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vo_opengl_cb: don't wait for redrawn frames

This also removes some extra waiting if no video is active, at least in
theory.

Also clarify the vo_frame flag comments for redraw/repeat.
This commit is contained in:
wm4 2016-10-05 12:34:47 +02:00
parent 6789f9b094
commit e6291697e3
2 changed files with 6 additions and 3 deletions

View File

@ -196,8 +196,10 @@ struct vo_frame {
// Set if the current frame is repeated from the previous. It's guaranteed
// that the current is the same as the previous one, even if the image
// pointer is different.
// The repeat flag is additionally set if the OSD does not need to be
// redrawn.
// The repeat flag is set if exactly the same frame should be rendered
// again (and the OSD does not need to be redrawn).
// A repeat frame can be redrawn, in which case repeat==redraw==true, and
// OSD should be updated.
bool redraw, repeat;
// The frame is not in movement - e.g. redrawing while paused.
bool still;

View File

@ -296,7 +296,8 @@ int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int vp_w, int vp_h)
int64_t wait_present_count = ctx->present_count;
if (frame) {
ctx->next_frame = NULL;
wait_present_count += 1;
if (frame->redraw || !frame->current)
wait_present_count += 1;
pthread_cond_signal(&ctx->wakeup);
talloc_free(ctx->cur_frame);
ctx->cur_frame = vo_frame_ref(frame);