2017-02-07 04:59:30 +00:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-08-26 03:28:23 +00:00
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2016-10-06 12:10:01 +00:00
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using System;
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2016-10-04 08:15:03 +00:00
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using osu.Framework.Configuration;
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2017-02-17 09:59:30 +00:00
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using osu.Framework.Screens;
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2016-08-26 03:28:23 +00:00
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using osu.Game.Configuration;
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2016-09-01 10:06:09 +00:00
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using osu.Framework.Graphics;
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2016-10-07 15:43:06 +00:00
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using osu.Framework.Graphics.Containers;
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2016-10-01 09:01:52 +00:00
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using osu.Game.Overlays;
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2016-10-07 15:43:06 +00:00
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using osu.Framework.Input;
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using OpenTK.Input;
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2016-10-14 11:09:35 +00:00
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using osu.Framework.Logging;
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2016-10-26 09:45:48 +00:00
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using osu.Game.Graphics.UserInterface.Volume;
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2016-11-08 23:13:20 +00:00
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using osu.Framework.Allocation;
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2016-12-05 10:33:38 +00:00
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using osu.Framework.Timing;
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2016-12-01 05:22:29 +00:00
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using osu.Game.Overlays.Toolbar;
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2016-11-14 08:23:33 +00:00
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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2017-01-30 13:00:23 +00:00
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using OpenTK;
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2017-02-04 21:03:39 +00:00
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using System.Linq;
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2017-02-24 09:10:37 +00:00
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using System.Threading.Tasks;
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2017-03-04 12:35:12 +00:00
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using osu.Framework.Threading;
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2017-04-17 08:43:48 +00:00
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using osu.Game.Database;
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2017-03-04 10:02:36 +00:00
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using osu.Game.Graphics;
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2017-04-18 07:05:58 +00:00
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using osu.Game.Rulesets.Scoring;
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2017-02-15 03:37:57 +00:00
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using osu.Game.Overlays.Notifications;
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2017-03-04 10:02:36 +00:00
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using osu.Game.Screens.Play;
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2016-08-26 03:28:23 +00:00
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namespace osu.Game
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{
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2016-09-23 15:39:20 +00:00
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public class OsuGame : OsuGameBase
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2016-08-26 03:28:23 +00:00
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{
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2016-10-01 09:01:52 +00:00
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public Toolbar Toolbar;
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2016-11-09 06:23:10 +00:00
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2016-11-30 06:15:43 +00:00
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private ChatOverlay chat;
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2016-11-09 06:23:10 +00:00
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2016-11-11 04:30:57 +00:00
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private MusicController musicController;
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2017-02-10 07:26:43 +00:00
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private NotificationManager notificationManager;
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2017-02-28 06:09:36 +00:00
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private DialogOverlay dialogOverlay;
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2017-05-17 08:58:34 +00:00
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private DirectOverlay direct;
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2017-05-26 03:58:18 +00:00
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private SocialOverlay social;
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2017-06-15 09:03:33 +00:00
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private UserProfileOverlay userProfile;
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2017-02-17 11:07:11 +00:00
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private Intro intro
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{
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get
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{
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Screen s = screenStack;
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while (s != null && !(s is Intro))
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s = s.ChildScreen;
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return s as Intro;
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}
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}
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2016-11-09 06:23:10 +00:00
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2017-02-17 09:59:30 +00:00
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private OsuScreen screenStack;
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2016-10-04 08:15:03 +00:00
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2016-10-26 09:45:48 +00:00
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private VolumeControl volume;
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2017-04-14 20:52:46 +00:00
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private Bindable<int> configRuleset;
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public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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2016-10-13 14:21:15 +00:00
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2017-03-23 04:41:50 +00:00
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private readonly string[] args;
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2016-10-21 09:25:22 +00:00
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2017-05-15 01:55:29 +00:00
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private SettingsOverlay settings;
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2016-11-08 10:26:12 +00:00
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2016-10-21 09:25:22 +00:00
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public OsuGame(string[] args = null)
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2016-10-10 20:56:01 +00:00
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{
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this.args = args;
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}
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2016-10-01 09:01:52 +00:00
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2017-05-15 01:55:29 +00:00
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public void ToggleSettings() => settings.ToggleVisibility();
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2016-11-12 10:44:16 +00:00
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2017-05-17 08:58:34 +00:00
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public void ToggleDirect() => direct.ToggleVisibility();
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2016-11-12 10:44:16 +00:00
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[BackgroundDependencyLoader]
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2017-06-08 08:58:28 +00:00
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private void load(FrameworkConfigManager frameworkConfig)
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2016-08-26 03:28:23 +00:00
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{
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2017-06-08 08:58:28 +00:00
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this.frameworkConfig = frameworkConfig;
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2016-10-10 20:56:01 +00:00
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if (!Host.IsPrimaryInstance)
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{
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2016-10-14 18:10:01 +00:00
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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2016-10-10 20:56:01 +00:00
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Environment.Exit(0);
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}
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2016-10-21 09:25:22 +00:00
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if (args?.Length > 0)
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2017-02-12 05:53:33 +00:00
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{
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var paths = args.Where(a => !a.StartsWith(@"-"));
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2017-05-23 07:26:51 +00:00
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Task.Run(() => BeatmapDatabase.Import(paths.ToArray()));
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2017-02-12 05:53:33 +00:00
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}
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2016-10-21 09:25:22 +00:00
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2016-11-10 22:40:42 +00:00
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Dependencies.Cache(this);
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2017-05-15 01:56:27 +00:00
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configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
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2017-04-17 08:43:48 +00:00
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Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value);
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2017-04-17 10:44:03 +00:00
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Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
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2016-11-12 17:34:36 +00:00
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}
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2017-03-04 12:35:12 +00:00
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private ScheduledDelegate scoreLoad;
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2017-03-04 10:02:36 +00:00
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protected void LoadScore(Score s)
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{
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2017-03-04 12:35:12 +00:00
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scoreLoad?.Cancel();
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2017-03-04 10:02:36 +00:00
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var menu = intro.ChildScreen;
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if (menu == null)
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{
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2017-03-04 12:35:12 +00:00
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scoreLoad = Schedule(() => LoadScore(s));
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2017-03-04 10:02:36 +00:00
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return;
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}
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if (!menu.IsCurrentScreen)
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{
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menu.MakeCurrent();
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Delay(500);
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2017-03-04 12:35:12 +00:00
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scoreLoad = Schedule(() => LoadScore(s));
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2017-03-04 10:02:36 +00:00
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return;
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}
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if (s.Beatmap == null)
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{
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notificationManager.Post(new SimpleNotification
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{
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Text = @"Tried to load a score for a beatmap we don't have!",
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Icon = FontAwesome.fa_life_saver,
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});
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return;
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}
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Beatmap.Value = BeatmapDatabase.GetWorkingBeatmap(s.Beatmap);
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2017-03-31 06:59:53 +00:00
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menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
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2017-03-04 10:02:36 +00:00
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}
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2016-11-12 17:34:36 +00:00
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protected override void LoadComplete()
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{
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base.LoadComplete();
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2016-11-01 14:24:14 +00:00
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2016-09-30 09:45:55 +00:00
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Add(new Drawable[] {
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2016-10-26 09:45:48 +00:00
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new VolumeControlReceptor
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{
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RelativeSizeAxes = Axes.Both,
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2016-11-15 06:22:14 +00:00
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ActionRequested = delegate(InputState state) { volume.Adjust(state); }
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2016-10-26 09:45:48 +00:00
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},
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2016-11-01 14:24:14 +00:00
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mainContent = new Container
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2016-10-04 08:15:03 +00:00
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{
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2016-11-01 14:24:14 +00:00
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RelativeSizeAxes = Axes.Both,
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2016-10-04 08:15:03 +00:00
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},
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2016-11-23 11:26:46 +00:00
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volume = new VolumeControl(),
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2017-06-07 11:53:37 +00:00
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overlayContent = new Container { RelativeSizeAxes = Axes.Both },
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2017-05-16 03:53:50 +00:00
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new OnScreenDisplay(),
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2016-10-07 15:43:06 +00:00
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new GlobalHotkeys //exists because UserInputManager is at a level below us.
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{
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Handler = globalHotkeyPressed
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2016-10-06 18:05:26 +00:00
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}
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2016-09-30 09:45:55 +00:00
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});
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2016-10-04 08:15:03 +00:00
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2017-04-02 06:56:12 +00:00
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LoadComponentAsync(screenStack = new Loader(), d =>
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2016-11-01 14:24:14 +00:00
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{
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2017-02-17 09:59:30 +00:00
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screenStack.ModePushed += screenAdded;
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screenStack.Exited += screenRemoved;
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mainContent.Add(screenStack);
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2016-11-01 14:24:14 +00:00
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});
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2016-11-09 06:23:10 +00:00
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//overlay elements
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2017-05-21 21:52:30 +00:00
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LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
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2017-05-26 03:58:18 +00:00
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LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
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2017-05-12 10:03:21 +00:00
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LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
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2017-06-15 09:03:33 +00:00
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LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -1 }, mainContent.Add);
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2017-05-15 01:55:29 +00:00
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LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add);
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2017-04-02 06:56:12 +00:00
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LoadComponentAsync(musicController = new MusicController
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2017-01-30 13:00:23 +00:00
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{
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2017-01-31 08:05:54 +00:00
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Depth = -2,
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2017-01-30 13:00:23 +00:00
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Position = new Vector2(0, Toolbar.HEIGHT),
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2017-01-30 13:53:50 +00:00
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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2017-04-02 06:56:12 +00:00
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}, overlayContent.Add);
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2016-12-02 09:43:01 +00:00
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2017-04-02 06:56:12 +00:00
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LoadComponentAsync(notificationManager = new NotificationManager
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2017-02-10 07:26:43 +00:00
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{
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Depth = -2,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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2017-04-02 06:56:12 +00:00
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}, overlayContent.Add);
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2017-02-10 07:26:43 +00:00
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2017-04-02 06:56:12 +00:00
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LoadComponentAsync(dialogOverlay = new DialogOverlay
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2017-02-28 06:09:36 +00:00
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{
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Depth = -4,
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2017-04-02 06:56:12 +00:00
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}, overlayContent.Add);
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2017-02-28 06:09:36 +00:00
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2017-02-15 03:37:57 +00:00
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Logger.NewEntry += entry =>
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{
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if (entry.Level < LogLevel.Important) return;
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notificationManager.Post(new SimpleNotification
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{
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Text = $@"{entry.Level}: {entry.Message}"
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});
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};
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2017-05-15 01:55:29 +00:00
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Dependencies.Cache(settings);
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2017-06-07 11:15:58 +00:00
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Dependencies.Cache(social);
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2017-04-19 10:54:03 +00:00
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Dependencies.Cache(chat);
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2017-06-16 08:23:20 +00:00
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Dependencies.Cache(userProfile);
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2016-12-02 09:43:01 +00:00
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Dependencies.Cache(musicController);
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2017-02-10 07:26:43 +00:00
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Dependencies.Cache(notificationManager);
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2017-02-28 06:09:36 +00:00
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Dependencies.Cache(dialogOverlay);
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2016-12-02 09:43:01 +00:00
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2017-06-07 11:15:58 +00:00
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// ensure both overlays aren't presented at the same time
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chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State;
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social.StateChanged += (container, state) => chat.State = state == Visibility.Visible ? Visibility.Hidden : chat.State;
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2017-04-02 06:56:12 +00:00
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LoadComponentAsync(Toolbar = new Toolbar
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2016-11-01 14:24:14 +00:00
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{
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2017-01-31 08:05:54 +00:00
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Depth = -3,
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2017-02-17 11:07:11 +00:00
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OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
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2017-04-21 07:03:59 +00:00
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}, overlayContent.Add);
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2016-10-06 12:10:01 +00:00
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2017-05-15 01:55:29 +00:00
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settings.StateChanged += delegate
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2016-11-30 09:28:08 +00:00
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{
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2017-05-15 01:55:29 +00:00
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switch (settings.State)
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2016-11-30 09:28:08 +00:00
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{
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case Visibility.Hidden:
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2017-05-15 01:55:29 +00:00
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intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
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2016-11-30 09:28:08 +00:00
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break;
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case Visibility.Visible:
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2017-05-15 01:55:29 +00:00
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intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
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2016-11-30 09:28:08 +00:00
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break;
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}
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};
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2017-03-16 14:58:36 +00:00
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Cursor.State = Visibility.Hidden;
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2016-10-06 12:10:01 +00:00
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}
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2016-10-07 15:43:06 +00:00
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private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
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{
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2017-03-06 08:18:31 +00:00
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if (args.Repeat || intro == null) return false;
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2016-12-05 10:33:38 +00:00
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2016-10-07 15:43:06 +00:00
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switch (args.Key)
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{
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case Key.F8:
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2016-11-09 06:23:10 +00:00
|
|
|
|
chat.ToggleVisibility();
|
2016-10-07 15:43:06 +00:00
|
|
|
|
return true;
|
2017-05-26 03:58:18 +00:00
|
|
|
|
case Key.F9:
|
|
|
|
|
social.ToggleVisibility();
|
|
|
|
|
return true;
|
2016-12-05 10:33:38 +00:00
|
|
|
|
case Key.PageUp:
|
|
|
|
|
case Key.PageDown:
|
2017-03-07 01:59:19 +00:00
|
|
|
|
var swClock = (Clock as ThrottledFrameClock)?.Source as StopwatchClock;
|
|
|
|
|
if (swClock == null) return false;
|
|
|
|
|
|
|
|
|
|
swClock.Rate *= args.Key == Key.PageUp ? 1.1f : 0.9f;
|
|
|
|
|
Logger.Log($@"Adjusting game clock to {swClock.Rate}", LoggingTarget.Debug);
|
2016-12-05 10:33:38 +00:00
|
|
|
|
return true;
|
2016-10-07 15:43:06 +00:00
|
|
|
|
}
|
2016-10-13 14:21:15 +00:00
|
|
|
|
|
2016-11-08 10:27:37 +00:00
|
|
|
|
if (state.Keyboard.ControlPressed)
|
|
|
|
|
{
|
|
|
|
|
switch (args.Key)
|
|
|
|
|
{
|
2017-06-08 08:58:28 +00:00
|
|
|
|
case Key.R:
|
|
|
|
|
if (state.Keyboard.AltPressed)
|
|
|
|
|
{
|
2017-06-08 11:57:21 +00:00
|
|
|
|
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
|
|
|
|
|
|
|
|
|
|
sensitivity.Disabled = false;
|
|
|
|
|
sensitivity.Value = 1;
|
|
|
|
|
sensitivity.Disabled = true;
|
|
|
|
|
|
2017-06-08 08:58:28 +00:00
|
|
|
|
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
break;
|
2017-02-08 10:28:18 +00:00
|
|
|
|
case Key.T:
|
|
|
|
|
Toolbar.ToggleVisibility();
|
|
|
|
|
return true;
|
2016-11-08 10:27:37 +00:00
|
|
|
|
case Key.O:
|
2017-05-15 01:55:29 +00:00
|
|
|
|
settings.ToggleVisibility();
|
2016-11-08 10:27:37 +00:00
|
|
|
|
return true;
|
2017-05-17 08:58:34 +00:00
|
|
|
|
case Key.D:
|
2017-05-27 11:22:19 +00:00
|
|
|
|
if (state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
|
|
|
|
|
return false;
|
|
|
|
|
|
2017-05-17 08:58:34 +00:00
|
|
|
|
direct.ToggleVisibility();
|
|
|
|
|
return true;
|
2016-11-08 10:27:37 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-27 15:18:12 +00:00
|
|
|
|
return false;
|
2016-10-07 15:43:06 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-03-13 23:22:46 +00:00
|
|
|
|
public event Action<Screen> ScreenChanged;
|
2016-10-06 12:10:01 +00:00
|
|
|
|
|
2016-11-01 14:24:14 +00:00
|
|
|
|
private Container mainContent;
|
|
|
|
|
|
2016-11-09 06:23:10 +00:00
|
|
|
|
private Container overlayContent;
|
|
|
|
|
|
2017-03-16 14:58:36 +00:00
|
|
|
|
private OsuScreen currentScreen;
|
2017-06-08 08:58:28 +00:00
|
|
|
|
private FrameworkConfigManager frameworkConfig;
|
2017-03-16 14:58:36 +00:00
|
|
|
|
|
2017-03-13 23:22:46 +00:00
|
|
|
|
private void screenChanged(Screen newScreen)
|
2016-10-06 12:10:01 +00:00
|
|
|
|
{
|
2017-03-16 14:58:36 +00:00
|
|
|
|
currentScreen = newScreen as OsuScreen;
|
|
|
|
|
|
|
|
|
|
if (currentScreen == null)
|
|
|
|
|
{
|
|
|
|
|
Exit();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-18 07:05:58 +00:00
|
|
|
|
//central game screen change logic.
|
2017-03-17 17:03:44 +00:00
|
|
|
|
if (!currentScreen.ShowOverlays)
|
2016-10-06 14:32:56 +00:00
|
|
|
|
{
|
2017-05-15 01:55:29 +00:00
|
|
|
|
settings.State = Visibility.Hidden;
|
2016-10-13 14:21:15 +00:00
|
|
|
|
Toolbar.State = Visibility.Hidden;
|
2016-11-15 11:43:43 +00:00
|
|
|
|
musicController.State = Visibility.Hidden;
|
2016-11-09 06:22:54 +00:00
|
|
|
|
chat.State = Visibility.Hidden;
|
2017-05-24 04:41:07 +00:00
|
|
|
|
direct.State = Visibility.Hidden;
|
2017-05-26 05:32:01 +00:00
|
|
|
|
social.State = Visibility.Hidden;
|
2016-10-06 14:32:56 +00:00
|
|
|
|
}
|
2016-10-06 12:10:01 +00:00
|
|
|
|
else
|
2016-10-06 14:32:56 +00:00
|
|
|
|
{
|
2016-10-13 14:21:15 +00:00
|
|
|
|
Toolbar.State = Visibility.Visible;
|
2016-10-06 14:32:56 +00:00
|
|
|
|
}
|
2016-10-06 12:10:01 +00:00
|
|
|
|
|
2017-03-13 23:22:46 +00:00
|
|
|
|
ScreenChanged?.Invoke(newScreen);
|
2016-10-06 12:10:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
2016-10-07 10:12:36 +00:00
|
|
|
|
protected override bool OnExiting()
|
|
|
|
|
{
|
2017-02-18 05:16:46 +00:00
|
|
|
|
if (screenStack.ChildScreen == null) return false;
|
|
|
|
|
|
|
|
|
|
if (intro == null) return true;
|
|
|
|
|
|
2017-02-17 09:59:30 +00:00
|
|
|
|
if (!intro.DidLoadMenu || intro.ChildScreen != null)
|
2016-10-07 10:12:36 +00:00
|
|
|
|
{
|
2017-02-17 06:33:08 +00:00
|
|
|
|
Scheduler.Add(intro.MakeCurrent);
|
2016-10-07 10:12:36 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
2016-10-13 14:21:15 +00:00
|
|
|
|
|
2016-10-07 10:12:36 +00:00
|
|
|
|
return base.OnExiting();
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-11 09:40:39 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Use to programatically exit the game as if the user was triggering via alt-f4.
|
|
|
|
|
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void GracefullyExit()
|
|
|
|
|
{
|
|
|
|
|
if (!OnExiting())
|
|
|
|
|
Exit();
|
|
|
|
|
else
|
|
|
|
|
Scheduler.AddDelayed(GracefullyExit, 2000);
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-08 10:32:55 +00:00
|
|
|
|
protected override void UpdateAfterChildren()
|
|
|
|
|
{
|
|
|
|
|
base.UpdateAfterChildren();
|
|
|
|
|
|
2017-05-12 10:03:21 +00:00
|
|
|
|
mainContent.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
|
2017-03-16 14:58:36 +00:00
|
|
|
|
|
2017-04-05 08:38:13 +00:00
|
|
|
|
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;
|
2017-02-08 10:32:55 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-02-17 09:59:30 +00:00
|
|
|
|
private void screenAdded(Screen newScreen)
|
2016-10-06 12:10:01 +00:00
|
|
|
|
{
|
2017-02-17 09:59:30 +00:00
|
|
|
|
newScreen.ModePushed += screenAdded;
|
|
|
|
|
newScreen.Exited += screenRemoved;
|
2016-10-06 12:10:01 +00:00
|
|
|
|
|
2017-03-13 23:22:46 +00:00
|
|
|
|
screenChanged(newScreen);
|
2016-10-06 12:10:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-02-17 09:59:30 +00:00
|
|
|
|
private void screenRemoved(Screen newScreen)
|
2016-10-06 12:10:01 +00:00
|
|
|
|
{
|
2017-03-13 23:22:46 +00:00
|
|
|
|
screenChanged(newScreen);
|
2016-08-26 03:28:23 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|