Change volume control mouse wheel behaviour to not gain full-screen focus.

This commit is contained in:
Dean Herbert 2016-11-15 15:22:14 +09:00
parent ff20053e79
commit 867797a089
3 changed files with 9 additions and 9 deletions

View File

@ -22,8 +22,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
private FlowContainer content;
protected override Container<Drawable> Content => content;
public override bool Contains(Vector2 screenSpacePos) => true;
private void volumeChanged(object sender, EventArgs e)
{
Show();
@ -70,13 +68,15 @@ namespace osu.Game.Graphics.UserInterface.Volume
base.Dispose(isDisposing);
}
protected override bool OnWheel(InputState state)
public void Adjust(InputState state)
{
if (!IsVisible)
return false;
{
Show();
return;
}
volumeMeterMaster.TriggerWheel(state);
return true;
}
ScheduledDelegate popOutDelegate;

View File

@ -12,11 +12,11 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
class VolumeControlReceptor : Container
{
public Action ActivateRequested;
public Action<InputState> ActionRequested;
protected override bool OnWheel(InputState state)
{
ActivateRequested?.Invoke();
ActionRequested?.Invoke(state);
return true;
}
@ -26,7 +26,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
case Key.Up:
case Key.Down:
ActivateRequested?.Invoke();
ActionRequested?.Invoke(state);
return true;
}

View File

@ -91,7 +91,7 @@ namespace osu.Game
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
ActivateRequested = delegate { volume.Show(); }
ActionRequested = delegate(InputState state) { volume.Adjust(state); }
},
mainContent = new Container
{