mirror of https://github.com/mpv-player/mpv
vo_opengl: minor simplification
The extra gl_transform_trans() has no apparent use.
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@ -732,16 +732,15 @@ static int pass_bind(struct gl_video *p, struct img_tex tex)
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static void get_transform(float w, float h, int rotate, bool flip,
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struct gl_transform *out_tr)
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{
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struct gl_transform tr = identity_trans;
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int a = rotate % 90 ? 0 : rotate / 90;
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int sin90[4] = {0, 1, 0, -1}; // just to avoid rounding issues etc.
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int cos90[4] = {1, 0, -1, 0};
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struct gl_transform rot = {{{cos90[a], sin90[a]}, {-sin90[a], cos90[a]}}};
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gl_transform_trans(rot, &tr);
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struct gl_transform tr = {{{ cos90[a], sin90[a]},
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{-sin90[a], cos90[a]}}};
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// basically, recenter to keep the whole image in view
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float b[2] = {1, 1};
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gl_transform_vec(rot, &b[0], &b[1]);
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gl_transform_vec(tr, &b[0], &b[1]);
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tr.t[0] += b[0] < 0 ? w : 0;
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tr.t[1] += b[1] < 0 ? h : 0;
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