Fix off-by-one colour retrieval.

This commit is contained in:
Dean Herbert 2016-11-02 18:38:17 +09:00
parent b72e9221fd
commit da18e2d4f6
2 changed files with 3 additions and 3 deletions

View File

@ -40,7 +40,7 @@ public override void Reset()
{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
NewCombo = (i + 1) % 4 == 0
NewCombo = i % 4 == 0
});
time += 500;

View File

@ -48,12 +48,12 @@ public virtual void ApplyColours(Beatmap b)
new Color4(121,9,13, 255),
};
int i = 0;
int i = -1;
foreach (HitObject h in b.HitObjects)
{
h.Colour = colours[i];
if (h.NewCombo) i = (i + 1) % colours.Count;
h.Colour = colours[i];
}
}
}