mirror of
https://github.com/ppy/osu
synced 2025-01-11 08:39:31 +00:00
Standardise some naming and make hitcircles feel better.
This commit is contained in:
parent
d359057db6
commit
3ac89216bd
@ -11,6 +11,7 @@ using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Framework.Graphics.Containers;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -34,6 +35,10 @@ namespace osu.Desktop.VisualTests.Tests
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ourClock.ProcessFrame();
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Container approachContainer = new Container { Depth = float.MaxValue, };
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Add(approachContainer);
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const int count = 10;
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for (int i = 0; i < count; i++)
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@ -44,13 +49,16 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2((i - count / 2) * 14),
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};
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Add(new DrawableHitCircle(h)
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DrawableHitCircle d = new DrawableHitCircle(h)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Depth = -i,
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State = ArmedState.Armed,
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});
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};
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approachContainer.Add(d.ApproachCircle.CreateProxy());
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Add(d);
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}
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}
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@ -1,6 +1,7 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Modes.Objects.Drawables;
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@ -11,9 +12,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableHitObject
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{
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private OsuBaseHit osuObject;
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private OsuHitObject osuObject;
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private ApproachCircle approachCircle;
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public ApproachCircle ApproachCircle;
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private CirclePiece circle;
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private RingPiece ring;
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private FlashPiece flash;
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@ -25,11 +26,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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public DrawableHitCircle(HitCircle h) : base(h)
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{
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osuObject = h;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Origin = Anchor.Centre;
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Position = osuObject.Position;
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@ -52,11 +48,16 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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Colour = osuObject.Colour,
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},
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approachCircle = new ApproachCircle()
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ApproachCircle = new ApproachCircle()
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{
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Colour = osuObject.Colour,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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//may not be so correct
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Size = circle.DrawSize;
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@ -70,26 +71,33 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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if (!IsLoaded) return;
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Flush(true); //move to DrawableHitObject
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approachCircle.Flush(true);
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ApproachCircle.Flush(true);
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double t = HitTime ?? osuObject.StartTime;
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Alpha = 0;
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//sane defaults
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ring.Alpha = circle.Alpha = number.Alpha = approachCircle.Alpha = glow.Alpha = 1;
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ring.Alpha = circle.Alpha = number.Alpha = glow.Alpha = 1;
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ApproachCircle.Alpha = 0;
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ApproachCircle.Scale = new Vector2(2);
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explode.Alpha = 0;
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Scale = new Vector2(0.5f); //this will probably need to be moved to DrawableHitObject at some point.
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//always-present transforms
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Transforms.Add(new TransformAlpha { StartTime = t - 1000, EndTime = t - 800, StartValue = 0, EndValue = 1 });
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const float preempt = 600;
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approachCircle.Transforms.Add(new TransformScale { StartTime = t - 1000, EndTime = t, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) });
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const float fadein = 400;
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//set transform delay to t==hitTime
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Delay(t - Time.Current, true);
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Delay(t - Time.Current - preempt, true);
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approachCircle.FadeOut();
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FadeIn(fadein);
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ApproachCircle.FadeIn(Math.Min(fadein * 2, preempt));
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ApproachCircle.ScaleTo(0.6f, preempt);
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Delay(preempt, true);
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ApproachCircle.FadeOut();
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glow.FadeOut(400);
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@ -3,7 +3,7 @@
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namespace osu.Game.Modes.Osu.Objects
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{
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public class HitCircle : OsuBaseHit
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public class HitCircle : OsuHitObject
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{
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}
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}
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@ -8,7 +8,7 @@ using OpenTK;
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namespace osu.Game.Modes.Osu.Objects
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{
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public abstract class OsuBaseHit : HitObject
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public abstract class OsuHitObject : HitObject
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{
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public Vector2 Position { get; set; }
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@ -6,14 +6,14 @@ using osu.Game.Modes.Objects;
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namespace osu.Game.Modes.Osu.Objects
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{
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public class OsuConverter : HitObjectConverter<OsuBaseHit>
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public class OsuHitObjectConverter : HitObjectConverter<OsuHitObject>
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{
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public override List<OsuBaseHit> Convert(List<HitObject> input)
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public override List<OsuHitObject> Convert(List<HitObject> input)
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{
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List<OsuBaseHit> output = new List<OsuBaseHit>();
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List<OsuHitObject> output = new List<OsuHitObject>();
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foreach (HitObject h in input)
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output.Add(h as OsuBaseHit);
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output.Add(h as OsuHitObject);
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return output;
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}
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@ -15,17 +15,17 @@ namespace osu.Game.Modes.Osu.Objects
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public override HitObject Parse(string text)
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{
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string[] split = text.Split(',');
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var type = (OsuBaseHit.HitObjectType)int.Parse(split[3]);
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bool combo = type.HasFlag(OsuBaseHit.HitObjectType.NewCombo);
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type &= (OsuBaseHit.HitObjectType)0xF;
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type &= ~OsuBaseHit.HitObjectType.NewCombo;
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OsuBaseHit result;
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var type = (OsuHitObject.HitObjectType)int.Parse(split[3]);
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bool combo = type.HasFlag(OsuHitObject.HitObjectType.NewCombo);
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type &= (OsuHitObject.HitObjectType)0xF;
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type &= ~OsuHitObject.HitObjectType.NewCombo;
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OsuHitObject result;
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switch (type)
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{
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case OsuBaseHit.HitObjectType.Circle:
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case OsuHitObject.HitObjectType.Circle:
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result = new HitCircle();
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break;
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case OsuBaseHit.HitObjectType.Slider:
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case OsuHitObject.HitObjectType.Slider:
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Slider s = new Slider();
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CurveTypes curveType = CurveTypes.Catmull;
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@ -89,7 +89,7 @@ namespace osu.Game.Modes.Osu.Objects
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result = s;
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break;
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case OsuBaseHit.HitObjectType.Spinner:
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case OsuHitObject.HitObjectType.Spinner:
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result = new Spinner();
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break;
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default:
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@ -6,7 +6,7 @@ using OpenTK;
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namespace osu.Game.Modes.Osu.Objects
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{
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public class Slider : OsuBaseHit
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public class Slider : OsuHitObject
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{
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public override double EndTime => StartTime + (RepeatCount + 1) * Curve.Length;
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@ -3,7 +3,7 @@
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namespace osu.Game.Modes.Osu.Objects
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{
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public class Spinner : OsuBaseHit
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public class Spinner : OsuHitObject
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{
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}
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}
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@ -6,18 +6,17 @@ using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using OsuBaseHit = osu.Game.Modes.Osu.Objects.OsuBaseHit;
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using OsuConverter = osu.Game.Modes.Osu.Objects.OsuConverter;
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using OsuConverter = osu.Game.Modes.Osu.Objects.OsuHitObjectConverter;
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namespace osu.Game.Modes.Osu.UI
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{
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public class OsuHitRenderer : HitRenderer<OsuBaseHit>
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public class OsuHitRenderer : HitRenderer<OsuHitObject>
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{
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protected override HitObjectConverter<OsuBaseHit> Converter => new OsuConverter();
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protected override HitObjectConverter<OsuHitObject> Converter => new OsuHitObjectConverter();
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protected override Playfield CreatePlayfield() => new OsuPlayfield();
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protected override DrawableHitObject GetVisualRepresentation(OsuBaseHit h)
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protected override DrawableHitObject GetVisualRepresentation(OsuHitObject h)
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{
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if (h is HitCircle)
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return new DrawableHitCircle(h as HitCircle);
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@ -5,6 +5,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.UI;
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using OpenTK;
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using OpenTK.Graphics;
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@ -13,9 +15,7 @@ namespace osu.Game.Modes.Osu.UI
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{
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public class OsuPlayfield : Playfield
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{
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protected override Container<Drawable> Content => hitObjectContainer;
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private Container hitObjectContainer;
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private Container approachCircles;
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public override Vector2 Size
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{
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@ -35,24 +35,33 @@ namespace osu.Game.Modes.Osu.UI
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(0.75f);
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AddInternal(new Box
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AddInternal(new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.Black,
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Alpha = 0.5f,
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});
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AddInternal(hitObjectContainer = new HitObjectContainer
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{
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RelativeSizeAxes = Axes.Both,
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.Black,
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Depth = float.MinValue,
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Alpha = 0.5f,
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},
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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}
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});
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}
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class HitObjectContainer : Container
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public override void Add(DrawableHitObject h)
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{
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protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);
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DrawableHitCircle c = h as DrawableHitCircle;
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if (c != null)
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{
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approachCircles.Add(c.ApproachCircle.CreateProxy());
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}
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base.Add(h);
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}
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}
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}
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<Compile Include="OsuRuleset.cs" />
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<Compile Include="Objects\HitCircle.cs" />
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<Compile Include="Objects\Drawables\DrawableHitCircle.cs" />
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<Compile Include="Objects\OsuBaseHit.cs" />
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<Compile Include="Objects\OsuConverter.cs" />
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<Compile Include="Objects\OsuHitObject.cs" />
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<Compile Include="Objects\OsuHitObjectConverter.cs" />
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<Compile Include="Objects\Slider.cs" />
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<Compile Include="Objects\Spinner.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Catch.Objects
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if (h == null)
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{
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OsuBaseHit o = i as OsuBaseHit;
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OsuHitObject o = i as OsuHitObject;
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if (o == null) throw new HitObjectConvertException(@"Catch", i);
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@ -27,7 +27,7 @@ namespace osu.Game.Modes.Mania.Objects
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if (h == null)
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{
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OsuBaseHit o = i as OsuBaseHit;
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OsuHitObject o = i as OsuHitObject;
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if (o == null) throw new HitObjectConvertException(@"Mania", i);
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects
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if (h == null)
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{
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OsuBaseHit o = i as OsuBaseHit;
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OsuHitObject o = i as OsuHitObject;
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if (o == null) throw new HitObjectConvertException(@"Taiko", i);
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@ -8,6 +8,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Modes.Objects;
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using OpenTK;
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namespace osu.Game.Modes
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{
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@ -20,6 +21,8 @@ namespace osu.Game.Modes
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{
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public ComboJudgement Combo;
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public Judgement Judgement;
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public float TimeOffset;
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public Vector2 PositionOffset;
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}
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public enum ComboJudgement
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@ -15,6 +15,10 @@ namespace osu.Game.Modes.Objects.Drawables
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public Func<DrawableHitObject, bool> AllowHit;
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public Container<DrawableHitObject> ChildObjects;
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public JudgementResult Result;
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public HitObject HitObject;
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public DrawableHitObject(HitObject hitObject)
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.UI
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protected Playfield Playfield;
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public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.Children.Cast<DrawableHitObject>();
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public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
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}
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public abstract class HitRenderer<T> : HitRenderer
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@ -1,11 +1,30 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Modes.UI
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{
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public class Playfield : Container
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public abstract class Playfield : Container
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{
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public HitObjectContainer HitObjects;
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public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
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public Playfield()
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{
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AddInternal(HitObjects = new HitObjectContainer
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{
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RelativeSizeAxes = Axes.Both,
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});
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}
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public class HitObjectContainer : Container<DrawableHitObject>
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{
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protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);
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}
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}
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}
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