mirror of https://github.com/ppy/osu
Fix off-by-one colour retrieval.
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@ -40,7 +40,7 @@ public override void Reset()
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{
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StartTime = time,
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Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
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NewCombo = (i + 1) % 4 == 0
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NewCombo = i % 4 == 0
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});
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time += 500;
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@ -48,12 +48,12 @@ public virtual void ApplyColours(Beatmap b)
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new Color4(121,9,13, 255),
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};
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int i = 0;
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int i = -1;
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foreach (HitObject h in b.HitObjects)
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{
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h.Colour = colours[i];
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if (h.NewCombo) i = (i + 1) % colours.Count;
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h.Colour = colours[i];
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}
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}
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}
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