mirror of https://github.com/ppy/osu
Move definition of MusicController's position out of itself.
This commit is contained in:
parent
578b33dc64
commit
cbd6fe3f36
|
@ -21,6 +21,7 @@
|
|||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
|
@ -101,7 +102,11 @@ protected override void LoadComplete()
|
|||
//overlay elements
|
||||
(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
|
||||
(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
|
||||
(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);
|
||||
(musicController = new MusicController()
|
||||
{
|
||||
Depth = -3,
|
||||
Position = new Vector2(0, Toolbar.HEIGHT),
|
||||
}).Preload(this, overlayContent.Add);
|
||||
|
||||
Dependencies.Cache(options);
|
||||
Dependencies.Cache(musicController);
|
||||
|
|
|
@ -28,8 +28,6 @@ namespace osu.Game.Overlays
|
|||
{
|
||||
public class MusicController : OverlayContainer
|
||||
{
|
||||
private static readonly Vector2 start_position = new Vector2(0, 50);
|
||||
|
||||
private MusicControllerBackground backgroundSprite;
|
||||
private DragBar progress;
|
||||
private TextAwesome playButton, listButton;
|
||||
|
@ -47,22 +45,15 @@ public class MusicController : OverlayContainer
|
|||
private BeatmapDatabase beatmaps;
|
||||
private BaseGame game;
|
||||
|
||||
private Container dragContainer;
|
||||
|
||||
public MusicController()
|
||||
{
|
||||
Width = 400;
|
||||
Height = 130;
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
};
|
||||
|
||||
Masking = true;
|
||||
Anchor = Anchor.TopRight;//placeholder
|
||||
Origin = Anchor.TopRight;
|
||||
Position = start_position;
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
|
@ -75,13 +66,13 @@ protected override bool OnDrag(InputState state)
|
|||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
MoveTo(start_position + change);
|
||||
dragContainer.MoveTo(change);
|
||||
return base.OnDrag(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
MoveTo(start_position, 800, EasingTypes.OutElastic);
|
||||
dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
|
||||
|
@ -93,111 +84,126 @@ private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase
|
|||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
title = new SpriteText
|
||||
dragContainer = new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 40),
|
||||
TextSize = 25,
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
Font = @"Exo2.0-MediumItalic"
|
||||
},
|
||||
artist = new SpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 45),
|
||||
TextSize = 15,
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
Font = @"Exo2.0-BoldItalic"
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(0, -30),
|
||||
Action = () =>
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
if (current?.Track == null) return;
|
||||
if (current.Track.IsRunning)
|
||||
current.Track.Stop();
|
||||
else
|
||||
current.Track.Start();
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playButton = new TextAwesome
|
||||
title = new SpriteText
|
||||
{
|
||||
TextSize = 30,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(-30, -30),
|
||||
Action = prev,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 40),
|
||||
TextSize = 25,
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
Font = @"Exo2.0-MediumItalic"
|
||||
},
|
||||
artist = new SpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 45),
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(30, -30),
|
||||
Action = next,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
Font = @"Exo2.0-BoldItalic"
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Position = new Vector2(20, -30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
listButton = new TextAwesome
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(0, -30),
|
||||
Action = () =>
|
||||
{
|
||||
if (current?.Track == null) return;
|
||||
if (current.Track.IsRunning)
|
||||
current.Track.Stop();
|
||||
else
|
||||
current.Track.Start();
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playButton = new TextAwesome
|
||||
{
|
||||
TextSize = 30,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_bars,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(-30, -30),
|
||||
Action = prev,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(30, -30),
|
||||
Action = next,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Position = new Vector2(20, -30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
listButton = new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_bars,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
progress = new DragBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = 10,
|
||||
Colour = colours.Yellow,
|
||||
SeekRequested = seek
|
||||
}
|
||||
}
|
||||
},
|
||||
progress = new DragBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = 10,
|
||||
Colour = colours.Yellow,
|
||||
SeekRequested = seek
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -210,7 +216,7 @@ private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase
|
|||
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
|
||||
|
||||
backgroundSprite = new MusicControllerBackground();
|
||||
AddInternal(backgroundSprite);
|
||||
dragContainer.Add(backgroundSprite);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -333,7 +339,7 @@ private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
|||
(newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate
|
||||
{
|
||||
|
||||
Add(newBackground);
|
||||
dragContainer.Add(newBackground);
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||
{
|
||||
public class Toolbar : OverlayContainer
|
||||
{
|
||||
private const float height = 50;
|
||||
public const float HEIGHT = 50;
|
||||
|
||||
public Action OnHome;
|
||||
public Action<PlayMode> OnPlayModeChange;
|
||||
|
@ -120,7 +120,7 @@ public Toolbar()
|
|||
};
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1, height);
|
||||
Size = new Vector2(1, HEIGHT);
|
||||
}
|
||||
|
||||
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
|
||||
|
|
Loading…
Reference in New Issue