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vo_opengl: remove the 3dlut-size npot2 restriction
This requires changing the pixel upload alignment because the odd sizes might not be aligned to multiples of 4. Anyway, the restriction has no real benefit and the sizes in between 32 and 64 might be worth using, so just drop it.
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@ -1098,8 +1098,7 @@ Available video output drivers are:
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``3dlut-size=<r>x<g>x<b>``
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Size of the 3D LUT generated from the ICC profile in each dimension.
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Default is 64x64x64.
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Sizes must be a power of two, and 512 at most.
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Default is 64x64x64. Sizes may range from 2 to 512.
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``icc-contrast=<0-100000>``
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Specifies an upper limit on the target device's contrast ratio.
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@ -59,7 +59,7 @@ static bool parse_3dlut_size(const char *arg, int *p1, int *p2, int *p3)
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return false;
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for (int n = 0; n < 3; n++) {
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int s = ((int[]) { *p1, *p2, *p3 })[n];
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if (s < 2 || s > 512 || ((s - 1) & s))
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if (s < 2 || s > 512)
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return false;
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}
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return true;
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@ -631,8 +631,10 @@ static bool gl_video_get_lut3d(struct gl_video *p, enum mp_csp_prim prim,
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gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_3DLUT);
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gl->BindTexture(GL_TEXTURE_3D, p->lut_3d_texture);
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gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
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gl->TexImage3D(GL_TEXTURE_3D, 0, GL_RGB16, lut3d->size[0], lut3d->size[1],
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lut3d->size[2], 0, GL_RGB, GL_UNSIGNED_SHORT, lut3d->data);
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gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
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gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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