vf_d3d11vpp: fix interlaced-only=no mode

"Real" frame flag vs. what we pretend it to be. It always used the real
flag, and thus never deinterlaced unflagged frames, even if the
suboption was set to "no".
This commit is contained in:
wm4 2016-07-15 19:52:32 +02:00
parent 358932a109
commit c5361d12d8
1 changed files with 2 additions and 2 deletions

View File

@ -269,7 +269,7 @@ static int render(struct vf_instance *vf)
mp_image_copy_attributes(out, in);
D3D11_VIDEO_FRAME_FORMAT d3d_frame_format;
if (!mp_refqueue_is_interlaced(p->queue)) {
if (!mp_refqueue_should_deint(p->queue)) {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
} else if (mp_refqueue_top_field_first(p->queue)) {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
@ -289,7 +289,7 @@ static int render(struct vf_instance *vf)
goto cleanup;
}
if (!mp_refqueue_is_interlaced(p->queue)) {
if (!mp_refqueue_should_deint(p->queue)) {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
} else if (mp_refqueue_is_top_field(p->queue)) {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;