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TestCasePlayer uses an actual beatmap if available.
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@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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@ -9,6 +10,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using OpenTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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@ -18,10 +21,17 @@ namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePlayer : TestCase
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{
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private WorkingBeatmap beatmap;
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public override string Name => @"Player";
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public override string Description => @"Showing everything to play the game.";
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[BackgroundDependencyLoader]
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private void load(BeatmapDatabase db)
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{
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beatmap = db?.GetWorkingBeatmap(db.Query<BeatmapInfo>().Where(b => b.Mode == PlayMode.Osu).FirstOrDefault());
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}
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public override void Reset()
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{
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base.Reset();
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@ -29,31 +39,37 @@ namespace osu.Desktop.VisualTests.Tests
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//ensure we are at offset 0
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Clock = new FramedClock();
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var objects = new List<HitObject>();
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int time = 1500;
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for (int i = 0; i < 50; i++)
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if (beatmap == null)
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{
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objects.Add(new HitCircle()
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var objects = new List<HitObject>();
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int time = 1500;
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for (int i = 0; i < 50; i++)
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{
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StartTime = time,
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Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : 512,
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i % 4 < 2 ? 0 : 384),
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NewCombo = i % 4 == 0
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});
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objects.Add(new HitCircle()
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{
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StartTime = time,
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Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : 512,
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i % 4 < 2 ? 0 : 384),
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NewCombo = i % 4 == 0
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});
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time += 500;
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time += 500;
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}
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var decoder = new ConstructableBeatmapDecoder();
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Beatmap b = new Beatmap
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{
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HitObjects = objects
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};
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decoder.Process(b);
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beatmap = new WorkingBeatmap(b);
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}
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var decoder = new ConstructableBeatmapDecoder();
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Beatmap b = new Beatmap
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{
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HitObjects = objects
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};
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decoder.Process(b);
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Add(new Box
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{
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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@ -62,7 +78,8 @@ namespace osu.Desktop.VisualTests.Tests
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Add(new Player
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{
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Beatmap = new WorkingBeatmap(b)
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PreferredPlayMode = PlayMode.Osu,
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Beatmap = beatmap
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});
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}
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