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https://github.com/mpv-player/mpv
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vo_direct3d: deprecate direct3d_shaders alias
And remove the difference between the aliases. This is needed to make the sub-option changes less painful.
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@ -50,6 +50,8 @@ Interface changes
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- remove the vo-cmdline command. You can set OpenGL renderer options
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directly via properties instead.
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- deprecate the ao and vo auto-profiles (they never made any sense)
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- deprecate "--vo=direct3d_shaders" - use "--vo=direct3d" instead.
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Change "--vo=direct3d" to always use shaders by default.
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--- mpv 0.20.0 ---
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- add --image-display-duration option - this also means that image duration
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is not influenced by --mf-fps anymore in the general case (this is an
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@ -199,11 +199,18 @@ Available video output drivers are:
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driver implementation may also have limits on the length of maximum
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queuing time or number of queued surfaces that work well or at all.
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``direct3d_shaders`` (Windows only)
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``direct3d`` (Windows only)
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Video output driver that uses the Direct3D interface.
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.. note:: This driver is for compatibility with systems that don't provide
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proper OpenGL drivers.
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proper OpenGL drivers, and where ANGLE does not perform well.
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.. note:: Before to 0.21.0, ``direct3d_shaders`` and ``direct3d`` were
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different, with ``direct3d`` not using shader by default. Now
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both use shaders by default, and ``direct3d_shaders`` is a
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deprecated alias. Use the ``prefer-stretchrect`` or the
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``disable-shaders`` sub-options to get the old behavior of
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``direct3d``.
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``prefer-stretchrect``
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Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
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@ -268,12 +275,6 @@ Available video output drivers are:
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``exact-backbuffer``
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Always resize the backbuffer to window size.
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``direct3d`` (Windows only)
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Same as ``direct3d_shaders``, but with the options ``disable-textures``
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and ``disable-shaders`` forced.
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.. note:: This driver is for compatibility with old systems.
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``opengl``
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OpenGL video output driver. It supports extended scaling methods, dithering
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and color management.
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@ -55,7 +55,6 @@ extern const struct vo_driver video_out_lavc;
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extern const struct vo_driver video_out_caca;
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extern const struct vo_driver video_out_drm;
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extern const struct vo_driver video_out_direct3d;
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extern const struct vo_driver video_out_direct3d_shaders;
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extern const struct vo_driver video_out_sdl;
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extern const struct vo_driver video_out_vaapi;
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extern const struct vo_driver video_out_wayland;
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@ -73,7 +72,6 @@ const struct vo_driver *const video_out_drivers[] =
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&video_out_vdpau,
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#endif
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#if HAVE_DIRECT3D
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&video_out_direct3d_shaders,
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&video_out_direct3d,
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#endif
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#if HAVE_WAYLAND
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@ -186,7 +184,8 @@ const struct m_obj_list vo_obj_list = {
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.get_desc = get_desc,
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.description = "video outputs",
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.aliases = {
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{"gl", "opengl"},
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{"gl", "opengl"},
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{"direct3d_shaders", "direct3d"},
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{0}
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},
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.allow_unknown_entries = true,
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@ -1732,12 +1732,6 @@ static const struct m_option opts[] = {
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{0}
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};
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static const d3d_priv defaults_noshaders = {
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.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
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.opt_disable_shaders = 1,
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.opt_disable_textures = 1,
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};
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static const d3d_priv defaults = {
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.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
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};
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@ -1753,21 +1747,6 @@ const struct vo_driver video_out_direct3d = {
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.flip_page = flip_page,
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.uninit = uninit,
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.priv_size = sizeof(d3d_priv),
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.priv_defaults = &defaults_noshaders,
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.options = opts,
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};
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const struct vo_driver video_out_direct3d_shaders = {
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.description = "Direct3D 9 Renderer (using shaders for YUV conversion)",
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.name = "direct3d_shaders",
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.preinit = preinit,
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.query_format = query_format,
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.reconfig = reconfig,
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.control = control,
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.draw_image = draw_image,
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.flip_page = flip_page,
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.uninit = uninit,
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.priv_size = sizeof(d3d_priv),
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.priv_defaults = &defaults,
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.options = opts,
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};
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