Move play modes to Modes namespace.

This commit is contained in:
Dean Herbert 2016-11-14 18:03:20 +09:00
parent 0f4538f69f
commit 06f4f93918
66 changed files with 163 additions and 172 deletions

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@ -7,12 +7,12 @@
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Screens.Play.Catch;
using osu.Game.Screens.Play.Mania;
using osu.Game.Screens.Play.Osu;
using osu.Game.Screens.Play.Taiko;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Osu;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests

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@ -5,11 +5,11 @@
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Osu.Drawable;
using OpenTK;
using osu.Framework.Allocation;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Osu;
using osu.Game.Modes.Objects.Osu.Drawable;
namespace osu.Desktop.VisualTests.Tests
{

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@ -8,6 +8,7 @@
using SQLiteNetExtensions.Extensions;
using osu.Framework;
using osu.Game;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Desktop.Tests

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@ -7,11 +7,11 @@
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Osu;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests

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@ -7,11 +7,12 @@
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Catch;
using osu.Game.Screens.Play.Mania;
using osu.Game.Screens.Play.Osu;
using osu.Game.Screens.Play.Taiko;
using OpenTK;
using OpenTK.Graphics;

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@ -5,8 +5,9 @@
using OpenTK.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes;
using osu.Game.Modes.Objects.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Resources;

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@ -8,6 +8,7 @@
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Beatmaps.IO

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@ -3,9 +3,9 @@
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects;
namespace osu.Game.Beatmaps
{

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Beatmaps.Objects;
using osu.Game.Modes.Objects;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats

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@ -5,9 +5,10 @@
using OpenTK.Graphics;
using osu.Game.Database;
using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Samples;
using osu.Game.Beatmaps.Timing;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps.Formats

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@ -3,6 +3,7 @@
using osu.Framework.Configuration;
using osu.Framework.Platform;
using osu.Game.Modes;
using osu.Game.Online.API;
using osu.Game.Screens.Play;

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@ -1,6 +1,7 @@
using System;
using System.Linq;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes;
using osu.Game.Screens.Play;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Screens.Play.Osu;
using osu.Game.Modes.Osu;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.Catch
namespace osu.Game.Modes.Catch
{
/// <summary>
/// Similar to Standard, but without the 'x' and has tinted pop-ups. Used in osu!catch.

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Catch;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Catch;
namespace osu.Game.Screens.Play.Catch
namespace osu.Game.Modes.Catch
{
public class CatchHitRenderer : HitRenderer<CatchBaseHit>
{

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@ -5,7 +5,7 @@
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Screens.Play.Catch
namespace osu.Game.Modes.Catch
{
public class CatchPlayfield : Playfield
{

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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects;
using osu.Game.Screens.Play.Osu;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu;
namespace osu.Game.Screens.Play.Catch
namespace osu.Game.Modes.Catch
{
class CatchRuleset : Ruleset
{

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using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
namespace osu.Game.Screens.Play
namespace osu.Game.Modes
{
public abstract class ComboCounter : Container
{

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using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play
namespace osu.Game.Modes
{
/// <summary>
/// Used to display combo with a roll-up animation in results screen.

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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Objects;
using osu.Game.Modes.Objects;
namespace osu.Game.Screens.Play
namespace osu.Game.Modes
{
public abstract class HitRenderer : Container
{

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@ -3,10 +3,10 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Screens.Play.Taiko;
using osu.Game.Modes.Taiko;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.Mania
namespace osu.Game.Modes.Mania
{
/// <summary>
/// Similar to osu!taiko, with a pop-out animation when failing (rolling). Used in osu!mania.

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Mania;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Mania;
namespace osu.Game.Screens.Play.Mania
namespace osu.Game.Modes.Mania
{
public class ManiaHitRenderer : HitRenderer<ManiaBaseHit>
{

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using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.Mania
namespace osu.Game.Modes.Mania
{
public class ManiaPlayfield : Playfield
{

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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects;
using osu.Game.Screens.Play.Osu;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu;
namespace osu.Game.Screens.Play.Mania
namespace osu.Game.Modes.Mania
{
class ManiaRuleset : Ruleset
{

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Catch
namespace osu.Game.Modes.Objects.Catch
{
public abstract class CatchBaseHit : HitObject
{

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Objects.Catch;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Modes.Objects.Osu;
namespace osu.Game.Beatmaps.Objects.Catch
namespace osu.Game.Modes.Objects.Catch
{
class CatchConverter : HitObjectConverter<CatchBaseHit>
{

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@ -1,20 +1,14 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps.Objects.Catch.Drawable
namespace osu.Game.Modes.Objects.Catch.Drawable
{
class DrawableFruit : Sprite
{

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@ -1,7 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Catch
namespace osu.Game.Modes.Objects.Catch
{
public class Droplet : CatchBaseHit
{

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@ -1,7 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Catch
namespace osu.Game.Modes.Objects.Catch
{
public class Fruit : CatchBaseHit
{

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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Objects.Osu.Drawable;
namespace osu.Game.Beatmaps.Objects
namespace osu.Game.Modes.Objects
{
public abstract class DrawableHitObject : Container, IStateful<ArmedState>
{

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Samples;
using osu.Game.Screens.Play;
using osu.Game.Modes.Objects.Osu;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Objects
namespace osu.Game.Modes.Objects
{
/// <summary>
/// A hitobject describes a point in a beatmap

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@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
namespace osu.Game.Beatmaps.Objects
namespace osu.Game.Modes.Objects
{
public abstract class HitObjectConverter<T>
where T : HitObject

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@ -1,15 +1,14 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps.Objects.Mania.Drawable
namespace osu.Game.Modes.Objects.Mania.Drawable
{
public class DrawableNote : Sprite
{

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@ -1,7 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Mania
namespace osu.Game.Modes.Objects.Mania
{
public class HoldNote : Note
{

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Mania
namespace osu.Game.Modes.Objects.Mania
{
public abstract class ManiaBaseHit : HitObject
{

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@ -3,9 +3,9 @@
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Modes.Objects.Osu;
namespace osu.Game.Beatmaps.Objects.Mania
namespace osu.Game.Modes.Objects.Mania
{
class ManiaConverter : HitObjectConverter<ManiaBaseHit>
{

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@ -1,7 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Mania
namespace osu.Game.Modes.Objects.Mania
{
public class Note : ManiaBaseHit
{

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@ -1,9 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Objects.Osu
namespace osu.Game.Modes.Objects.Osu
{
public class Circle : OsuBaseHit
{

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using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -11,9 +12,8 @@
using osu.Framework.Input;
using osu.Framework.MathUtils;
using OpenTK;
using osu.Framework.Allocation;
namespace osu.Game.Beatmaps.Objects.Osu.Drawable
namespace osu.Game.Modes.Objects.Osu.Drawable
{
public class DrawableCircle : DrawableHitObject
{

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@ -2,10 +2,10 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Game.Beatmaps.Samples;
using OpenTK;
namespace osu.Game.Beatmaps.Objects.Osu
namespace osu.Game.Modes.Objects.Osu
{
public abstract class OsuBaseHit : HitObject
{

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@ -1,10 +1,9 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
namespace osu.Game.Beatmaps.Objects.Osu
namespace osu.Game.Modes.Objects.Osu
{
class OsuConverter : HitObjectConverter<OsuBaseHit>
{

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using System.Collections.Generic;
using OpenTK;
namespace osu.Game.Beatmaps.Objects.Osu
namespace osu.Game.Modes.Objects.Osu
{
public class Slider : OsuBaseHit
{

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@ -1,7 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Osu
namespace osu.Game.Modes.Objects.Osu
{
public class Spinner : OsuBaseHit
{

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps.Objects.Taiko.Drawable
namespace osu.Game.Modes.Objects.Taiko.Drawable
{
class DrawableTaikoHit : Sprite
{

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@ -1,7 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Objects.Taiko
namespace osu.Game.Modes.Objects.Taiko
{
public class TaikoBaseHit : HitObject
{

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@ -1,11 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Modes.Objects.Osu;
namespace osu.Game.Beatmaps.Objects.Taiko
namespace osu.Game.Modes.Objects.Taiko
{
class TaikoConverter : HitObjectConverter<TaikoBaseHit>
{

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@ -3,7 +3,7 @@
using OpenTK;
namespace osu.Game.Screens.Play.Osu
namespace osu.Game.Modes.Osu
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Osu.Drawable;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Osu;
using osu.Game.Modes.Objects.Osu.Drawable;
namespace osu.Game.Screens.Play.Osu
namespace osu.Game.Modes.Osu
{
public class OsuHitRenderer : HitRenderer<OsuBaseHit>
{

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using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.Osu
namespace osu.Game.Modes.Osu
{
public class OsuPlayfield : Playfield
{

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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects;
using osu.Game.Modes.Objects;
namespace osu.Game.Screens.Play.Osu
namespace osu.Game.Modes.Osu
{
class OsuRuleset : Ruleset
{

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using OpenTK;
using OpenTK.Input;
namespace osu.Game.Screens.Play.Osu
namespace osu.Game.Modes.Osu
{
class ScoreOverlayOsu : ScoreOverlay
{

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using System.ComponentModel;
namespace osu.Game.Screens.Play
namespace osu.Game.Modes
{
public enum PlayMode
{

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using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play
namespace osu.Game.Modes
{
public class Playfield : Container
{

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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects;
using osu.Game.Screens.Play.Catch;
using osu.Game.Screens.Play.Mania;
using osu.Game.Screens.Play.Osu;
using osu.Game.Screens.Play.Taiko;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Game.Screens.Play
namespace osu.Game.Modes
{
public abstract class Ruleset
{

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using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Objects;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.Objects;
namespace osu.Game.Screens.Play
namespace osu.Game.Modes
{
public abstract class ScoreOverlay : Container
{

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using osu.Framework.Graphics.Transformations;
using OpenTK;
namespace osu.Game.Screens.Play.Taiko
namespace osu.Game.Modes.Taiko
{
/// <summary>
/// Allows tint and scaling animations. Used in osu!taiko.

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@ -1,10 +1,10 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Taiko;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Taiko;
namespace osu.Game.Screens.Play.Taiko
namespace osu.Game.Modes.Taiko
{
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
{

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using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.Taiko
namespace osu.Game.Modes.Taiko
{
public class TaikoPlayfield : Playfield
{

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@ -2,10 +2,10 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps.Objects;
using osu.Game.Screens.Play.Osu;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu;
namespace osu.Game.Screens.Play.Taiko
namespace osu.Game.Modes.Taiko
{
class TaikoRuleset : Ruleset
{

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using osu.Game.Graphics.UserInterface.Volume;
using osu.Game.Database;
using osu.Framework.Allocation;
using osu.Game.Modes;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;

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using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Game.Overlays

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using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Game.Overlays

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using osu.Framework.Caching;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Game.Overlays

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using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics.Containers;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;

View File

@ -17,6 +17,7 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawable;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;

View File

@ -9,8 +9,9 @@
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Objects;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Screens.Backgrounds;
using OpenTK.Input;
using MouseState = osu.Framework.Input.MouseState;

View File

@ -71,28 +71,28 @@
<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawable\Panel.cs" />
<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
<Compile Include="Beatmaps\Objects\DrawableHitObject.cs" />
<Compile Include="Beatmaps\Objects\HitObject.cs" />
<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
<Compile Include="Beatmaps\Objects\Catch\Fruit.cs" />
<Compile Include="Beatmaps\Objects\HitObjectConverter.cs" />
<Compile Include="Beatmaps\Objects\Mania\Drawable\DrawableNote.cs" />
<Compile Include="Beatmaps\Objects\Mania\HoldNote.cs" />
<Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Mania\ManiaConverter.cs" />
<Compile Include="Beatmaps\Objects\Mania\Note.cs" />
<Compile Include="Beatmaps\Objects\Osu\Circle.cs" />
<Compile Include="Beatmaps\Objects\Osu\Drawable\DrawableCircle.cs" />
<Compile Include="Beatmaps\Objects\Osu\OsuBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Osu\OsuConverter.cs" />
<Compile Include="Beatmaps\Objects\Osu\Slider.cs" />
<Compile Include="Beatmaps\Objects\Osu\Spinner.cs" />
<Compile Include="Beatmaps\Objects\Taiko\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Beatmaps\Objects\Taiko\TaikoBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Taiko\TaikoConverter.cs" />
<Compile Include="Modes\Objects\Catch\CatchConverter.cs" />
<Compile Include="Modes\Objects\Catch\Drawable\DrawableFruit.cs" />
<Compile Include="Modes\Objects\DrawableHitObject.cs" />
<Compile Include="Modes\Objects\HitObject.cs" />
<Compile Include="Modes\Objects\Catch\CatchBaseHit.cs" />
<Compile Include="Modes\Objects\Catch\Droplet.cs" />
<Compile Include="Modes\Objects\Catch\Fruit.cs" />
<Compile Include="Modes\Objects\HitObjectConverter.cs" />
<Compile Include="Modes\Objects\Mania\Drawable\DrawableNote.cs" />
<Compile Include="Modes\Objects\Mania\HoldNote.cs" />
<Compile Include="Modes\Objects\Mania\ManiaBaseHit.cs" />
<Compile Include="Modes\Objects\Mania\ManiaConverter.cs" />
<Compile Include="Modes\Objects\Mania\Note.cs" />
<Compile Include="Modes\Objects\Osu\Circle.cs" />
<Compile Include="Modes\Objects\Osu\Drawable\DrawableCircle.cs" />
<Compile Include="Modes\Objects\Osu\OsuBaseHit.cs" />
<Compile Include="Modes\Objects\Osu\OsuConverter.cs" />
<Compile Include="Modes\Objects\Osu\Slider.cs" />
<Compile Include="Modes\Objects\Osu\Spinner.cs" />
<Compile Include="Modes\Objects\Taiko\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Modes\Objects\Taiko\TaikoBaseHit.cs" />
<Compile Include="Modes\Objects\Taiko\TaikoConverter.cs" />
<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
<Compile Include="Beatmaps\Samples\SampleBank.cs" />
<Compile Include="Beatmaps\Samples\SampleInfo.cs" />
@ -121,37 +121,37 @@
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Multiplayer\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameMode.cs" />
<Compile Include="Screens\Play\Catch\CatchRuleset.cs" />
<Compile Include="Screens\Play\Mania\ManiaRuleset.cs" />
<Compile Include="Modes\Catch\CatchRuleset.cs" />
<Compile Include="Modes\Mania\ManiaRuleset.cs" />
<Compile Include="Screens\Play\ModSelect.cs" />
<Compile Include="Screens\Play\Osu\OsuRuleset.cs" />
<Compile Include="Screens\Play\Osu\ScoreOverlayOsu.cs" />
<Compile Include="Modes\Osu\OsuRuleset.cs" />
<Compile Include="Modes\Osu\ScoreOverlayOsu.cs" />
<Compile Include="Beatmaps\Drawable\BeatmapGroup.cs" />
<Compile Include="Beatmaps\Drawable\BeatmapPanel.cs" />
<Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Charts\ChartListing.cs" />
<Compile Include="Screens\Play\PlayMode.cs" />
<Compile Include="Screens\Play\Ruleset.cs" />
<Compile Include="Screens\Play\Taiko\TaikoRuleset.cs" />
<Compile Include="Modes\PlayMode.cs" />
<Compile Include="Modes\Ruleset.cs" />
<Compile Include="Modes\Taiko\TaikoRuleset.cs" />
<Compile Include="Screens\Ranking\Results.cs" />
<Compile Include="Screens\Direct\OnlineListing.cs" />
<Compile Include="Screens\Play\PlaySongSelect.cs" />
<Compile Include="Screens\Play\Catch\CatchHitRenderer.cs" />
<Compile Include="Screens\Play\Catch\CatchPlayfield.cs" />
<Compile Include="Screens\Play\HitRenderer.cs" />
<Compile Include="Screens\Play\Mania\ManiaHitRenderer.cs" />
<Compile Include="Screens\Play\Mania\ManiaPlayfield.cs" />
<Compile Include="Screens\Play\Osu\OsuHitRenderer.cs" />
<Compile Include="Screens\Play\Osu\OsuPlayfield.cs" />
<Compile Include="Screens\Play\Playfield.cs" />
<Compile Include="Screens\Play\ScoreOverlay.cs" />
<Compile Include="Screens\Play\Taiko\TaikoHitRenderer.cs" />
<Compile Include="Screens\Play\Taiko\TaikoPlayfield.cs" />
<Compile Include="Modes\Catch\CatchHitRenderer.cs" />
<Compile Include="Modes\Catch\CatchPlayfield.cs" />
<Compile Include="Modes\HitRenderer.cs" />
<Compile Include="Modes\Mania\ManiaHitRenderer.cs" />
<Compile Include="Modes\Mania\ManiaPlayfield.cs" />
<Compile Include="Modes\Osu\OsuHitRenderer.cs" />
<Compile Include="Modes\Osu\OsuPlayfield.cs" />
<Compile Include="Modes\Playfield.cs" />
<Compile Include="Modes\ScoreOverlay.cs" />
<Compile Include="Modes\Taiko\TaikoHitRenderer.cs" />
<Compile Include="Modes\Taiko\TaikoPlayfield.cs" />
<Compile Include="Screens\Edit\EditSongSelect.cs" />
<Compile Include="Screens\Play\ComboCounter.cs" />
<Compile Include="Screens\Play\ComboResultCounter.cs" />
<Compile Include="Modes\ComboCounter.cs" />
<Compile Include="Modes\ComboResultCounter.cs" />
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Screens\Play\Taiko\TaikoComboCounter.cs" />
<Compile Include="Modes\Taiko\TaikoComboCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Input\GlobalHotkeys.cs" />
<Compile Include="Graphics\Background\Background.cs" />
@ -159,15 +159,15 @@
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
<Compile Include="Graphics\TextAwesome.cs" />
<Compile Include="Screens\Play\Mania\ManiaComboCounter.cs" />
<Compile Include="Modes\Mania\ManiaComboCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
<Compile Include="Graphics\UserInterface\PercentageCounter.cs" />
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
<Compile Include="Screens\Play\Catch\CatchComboCounter.cs" />
<Compile Include="Screens\Play\Osu\OsuComboCounter.cs" />
<Compile Include="Modes\Catch\CatchComboCounter.cs" />
<Compile Include="Modes\Osu\OsuComboCounter.cs" />
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
<Compile Include="IPC\BeatmapImporter.cs" />
<Compile Include="Online\API\APIAccess.cs" />