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https://github.com/ppy/osu
synced 2024-12-29 10:22:43 +00:00
Allow OsuScreens to decide whether ruleset switching should be allowed.
Tidies up ToolbarModeSelector a lot by using DI.
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parent
4a3ae6937d
commit
5aa90df819
@ -203,13 +203,7 @@ namespace osu.Game
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{
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Depth = -3,
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OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
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OnRulesetChange = r => Ruleset.Value = r,
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}, t =>
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{
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Ruleset.ValueChanged += delegate { Toolbar.SetRuleset(Ruleset.Value); };
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Ruleset.TriggerChange();
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overlayContent.Add(Toolbar);
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});
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}, overlayContent.Add);
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options.StateChanged += delegate
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{
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK;
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@ -20,7 +19,6 @@ namespace osu.Game.Overlays.Toolbar
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public const float TOOLTIP_HEIGHT = 30;
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public Action OnHome;
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public Action<RulesetInfo> OnRulesetChange;
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private readonly ToolbarModeSelector modeSelector;
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private readonly ToolbarUserArea userArea;
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@ -53,13 +51,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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Action = () => OnHome?.Invoke()
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},
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modeSelector = new ToolbarModeSelector
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{
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OnRulesetChange = mode =>
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{
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OnRulesetChange?.Invoke(mode);
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}
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}
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modeSelector = new ToolbarModeSelector()
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}
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},
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new FillFlowContainer
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@ -130,8 +122,6 @@ namespace osu.Game.Overlays.Toolbar
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}
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}
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public void SetRuleset(RulesetInfo ruleset) => modeSelector.SetRuleset(ruleset);
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protected override void PopIn()
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{
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MoveToY(0, transition_time, EasingTypes.OutQuint);
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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@ -12,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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namespace osu.Game.Overlays.Toolbar
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{
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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Toolbar
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private readonly Drawable modeButtonLine;
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private ToolbarModeButton activeButton;
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public Action<RulesetInfo> OnRulesetChange;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public ToolbarModeSelector()
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{
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@ -66,30 +66,36 @@ namespace osu.Game.Overlays.Toolbar
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}
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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private void load(RulesetDatabase rulesets, OsuGame game)
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{
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foreach (var ruleset in rulesets.AllRulesets)
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foreach (var r in rulesets.AllRulesets)
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{
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modeButtons.Add(new ToolbarModeButton
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{
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Ruleset = ruleset,
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Ruleset = r,
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Action = delegate
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{
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SetRuleset(ruleset);
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OnRulesetChange?.Invoke(ruleset);
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ruleset.Value = r;
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}
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});
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}
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ruleset.ValueChanged += rulesetChanged;
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ruleset.DisabledChanged += disabledChanged;
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ruleset.BindTo(game.Ruleset);
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}
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public override bool HandleInput => !ruleset.Disabled;
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private void disabledChanged(bool isDisabled) => FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
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protected override void Update()
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{
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base.Update();
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Size = new Vector2(modeButtons.DrawSize.X, 1);
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}
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public void SetRuleset(RulesetInfo ruleset)
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private void rulesetChanged(RulesetInfo ruleset)
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{
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foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
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{
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens
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@ -25,8 +26,12 @@ namespace osu.Game.Screens
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internal virtual bool HasLocalCursorDisplayed => false;
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internal virtual bool AllowRulesetChange => true;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public WorkingBeatmap Beatmap
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{
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get
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@ -40,7 +45,7 @@ namespace osu.Game.Screens
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGameBase game)
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private void load(OsuGameBase game, OsuGame osuGame)
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{
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if (game != null)
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{
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@ -52,11 +57,23 @@ namespace osu.Game.Screens
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}
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beatmap.ValueChanged += OnBeatmapChanged;
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if (osuGame != null)
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ruleset.BindTo(osuGame.Ruleset);
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}
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/// <summary>
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/// The global Beatmap was changed.
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/// </summary>
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protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
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{
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}
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protected override void Update()
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{
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if (!IsCurrentScreen) return;
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ruleset.Disabled = !AllowRulesetChange;
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}
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protected override void OnEntering(Screen last)
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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Play
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public bool IsPaused => !interpolatedSourceClock.IsRunning;
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internal override bool AllowRulesetChange => false;
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public bool HasFailed { get; private set; }
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public int RestartCount;
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@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play
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private bool showOverlays = true;
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internal override bool ShowOverlays => showOverlays;
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internal override bool AllowRulesetChange => false;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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public PlayerLoader(Player player)
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@ -31,6 +31,8 @@ namespace osu.Game.Screens.Ranking
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private ResultModeTabControl modeChangeButtons;
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internal override bool AllowRulesetChange => false;
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private Container currentPage;
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private static readonly Vector2 background_blur = new Vector2(20);
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