mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Update async load usage to new style.
This commit is contained in:
parent
9bd19e99ee
commit
6f1fff4ee7
@ -1 +1 @@
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Subproject commit bf6a3dc40176ee4f921012808070e014fc4a5779
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Subproject commit 84200e72acaacd6441ae81291aef251ac31cbd63
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@ -14,7 +14,7 @@ namespace osu.Desktop.VisualTests
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{
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base.LoadComplete();
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new BackgroundScreenDefault { Depth = 10 }.LoadAsync(this, AddInternal);
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LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
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// Have to construct this here, rather than in the constructor, because
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// we depend on some dependencies to be loaded within OsuGameBase.load().
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@ -29,7 +29,7 @@ namespace osu.Desktop
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{
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base.LoadComplete();
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versionManager.LoadAsync(this);
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LoadComponentAsync(versionManager);
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ScreenChanged += s =>
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{
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if (!versionManager.IsAlive && s is Intro)
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@ -33,19 +33,15 @@ namespace osu.Game.Beatmaps.Drawables
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Children = new Drawable[]
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{
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new DelayedLoadContainer
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{
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RelativeSizeAxes = Axes.Both,
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TimeBeforeLoad = 300,
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FinishedLoading = d => d.FadeInFromZero(400, EasingTypes.Out),
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Children = new[]
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new DelayedLoadContainer(
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new PanelBackground(beatmap)
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{
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new PanelBackground(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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}
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RelativeSizeAxes = Axes.Both,
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OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
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}
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)
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{
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TimeBeforeLoad = 300,
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},
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new FillFlowContainer
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{
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@ -150,7 +150,7 @@ namespace osu.Game
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}
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});
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(screenStack = new Loader()).LoadAsync(this, d =>
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LoadComponentAsync(screenStack = new Loader(), d =>
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{
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screenStack.ModePushed += screenAdded;
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screenStack.Exited += screenRemoved;
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@ -158,27 +158,27 @@ namespace osu.Game
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});
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//overlay elements
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(chat = new ChatOverlay { Depth = 0 }).LoadAsync(this, overlayContent.Add);
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(options = new OptionsOverlay { Depth = -1 }).LoadAsync(this, overlayContent.Add);
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(musicController = new MusicController
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LoadComponentAsync(chat = new ChatOverlay { Depth = 0 }, overlayContent.Add);
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LoadComponentAsync(options = new OptionsOverlay { Depth = -1 }, overlayContent.Add);
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LoadComponentAsync(musicController = new MusicController
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{
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Depth = -2,
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Position = new Vector2(0, Toolbar.HEIGHT),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}).LoadAsync(this, overlayContent.Add);
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}, overlayContent.Add);
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(notificationManager = new NotificationManager
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LoadComponentAsync(notificationManager = new NotificationManager
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{
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Depth = -2,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}).LoadAsync(this, overlayContent.Add);
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}, overlayContent.Add);
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(dialogOverlay = new DialogOverlay
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LoadComponentAsync(dialogOverlay = new DialogOverlay
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{
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Depth = -4,
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}).LoadAsync(this, overlayContent.Add);
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}, overlayContent.Add);
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Logger.NewEntry += entry =>
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{
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@ -195,12 +195,12 @@ namespace osu.Game
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Dependencies.Cache(notificationManager);
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Dependencies.Cache(dialogOverlay);
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(Toolbar = new Toolbar
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LoadComponentAsync(Toolbar = new Toolbar
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{
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Depth = -3,
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OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
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OnPlayModeChange = m => PlayMode.Value = m,
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}).LoadAsync(this, t =>
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}, t =>
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{
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PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
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PlayMode.TriggerChange();
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@ -347,12 +347,9 @@ namespace osu.Game.Overlays
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}
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});
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dragContainer.Add(new AsyncLoadContainer
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dragContainer.Add(new AsyncLoadContainer(new MusicControllerBackground(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Children = new[] { new MusicControllerBackground(beatmap) },
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FinishedLoading = d =>
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OnLoadComplete = d =>
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{
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switch (direction)
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{
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@ -370,6 +367,9 @@ namespace osu.Game.Overlays
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currentBackground.Expire();
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currentBackground = d;
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}
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})
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{
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Depth = float.MaxValue,
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});
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};
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}
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@ -27,21 +27,13 @@ namespace osu.Game.Screens
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return false;
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}
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private Framework.Game game;
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[BackgroundDependencyLoader]
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private void load(Framework.Game game)
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{
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this.game = game;
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}
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public override bool Push(Screen screen)
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{
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// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
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// once it's done.
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if (screen.LoadState == LoadState.NotLoaded)
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{
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screen.LoadAsync(game, d => Push((BackgroundScreen)d));
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LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
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return true;
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Backgrounds
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{
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var newBackground = beatmap == null ? new Background(@"Backgrounds/bg1") : new BeatmapBackground(beatmap);
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newBackground.LoadAsync(Game, delegate
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LoadComponentAsync(newBackground, delegate
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{
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float newDepth = 0;
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if (background != null)
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@ -20,9 +20,9 @@ namespace osu.Game.Screens
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private void load(OsuGame game)
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{
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if (game.IsDeployedBuild)
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new Disclaimer().LoadAsync(game, d => Push((Screen)d));
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LoadComponentAsync(new Disclaimer(), d => Push((Screen)d));
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else
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new Intro().LoadAsync(game, d => Push((Screen)d));
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LoadComponentAsync(new Intro(), d => Push((Screen)d));
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}
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}
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}
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@ -88,9 +88,9 @@ namespace osu.Game.Screens.Menu
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}
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[BackgroundDependencyLoader]
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private void load(OsuGame game, OsuColour colours)
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private void load(OsuColour colours)
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{
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(intro = new Intro()).LoadAsync(game);
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LoadComponentAsync(intro = new Intro());
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iconColour = colours.Yellow;
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}
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@ -76,7 +76,7 @@ namespace osu.Game.Screens.Menu
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{
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bgm.Start();
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(mainMenu = new MainMenu()).LoadAsync(Game);
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LoadComponentAsync(mainMenu = new MainMenu());
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Scheduler.AddDelayed(delegate
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{
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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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{
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background.LoadAsync(game);
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LoadComponentAsync(background);
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buttons.OnSettings = game.ToggleOptions;
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@ -67,10 +67,7 @@ namespace osu.Game.Screens.Menu
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private void preloadSongSelect()
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{
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if (songSelect == null)
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{
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songSelect = new PlaySongSelect();
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songSelect.LoadAsync(Game);
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}
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LoadComponentAsync(songSelect = new PlaySongSelect());
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}
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private Screen consumeSongSelect()
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@ -225,7 +225,7 @@ namespace osu.Game.Screens.Play
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var newPlayer = new Player();
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newPlayer.LoadAsync(Game, delegate
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LoadComponentAsync(newPlayer, delegate
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{
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newPlayer.RestartCount = RestartCount + 1;
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ValidForResume = false;
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play
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Origin = Anchor.Centre,
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});
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player.LoadAsync(Game);
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LoadComponentAsync(player);
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}
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protected override void OnEntering(Screen last)
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@ -103,111 +103,109 @@ namespace osu.Game.Screens.Select
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labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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}
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Add(beatmapInfoContainer = new AsyncLoadContainer
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{
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FinishedLoading = d =>
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{
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FadeIn(250);
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AlwaysPresent = true;
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lastContainer?.FadeOut(250);
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lastContainer?.Expire();
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},
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Depth = newDepth,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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Add(beatmapInfoContainer = new AsyncLoadContainer(
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new BufferedContainer
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{
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new BufferedContainer
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OnLoadComplete = d =>
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{
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PixelSnapping = true,
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CacheDrawnFrameBuffer = true,
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Shear = -Shear,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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FadeIn(250);
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lastContainer?.FadeOut(250);
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lastContainer?.Expire();
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},
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PixelSnapping = true,
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CacheDrawnFrameBuffer = true,
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Shear = -Shear,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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// We will create the white-to-black gradient by modulating transparency and having
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// a black backdrop. This results in an sRGB-space gradient and not linear space,
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// transitioning from white to black more perceptually uniformly.
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new Box
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{
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// We will create the white-to-black gradient by modulating transparency and having
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// a black backdrop. This results in an sRGB-space gradient and not linear space,
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// transitioning from white to black more perceptually uniformly.
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new Box
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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// We use a container, such that we can set the colour gradient to go across the
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// vertices of the masked container instead of the vertices of the (larger) sprite.
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Children = new[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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// We use a container, such that we can set the colour gradient to go across the
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// vertices of the masked container instead of the vertices of the (larger) sprite.
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Children = new[]
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// Zoomed-in and cropped beatmap background
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new BeatmapBackgroundSprite(beatmap)
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{
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// Zoomed-in and cropped beatmap background
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new BeatmapBackgroundSprite(beatmap)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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},
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// Text for beatmap info
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new FillFlowContainer
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},
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// Text for beatmap info
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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new OsuSpriteText
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{
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new OsuSpriteText
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Font = @"Exo2.0-MediumItalic",
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Text = metadata.Artist + " -- " + metadata.Title,
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TextSize = 28,
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Shadow = true,
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = beatmapInfo.Version,
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TextSize = 17,
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Shadow = true,
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 10 },
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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Font = @"Exo2.0-MediumItalic",
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Text = metadata.Artist + " -- " + metadata.Title,
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TextSize = 28,
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Shadow = true,
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = beatmapInfo.Version,
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TextSize = 17,
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Shadow = true,
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 10 },
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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new OsuSpriteText
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{
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new OsuSpriteText
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{
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Font = @"Exo2.0-Medium",
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Text = "mapped by ",
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TextSize = 15,
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Shadow = true,
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = metadata.Author,
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TextSize = 15,
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Shadow = true,
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},
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}
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 20 },
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Spacing = new Vector2(40, 0),
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AutoSizeAxes = Axes.Both,
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Children = labels
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},
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}
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},
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}
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Font = @"Exo2.0-Medium",
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Text = "mapped by ",
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TextSize = 15,
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Shadow = true,
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = metadata.Author,
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TextSize = 15,
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Shadow = true,
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},
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}
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 20 },
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Spacing = new Vector2(40, 0),
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AutoSizeAxes = Axes.Both,
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Children = labels
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},
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}
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},
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}
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}
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})
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{
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Depth = newDepth,
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});
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}
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@ -141,26 +141,23 @@ namespace osu.Game.Screens.Select.Leaderboards
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Padding = new MarginPadding(edge_margin),
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Children = new Drawable[]
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{
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avatar = new DelayedLoadContainer
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avatar = new DelayedLoadContainer(
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new Avatar(Score.User ?? new User { Id = Score.UserID })
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = corner_radius,
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Masking = true,
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OnLoadComplete = d => d.FadeInFromZero(200),
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Radius = 1,
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Colour = Color4.Black.Opacity(0.2f),
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},
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})
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{
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TimeBeforeLoad = 500,
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FinishedLoading = d => d.FadeInFromZero(200),
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Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
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Children = new Drawable[]
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{
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new Avatar(Score.User ?? new User { Id = Score.UserID })
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = corner_radius,
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Masking = true,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Radius = 1,
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Colour = Color4.Black.Opacity(0.2f),
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},
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},
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}
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},
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new Container
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{
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@ -81,10 +81,10 @@ namespace osu.Game.Screens.Select
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{
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if (player != null) return;
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(player = new PlayerLoader(new Player
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LoadComponentAsync(player = new PlayerLoader(new Player
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{
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Beatmap = Beatmap, //eagerly set this so it's present before push.
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})).LoadAsync(Game, l => Push(player));
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}), l => Push(player));
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}
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}
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}
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@ -40,15 +40,11 @@ namespace osu.Game.Users
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{
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displayedAvatar?.FadeOut(300);
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displayedAvatar?.Expire();
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Add(displayedAvatar = new AsyncLoadContainer
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Add(displayedAvatar = new AsyncLoadContainer(new Avatar(user)
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{
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RelativeSizeAxes = Axes.Both,
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FinishedLoading = d => d.FadeInFromZero(200),
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Children = new[]
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{
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new Avatar(user) { RelativeSizeAxes = Axes.Both }
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}
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});
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OnLoadComplete = d => d.FadeInFromZero(200),
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}));
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}
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}
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}
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Reference in New Issue
Block a user