar 2016-12-21 17:47:57 +01:00
wm4
e57037dc95 ad_lavc, vd_lavc: don't set AVCodecContext.refcounted_frames
This field is (or should be) deprecated, and there's no need to set it
with the new API.
2016-12-18 12:28:09 +01:00
Akemi
2b8b17402e cocoa: cosmetic fixes 2016-12-16 16:32:26 +01:00
Akemi
a8347eb9ba cocoa: fullscreen refactoring
this replaces the old fullscreen with the native
macOS fullscreen. additional the
--fs-black-out-screens was removed since the new
API doesn't support it in a way the old one did.
it can possibly be re-added if done manually.

Fixes #2857 #3272 #1352 #2062 #3864
2016-12-15 20:55:16 +01:00
pavelxdd
544110bf43 win32: change the log level of 'move window' msg
It does more harm than good, since it spams terminal a lot
2016-12-14 20:45:58 +01:00
Akemi
a6035439a9 cocoa: fix dropping of certain urls on the window
the 'path' of an youtube url (youtube.com/watch?v=x)
would just be '/watch'. obviously this fails to
load.
2016-12-14 00:34:16 +01:00
pavelxdd
bf5727a60f win32: window styles improvements
Allow minimizing the borderless/fullscreen window by clicking on the
taskbar button or pressing Win+Down hotkey.

Also fixes #2229 and probably fixes #2451
2016-12-12 22:22:43 +11:00
pavelxdd
4399be5b62 win32: update winapi functions names
According to MSDN, GetWindowLong and SetWindowLong have been
superseded by GetWindowLongPtr and SetWindowLongPtr.
It's a cosmetic code change in this case.
2016-12-12 21:17:58 +11:00
wm4
82855bec50 client API: allow passing NULL to mpv_opengl_cb_uninit_gl()
In which case it does nothing.
2016-12-09 21:31:45 +01:00
wm4
51fd8f6fe1 vo_rpi: partially undeprecate
Using vo_opengl + MMAL overlay didn't quite work out.
2016-12-08 11:00:14 +01:00
wm4
3eceac2eab Remove compatibility things
Possible with bumped FFmpeg/Libav.

These are just the simple cases.
2016-12-07 19:53:11 +01:00
Philip Langdale
83c5f704e7 vo_opengl: hwdec_cuda: Don't include hwcontext headers
After various simplifications, these includes simply aren't needed
now.
2016-12-04 20:41:42 +01:00
wm4
a89785f297 vdpau: fix vaapi probing if libvdpau-va-gl1 is present
Needs explicit logic. Fixes a pretty bad regression which prefers
vdpau-copy over native vaapi with direct rendering (with --hwdec=auto)
if libvdpau-va-gl1 is present. The reason is that vdpau-copy is above
vaapi, simply because all vdpau hwdecs are grouped and happened to be
listed before vaapi.

Although this is not that bad for copy-mode (unlike the case described
above), it's still a good idea to use our native vaapi code instead.
2016-12-02 16:09:51 +01:00
wm4
09238a9bb5 vo_opengl: don't rely on viewport to contain window dimensions
Apparently we don't always set the viewport to window dimensions
anymore, e.g. if nothing is actually rendered. This means the viewport
can contain old values.

The window screenshot code uses the viewport values to guess the default
framebuffer dimensions. With --force-window --idle --no-osc (which draws
nothing and issues a glClear() command only), taking a screenshot would
yield an image with the wrong size and possibly garbage in it. Fix this
by explicitly passing the currently known window dimensions. Abusing the
values stored in the viewport was questionable anyway.
2016-12-02 15:26:45 +01:00
Emmanuel Gil Peyrot
89837523b5 wayland: destroy input before closing the display connection.
Fixes a segfault introduced in libwayland
e8ad23266f36521215dcd7cfcc524e0ef67d66dd, where a poison value has been
introduced to catch this kind of use-after-free bug.
2016-11-27 02:01:14 +00:00
wm4
1a2319f3e4 options: remove deprecated sub-option handling for --vo and --ao
Long planned. Leads to some sanity.

There still are some rather gross things. Especially g_groups is ugly,
and a hack that can hopefully be removed. (There is a plan for it, but
whether it's implemented depends on how much energy is left.)
2016-11-25 21:17:25 +01:00
pavelxdd
98a257b3a8 angle_dynamic: silence warnings during compilation
If Angle is statically linked there were some warnings during compilation.

Fixes #3834
2016-11-25 09:49:49 +01:00
Philip Langdale
48a7c4be3a vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions
We want to avoid causing problems if libmpv is used in an application
that links cuda, or if the libav* libraries are linked with cuda,
as might happen if the scale_npp filter is used.
2016-11-24 20:15:57 +01:00
wm4
5aab17f833 vo_opengl: hwdec_cuda: make some init errors verbose
Improves autoprobe behavior. This is equivalent to other hwdec interop
wrappers. If CUDA is just not available, it should remain silent.
2016-11-24 18:14:55 +01:00
pavelxdd
e89382f5f6 vo_opengl: hwdec_cuda: fix crash when trying to use hwdec=cuda if cuda SDK is not present
If CUDA SDK wasn't installed, mpv crashed immediately with the message "Failed to load CUDA symbols"
2016-11-24 14:42:30 +01:00
Philip Langdale
7eacaf51f8 vo_opengl/cuda_dynamic: Use explicit cast to silence warnings on windows
Fixes #3834
2016-11-24 11:40:52 +01:00
Philip Langdale
3abb6f1fef wscript: Fix cuda test to actually work when cuda SDK is not present
The test ended up failing if cuda.h wasn't present, even if cuda.h
isn't used during the actual build.

This test is attempting to establish if the ffmpeg being built
against has dynlink_cuda support. While it might theoretically be
possible to build against the older normally-linked-cuda version
of ffmpeg, it seems more trouble than it's worth.
2016-11-23 20:48:26 +01:00
wm4
f696975fe3 angle_dynamic: minor simplification
Remove the inverted condition by swapping if branches.
2016-11-23 16:02:28 +01:00
Martin Herkt
f9668f5596
Support linking ANGLE 2016-11-23 04:09:16 +01:00
wm4
6b3d682f4e vo_opengl: hwdec_d3d11egl: fix ANGLE fallback define
This was a typo in the extensiuon spec and was probably always broken.
Could have led to broken builds when used with ancient ANGLE headers
(or possibly generic EGL headers).
2016-11-23 01:09:19 +01:00
Philip Langdale
f5e82d5ed3 vo_opengl: hwdec_cuda: Use dynamic loading for cuda functions
This change applies the pattern used in ffmpeg to dynamically load
cuda, to avoid requiring the CUDA SDK at build time.
2016-11-23 01:07:26 +01:00
Philip Langdale
585c5c34f1 vo_opengl: hwdec_cuda: Support P016 output surfaces
The latest 375.xx nvidia drivers add support for P016 output
surfaces. In combination with an ffmpeg change to return those
surfaces, we can display them.

The bulk of the work is related to knowing which format you're
dealing with at the right time. Once you know, it's straight forward.
2016-11-22 20:19:58 +01:00
wm4
07b6969ba4 vf_vdpaurb: remove this filter
Was deprecated, superseded by --hwdec=vdpau-copy.
2016-11-22 15:54:44 +01:00
James Ross-Gowan
745862131f d3d11va: unconditionally load D3D DLLs
At least with Nvidia drivers, some thread tries to access D3D11 objects
after ANGLE unloads d3d11.dll. Fix this by holding a reference to
d3d11.dll ourselves.

Might fix the crash in #3348. (I wish I knew why though.)
2016-11-23 01:18:44 +11:00
James Ross-Gowan
803e2c5f87 win32: fix some Clang warnings
- win32-console-wrapper.c was inconsistently using the explicit Unicode
  versions of some Windows API functions and structures.
- vo.c should use llabs for int64_t, since long is 32-bit on Windows.
- vo_direct3d.c had a potential use of an uninitialized variable if it
  took the first goto error_exit.
2016-11-17 23:34:20 +11:00
Philip Sequeira
cf85191cb7 vo_opengl: blend against background color for --alpha=blend
Do it after color management, etc. so that it matches the color drawn in
the margins.
2016-11-13 18:21:27 +01:00
Akemi
aceeeaf9bb cocoa: option to scale window by HiDPI scale factor
Deactivating this options makes it possible to
circumvent the default OS X behavior of using
points. Windows on HiDPI resolutions won't open
in double the size anymore and videos are display
in their native resolution when windowed.

Fixes #3716
2016-11-11 21:37:04 +01:00
wm4
ca175871cd vdpau: fix hwdec uninit
This is a bit unintuitiv, but it appears hwdec backends have to unset
hwdec_priv manually in their uninit function. Normally with this idiom
you'd expect the common code to do this (and maybe even freeing the priv
struct). Since other hwdec backends do this quite consistently, just fix
vdpau for now.

Also add an assert to detect similar bugs sooner.

Fixes #3788.
2016-11-10 08:39:09 +01:00
wm4
fc1017c335 dec_video: don't spam missing PTS warnings
Only print at most 2. Just because with some decoders, we will always
hit this code path, such as playing avi of vfw-muxed mkv on RPI.
2016-11-09 17:51:19 +01:00
wm4
67467103e8 dec_video, dec_audio: avoid full reinit on switches to the same segment
Same deal as with the previous commit.

(Unfortunately, this code is still duplicated.)
2016-11-09 16:44:06 +01:00
Niklas Haas
c676c31815 demux: expose demuxer colorimetry metadata to player
Implementation-wise, the values from the demuxer/codec header are merged
with the values from the decoder such that the former are used only
where the latter are unknown (0/auto).
2016-11-08 19:16:26 +01:00
wm4
8f1ec91b45 mp_image: dump all mp_colorspace members in verbose logging
Also extend the default buffer size for formatting this string, because
it can get too damn long.
2016-11-08 14:19:26 +01:00
wm4
6a06e6002b vo_opengl: fix --blend-subtitles handling
The intention was that if --blend-subtitles is enabled, the frame should
always be re-rendered instead of using e.g. a cached scaled frame. The
reason is that subtitles can change anyway, e.g. if you pause and change
subtitle size and such.

On the other hand, if the frame is marked as repeated, it should always
use the cached copy. Actually "simplify" this and drop the cache only if
playback is paused (which frame->still indicates indirectly).

Also see PR #3773.
2016-11-07 22:49:24 +01:00
wm4
de72cb2c33 vo_opengl: fix redrawing with hardware decoding
unmap_current_image() is called after rendering. This essentially
invalidates the textures, so we can't assume that the image is still
present.

Also see PR #3773.
2016-11-07 22:49:16 +01:00
Nils Maier
7c9f32620f
Apply autofit-larger after autofit-smaller
This prevents the window scaling beyond screen dimensions

Fixes #3753
2016-11-03 21:30:25 +01:00
Niklas Haas
654721c27b filter_kernels: add ability to taper kernels/windows
This allows us to define the tukey window (and other tapered windows).

Also add a missing option definition for `wblur` while we're at it, to
make testing out window-related stuff easier.
2016-11-01 16:25:40 +01:00
wm4
8dff51e06c vo: clear frame repeat flag when redrawing
This makes no sense, as the flag is supposed to be used for vsync
purposes only (when literally outputting the screen again with no
changes at all), and redrawing is often used for OSD updates.
2016-11-01 16:25:40 +01:00
wm4
17733bd5b8 vo_opengl: make frame reupload logic more robust
It's not that easy to decide whether a frame needs to be
reuploaded/rerendered. Using unique frame IDs for input makes it
slightly easier and more robust. This also removes the use of video PTS
in the interpolation path.

This should also avoid reuploading the video frame if it's just redrawn
in paused mode, or when using OSD/subtitles in cover art mode.
2016-11-01 16:25:40 +01:00
wm4
bc77565838 vo_opengl_cb: fix a race condition
When pthread_cond_timedwait(), the condition we are checking for could
be true or false. This code assumed it was always false.

This should be an extremely obscure race condition, since it can happen
only if timeout and the condition changing sort of happen at the same
time, or the lock is held for a longer time (which it normally isn't).
But I could observe it a few times.
2016-10-30 18:29:24 +01:00
wm4
b0ef3dd4fb vo_opengl_cb: fix inverted condition
Commit e6291697 got this wrong.
2016-10-30 12:16:24 +01:00
wm4
1afc0c8b55 vo_opengl_cb: update current frame if a frame is dropped
Even if a frame is dropped due to the libmpv API user not drawing a
frame, it should be set as current frame. This avoids dropping a frame
forever in certain circumstances such as cover art of the API user was
stuck at initialization or such.
2016-10-30 12:00:33 +01:00
Avi Halachmi (:avih)
363982c774 vo_tct: support also 256 colors output 2016-10-25 00:03:01 +11:00
Avi Halachmi (:avih)
02d2c2cc97 vo_tct: optional custom size, support non-posix with 80x25 default
Also, replace the UTF8 half block char at the source code with C escape.
2016-10-25 00:03:01 +11:00
wm4
9ea9bdf130 vo_opengl: context_rpi: fix stdatomic usage
atomic_bool is not supported with e.g. atomic_fetch_and.

Fixes #3699. Untested.
2016-10-21 17:35:48 +02:00
wm4
202f695398 vo_opengl: partially re-enable glFlush() calls
It turns out the glFlush() call really helps in some cases, though only
in audio timing mode (where we render, then wait for a while, then
display the frame). Add a --opengl-early-flush=auto mode, which does
exactly that.

It's unclear whether this is fine on OSX (strange things going on
there), but it should be.

See #3670.
2016-10-21 17:23:26 +02:00
wm4
cc9e8e7e3d vo: vo_tct is now available on non-POSIX
Fixes Windows build.
2016-10-20 18:30:47 +02:00
Dmitrij D. Czarkoff
ee2ba599e7 build: don't rely on "__thread" being always available with GCC
Thread-local storage in GCC is platform-specific, and some platforms that
are otherwise perfectly capable of running mpv may lack TLS support in GCC.

This change adds a test for GCC variant of TLS and relies on its result
instead of assumption.

Provided that LLVM's `__thread` support is similar to GCC, the test is
called "GCC/LLVM TLS".

Signed-off-by: wm4 <wm4@nowhere>
2016-10-20 17:51:57 +02:00
Aman Gupta
4bd3e51fbe opengl: compile against iOS OpenGLES implementation 2016-10-20 17:45:25 +02:00
wm4
5da510b5fc vf_vdpaurb: deprecate this filter 2016-10-20 16:45:48 +02:00
wm4
6b18d4dba5 video: add --hwdec=vdpau-copy mode
At this point, all other hwaccels provide -copy modes, and vdpau is the
exception with not having one. Although there is vf_vdpaurb, it's less
convenient in certain situations, and exposes some issues with the
filter chain code as well.
2016-10-20 16:43:02 +02:00
rr-
dd02369c32 vo_tct: introduce modern caca alternative 2016-10-20 14:59:54 +02:00
wm4
139f6b5de7 ad_lavc, vd_lavc: fix a recent libavcodec deprecation warning
Both AVFrame.pts and AVFrame.pkt_pts have existed for a long time. Until
now, decoders always returned the pts via the pkt_pts field, while the
pts field was used for encoding and libavfilter only. Recently, pkt_pts
was deprecated, and pts was switched to always carry the pts.

This means we have to be careful not to accidentally use the wrong
field, depending on the libavcodec version. We have to explicitly check
the version numbers. Of course the version numbers are completely
idiotic, because idiotically the pkg-config and library names are the
same for FFmpeg and Libav, so we have to deal with this explicitly as
well.
2016-10-17 19:18:03 +02:00
Philip Langdale
0a81fe1cf9 vd_lavc: Add hwdec wrapper for crystalhd
This hardware decodes to system memory so it only requires a wrapper.
2016-10-15 17:44:23 +02:00
rr-
403f489f6c vo_drm: change CLI options + refactors
- Change connector selection to accept human readable names (such as
  eDP-1, HDMI-A-2) rather than arbitrary numbers.
- Change GPU selection to accept GPU number rather than device paths.
- Merge connector and GPU selection into one --drm-connector.
- Add support for --drm-connector=help.
- Add support for --drm-* in EGL backend.
- Refactor KMS; reduce state sharing across drm_common.
2016-10-07 00:22:23 +02:00
rr-
ea1b183f4c vo_drm: fix segfault when using invalid card 2016-10-06 20:09:37 +02:00
Akemi
e543853a7f cocoa: add glFlush() to cocoa backend
The glFlush() call was made optional recently
since it's not needed in most cases. On OSX though
this is needed since we removed kCGLPFADoubleBuffer
from the context creation, so the glFlush() call
was added to the cocoa backend only.
The CGLFlushDrawable() call can be safely removed
since it only does something when a double
buffered context is used. Also fixes a small typo.
Fixes #3627.
2016-10-06 19:50:25 +02:00
wm4
53798b6465 vo_opengl: apply --opengl-early-flush in dumb mode too
In "dumb mode" (where most features are disabled and which only performs
some basic rendering) we explicitly copy a set of whitelisted options,
and leave all the other options at their default values. Add the new
--opengl-early-flush option to this whitelist. Also remove an option
field accidentally added in the commit adding --opengl-early-flush.
2016-10-05 20:35:00 +02:00
wm4
e6291697e3 vo_opengl_cb: don't wait for redrawn frames
This also removes some extra waiting if no video is active, at least in
theory.

Also clarify the vo_frame flag comments for redraw/repeat.
2016-10-05 12:34:47 +02:00
wm4
6789f9b094 vo_opengl: disable glFlush() by default, and add an option to enable it
It seems this can cause issues with certain platforms, so better to
disable it by default. The original reason for this isn't overly
justified, and display-sync mode should get rid of the need for it
anyway.

The new option is meant for testing, and will probably be removed if
nobody comes up and reports that enabling the option actually improves
anything.
2016-10-05 12:21:34 +02:00
wm4
202f14aa29 vo_opengl: hwdec_rpi: fix NULL pointer deref in certain cases
If a client API user provides the MPGetNativeDisplay callback, but
returns NULL for "MPV_RPI_WINDOW", this would crash.
2016-10-04 16:36:20 +02:00
rr-
ba3f6f3779 vo_drm: fix tiny memory leak 2016-10-04 13:23:11 +02:00
rr-
1648ff8a0f vo_drm: refactor getting display fps
Reduces code duplication between OpenGL backend and DRM VO.

(The control() for OpenGL backend isn't sufficiently similar to the
VO's control() to consider merging it as a whole - I extracted only the
FPS code.)
2016-10-04 13:23:11 +02:00
Bernhard Frauendienst
8d29d5b5d7 vaapi: support drm devices when running in vaapi-copy mode
When the vaapi decoder is used in copy mode, it creates a dummy
display to render to. In theory, this should support hardware
decoding on on a separate GPU that is not actually connected to
any output (like an iGPU which supports more formats than the
external GPU to which the monitor is connected).

However, before this change, only X11 displays were supported as
dummy displays. This caused some graphics drivers (namely
intel-driver) to core dump when they were not actually used as X11
module.
This change introduces support for drm libav displays, which
allows vaapi-copy to run on such cards which are not actually
rendering the X11 output.
2016-10-02 12:38:33 +02:00
wm4
486b3ce6f8 vo_opengl: minor simplification
The extra gl_transform_trans() has no apparent use.
2016-10-01 16:12:03 +02:00
wm4
82231fd74d vo_opengl: attempt to fix chroma offset under rotation and flipping
Other than being overly convoluted, this seems to make sense to me.
Except that to get the "rot" transform I have to set flip=true, which
makes no sense at all to me.
2016-10-01 16:07:51 +02:00
wm4
052584c9e2 vo_opengl: add debugging options for testing with padded textures 2016-10-01 12:09:18 +02:00
wm4
52fea2f909 vo_opengl: partially fix dumb-mode cropping with rotation
Combining rotation and cropping didn't work. It was just completely
broken.

I'm still not sure if this is correct. Chroma positioning seems to be
broken on rotation. There might also be a problem with non-mod-2 frame
sizes. Still, strictly an improvement for both rotated and non-rotated
rendering modes.

Also, this could probably be written in a more elegant way.
2016-09-30 22:19:01 +02:00
wm4
026cccaddf csputils: add note that mp_invert_cmat() is LGPL too
Commit aa1047a3 originally added this as:

+    // this is from the DarkPlaces engine, reduces to 3x3. Original code
+    // released under GPL2 or any later version.

According to Rudolf Polzer, the original author (a certain LH) was
actually asked whether it would be ok to put this code under LGPL, and
the author gave his agreement. This code is not from id Software either
(on which large parts of DarkPlaces is based on), which is the main
reason why DarkPlaces is under GPL.

So this note is just confusing, and always has been LGPL. Fix it.
2016-09-30 17:08:24 +02:00
wm4
33c24b07e4 vo_opengl: vaegl: log more debugging infos 2016-09-30 14:36:42 +02:00
wm4
5f547e57e3 vo_opengl: rpi: remove dumb comment
It's not even true anymore.
2016-09-30 14:28:55 +02:00
wm4
51f10c512e vo_opengl: rpi: fix glaring memory leak
This was in previously inactive code (uploading yuv420p), so it did not
matter.
2016-09-30 13:53:12 +02:00
wm4
ab07caf39d vo_opengl: rpi: use overlay for yuv420p too
The video code can deal fine with feeding software image formats to
hwdec interop drivers. In RPI's case, this is preferable for
performance, working around OpenGL bugs (see RPI firmware issue #666),
and because OpenGL rendering doesn't bring too many advantages due to
RPI supporting GLES 2.0 only.

Maybe a way to force the normal video path is needed later. But
currently, this can be tested by just not loading the hwdec interop
driver.

If you run command-line mpv and set --hwdec to something that does
not load the RPI interop layer, you'll even have to use --hwdec-preload
manually to get it enabled.
2016-09-30 13:49:49 +02:00
wm4
2aba6972cf vo_opengl: allow hwdec interops to support multiple image formats 2016-09-30 13:46:27 +02:00
wm4
2f1af04745 vo_opengl: egl: print EGL errors only if not probing
Avoids printing an error when trying to create a GLES 3.x context on a
device which can do GLES 2.0 only.
2016-09-30 13:06:31 +02:00
wm4
d3111ee777 vo_opengl: rpi: raise the video layer
Was intended to put the GL layer above the standard console. (But
actually that was done already, and the oddness I'm seeing seems to
be an unrelated bug.)
2016-09-30 13:05:58 +02:00
wm4
1d385b0dae vd_lavc: log if hw decoding selects a different underlying decoder
Less confusing to see what's going on. I think there were more than one
users who got tricked by this, including myself.
2016-09-30 13:05:39 +02:00
wm4
7e6456f43a rpi: add --hwdec=rpi-copy
This means it can be used with normal video filters.

Might help out with #3604.
2016-09-30 13:05:30 +02:00
wm4
c245d04c37 mp_image: fix clearing to black with p010 format
Using vf_expand (which uses mp_image_clear()) with p010 cleared chroma
to green instead.
2016-09-29 16:12:58 +02:00
James Ross-Gowan
f549cec0ac w32_common: implement VOCTRL_GET_DISPLAY_NAMES
This should make display-names usable on Windows. It returns a list of
GDI monitor names like "\\.\DISPLAY1". Since it may be useful to get the
monitor that Windows considers associated with the window (with
MonitorFromWindow,) this will always be returned as the first argument.
This monitor is the one used for display-fps and icc-profile-auto.
2016-09-29 23:49:36 +10:00
Philip Langdale
1557ca6712 cuda: initialize hwframes format
In retrospect, this seems obvious, but ffmpeg didn't complain until
a recent update.
2016-09-28 21:10:15 +02:00
wm4
73a5bde518 img_format: remove some unneeded format definitions
They're still supported, just that they have no IMGFMT_ alias.
2016-09-28 14:21:32 +02:00
James Ross-Gowan
3751065f97 win32: build with -DINITGUID
We always want to use __declspec(selectany) to declare GUIDs, but
manually including <initguid.h> in every file that used GUIDs was
error-prone. Since all <initguid.h> does is define INITGUID and include
<guiddef.h>, we can remove all references to <initguid.h> and just
compile with -DINITGUID to get the same effect.

Also, this partially reverts 622bcb0 by re-adding libuuid.a to the
build, since apparently some GUIDs (such as GUID_NULL) are not declared
in the source file, even when INITGUID is set.
2016-09-28 21:38:52 +10:00
wm4
c239b7de7e vo_opengl: deprecate 'drm-egl' backend and introduce 'drm' instead
Just a name change. Requested.
2016-09-27 16:29:22 +02:00
rr-
0fe3e9ca5e vo_drm: provide display fps 2016-09-26 19:26:31 +02:00
Akemi
9f30cd8292 cocoa: fix fullscreen regression on 10.11 and newer
Fixes #3364.
2016-09-26 19:25:50 +02:00
Philip Langdale
343da8d73d vo_opengl: hwdec_cuda: get the cuda device from the GL context
Obviously, in the vast majority of cases, there's only one device
in the system, but doing this means we're more likely to get a
usable device in the multi-device case.

cuda would support decoding on one device and displaying on another
but the peer memory handling is not transparent and I have no way
to test it so I can't really write it.
2016-09-24 17:11:09 +02:00
Philip Langdale
441febfcba vo_opengl: hwdec_cuda: directly map GL textures and skip using PBOs
The documentation around this stuff is poor, but I found an nvidia
sample that demonstrates how to use the interop API most efficiently.

(https://github.com/nvpro-samples/gl_cuda_interop_pingpong_st)

Key lessons are:
1) you can register the texture itself and have cuda write to it,
   thereby skipping an additional copy through the PBO.
2) You don't have to be mapped when you do the copy - once you get a
   mapped pointer, it remains valid. Magic!

This lets us throw out the PBOs as well as much of the explicit
alignment and stride handling.

CPU usage is slightly (~3%) lower for 4K content in one test case,
so it makes a detectable difference, and presumably saves memory.
2016-09-24 17:11:06 +02:00
wm4
5f2822d502 vo_opengl: hwdec_rpi: remove copy&paste error 2016-09-23 19:45:16 +02:00
wm4
9664bc23d5 vo: log framedrops
Seems useful. (This was possibly added ages ago and then removed.)
2016-09-23 19:44:46 +02:00
wm4
caa14e3d45 x11: fix external fullscreen update
On x11, you can change the fullscreen via the window manager and without
mpv's involvement. In these cases, the internal fullscreen flag has to
be updated.

The hack used for this didn't really work properly. Change it
accordingly. The important thing is that the shadow copy of the option
is updated. This is still not really ideal.

Fixes #3570.
2016-09-23 12:09:48 +02:00
Niklas Haas
3a43682355 aspect: use nominal width instead of actual width for video-unscaled
The documentation claims that --video-unscaled will still perform
anamorphic adjustments, and it rightfully should. The current reality is
that it does not, because the video-unscaled size was based on the wrong
set of variables. (encoded width/height instead of nominal display
width/height)
2016-09-22 21:24:56 +02:00
wm4
9179e8ed21 vo: add a unique frame_id to vo_frame
We think that this allows simpler logic than using the redraw and repeat
fields. Not used yet.
2016-09-22 20:16:44 +02:00
wm4
c296b6204f vo_opengl: apply 90° rotation to chroma texture size
When we rotate the inmage by 90° or 270°, chroma width and height need
to be swapped.

Fixes #3568.

But is the chroma sub location correct? Who the hell knows...
2016-09-22 15:16:53 +02:00
Akemi
9df797575f cocoa: fix macOS 10.12 deprecation warnings 2016-09-22 13:46:27 +02:00
wm4
89674854ce command: add a video-dec-params property
This is the actual decoder output, with no overrides applied. (Maybe
video-params shouldn't contain the overrides in the first place, but
damage done.)
2016-09-20 15:44:26 +02:00
wm4
23639e5b0e video: handle override video parameters in a better place
This really shouldn't be in vd_lavc.c - move it to dec_video.c, where it
also applies aspect overrides. This makes all overrides in one place.
The previous commit contains some required changes for resetting the
image parameters change detection (i.e. it's not done only on video
aspect override changes).
2016-09-20 15:44:23 +02:00
wm4
e13eb3fede command: change update handling of some video-related properties
Use the new mechanism, instead of wrapped properties. As usual, extend
the update handling to some options that were forgotten/neglected
before. Rename video_reset_aspect() to video_reset_params() to make it
more "general" (and we can amazingly include write access to
video-aspect as well in this).
2016-09-20 15:44:16 +02:00
wm4
fe7db61035 options: slightly better option update mechanism
Extend the flag-based notification mechanism that was used via
M_OPT_TERM. Make the vo_opengl update mechanism use this (which, btw.,
also fixes compilation with OpenGL renderers forcibly disabled).

While this adds a 3rd mechanism and just seems to further the chaos, I'd
rather have a very simple mechanism now, than actually furthering the
mess by mixing old and new update mechanisms. In particular, we'll be
able to remove quite some property implementations, and replace them
with much simpler update handling. The new update mechanism can also
more easily refactored once we have a final mechanism that handles
everything in an uniform way.
2016-09-19 19:51:26 +02:00
James Ross-Gowan
f8659d0013 displayconfig: treat a refresh rate of 1 as invalid
Found in Windows 8.1/VirtualBox.
2016-09-18 22:15:25 +10:00
wm4
dc48893630 options: simplify M_OPT_EXIT
There were multiple values under M_OPT_EXIT (M_OPT_EXIT-n for n>=0).
Somehow M_OPT_EXIT-n either meant error code n (with n==0 no error?), or
the number of option valus consumed (0 or 1). The latter is MPlayer
legacy, which left it to the option type parsers to determine whether an
option took a value or not. All of this was changed in mpv, by requiring
the user to use explicit syntax ("--opt=val" instead of "-opt val").

In any case, the n value wasn't even used (anymore), so rip this all
out. Now M_OPT_EXIT-1 doesn't mean anything, and could be used by a new
error code.
2016-09-17 18:07:40 +02:00
wm4
c47ae06ed8 vo_opengl: don't pass negative height to overlay_adjust()
Negative height is used to signal a flipped framebuffer. There's
absolutely no reason to pass this down to overlay_adjust(), and only
requires implementers to deal with an additional special-case.
2016-09-16 14:50:05 +02:00
wm4
8716c2e88f player: use better way to wait for input and dispatching commands
Instead of using input_ctx for waiting, use the dispatch queue directly.
One big change is that the dispatch queue will just process commands
that come in (e.g. from client API) without returning. This should
reduce unnecessary playloop excutions (which is good since the playloop
got a bit fat from rechecking a lot of conditions every iteration).

Since this doesn't force a new playloop iteration on every access, this
has to be enforced manually in some cases.

Normal input (via terminal or VO window) still wakes up the playloop
every time, though that's not too important. It makes testing this
harder, though. If there are missing wakeup calls, it will be noticed
only when using the client API in some form.

At this point we could probably use a normal lock instead of the
dispatch queue stuff.
2016-09-16 14:49:23 +02:00
wm4
b8ade7c99b player, ao, vo: don't call mp_input_wakeup() directly
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".

This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
2016-09-16 14:37:48 +02:00
Philip Langdale
b83bfea05d hwdec_cuda: Rename config variable to be more consistent
'cuda-gl' isn't right - you can turn this on without any GL and
get some non-zero benefit (with the cuda-copy hwaccel). So
'cuda-hwaccel' seems more consistent with everything else.
2016-09-16 14:26:30 +02:00
wm4
cf5c3fc31a vo_opengl: rpi: cosmetic change
I almost feel sorry wasting a commit on this.
2016-09-15 14:50:38 +02:00
wm4
30d147687f vo_opengl: fix OSD with icc-profile after previous commit
This happened to break because the texture unit wasn't reset to 0, which
some code expects. The OSD code in particular set the OSD texture on the
wrong texture unit, with the result that OSD/OSC was not visible.
2016-09-14 22:49:08 +02:00
wm4
88a07c5f53 vo_opengl: dynamically manage texture units
A minor cleanup that makes the code simpler, and guarantees that we
cleanup the GL state properly at any point.

We do this by reusing the uniform caching, and assigning each sampler
uniform its own texture unit by incrementing a counter. This has various
subtle consequences for the GL driver, which hopefully don't matter. For
example, it will bind fewer textures at a time, but also rebind them
more often.

For some reason we keep TEXUNIT_VIDEO_NUM, because it limits the number
of hook passes that can be bound at the same time.

OSD rendering is an exception: we do many passes with the same shader,
and rebinding the texture each pass. For now, this is handled in an
unclean way, and we make the shader cache reserve texture unit 0 for the
OSD texture. At a later point, we should allocate that one dynamically
too, and just pass the texture unit to the OSD rendering code. Right now
I feel like vo_rpi.c (may it rot in hell) is in the way.
2016-09-14 20:46:45 +02:00
wm4
e24ba8fa7f vo_opengl: require explicit reset on shader cache after rendering
The caller now has to call gl_sc_reset(), and _after_ rendering. This
way we can unset OpenGL state that was setup for rendering. This affects
the shader program, for example. The next commit uses this to
automatically manage texture units via the shader cache.

vo_rpi.c changes untested.
2016-09-14 20:24:06 +02:00
wm4
ffbc85cde9 vo_opengl: remove a redundant glActiveTexture() call
This bound video textures to individual texture units - this is how it
used to work long ago, but now is pointless, and maybe even dangerous.
2016-09-14 18:51:32 +02:00
Niklas Haas
8f1a889f75 vo_opengl: make the number of PBOs tunable
Also set the number of PBOs from 2 to 3, which should be better for
pipelining. This makes it easier to add more in the future.
2016-09-14 14:07:21 +02:00
wm4
9b6c93e904 vo_opengl: drm: use new EGL context creation code 2016-09-14 11:00:17 +02:00
wm4
c56f5f0681 vo_opengl: wayland: use new EGL context creation code 2016-09-14 10:46:52 +02:00
wm4
215268ea34 vo_opengl: EGL: dump some version info 2016-09-14 10:38:37 +02:00
wm4
d2e8bc4499 vo_opengl: EGL: better desktop-GL context creation
Stops Mesa from restricting us to OpenGL 3.0. It also tries to create
GLES 3 contexts for drivers which do not just return a higher context
when requesting GLES 2.

I don't know whether this code is a good or bad idea. A not-so-good
aspect is that we don't check for EGL 1.5 (or 1.4 extensions) for some
of the more advanced context attributes. But EGL implementations should
be able to tolerate it and return an error, and then we'd use the
fallback.
2016-09-14 10:19:09 +02:00
wm4
c48bd0ef18 vo_opengl: EGL: silence eglBindAPI() error message
It's not helpful and will be printed with EGL implementations that don't
support OpenGL at all. Just shut it up.
2016-09-13 20:38:05 +02:00
wm4
9def3682d1 vo_rpi, vo_opengl: separate RPI/EGL-specific code for both VOs
This used to be shared, but since vo_rpi is going to be removed,
untangle them. There was barely any actual code shared since the recent
changes anyway.

As a subtle change, we also stop opening libGLESv2.so explicitly in the
vo_opengl backend, and use RTLD_DEFAULT instead.
2016-09-13 20:35:53 +02:00
wm4
5819a4e301 vo_opengl: rpi: use new egl context creation helper function
Only for the "new" vo_opengl backend code.
2016-09-13 20:16:45 +02:00
wm4
060599ac6a vo_x11: fix some ifdeffery
This failed to compile when xext was not available.
2016-09-13 18:26:06 +02:00
wm4
0ccceecdc6 vo_opengl: mali fbdev support
Minimal support just for testing.

Only the window surface creation (including size determination) is
really platform specific, so this could be some generic thing with
platform-specific support as some sort of sub-driver, but on the other
hand I don't see much of a need for such a thing.

While most of the fbdev usage is done by the EGL driver, using this
fbdev ioctl is apparently the only way to get the display resolution.
2016-09-13 18:26:06 +02:00
wm4
6dc9280b58 vo_opengl: factor some EGL context creation code
Add a function to egl_helpers.c for creating an EGL context and make
context_x11egl.c use it. This is meant to be generic, and should work
with other windowing APIs as well. The other EGL-using code in mpv can
be switched to it.
2016-09-13 18:03:43 +02:00
Niklas Haas
f7471b7ff4 vo_opengl: fix typo in bt.601 auto-guessing logic
The wrong enum got copied here, so it was essentially using the transfer
characteristics as the primaries (instead of the primaries), which
accidentally worked fine most of the time (since the two usually
coincided), but broke on weird/mistagged files.
2016-09-13 09:23:47 +02:00
wm4
0e72f64ff4 vo_rpi: deprecate this VO 2016-09-12 20:05:48 +02:00
wm4
876ec446f3 vo: change defines to an enum
(They're flags, so it still doesn't make sense to actually name the enum
and use it as a type.)
2016-09-12 20:05:48 +02:00
wm4
8c39c6903b vo_opengl: fix non-C11 TLS fallback for gcc
The consequence of this was that e.g. hardware decoding with VAAPI-EGL
could sometimes not work if the compiler didn't support C11. (Although I
found this one on RPI, which also uses this mechanism.)
2016-09-12 20:05:48 +02:00
wm4
e8cdc22245 vo_opengl: better behavior in GL error corner cases
If the shader fails to compile, and assertion could trigger in
gl_sc_gen_shader_and_reset() due to the code trying to recreate the
shader every time, and re-appending the uniforms every time. Just reset
the uniform array to fix this.

Some disturbed GL drivers might not return anything for glGetShaderiv()
if the GL state got "lost", so initialize variables just for additional
robustness.
2016-09-12 20:05:43 +02:00
wm4
b261e1e782 vo_opengl: rpi: merge vo_rpi features
Since vo_rpi is going to be deprecated, better port its features to the
vo_opengl backend.

The most tricky part is the fact that recreating dispmanx elements will
conflict with the GL context. Fortunately, RPI's EGL support is
reasonably compliant, and we can transplant the context to newly created
dispmanx elements, making this much easier. This means unlike vo_rpi,
the GL state will actually not be recreated.
2016-09-12 20:03:55 +02:00
wm4
9a873cc53b vo_opengl: redirect window screenshot requests to backend
If the glReadPixels method is not available, let the backend do it.

Useful for the next commit.
2016-09-12 19:58:58 +02:00
wm4
274e71ee8b vo_opengl: add hw overlay support and use it for RPI
This overlay support specifically skips the OpenGL rendering chain, and
uses GL rendering only for OSD/subtitles. This is for devices which
don't have performant GL support.

hwdec_rpi.c contains code ported from vo_rpi.c. vo_rpi.c is going to be
deprecated. I left in the code for uploading sw surfaces (as it might
be slightly more efficient for rendering sw decoded video), although
it's dead code for now.
2016-09-12 19:58:58 +02:00
Philip Langdale
3f7e43c2e2 hwdec_cuda: Add trivial cuda-copy wrapper
The cuvid decoder already knows how to copy back to system memory
if NV12 frames are requested, and this will happen if the decoder
is used without the hwdec.

For convenience, let's add a wrapper hwdec so people don't have
to explicitly pick the cuvid decoder if they want this behaviour.
2016-09-11 10:46:22 +02:00
Philip Langdale
440e0a98ab hwdec_cuda: Implement download_image for screenshots
Data has to be copied to system memory for screenshots.
2016-09-10 23:17:47 +02:00
Philip Langdale
76818e3dc7 hwdec_cuda: Use the non-deprecated CUDA-GL interop API
The nvidia examples use the old (as in CUDA 3.x) interop API which
is deprecated, and I think not even functional on recent versions
of CUDA for windows. As I was following the examples, I used this
old API.

So, let's update to the new API, and hopefully, it'll start working
on windows too.
2016-09-10 13:15:27 +02:00
wm4
7177ef3e1c vo: remove unused VOCTRL_GET_PANSCAN
It was used to determine whether the VO supports VOCTRL_SET_PANSCAN.
With all those changes to property semantics this became unnecessary,
and its only use was dropped at some point.
2016-09-08 18:59:21 +02:00
wm4
a2fce5ba26 vo: don't access global options unsynchronized
And since there's no proper fine-grained option change notification
mechanism yet, intercept updates to "framedrop" manually.
2016-09-08 18:53:20 +02:00
wm4
c3097422f2 vo_opengl: use dedicated image unref function in config case
Just another corner-caseish potential issue. Unlike unreffing the image
manually, unref_current_image() also takes care of properly unmapping
hwdec frames. (The corner-case part of this is that it's probably never
mapped at this point, but it's apparently not entirely guaranteed.)
2016-09-08 16:06:12 +02:00
wm4
8bb9632e27 vo_opengl: simplify a condition
The " || vimg->mpi" part virtually never seems to trigger, but on the
other hand could possibly create unintended corner cases (for example by
trying to upload a NULL image, which would then be marked as an error
and render a blue screen).

I guess it's a leftover from over times, where a NULL image meant
"redraw the current frame". This is now handled by actually passing
along the current frame.
2016-09-08 16:06:12 +02:00
Philip Langdale
2048ad2b8a hwdec/opengl: Add support for CUDA and cuvid/NvDecode
Nvidia's "NvDecode" API (up until recently called "cuvid" is a cross
platform, but nvidia proprietary API that exposes their hardware
video decoding capabilities. It is analogous to their DXVA or VDPAU
support on Windows or Linux but without using platform specific API
calls.

As a rule, you'd rather use DXVA or VDPAU as these are more mature
and well supported APIs, but on Linux, VDPAU is falling behind the
hardware capabilities, and there's no sign that nvidia are making
the investments to update it.

Most concretely, this means that there is no VP8/9 or HEVC Main10
support in VDPAU. On the other hand, NvDecode does export vp8/9 and
partial support for HEVC Main10 (more on that below).

ffmpeg already has support in the form of the "cuvid" family of
decoders. Due to the design of the API, it is best exposed as a full
decoder rather than an hwaccel. As such, there are decoders like
h264_cuvid, hevc_cuvid, etc.

These decoders support two output paths today - in both cases, NV12
frames are returned, either in CUDA device memory or regular system
memory.

In the case of the system memory path, the decoders can be used
as-is in mpv today with a command line like:

mpv --vd=lavc:h264_cuvid foobar.mp4

Doing this will take advantage of hardware decoding, but the cost
of the memcpy to system memory adds up, especially for high
resolution video (4K etc).

To avoid that, we need an hwdec that takes advantage of CUDA's
OpenGL interop to copy from device memory into OpenGL textures.

That is what this change implements.

The process is relatively simple as only basic device context
aquisition needs to be done by us - the CUDA buffer pool is managed
by the decoder - thankfully.

The hwdec looks a bit like the vdpau interop one - the hwdec
maintains a single set of plane textures and each output frame
is repeatedly mapped into these textures to pass on.

The frames are always in NV12 format, at least until 10bit output
supports emerges.

The only slightly interesting part of the copying process is that
CUDA works by associating PBOs, so we need to define these for
each of the textures.

TODO Items:
* I need to add a download_image function for screenshots. This
  would do the same copy to system memory that the decoder's
  system memory output does.
* There are items to investigate on the ffmpeg side. There appears
  to be a problem with timestamps for some content.

Final note: I mentioned HEVC Main10. While there is no 10bit output
support, NvDecode can return dithered 8bit NV12 so you can take
advantage of the hardware acceleration.

This particular mode requires compiling ffmpeg with a modified
header (or possibly the CUDA 8 RC) and is not upstream in ffmpeg
yet.

Usage:

You will need to specify vo=opengl and hwdec=cuda.

Note that hwdec=auto will probably not work as it will try to use
vdpau first.

mpv --hwdec=cuda --vo=opengl foobar.mp4

If you want to use filters that require frames in system memory,
just use the decoder directly without the hwdec, as documented
above.
2016-09-08 16:06:12 +02:00
wm4
622f9cf1aa vo_opengl: fix incorrect video rendering after vdpau preemption recovery
This could also trigger in certain other cases, whenever it falls back
to dumb mode.
2016-09-07 18:48:24 +02:00
wm4
4552ee286b vo_opengl: fix another potential vdpau preemption issue
reinit() will change the image params fields, so give it a copy.

Will fix potential crashes if preemption happens more than once.
2016-09-07 18:23:14 +02:00
wm4
591e21a2eb osdep: rename atomics.h to atomic.h
The standard header is stdatomic.h, so the extra "s" freaks me out every
time I look at it.
2016-09-07 11:26:25 +02:00
wm4
618d7f59b0 vo_vdpau: rename some sub-options
Since the sub-options have been deprecated very recently, and are
redirected to global options, we don't need to document this change.
2016-09-06 20:08:44 +02:00
wm4
9ab0f60d44 vo_opengl: simplify option handling
Instead of copying the options around... just don't. video.c now has
full control over when options are updated. (It still gets notified from
outside, but it decides when the updated options are copied: when
m_config_cache_update() is called.) So there's no need for tricky
stuff, and it can be simplified a bit.

Also change lcms.c. We could do it like video.c, and get the options
from the global config store. But it seems simpler to just provide a
pointer to an option struct, which is arbitrarily mutated from the
outside (from the perspective of lcms.c).
2016-09-06 11:11:36 +02:00
wm4
e5cefa346d vo_opengl: fix --icc-profile initial behavior
Setting --icc-profile had no effect, until a vo_opengl option was
changed at runtime. We must initialize the renderer for the initial
option state too.

For some reason, the ICC profile gets loaded twice. The next commit
happens to fix this.
2016-09-06 11:11:23 +02:00
wm4
69283bc0f8 options: deprecate suboptions for the remaining AO/VOs 2016-09-05 21:26:39 +02:00
wm4
633eb30cbe options: add automagic hack for handling sub-option deprecations
I decided that it's too much work to convert all the VO/AOs to the new
option system manually at once. So here's a shitty hack instead, which
achieves almost the same thing. (The only user-visible difference is
that e.g. --vo=name:help will list the sub-options normally, instead of
showing them as deprecation placeholders. Also, the sub-option parser
will verify each option normally, instead of deferring to the global
option parser.)

Another advantage is that once we drop the deprecated options,
converting the remaining things will be easier, because we obviously
don't need to add the compatibility hacks.

Using this mechanism is separate in the next commit to keep the diff
noise down.
2016-09-05 21:26:39 +02:00
wm4
327cb2a06c vo_direct3d: deprecate direct3d_shaders alias
And remove the difference between the aliases. This is needed to make
the sub-option changes less painful.
2016-09-05 21:26:39 +02:00
wm4
9e6b9d8a98 vo_image: move to global options
This is a bit "special", because the config tree wants unique
m_sub_options pointers in the whole thing.
2016-09-05 21:04:55 +02:00
wm4
4ab860cddc options: add a mechanism to make sub-option replacement slightly easier
Instead of requiring each VO or AO to manually add members to MPOpts and
the global option table, make it possible to register them automatically
via vo_driver/ao_driver.global_opts members. This avoids modifying
options.c/options.h every time, including having to duplicate the exact
ifdeffery used to enable a driver.
2016-09-05 21:04:17 +02:00
wm4
b92d3b6d44 w32_common: initialize playback status as soon as possible
On a VOCTRL_UPDATE_PLAYBACK_STATE store the state, and use it to
initialize the next time the task list becomes available.

This actually fixes #3482. Revert commit f2e25e9e because it's not
needed anymore.
2016-09-02 21:21:47 +02:00
wm4
cd7c7d0841 command: remove vo-cmdline
With the recent vo_opengl changes it doesn't do anything anymore.
I don't think a deprecation period is necessary, because the command
was always marked as experimental.
2016-09-02 21:21:47 +02:00
wm4
849480d0c9 vo_opengl: deprecate sub-options, add them as global options
vo_opengl sub-option were always rather annoying to handle. It seems
better to make them global options instead. This is simpler and easier
to use. The only disadvantage we are aware of is that it's not clear
that many/all of these new global options work with vo_opengl only.

--vo=opengl-hq is also deprecated.

There is extensive compatibility with the old behavior. One exception is
that --vo-defaults will not apply to opengl-hq (though with opengl it
still works). vo-cmdline is also dysfunctional and will be removed in a
following commit.

These changes also affect opengl-cb.

The update mechanism is still rather inefficient: it requires syncing
with the VO after each option change, rather than batching updates.
There's also no granularity (video.c just updates "everything", and if
auto-ICC profiles are enabled, vo_opengl.c will fetch them on each
update).

Most of the manpage changes were done by Niklas Haas <git@haasn.xyz>.
2016-09-02 21:21:47 +02:00
wm4
a07dae57e3 vo_opengl: rename 3dlut-size to icc-3dlut-size
Not documenting this yet, because a later commit will change all the
options anyway.
2016-09-02 15:58:40 +02:00
wm4
2c917219cf vo: use new option update mechanism
This is still rather basic.

run_reconfig() and run_control() update the options because it's needed
for panscan (and other video scaling options), and fullscreen, border,
ontop updates. In the old model, these options could be accessed only
while both playback thread and VO threads were locked  (i.e. during
synchronous calls like vo_control()), so this should be sufficient in
order not to miss any updates. In the future, a more fine-grained update
mechanism could be added to handle these updates "exactly".

x11_common.c contains an evil hack, as I see no reasonable way to handle
this properly. The VO thread can't "lock" the main thread, so this is
not simple.
2016-09-02 15:50:54 +02:00
wm4
b2657814c9 vo_opengl: minor renderer option access refactor
Reduce accesses to the renderer opts in vo_opengl.c, and instead add
accessors for them to video.c.

I suppose gamma and maybe icc-auto could be moved to vo_opengl.c
options. Also, the output colorspace could probably be adjusted to what
is really used, not just the options (although it's possible that this
commit changes this, due to video.c mutating its own copy of the options
according to actual renderer capapbilities).

But don't deal with this now.
2016-09-02 14:50:03 +02:00
wm4
4fa6bcbb90 m_config: add helper function for initializing af/ao/vf/vo suboptions
Normally I'd prefer a bunch of smaller functions with fewer parameters
over a single function with a lot of parameters. But future changes will
require messing with the parameters in a slightly more complex way, so a
combined function will be needed anyway. The now-unused "global"
parameter is required for later as well.
2016-09-02 14:49:34 +02:00
Niklas Haas
ce05413a87 vo_opengl: remove pre/post/scale-shaders
Deprecated in favor of user-shaders, which are functionally equivalent
but superior. (Except in the case of scaler-shader, which has no direct
replacement, but it turned out to be a very unpopular feature either way
- most custom scalers don't fit into the mpv kernel infrastructure and
are therefore implemented as user shaders either way)

Signed-off-by: wm4 <wm4@nowhere>
2016-09-02 09:29:16 +02:00
wm4
6b4f560f3c vo, ao: disable positional parameter suboptions
Positional parameters cause problems because they can be ambiguous with
flag options. If a flag option is removed or turned into a non-flag
option, it'll usually be interpreted as value for the first sub-option
(as positional parameter), resulting in very confusing error messages.
This changes it into a simple "option not found" error.

I don't expect that anyone really used positional parameters with --vo
or --ao. Although the docs for --ao=pulse seem to encourage positional
parameters for the host/sink options, which means it could possibly
annoy some PulseAudio users.

--vf and --af are still mostly used with positional parameters, so this
must be a configurable option in the option parser.
2016-09-01 14:21:32 +02:00
quilloss
aae47146a7 vo: update w32_common left out by 4d75514 2016-08-31 22:19:55 +02:00
wm4
7614f2b3a6 vo_xv: remove an aliased option
Trying to get rid of them, and no-colorkey is an instance of it. Kill
it.
2016-08-31 13:38:14 +02:00
wm4
4d75514321 vo: change messy handling of fullscreen and other flags
Before this commit, all VOs had to toggle the option flag themselves,
now command.c does it.

I can't really comprehend why it required every VO to do this manually.
Maybe it was for rejecting the property/option change if the VO didn't
support a specific capability. But then it could have checked the VOCTRL
result. In any case, I don't care, and successfully changing the
property without doing anything (With some VOs) is fine too. Many things
work this way now, and it's simpler overall.

This change will be useful for cleaning up VO option handling.
2016-08-30 23:52:16 +02:00
wm4
af1379c43d options: make mp_vo_opts options an actual sub-option group
Just a minor refactor along the planned option change. This commit will
make it easier to update (i.e. copy) the VO options without copying
_all_ options. For now, behavior should be equivalent, though.

(The VO options were put into a separate struct quite early - when all
global variables were removed from the source code. It wasn't clear
whether the separate struct would have any actual purpose, but it seems
it will now. Awesome, huh.)
2016-08-30 23:50:57 +02:00
Rostislav Pehlivanov
cb2cb540f4 wayland: reject resize events with either dimension being 0
Newer versions of mutter/gnome now ask mpv to resize to 0 by 0 pixels.
2016-08-29 13:21:54 +01:00
wm4
3e0d4de988 vo_opengl: explicitly check for GL errors around framebuffer depth check
It seems like many GL implementations (including Mesa) choke on this,
while others are fine. We still think that this use of the GL API is
allowed by the standard (at least in the Mesa case), so to reduce
confusion, explicitly check the "controversial" calls, and use an
appropriate error message.
2016-08-29 14:02:24 +02:00
wm4
edbb8f6286 vd_lavc: always force milliseconds for MMAL
This libavcodec wrapper should rescale the API timestamps to whatever
it internally needs, but it doesn't yet. So restore this code.
2016-08-29 13:15:44 +02:00
wm4
0110b738d5 vd_lavc, ad_lavc: set pkt_timebase, not time_base
These are different AVCodecContext fields. pkt_timebase is the correct
one for identifying the unit of packet/frame timestamps when decoding,
while time_base is for encoding. Some decoders also overwrite the
time_base field with some unrelated codec metadata.

pkt_timebase does not exist in Libav, so an #if is required.
2016-08-29 12:46:12 +02:00
wm4
37d6604d70 x11, wayland: always round up wait times
If wait_us is >0 and <500, the wait time gets rounded down 0,
effectively turning this into busy waiting. Round it up instead.
2016-08-26 20:22:33 +02:00
wm4
872b7a2654 vo: remove redundant wakeup
Shouldn't matter. Was pointed out by someone. The change should help
avoiding extra unneeded wakeups on the VO thread.
2016-08-26 20:19:39 +02:00
James Ross-Gowan
31f28da0f3 w32_common: use hooks to detect parent window resize
Because VOCTRL_CHECK_EVENTS is processed asynchronously (as of 088a007,)
the GUI thread no longer gets regular wakeups, so the old check that
made sure the video window matched the parent window's size in --wid
embedding mode did not run very often. This made --wid embedding not
very usable.

Instead of polling for window size changes, use Windows hooks to react
to them when they happen. When the parent window is owned by the same
process as the video window, use a WH_CALLWNDPROC hook. When the parent
window is not owned by the same process, WinEvents must be used, which
are not as smooth, but still work for this purpose.

Since neither SetWindowsHookEx nor SetWinEventHook take a context
parameter to send data to the hook function, the hook functions must
find the child window by its class instead, so there are a few changes
to ensure this is fast and the class is unique.

This also fixes up the logic to handle window destruction. When a parent
window is destroyed, its children are also destroyed, so this gives us a
way to react to parent window destruction without polling.
2016-08-26 20:02:58 +10:00
Avi Halachmi (:avih)
ef0b2e33b1 vo_opengl: angle: new opengl flag to control DirectComposition
On some systems DirectComposition might behave poorly. Add an opengl
suboption flag 'dcomposition' (default=yes) which can disable it.
2016-08-25 23:47:37 +10:00
wm4
2a5b61244f x11: work around mutter fullscreen issue
If the video has the same size as the screen, starting with --fs and
then leaving fullscreen doesn't actually leave fullscreen.

The reason is that mpv tries to restore the previous window size if
necessary (otherwise, you'd end up with a Window of nearly the same size
as the screen with some WMs). It will typically restore with the
rectangle set exactly to the screen if no other position or size is
forced. This triggers pre-EWMH fullscreen mode, which WMs detect using
various heuristics.

Apparently we triggered this with mutter (but strangely no other WMs).
It's possible that pre-EWMH fullscreen mode actually requires removing
decorations, and mutter either ignores this. But this is speculation and
I haven't checked.

Work this around by reducing the requested size by 1 pixel if it
happens.

This was observed with mutter 3.18.2.

Fixes #2072.
2016-08-25 14:16:10 +02:00
wm4
c218d9e960 vd_lavc: minor simplification
The timebase is now always valid.
2016-08-23 12:07:46 +02:00
wm4
6b676d82fd vo: be more trusting to estimated display FPS
This should actually be rather safe - we already check whether the
estimated value jitters less than the (possibly untrustworthy) nominal
one. Remove a "safety" check that disabled this code for small
deviations, and make it trigger sooner into playback. Also lower the log
level of messages about using the estimated display FPS down to verbose.

Normally there's another mechanism for smoothing out minor estimation
differences, but that is not good enough here.

This possibly improves behavior as reported in #3433, which can be
reproduced with --vo=null:fps=48.426 --display-fps=48 (though it doesn't
consider the jitter introduced by a real VO).
2016-08-20 18:15:17 +02:00
wm4
af103aebd7 player: update Windows playback state asynchronously
Doing this required synchronizing with the VO thread, which could lead
to audio dropouts if the VO was frozen (which can happen in practice if
e.g. an opengl_cb user is not doing what the API demands).

Add a way to send asynchronous VOCTRLs, and use that for the playback
state. In theory, it would be better to make this status update a
several function and to "merge" several queued update, but that would be
slightly more effort/code, and the update is so infrequent that the
merging would never happen anyway.

The change to vo_destroy() is to make sure all queued asynchronous
reuqests are finished before making the vo_thread exit.

Even though it's only used on MS Windows, it's run on any platform with
any VO, which makes this worse.
2016-08-20 14:46:38 +02:00
wm4
1a8af89b7d vo: fix mismatching types in pointer operation
run_control() dereferences an uint32_t as int. Whether this is allowed
depends on what uint32_t is typedefed to (dereferencing an unsigned int
as int should be fine). Fix it by always using int. The uint32_t type
never really made sense.
2016-08-20 14:11:35 +02:00
rr-
ed644b0d33 aspect: add --video-unscaled=downscale-big 2016-08-19 22:51:46 +02:00
wm4
e5f61c2bd5 vd_lavc: remove unnecessary initialization
This is already the default value.
2016-08-19 15:00:58 +02:00
wm4
05e4df3f0c video/audio: always provide "proper" timestamps to libavcodec
Instead of passing through double float timestamps opaquely, pass real
timestamps. Do so by always setting a valid timebase on the
AVCodecContext for audio and video decoding.

Specifically try not to round timestamps to a too coarse timebase, which
could round off small adjustments to timestamps (such as for start time
rebasing or demux_timeline). If the timebase is considered too coarse,
make it finer.

This gets rid of the need to do this specifically for some hardware
decoding wrapper. The old method of passing through double timestamps
was also a bit questionable. While libavcodec is not supposed to
interpret timestamps at all if no timebase is provided, it was
needlessly tricky. Also, it actually does compare them with
AV_NOPTS_VALUE. This change will probably also reduce confusion in the
future.
2016-08-19 14:59:30 +02:00
wm4
4e3663a2da vf_rotate: allow arbitrary rotation
vf_rotate selects the correct filter for 90° rotation, but it can be
extended to use lavfi's vf_rotate as fallback.

See #3434.
2016-08-19 09:37:52 +02:00
wm4
7bba97b301 video: don't discard video frames after endpts
Instead of letting it keep decoding by trying to find a new frame,
"plug" the frame queue by not removing it. (Or actually, by putting
it back instead of discarding it.)

Matters for seamless looping (following commits), and possibly some
other corner cases.

The added function vf_unread_output_frame() is a bit of a sin, but still
reasonable, since its implementation is trivial.
2016-08-18 20:37:25 +02:00
Paul B Mahol
d7a7e9a8c8 vo_direct3d: add missing header
Fixes build under cygwin.

Signed-off-by: wm4 <wm4@nowhere>
2016-08-14 21:51:59 +02:00
wm4
cfed84af2b w32_common: update window size on resize events
Fixes a regression introduced by commit 088a0075.

Fixes #3400.
2016-08-07 19:33:20 +02:00
wm4
32cc190a55 player: fix display-sync timing if audio take long on resume
In display-sync mode, the very first video frame is idiotically fully
timed, even though audio has not been synced yet at this point, and the
video frame is more like a "preview" frame. But since it's fully timed,
an underflow is detected if audio takes longer than the display time of
the frame (we send the second frame only after audio is done).

The timing code will try to compensate for the determined desync, but it
really shouldn't. So explicitly discard the timing info in this specific
case. On the other hand, if the first frame still hasn't finished
display, we can pretend everything is ok.

This is a hack - ideally, we either would send a frame without timing
info (and then send it again or so when playback starts properly), or we
would add real pause support to the VO, and pause it during syncing.
2016-08-07 14:14:32 +02:00
wm4
088a0075c5 w32_common: don't wait for GUI thread when polling for events
VOCTRL_CHECK_EVENTS is called on every frame. This is by design, and is
supposed to check the event queue of the windowing API.

With the decoupled GUI thread in w32_common.c this doesn't make too much
sense, and the purpose of VOCTRL_CHECK_EVENTS is really reduced to
checking event flags. Even worse, waiting on the GUI thread can
interfere with playback, since win32 sometimes blocks the event loop
(e.g. clicking the window title bar).

Change the code such that we really only query the event flags. Use
atomics to avoid having to add a new mutex. (We assume we always have
real atomics available. The build system doesn't check this properly,
and it could fall back to dummy atomics, which are not atomic.)

Should help with #3393. Doesn't help if the core happens to send a
synchronous request, most commonly via VOCTRL_SET_CURSOR_VISIBILITY or
VOCTRL_UPDATE_PLAYBACK_STATE.
2016-08-05 16:04:57 +02:00
wm4
356e703510 vo_opengl_cb: log better error message if OpenGL not initialized by user
Otherwise opengl/video.c would confusingly complain about a wrong
version, which in this case makes no sense.
2016-08-03 19:18:00 +02:00
Rostislav Pehlivanov
dea738a245 wayland_common: check for NULL current_output on fs switching
Prevents segfaults when a fullscreen switch is issued before fully
initializing the VO.
Doesn't change anything since the schedule_resize is only there to
resize in case the image size switches, which happens long after init.
2016-08-01 22:16:40 +02:00
Rostislav Pehlivanov
08a4af5e6e wayland_common: provide the real scaled window resolution
It makes more sense to completely abstract this scaling inside the
backend so that internally the player only works with real actual
drawn pixels.
2016-08-01 00:31:34 +02:00
Rostislav Pehlivanov
45687c17f7 wayland_common: fix fullscreen image switching bug
The problem was that when in fullscreen, switching between images did
not issue a resize event, causing none of the images to be rendered
correctly.
This fixes the problem by issuing a resize event with the screen width
and height.
This commit also moves the zeroing of the events field to when it gets
retrieved by mpv rather than randomly after a resize in the vo/backend
code.
2016-07-30 15:33:00 +02:00
Rostislav Pehlivanov
2f986a5980 wayland_common: prevent black bars on most non-native aspect ratios
ssurface_handle_configure()'s width and height are just hints given by
the compositor, the application's free to not respect those strictly and
to compensate for e.g. aspect ratio.
This prevents crazy scenarios in which pictures with portrait aspect
ratios have a huge black area to make them 16:9 or whatever the
compositor feels like.
2016-07-30 15:32:57 +02:00
Rostislav Pehlivanov
3fe5ff99c6 wayland_common: clip window size to the display output size
With X11 it was usually left up to the window manager to prevent huge
windows from being out of range, but no Wayland compositor will do
this right now.

Hugely improves usability when using mpv as an image viewer.
2016-07-30 00:02:40 +02:00
Rostislav Pehlivanov
f918ec4b2b wayland_common: flush wakeup_pipe on a wakeup
Missed during the recent changes.
Also simplify error checking code and check for POLLNVAL
as well (the display fd was never actually checked to be valid).
2016-07-30 00:02:39 +02:00
Rostislav Pehlivanov
c3e11f7b7c osdep/io: introduce mp_flush_wakeup_pipe()
Makes a fairly common occurence with wakeup_pipes easier to handle.
2016-07-30 00:02:39 +02:00
Rostislav Pehlivanov
f3f4e048d8 wayland_common: remove untested/unusable wayland dnd code
Not worth keeping 200 lines of untestable as of today code which might
be broken, if it hasn't been already.
2016-07-30 00:02:39 +02:00
Niklas Haas
46b60a3e72 vo_opengl: remove the 3dlut-size npot2 restriction
This requires changing the pixel upload alignment because the odd sizes
might not be aligned to multiples of 4.

Anyway, the restriction has no real benefit and the sizes in between 32
and 64 might be worth using, so just drop it.
2016-07-25 12:50:11 +02:00
Niklas Haas
f127869037 vo_opengl: reduce default 3dlut-size to 64x64x64
Following testing after ebe798a, this is a more than sufficient size to
cover our use case.

The old default was a drop of about 58 dB PSNR using the old code, and
this new default is about 65 dB PSNR, so it's actually an improvement
despite resulting in a smaller size.

There was no outlier whatsoever when comparing sizes around the 64
neighbourhood (with every step corresponding to a PSNR drop of about
0.07 dB), so I picked this since it's a power of two and requires no
change to the current 3dlut-size parsing logic.

I also tested smaller sizes such as 32x32x32 which performed almost as
well on colorful samples, but this results in noticeable black boost in
the dark regions, which is pretty undesirable. Therefore, we should
avoid going much further below 64x64x64.

Either way, this new size is so fast to compute that the 3dlut cache is
almost useless on my end. In fact, it might even be slower to load the
profile from the cache than to recompute it from scratch. (For caches on
a disk. For cache on a tmpfs, it makes no difference)
2016-07-25 12:50:04 +02:00
wm4
cb4342dda4 x11: do not accidentally discard event flags
It seems vo_x11_check_events() was supposed to return the currently
flagged events and reset them. But there are many places where
vo_x11_check_events() is called without checking its return value. This
could lead to forgotten events.

Change the code such that they can't get lost.
2016-07-25 11:28:06 +02:00
Niklas Haas
ebe798a333 vo_opengl: increase 3DLUT accuracy at lower LUT sizes
This code had the exact same texture indexing bug that the original
scaler code had before the introduction of the LUT_POS macro to fix it.

We can re-use this same macro here, and the performance drop is
virtually entirely negligible. The benefit is greatly improved LUT
accuracy as the 3DLUT size decreases - in particular, the old LUT
started introducing more and more black crush the lower your LUT size is
(because the error was essentially an over-contrast bias, with a
magnitude linearly related to the lut size).

The new code improves black stability as the LUT size decreases, and
only at very low values (16 and below) do black levels start noticeably
getting affected (due to crude linearization of the nonlinear response
curve).

The default value of 3dlut-size is definitely generous enough for this
to make no difference out of the box, but it also causes no performance
drop at all on my machine so I see no harm in improving the logic.
Furthermore, this means we could easily decrease the default 3dlut size
in a future commit, perhaps even down to 64x64x64 as a default. (But
more testing is warranted here)
2016-07-25 10:26:45 +02:00
wm4
99d9921f39 vo_opengl: glctx can be NULL during init
This fixes a crash that can happen with the Cocoa backend: it calls
vo_wakeup() during init, which calls vo_opengl.c/wakeup().

Fixes #3360.
2016-07-21 16:07:15 +02:00
wm4
16d276308a x11, wayland: do not accidentally close FD 0
Both backends have code to close each FD of their wakeup_pipe array.
This array is default-initialized with 0, which means if the backends
exit before the wakeup pipe is created (e.g. when probing), they would
close FD 0.

Initialize the FDs with -1. Then we call close(-1) in these situations,
which is perfectly allowed and has no bad consequences.
2016-07-21 15:18:32 +02:00
wm4
b4acfcc8aa vo: remove now unused event_fd handling 2016-07-21 14:48:30 +02:00
Rostislav Pehlivanov
c6b83fec7d wayland_common: make function declaration consistent
Half the code had a space before the arguments and half didn't.
2016-07-21 14:45:40 +02:00
Rostislav Pehlivanov
c0ef3cf9c2 wayland: port to the new wakeup/wait_events framework
This fits natively into the vo/backend and allows to simplify the
polling code.
One new change is the fact that surface_handle_enter flags VO_EVENT_WIN_STATE
and VO_EVENT_RESIZE instead of only VO_EVENT_WIN_STATE. Before this, the code
hackily relied on the timeout and the loop in the wait_frame function to track
and set the scaling factor. Instead, this triggers mpv to run a schedule_resize
and adjust the new VO output dimensions immediately. This is also more accurate
since surface_handle_enter() gets called when a surface is created, moved and
resized, which is exactly what the rest of the player might be interested in.
2016-07-21 14:45:38 +02:00
Niklas Haas
7d01a16f64 vo_opengl: add a tscale=linear direct implementation
This uses GLSL mix() instead of going through an indirect texture
access. Easy to implement and might require less resources on some
devices, since the oversample code was already essentially just a
special case of this.

Could be made the new default (as per issue #2685), but that should be
done in a separate commit.
2016-07-21 11:26:19 +02:00
Akemi
f53c7f1a78 cocoa: remove unused icc profile variables 2016-07-21 08:48:45 +02:00
Akemi
7531275f62 cocoa: update screen fps only if necessary
we don't need to update the display refresh rate
when going fullscreen or updating the colour profile
2016-07-21 08:48:37 +02:00
wm4
fde784129f x11: stop using vo.event_fd
Instead let it do its own event loop wakeup handling.
2016-07-20 20:52:08 +02:00
wm4
bd9c0a10e5 vo_opengl: allow backends to provide callbacks for custom event loops
Until now, this has been either handled over vo.event_fd (which should
go away), or by putting event handling on a separate thread. The
backends which do the latter do it for a reason and won't need this, but
X11 and Wayland will, in order to get rid of event_fd.
2016-07-20 20:42:30 +02:00
Rostislav Pehlivanov
e11a20a812 vo_wayland: fix high CPU usage due to busy polling
There's no need to call wl_display_flush() since all the client-side
buffered data has already been flushed prior to polling the fd.
Instead only check for POLLIN and the usual ERR+HUP.
2016-07-19 10:01:51 +02:00
wm4
64cd0f4292 x11: skip ICC update on every window move
Don't just cause vo_opengl to update the ICC profile every time the
window is moved. Instead, explicitly check if the screen was changed.

Mostly untested.
2016-07-18 13:06:38 +02:00
wm4
ea18cb99ba vf_vavpp: get rid of mp_refqueue_is_interlaced()
This makes the difference between passing VA_FRAME_PICTURE or
VA_BOTTOM_FIELD for progressive frames (that should be force-
deinterlaced) to VAProcPipelineParameterBuffer.flags. VA-VPP doesn't
really seem to care, and we can get rid of mp_refqueue_is_interlaced()
entirely. It could be argued it's better to pass field flags instead of
the progressive flag.
2016-07-15 20:37:46 +02:00
wm4
c5361d12d8 vf_d3d11vpp: fix interlaced-only=no mode
"Real" frame flag vs. what we pretend it to be. It always used the real
flag, and thus never deinterlaced unflagged frames, even if the
suboption was set to "no".
2016-07-15 20:21:03 +02:00
wm4
358932a109 vf_d3d11vpp: add video processor selection
Unfortunately completely useless. I still don't know how to force a
video processor to use a specific algorithm, if it's even possible.
2016-07-15 19:48:58 +02:00
wm4
48f9ea7104 videotoolbox: add yuv420p to --videotoolbox-format 2016-07-15 13:04:17 +02:00
wm4
ae94f329a9 vo_opengl: hwdec: reset hw_subfmt field
In theory, mp_image_params with hw_subfmt set to non-0 if imgfmt is not
a hwaccel format is invalid. (It worked fine because nothing checks this
yet.)
2016-07-15 13:04:17 +02:00
wm4
85488f6892 video: change hw_subfmt meaning
The hw_subfmt field roughly corresponds to the field
AVHWFramesContext.sw_format in ffmpeg. The ffmpeg one is of the type
AVPixelFormat (instead of the underlying hardware format), so it's a
good idea to switch to this too for preparation.

Now the hw_subfmt field is an mp_imgfmt instead of an opaque/API-
specific number. VDPAU and Direct3D11 already used mp_imgfmt, but
Videotoolbox and VAAPI had to be switched.

One somewhat user-visible change is that the verbose log will now always
show the hw_subfmt as image format, instead of as nonsensical number.

(In the end it would be good if we could switch to AVHWFramesContext
completely, but the upstream API is incomplete and doesn't cover
Direct3D11 and Videotoolbox.)
2016-07-15 13:04:17 +02:00
Aman Gupta
588b2f48e5 videotoolbox: add --hwdec=videotoolbox-copy for h/w accelerated decoding with video filters 2016-07-15 01:01:17 +02:00
James Ross-Gowan
43e811cb4b vo_opengl: angle: use WARP if there are no hw adapters
This should get mpv working on Windows 7 machines without hardware
accelerated graphics adapters. It already worked on Windows 8 and up
because those systems would silently fall back to WARP if there was no
graphics hardware installed.

The normal MPGL_CAP_SW flag is not set, so unlike other opengl backends,
this will choose a software adapter even if opengl:sw is not specified.
The reason for this is, unlike on Linux, where vo_xv and vo_x11 can be
used, mpv on Windows does not have any VO to fall back on when hardware
acceleration isn't available, so if software adapters are rejected, the
user won't see any video output when using the default settings. WARP
seems to perform quite well, so it should be used in this case.
2016-07-12 20:26:41 +10:00
James Ross-Gowan
5a6ba2a4fd vo_opengl: angle: try D3D9 when D3D11 fails eglInitialize
This will happen when D3D11 is present on the machine but the supported
feature level is too low.
2016-07-11 22:07:13 +10:00