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vo_direct3d: deprecate direct3d_shaders alias

And remove the difference between the aliases. This is needed to make
the sub-option changes less painful.
This commit is contained in:
wm4 2016-09-05 21:05:31 +02:00
parent 9e6b9d8a98
commit 327cb2a06c
4 changed files with 13 additions and 32 deletions

View File

@ -50,6 +50,8 @@ Interface changes
- remove the vo-cmdline command. You can set OpenGL renderer options
directly via properties instead.
- deprecate the ao and vo auto-profiles (they never made any sense)
- deprecate "--vo=direct3d_shaders" - use "--vo=direct3d" instead.
Change "--vo=direct3d" to always use shaders by default.
--- mpv 0.20.0 ---
- add --image-display-duration option - this also means that image duration
is not influenced by --mf-fps anymore in the general case (this is an

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@ -199,11 +199,18 @@ Available video output drivers are:
driver implementation may also have limits on the length of maximum
queuing time or number of queued surfaces that work well or at all.
``direct3d_shaders`` (Windows only)
``direct3d`` (Windows only)
Video output driver that uses the Direct3D interface.
.. note:: This driver is for compatibility with systems that don't provide
proper OpenGL drivers.
proper OpenGL drivers, and where ANGLE does not perform well.
.. note:: Before to 0.21.0, ``direct3d_shaders`` and ``direct3d`` were
different, with ``direct3d`` not using shader by default. Now
both use shaders by default, and ``direct3d_shaders`` is a
deprecated alias. Use the ``prefer-stretchrect`` or the
``disable-shaders`` sub-options to get the old behavior of
``direct3d``.
``prefer-stretchrect``
Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
@ -268,12 +275,6 @@ Available video output drivers are:
``exact-backbuffer``
Always resize the backbuffer to window size.
``direct3d`` (Windows only)
Same as ``direct3d_shaders``, but with the options ``disable-textures``
and ``disable-shaders`` forced.
.. note:: This driver is for compatibility with old systems.
``opengl``
OpenGL video output driver. It supports extended scaling methods, dithering
and color management.

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@ -55,7 +55,6 @@ extern const struct vo_driver video_out_lavc;
extern const struct vo_driver video_out_caca;
extern const struct vo_driver video_out_drm;
extern const struct vo_driver video_out_direct3d;
extern const struct vo_driver video_out_direct3d_shaders;
extern const struct vo_driver video_out_sdl;
extern const struct vo_driver video_out_vaapi;
extern const struct vo_driver video_out_wayland;
@ -73,7 +72,6 @@ const struct vo_driver *const video_out_drivers[] =
&video_out_vdpau,
#endif
#if HAVE_DIRECT3D
&video_out_direct3d_shaders,
&video_out_direct3d,
#endif
#if HAVE_WAYLAND
@ -186,7 +184,8 @@ const struct m_obj_list vo_obj_list = {
.get_desc = get_desc,
.description = "video outputs",
.aliases = {
{"gl", "opengl"},
{"gl", "opengl"},
{"direct3d_shaders", "direct3d"},
{0}
},
.allow_unknown_entries = true,

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@ -1732,12 +1732,6 @@ static const struct m_option opts[] = {
{0}
};
static const d3d_priv defaults_noshaders = {
.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
.opt_disable_shaders = 1,
.opt_disable_textures = 1,
};
static const d3d_priv defaults = {
.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
};
@ -1753,21 +1747,6 @@ const struct vo_driver video_out_direct3d = {
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(d3d_priv),
.priv_defaults = &defaults_noshaders,
.options = opts,
};
const struct vo_driver video_out_direct3d_shaders = {
.description = "Direct3D 9 Renderer (using shaders for YUV conversion)",
.name = "direct3d_shaders",
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_image = draw_image,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(d3d_priv),
.priv_defaults = &defaults,
.options = opts,
};