Huo Yaoyuan
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cb8a07b653
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Function of changing FadeTime.
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2016-12-05 01:06:28 +08:00 |
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Huo Yaoyuan
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63ba3455fb
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Function of add random.
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2016-12-05 01:03:18 +08:00 |
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Huo Yaoyuan
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92c21d8b12
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Add button and sliderbar.
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2016-12-05 00:58:52 +08:00 |
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Huo Yaoyuan
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2eefc320fd
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Make KeyCounterCollection generic.
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2016-12-03 15:58:27 +08:00 |
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Dean Herbert
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c6b7e90739
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Merge branch 'refs/heads/master' into online-improvements
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2016-12-01 12:51:45 +09:00 |
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Dean Herbert
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18509e6a60
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ChatConsole -> ChatOverlay. Namespace tidying.
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2016-11-30 18:30:06 +09:00 |
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Dean Herbert
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34e91c8474
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Add the concept of IOnlineComponents, registered tot he API for handling state changes.
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2016-11-30 18:30:01 +09:00 |
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Dean Herbert
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5101297f53
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Add drop shadows to main menu buttons.
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2016-11-30 15:02:53 +09:00 |
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Thomas Müller
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b12b82fdd3
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Fix depth values.
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2016-11-29 20:50:12 +01:00 |
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Dean Herbert
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ce13d813b7
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Remove unnecessary null check.
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2016-11-28 22:46:07 +09:00 |
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Dean Herbert
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54fc25e163
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Fix disposal logic.
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2016-11-28 12:25:20 +09:00 |
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Dean Herbert
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cfb2285312
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TestCasePlayer uses an actual beatmap if available.
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2016-11-28 11:38:32 +09:00 |
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Dean Herbert
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82a708d2c0
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Merge pull request #189 from SirCmpwn/general-fixes
General fixes
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2016-11-26 16:56:07 +09:00 |
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Dean Herbert
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396ca9fe91
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Remove HitJudgementResolver; reimplement in DrawableHitObject.
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2016-11-26 16:51:51 +09:00 |
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Drew DeVault
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c85454d034
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Reset db on dispose
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2016-11-25 05:12:01 -05:00 |
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Dean Herbert
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ef0f975960
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Fix TestCaseHitObjects.
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2016-11-25 16:41:00 +09:00 |
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Dean Herbert
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f9f72f25a2
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Add basic flow for hitobject judgement.
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2016-11-25 16:26:50 +09:00 |
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Drew DeVault
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89effca12e
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Remove need for PlaySongSelect ctor to take a db
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2016-11-25 00:44:46 -05:00 |
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Thomas Müller
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c6d688898f
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Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
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2016-11-20 20:34:16 +01:00 |
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Thomas Müller
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57e7c7097d
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Update framework and add rudimentary fading to song select screen.
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2016-11-20 12:16:54 +01:00 |
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Dean Herbert
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3ac89216bd
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Standardise some naming and make hitcircles feel better.
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2016-11-19 19:07:57 +09:00 |
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Dean Herbert
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acb85d0140
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Fix regressions in combo counters and tidy up naming of SpriteTexts.
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2016-11-19 16:19:54 +09:00 |
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Dean Herbert
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4c61a13e71
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Make slider parsing kind of exist.
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2016-11-18 17:40:06 +09:00 |
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Dean Herbert
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fba748b24e
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DrawableCircle -> DrawableHitCircle.
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2016-11-16 16:20:58 +09:00 |
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Dean Herbert
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da1f6eeab5
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Circle -> HitCircle.
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2016-11-16 16:16:45 +09:00 |
|
Dean Herbert
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37edbd355e
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Fix rulesets not being registered for VisualTests.
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2016-11-16 15:49:59 +09:00 |
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Dean Herbert
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abdfe42388
|
Merge branch 'refs/heads/master' into better-anchors
# Conflicts:
# osu.Game.Mode.Osu/UI/OsuComboCounter.cs
# osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
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2016-11-15 14:33:13 +09:00 |
|
Tom94
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c860eb25f9
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Migrate to new anchor system without x/y reversal.
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2016-11-14 17:22:20 +01:00 |
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Dean Herbert
|
5dd4e31011
|
Move DrawableHitObject.
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2016-11-14 19:49:29 +09:00 |
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Dean Herbert
|
4590be552f
|
Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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Dean Herbert
|
06f4f93918
|
Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
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Dean Herbert
|
0f4538f69f
|
Rename GameModes namespace to Screens.
|
2016-11-14 17:23:33 +09:00 |
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Thomas Müller
|
ac99e2d488
|
Avoid using load to construct the drawable hierarchy whereever possible.
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2016-11-12 18:34:36 +01:00 |
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Dean Herbert
|
cc0f61f545
|
Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
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2016-11-12 20:18:26 +09:00 |
|
Drew DeVault
|
0d4560a054
|
Update to latest DI stuff
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2016-11-10 17:40:42 -05:00 |
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Drew DeVault
|
fe9034323b
|
Get the game running, though not perfectly
|
2016-11-10 16:42:29 -05:00 |
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Drew DeVault
|
ee24cd310c
|
Convert everything to DI pattern
|
2016-11-10 16:41:18 -05:00 |
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Drew DeVault
|
dc03f36793
|
Use DI for Player
|
2016-11-10 16:38:44 -05:00 |
|
Dean Herbert
|
788c11de10
|
Merge pull request #103 from huoyaoyuan/music-controller
Music controller
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2016-11-10 12:54:56 +09:00 |
|
Drew DeVault
|
1bca78f4b6
|
Wire up one of the settings to the config
One step at a time, right
|
2016-11-07 22:36:24 -05:00 |
|
Huo Yaoyuan
|
c470140d64
|
Merge branch 'master'
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2016-11-06 00:11:30 +08:00 |
|
Thomas Müller
|
07e74068e7
|
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
|
2016-11-05 13:35:15 +01:00 |
|
Dean Herbert
|
8fe63689a4
|
Fix thread safety issue when accessing files in beatmap (zip) files.
|
2016-11-05 18:19:01 +09:00 |
|
Huo Yaoyuan
|
2d86cb1e81
|
Merge branch 'master'
|
2016-11-05 16:21:59 +08:00 |
|
Dean Herbert
|
da18e2d4f6
|
Fix off-by-one colour retrieval.
|
2016-11-04 15:43:53 +09:00 |
|
Dean Herbert
|
b40ccccbe4
|
Add HitObject colours back in the mix.
|
2016-11-04 15:43:53 +09:00 |
|
Dean Herbert
|
e939746159
|
Fix scale ratio of gamefield.
|
2016-11-04 15:43:53 +09:00 |
|
Dean Herbert
|
7e6d5a28b1
|
Scale up TestCaseHitObjects so detail is a bit more visible.
|
2016-11-04 15:43:53 +09:00 |
|
Drew DeVault
|
55821a1a2b
|
Fix OpenTK reference in osu.Desktop.VisualTests
|
2016-11-03 19:06:22 -04:00 |
|
Drew DeVault
|
2aa85a4b18
|
Split up options into subclasses
|
2016-11-03 19:06:22 -04:00 |
|