mirror of https://github.com/ppy/osu
Move play modes to Modes namespace.
This commit is contained in:
parent
0f4538f69f
commit
06f4f93918
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@ -7,12 +7,12 @@
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Screens.Play.Catch;
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using osu.Game.Screens.Play.Mania;
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using osu.Game.Screens.Play.Osu;
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using osu.Game.Screens.Play.Taiko;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Osu;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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@ -5,11 +5,11 @@
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Objects.Osu.Drawable;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Osu;
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using osu.Game.Modes.Objects.Osu.Drawable;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -8,6 +8,7 @@
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using SQLiteNetExtensions.Extensions;
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using osu.Framework;
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using osu.Game;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.Tests
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@ -7,11 +7,11 @@
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using OpenTK;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Osu;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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@ -7,11 +7,12 @@
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Catch;
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using osu.Game.Screens.Play.Mania;
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using osu.Game.Screens.Play.Osu;
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using osu.Game.Screens.Play.Taiko;
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using OpenTK;
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using OpenTK.Graphics;
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@ -5,8 +5,9 @@
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using OpenTK.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Resources;
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@ -8,6 +8,7 @@
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Beatmaps.IO
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@ -3,9 +3,9 @@
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using System.Collections.Generic;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Modes.Objects;
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namespace osu.Game.Beatmaps
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{
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Modes.Objects;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Formats
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using OpenTK.Graphics;
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using osu.Game.Database;
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using osu.Game.Beatmaps.Events;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using osu.Game.Screens.Play;
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namespace osu.Game.Beatmaps.Formats
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@ -3,6 +3,7 @@
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using osu.Framework.Configuration;
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using osu.Framework.Platform;
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using osu.Game.Modes;
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using osu.Game.Online.API;
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using osu.Game.Screens.Play;
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using System;
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using System.Linq;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
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@ -1,10 +1,10 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Screens.Play.Osu;
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using osu.Game.Modes.Osu;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play.Catch
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namespace osu.Game.Modes.Catch
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{
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/// <summary>
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/// Similar to Standard, but without the 'x' and has tinted pop-ups. Used in osu!catch.
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@ -1,10 +1,10 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Catch;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Catch;
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namespace osu.Game.Screens.Play.Catch
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namespace osu.Game.Modes.Catch
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{
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public class CatchHitRenderer : HitRenderer<CatchBaseHit>
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{
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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namespace osu.Game.Screens.Play.Catch
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namespace osu.Game.Modes.Catch
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{
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public class CatchPlayfield : Playfield
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{
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Screens.Play.Osu;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu;
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namespace osu.Game.Screens.Play.Catch
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namespace osu.Game.Modes.Catch
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{
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class CatchRuleset : Ruleset
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{
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Modes
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{
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public abstract class ComboCounter : Container
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{
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Modes
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{
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/// <summary>
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/// Used to display combo with a roll-up animation in results screen.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Modes.Objects;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Modes
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{
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public abstract class HitRenderer : Container
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{
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Screens.Play.Taiko;
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using osu.Game.Modes.Taiko;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play.Mania
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namespace osu.Game.Modes.Mania
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{
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/// <summary>
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/// Similar to osu!taiko, with a pop-out animation when failing (rolling). Used in osu!mania.
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Mania;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Mania;
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namespace osu.Game.Screens.Play.Mania
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namespace osu.Game.Modes.Mania
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{
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public class ManiaHitRenderer : HitRenderer<ManiaBaseHit>
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{
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play.Mania
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namespace osu.Game.Modes.Mania
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{
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public class ManiaPlayfield : Playfield
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{
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Screens.Play.Osu;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu;
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namespace osu.Game.Screens.Play.Mania
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namespace osu.Game.Modes.Mania
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{
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class ManiaRuleset : Ruleset
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{
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Catch
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namespace osu.Game.Modes.Objects.Catch
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{
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public abstract class CatchBaseHit : HitObject
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{
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps.Objects.Catch;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Modes.Objects.Osu;
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namespace osu.Game.Beatmaps.Objects.Catch
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namespace osu.Game.Modes.Objects.Catch
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{
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class CatchConverter : HitObjectConverter<CatchBaseHit>
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{
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Beatmaps.Objects.Catch.Drawable
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namespace osu.Game.Modes.Objects.Catch.Drawable
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{
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class DrawableFruit : Sprite
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{
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Catch
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namespace osu.Game.Modes.Objects.Catch
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{
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public class Droplet : CatchBaseHit
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{
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Catch
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namespace osu.Game.Modes.Objects.Catch
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{
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public class Fruit : CatchBaseHit
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{
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.Objects.Osu.Drawable;
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namespace osu.Game.Beatmaps.Objects
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namespace osu.Game.Modes.Objects
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{
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public abstract class DrawableHitObject : Container, IStateful<ArmedState>
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{
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Screens.Play;
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using osu.Game.Modes.Objects.Osu;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Objects
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namespace osu.Game.Modes.Objects
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{
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/// <summary>
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/// A hitobject describes a point in a beatmap
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Beatmaps.Objects
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namespace osu.Game.Modes.Objects
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{
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public abstract class HitObjectConverter<T>
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where T : HitObject
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@ -1,15 +1,14 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Beatmaps.Objects.Mania.Drawable
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namespace osu.Game.Modes.Objects.Mania.Drawable
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{
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public class DrawableNote : Sprite
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{
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Mania
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namespace osu.Game.Modes.Objects.Mania
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{
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public class HoldNote : Note
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{
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@ -1,7 +1,7 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Mania
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namespace osu.Game.Modes.Objects.Mania
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{
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public abstract class ManiaBaseHit : HitObject
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{
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Modes.Objects.Osu;
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namespace osu.Game.Beatmaps.Objects.Mania
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namespace osu.Game.Modes.Objects.Mania
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{
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class ManiaConverter : HitObjectConverter<ManiaBaseHit>
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{
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@ -1,7 +1,7 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Objects.Mania
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namespace osu.Game.Modes.Objects.Mania
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{
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public class Note : ManiaBaseHit
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{
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@ -1,9 +1,7 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Objects.Osu
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namespace osu.Game.Modes.Objects.Osu
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{
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public class Circle : OsuBaseHit
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{
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|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
@ -11,9 +12,8 @@
|
|||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Osu.Drawable
|
||||
namespace osu.Game.Modes.Objects.Osu.Drawable
|
||||
{
|
||||
public class DrawableCircle : DrawableHitObject
|
||||
{
|
|
@ -2,10 +2,10 @@
|
|||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Osu
|
||||
namespace osu.Game.Modes.Objects.Osu
|
||||
{
|
||||
public abstract class OsuBaseHit : HitObject
|
||||
{
|
|
@ -1,10 +1,9 @@
|
|||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Osu
|
||||
namespace osu.Game.Modes.Objects.Osu
|
||||
{
|
||||
class OsuConverter : HitObjectConverter<OsuBaseHit>
|
||||
{
|
|
@ -4,7 +4,7 @@
|
|||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Osu
|
||||
namespace osu.Game.Modes.Objects.Osu
|
||||
{
|
||||
public class Slider : OsuBaseHit
|
||||
{
|
|
@ -1,7 +1,7 @@
|
|||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Osu
|
||||
namespace osu.Game.Modes.Objects.Osu
|
||||
{
|
||||
public class Spinner : OsuBaseHit
|
||||
{
|
|
@ -1,15 +1,14 @@
|
|||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Taiko.Drawable
|
||||
namespace osu.Game.Modes.Objects.Taiko.Drawable
|
||||
{
|
||||
class DrawableTaikoHit : Sprite
|
||||
{
|
|
@ -1,7 +1,7 @@
|
|||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Taiko
|
||||
namespace osu.Game.Modes.Objects.Taiko
|
||||
{
|
||||
public class TaikoBaseHit : HitObject
|
||||
{
|
|
@ -1,11 +1,10 @@
|
|||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.Modes.Objects.Osu;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Taiko
|
||||
namespace osu.Game.Modes.Objects.Taiko
|
||||
{
|
||||
class TaikoConverter : HitObjectConverter<TaikoBaseHit>
|
||||
{
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.Osu
|
||||
namespace osu.Game.Modes.Osu
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.
|
|
@ -1,11 +1,11 @@
|
|||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.Beatmaps.Objects.Osu.Drawable;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Osu;
|
||||
using osu.Game.Modes.Objects.Osu.Drawable;
|
||||
|
||||
namespace osu.Game.Screens.Play.Osu
|
||||
namespace osu.Game.Modes.Osu
|
||||
{
|
||||
public class OsuHitRenderer : HitRenderer<OsuBaseHit>
|
||||
{
|
|
@ -7,7 +7,7 @@
|
|||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.Osu
|
||||
namespace osu.Game.Modes.Osu
|
||||
{
|
||||
public class OsuPlayfield : Playfield
|
||||
{
|
|
@ -2,9 +2,9 @@
|
|||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Modes.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play.Osu
|
||||
namespace osu.Game.Modes.Osu
|
||||
{
|
||||
class OsuRuleset : Ruleset
|
||||
{
|
|
@ -6,7 +6,7 @@
|
|||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play.Osu
|
||||
namespace osu.Game.Modes.Osu
|
||||
{
|
||||
class ScoreOverlayOsu : ScoreOverlay
|
||||
{
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
public enum PlayMode
|
||||
{
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
public class Playfield : Container
|
||||
{
|
|
@ -2,13 +2,13 @@
|
|||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Screens.Play.Catch;
|
||||
using osu.Game.Screens.Play.Mania;
|
||||
using osu.Game.Screens.Play.Osu;
|
||||
using osu.Game.Screens.Play.Taiko;
|
||||
using osu.Game.Modes.Catch;
|
||||
using osu.Game.Modes.Mania;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Osu;
|
||||
using osu.Game.Modes.Taiko;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
public abstract class Ruleset
|
||||
{
|
|
@ -4,10 +4,10 @@
|
|||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Modes.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
namespace osu.Game.Modes
|
||||
{
|
||||
public abstract class ScoreOverlay : Container
|
||||
{
|
|
@ -4,7 +4,7 @@
|
|||
using osu.Framework.Graphics.Transformations;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.Taiko
|
||||
namespace osu.Game.Modes.Taiko
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows tint and scaling animations. Used in osu!taiko.
|
|
@ -1,10 +1,10 @@
|
|||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Taiko;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Taiko;
|
||||
|
||||
namespace osu.Game.Screens.Play.Taiko
|
||||
namespace osu.Game.Modes.Taiko
|
||||
{
|
||||
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
|
||||
{
|
|
@ -8,7 +8,7 @@
|
|||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.Taiko
|
||||
namespace osu.Game.Modes.Taiko
|
||||
{
|
||||
public class TaikoPlayfield : Playfield
|
||||
{
|
|
@ -2,10 +2,10 @@
|
|||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Screens.Play.Osu;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Osu;
|
||||
|
||||
namespace osu.Game.Screens.Play.Taiko
|
||||
namespace osu.Game.Modes.Taiko
|
||||
{
|
||||
class TaikoRuleset : Ruleset
|
||||
{
|
|
@ -19,6 +19,7 @@
|
|||
using osu.Game.Graphics.UserInterface.Volume;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
using osu.Game.Screens.Direct;
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawable;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
|
|
@ -9,8 +9,9 @@
|
|||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK.Input;
|
||||
using MouseState = osu.Framework.Input.MouseState;
|
||||
|
|
|
@ -71,28 +71,28 @@
|
|||
<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\Panel.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\DrawableHitObject.cs" />
|
||||
<Compile Include="Beatmaps\Objects\HitObject.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\Fruit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\HitObjectConverter.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\Drawable\DrawableNote.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\HoldNote.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\ManiaConverter.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\Note.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\Circle.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\Drawable\DrawableCircle.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\OsuBaseHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\OsuConverter.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\Slider.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\Spinner.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Taiko\Drawable\DrawableTaikoHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Taiko\TaikoBaseHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Taiko\TaikoConverter.cs" />
|
||||
<Compile Include="Modes\Objects\Catch\CatchConverter.cs" />
|
||||
<Compile Include="Modes\Objects\Catch\Drawable\DrawableFruit.cs" />
|
||||
<Compile Include="Modes\Objects\DrawableHitObject.cs" />
|
||||
<Compile Include="Modes\Objects\HitObject.cs" />
|
||||
<Compile Include="Modes\Objects\Catch\CatchBaseHit.cs" />
|
||||
<Compile Include="Modes\Objects\Catch\Droplet.cs" />
|
||||
<Compile Include="Modes\Objects\Catch\Fruit.cs" />
|
||||
<Compile Include="Modes\Objects\HitObjectConverter.cs" />
|
||||
<Compile Include="Modes\Objects\Mania\Drawable\DrawableNote.cs" />
|
||||
<Compile Include="Modes\Objects\Mania\HoldNote.cs" />
|
||||
<Compile Include="Modes\Objects\Mania\ManiaBaseHit.cs" />
|
||||
<Compile Include="Modes\Objects\Mania\ManiaConverter.cs" />
|
||||
<Compile Include="Modes\Objects\Mania\Note.cs" />
|
||||
<Compile Include="Modes\Objects\Osu\Circle.cs" />
|
||||
<Compile Include="Modes\Objects\Osu\Drawable\DrawableCircle.cs" />
|
||||
<Compile Include="Modes\Objects\Osu\OsuBaseHit.cs" />
|
||||
<Compile Include="Modes\Objects\Osu\OsuConverter.cs" />
|
||||
<Compile Include="Modes\Objects\Osu\Slider.cs" />
|
||||
<Compile Include="Modes\Objects\Osu\Spinner.cs" />
|
||||
<Compile Include="Modes\Objects\Taiko\Drawable\DrawableTaikoHit.cs" />
|
||||
<Compile Include="Modes\Objects\Taiko\TaikoBaseHit.cs" />
|
||||
<Compile Include="Modes\Objects\Taiko\TaikoConverter.cs" />
|
||||
<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
|
||||
<Compile Include="Beatmaps\Samples\SampleBank.cs" />
|
||||
<Compile Include="Beatmaps\Samples\SampleInfo.cs" />
|
||||
|
@ -121,37 +121,37 @@
|
|||
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
||||
<Compile Include="Screens\Multiplayer\MatchSongSelect.cs" />
|
||||
<Compile Include="Screens\OsuGameMode.cs" />
|
||||
<Compile Include="Screens\Play\Catch\CatchRuleset.cs" />
|
||||
<Compile Include="Screens\Play\Mania\ManiaRuleset.cs" />
|
||||
<Compile Include="Modes\Catch\CatchRuleset.cs" />
|
||||
<Compile Include="Modes\Mania\ManiaRuleset.cs" />
|
||||
<Compile Include="Screens\Play\ModSelect.cs" />
|
||||
<Compile Include="Screens\Play\Osu\OsuRuleset.cs" />
|
||||
<Compile Include="Screens\Play\Osu\ScoreOverlayOsu.cs" />
|
||||
<Compile Include="Modes\Osu\OsuRuleset.cs" />
|
||||
<Compile Include="Modes\Osu\ScoreOverlayOsu.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\BeatmapGroup.cs" />
|
||||
<Compile Include="Beatmaps\Drawable\BeatmapPanel.cs" />
|
||||
<Compile Include="Screens\Play\Player.cs" />
|
||||
<Compile Include="Screens\Charts\ChartListing.cs" />
|
||||
<Compile Include="Screens\Play\PlayMode.cs" />
|
||||
<Compile Include="Screens\Play\Ruleset.cs" />
|
||||
<Compile Include="Screens\Play\Taiko\TaikoRuleset.cs" />
|
||||
<Compile Include="Modes\PlayMode.cs" />
|
||||
<Compile Include="Modes\Ruleset.cs" />
|
||||
<Compile Include="Modes\Taiko\TaikoRuleset.cs" />
|
||||
<Compile Include="Screens\Ranking\Results.cs" />
|
||||
<Compile Include="Screens\Direct\OnlineListing.cs" />
|
||||
<Compile Include="Screens\Play\PlaySongSelect.cs" />
|
||||
<Compile Include="Screens\Play\Catch\CatchHitRenderer.cs" />
|
||||
<Compile Include="Screens\Play\Catch\CatchPlayfield.cs" />
|
||||
<Compile Include="Screens\Play\HitRenderer.cs" />
|
||||
<Compile Include="Screens\Play\Mania\ManiaHitRenderer.cs" />
|
||||
<Compile Include="Screens\Play\Mania\ManiaPlayfield.cs" />
|
||||
<Compile Include="Screens\Play\Osu\OsuHitRenderer.cs" />
|
||||
<Compile Include="Screens\Play\Osu\OsuPlayfield.cs" />
|
||||
<Compile Include="Screens\Play\Playfield.cs" />
|
||||
<Compile Include="Screens\Play\ScoreOverlay.cs" />
|
||||
<Compile Include="Screens\Play\Taiko\TaikoHitRenderer.cs" />
|
||||
<Compile Include="Screens\Play\Taiko\TaikoPlayfield.cs" />
|
||||
<Compile Include="Modes\Catch\CatchHitRenderer.cs" />
|
||||
<Compile Include="Modes\Catch\CatchPlayfield.cs" />
|
||||
<Compile Include="Modes\HitRenderer.cs" />
|
||||
<Compile Include="Modes\Mania\ManiaHitRenderer.cs" />
|
||||
<Compile Include="Modes\Mania\ManiaPlayfield.cs" />
|
||||
<Compile Include="Modes\Osu\OsuHitRenderer.cs" />
|
||||
<Compile Include="Modes\Osu\OsuPlayfield.cs" />
|
||||
<Compile Include="Modes\Playfield.cs" />
|
||||
<Compile Include="Modes\ScoreOverlay.cs" />
|
||||
<Compile Include="Modes\Taiko\TaikoHitRenderer.cs" />
|
||||
<Compile Include="Modes\Taiko\TaikoPlayfield.cs" />
|
||||
<Compile Include="Screens\Edit\EditSongSelect.cs" />
|
||||
<Compile Include="Screens\Play\ComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\ComboResultCounter.cs" />
|
||||
<Compile Include="Modes\ComboCounter.cs" />
|
||||
<Compile Include="Modes\ComboResultCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||
<Compile Include="Screens\Play\Taiko\TaikoComboCounter.cs" />
|
||||
<Compile Include="Modes\Taiko\TaikoComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||
<Compile Include="Graphics\Background\Background.cs" />
|
||||
|
@ -159,15 +159,15 @@
|
|||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||
<Compile Include="Graphics\TextAwesome.cs" />
|
||||
<Compile Include="Screens\Play\Mania\ManiaComboCounter.cs" />
|
||||
<Compile Include="Modes\Mania\ManiaComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
|
||||
<Compile Include="Graphics\UserInterface\PercentageCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
|
||||
<Compile Include="Screens\Play\Catch\CatchComboCounter.cs" />
|
||||
<Compile Include="Screens\Play\Osu\OsuComboCounter.cs" />
|
||||
<Compile Include="Modes\Catch\CatchComboCounter.cs" />
|
||||
<Compile Include="Modes\Osu\OsuComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
||||
<Compile Include="IPC\BeatmapImporter.cs" />
|
||||
<Compile Include="Online\API\APIAccess.cs" />
|
||||
|
|
Loading…
Reference in New Issue