ZacSharp
f1bf1e8663
Use IRenderer setup methods
2023-06-17 00:36:35 +02:00
ZacSharp
ef4cdfd646
Fix render bug caused by color bug fix
2023-06-16 19:22:37 +02:00
Leijurv
e01093eb9a
build with pathfinder
2023-06-15 20:59:15 -07:00
Brady
a9e9cd978d
cancel lol
2023-06-15 22:59:01 -05:00
Brady
fe8ec19b6d
Fix `renderRaytraces` crash
2023-06-15 22:07:44 -05:00
leijurv
0e87f350b3
Merge pull request #3990 from cabaletta/elytra-freelook
...
Merge `elytra-freelook` into `elytra`
2023-06-15 20:00:45 -07:00
leijurv
c86643874d
Merge pull request #3936 from ZacSharp/pr/builder/fixPlaceableComparison
...
Fix considering states unplaceable regardless of buildIgnoreProperties
2023-06-15 19:36:25 -07:00
Leijurv
8df6778641
sort of integrated nether pathfinder
2023-06-15 00:32:26 -07:00
Brady
26a2945696
remove comment
2023-06-14 19:13:07 -05:00
Brady
06d11c1874
Revert file path
2023-06-14 16:59:03 -05:00
Brady
91bf7d726b
Un-scuff and add setting
2023-06-14 16:32:56 -05:00
Brady
bde0c620ad
Allow freeLook when using elytra
2023-06-14 16:11:11 -05:00
Brady
9672bd2c6d
Fix compile
2023-06-14 16:08:34 -05:00
Brady
7b6f9b3eb6
Merge remote-tracking branch 'origin/master' into elytra
2023-06-14 15:48:16 -05:00
Brady
ea9245ad26
missed that 😩
2023-06-14 14:23:24 -05:00
Brady
8534e1ba55
💚 appease codacy
2023-06-14 14:04:34 -05:00
Brady
ae66004b80
Custom registration of `Baritone` instances from `Minecraft`
2023-06-14 13:52:27 -05:00
Brady
5b39c0dd96
Remove `getMinecraft()` from `BlockStateInterface`
2023-06-14 12:18:50 -05:00
Brady
2db2d8be59
Steal `BaritoneList` from `bot-system`
2023-06-14 02:00:10 -05:00
Brady
75d47bb110
Fix all usages of `Helper.mc`
2023-06-14 01:53:29 -05:00
Brady
dd7b492b0c
registerBehavior is called explicitly now
2023-06-13 23:21:20 -05:00
Brady
c7f4e366e2
Remove `mc` references from `WorldProvider`
...
Also refactored a bit, should be a lot easier to merge upwards to new game versions
2023-06-13 23:07:26 -05:00
Brady
382f82b0e0
Move `Minecraft` to `IPlayerContext`
2023-06-13 21:17:42 -05:00
Brady
ab3d9e9c47
I LOVE `final`
2023-06-13 21:13:34 -05:00
Brady
714ebb2c2d
Deprecate `Helper.mc` and begin to replace usages
2023-06-13 18:24:31 -05:00
leijurv
1b254a4811
Merge pull request #3979 from cabaletta/pr/feature/blockFreeLook
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Allow free looking when breaking and placing blocks
2023-06-13 10:32:18 -07:00
Leijurv
92509f07e9
normal raytracer skips flowing lava (aka lavafalls) which is no good
2023-06-12 22:00:23 -07:00
Leijurv
44cd5dcd41
go around glowstone and nether fortresses
2023-06-12 21:43:10 -07:00
Brady
76fe0d14d3
Simplify some player context references
2023-06-12 21:13:10 -05:00
Brady
2022d33d03
Fix incorrect references to player and world
2023-06-12 21:12:49 -05:00
Brady
c8b8deb3d6
Ensure angle delta is producible with mouse movement
2023-06-12 21:04:30 -05:00
Brady
4885d49d20
Reorganize code
2023-06-12 20:00:03 -05:00
Brady
13fc58933d
Don't bother returning `serverRotations` if no free look
2023-06-12 19:03:03 -05:00
Brady
c217a34f13
🐛 fix batch render color bug by backporting 1.17+ render code
2023-06-12 17:06:11 -05:00
Brady
5bdd5b0c0d
👌 appease leijurv
2023-06-12 16:50:02 -05:00
Brady
7da802a238
Fix `censorCoordinates` recalc bug
...
Adds `equals` and `toString` implementations where needed
Replaces `toString` equality check with actual `equals` check in `forceRevalidate`
2023-06-12 16:21:05 -05:00
leijurv
e334aae608
Merge pull request #3974 from cabaletta/pr/sel-shape-masks
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Add sphere and cylinder build commands to sel
2023-06-12 12:57:01 -07:00
Brady
ed34ae73c0
Fix `Mode.NONE` target invalidation
2023-06-12 13:46:10 -05:00
Brady
c8a0ae9e10
Do `nudgeToLevel` and `randomLooking` when using freeLook
2023-06-12 13:44:08 -05:00
Brady
67a085c95f
Batch together GL_LINES draw calls
2023-06-12 13:16:37 -05:00
Brady
1d5ee079b4
Read `serverRotation` from packet and invalidate on world load
2023-06-12 12:11:50 -05:00
Leijurv
410cfcf21a
typo, fix crash at end of path
2023-06-11 22:40:35 -07:00
Leijurv
4148b98187
typo
2023-06-11 22:22:49 -07:00
Leijurv
b9054cdfc9
use more fireworks
2023-06-11 22:22:01 -07:00
Brady
bb36ebfc0c
Use `IPlayerContext` for all `RotationUtils` methods
...
Deprecates all old overloads
2023-06-11 20:09:37 -05:00
Brady
a7d15d1e32
Consistent naming and comments for clarification
2023-06-11 18:43:48 -05:00
Brady
4317dca024
Determine target mode (client/server) in `updateTarget`
2023-06-11 18:35:34 -05:00
Leijurv
c48c2aa45c
allow even more desperate motion
2023-06-11 13:57:21 -07:00
Leijurv
a602863426
better elytra
2023-06-11 12:49:31 -07:00
Brady
a09e63d6aa
appease codacy
2023-06-11 13:14:52 -05:00
Brady
364ae87ef8
Add `blockFreeLook` setting
2023-06-11 12:36:53 -05:00
Brady
94d757104b
Clean ups
2023-06-11 11:24:31 -05:00
Leijurv
705a5a0712
elytra prototype mvp
2023-06-11 00:33:35 -07:00
Brady
9729e63d98
Create and utilize new `Mask` type
...
Added factory method to `MaskSchematic` for creation using a `Mask`
Sort-of mocks the schematic structure, without the block states ofc
2023-06-09 17:25:29 -05:00
Brady
26574b4a9b
Add optional axis parameter for `#sel cyl`
2023-06-08 16:32:33 -05:00
Brady
a1b1ef88cf
Use a Supplier to mimic a switch expression
2023-06-08 15:46:32 -05:00
Brady
34abbfb5da
appease codacy
2023-06-07 17:38:26 -05:00
Brady
0d14bde583
Working sphere/cylinder build commands for `#sel`
2023-06-07 16:31:52 -05:00
Brady
80ec9023ce
Replace `JAVA_ONLY_SETTINGS` array with `@JavaOnly` annotation
2023-06-04 12:31:34 -05:00
leijurv
5dd10b6e81
Merge pull request #3946 from ZacSharp/pr/farm/addCocoa
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Make cocoa farmable
2023-05-23 17:31:06 -07:00
ZacSharp
c45a714b77
Fix considering states unplaceable even if buildIgnoreProperties allows it
2023-05-08 03:51:38 +02:00
ZacSharp
e4cd35ac33
✨ Add maxYLevelWhileMining setting
2023-04-24 23:11:55 +02:00
ZacSharp
e8a4a9fdac
Make cocoa farmable
2023-04-24 16:23:38 +02:00
Wagyourtail
6698505dd8
make wp c not throw npe on invalid tag name
2023-03-13 15:31:18 -07:00
Leijurv
790a4f6769
command to load settings from a specific file
2023-03-01 00:25:49 -08:00
Leijurv
f1ead19b6e
option to only move inventory when stationary
2023-02-28 23:44:33 -08:00
leijurv
c1a9621dfa
Merge pull request #3768 from wagyourtail/1.12/fasterworldscanner
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replace the world scanner with a 500x faster one
2023-01-28 10:18:59 -08:00
Wagyourtail
6de266a106
remove extra method call
2023-01-28 01:39:58 -07:00
Wagyourtail
334d9c119b
remove the allocation of an intlist per section
2023-01-28 00:44:54 -07:00
Entropy5
413cc1469f
zac suggestion (number 2), test ongoing
2023-01-27 14:23:08 +01:00
Wagyourtail
7404414e7a
less impure
2023-01-20 23:43:00 -07:00
Entropy5
49b1f3528b
Merge remote-tracking branch 'origin/master'
2023-01-17 06:33:09 +01:00
Entropy5
26cceede15
litematica support for buildonlyselection, mostly rycbars
2023-01-17 06:33:01 +01:00
ZacSharp
aa9206381d
Fix canWalkThrough caching
2023-01-15 14:53:04 +01:00
Leijurv
d6d9af65fb
reformat
2023-01-15 01:04:15 -08:00
Leijurv
a3f70e7977
add fullypassable to precomputeddata
2023-01-15 00:56:30 -08:00
leijurv
85c21fa8e3
add comment
2023-01-12 14:52:38 -08:00
leijurv
bc8c823045
Merge pull request #3775 from ZacSharp/pr/frostwalker
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Allow pathing to use frostwalker
2023-01-12 14:51:35 -08:00
ZacSharp
9935da8a6f
Add explanation and add extra check
2023-01-12 22:18:54 +01:00
ZacSharp
c39b6c3fe7
Don't grab state if we don't need it
2023-01-12 21:39:55 +01:00
leijurv
c47a6f92c5
Merge pull request #3786 from Entropy5/master
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bugfix for odd height schematics
2023-01-12 12:03:51 -08:00
leijurv
778628da30
Merge pull request #3789 from Argentoz/patch-1
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Fix world border check
2023-01-12 12:03:00 -08:00
leijurv
ba0ca0cc65
Merge pull request #3788 from ZacSharp/pr/detectBrokenLoadHook
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Make the world cache work even when mods break our world load hook
2023-01-12 11:39:41 -08:00
leijurv
fba3828479
Merge pull request #3735 from ZacSharp/pr/breakNextToLava
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Allow breaking next to some liquids
2023-01-12 10:08:09 -08:00
Argentoz
c8dd4f26f7
Fix :)
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WTF
2023-01-12 15:02:54 +03:00
Entropy5
16a62625b3
this seems to work as well?
2023-01-12 04:29:31 +01:00
ZacSharp
de5f6d5fce
Apply suggested reordering
2023-01-11 23:56:52 +01:00
Entropy5
98a87d099b
zac suggestion
2023-01-11 04:36:15 +01:00
ZacSharp
a6f3c95684
Don't spam the log when in a replay
2023-01-10 18:58:17 +01:00
ZacSharp
75e39e7ef5
Log when doing things out of the ordinary
2023-01-10 18:56:33 +01:00
ZacSharp
77b2b26a7a
Add fix for 1.19.3 here already
2023-01-10 18:55:46 +01:00
ZacSharp
1680eeb80d
Handle mods breaking our world loading hook
2023-01-10 17:25:32 +01:00
Entropy5
9a9b4a1874
bugfix for odd height schematics
2023-01-10 05:56:30 +01:00
Entropy5
b0fb474e1d
buildinlayers ~ buildonlyselection lag fix for big schematics (skips layers more properly)
2023-01-09 02:33:10 +01:00
ZacSharp
f76283ebfe
Remove unused imports
2023-01-03 00:50:56 +01:00
ZacSharp
e59bf9ab97
Grab block only once
2022-12-30 16:09:45 +01:00
ZacSharp
b2f66241d5
Merge remote-tracking branch 'upstream/master' into pr/frostwalker
2022-12-30 15:57:17 +01:00
Wagyourtail
b71c9e776a
oops didn't mean to commit that
2022-12-28 01:09:46 -07:00
Wagyourtail
746faf6df6
faster section reorder
2022-12-28 01:05:17 -07:00
Wagyourtail
a367031fe2
Revert "sacrifice a bit of speed for better block ordering"
...
This reverts commit e55db05f20
.
2022-12-28 00:03:58 -07:00
Wagyourtail
853dadd906
Merge remote-tracking branch 'origin/master' into 1.12/fasterworldscanner
2022-12-27 23:58:13 -07:00
Wagyourtail
e55db05f20
sacrifice a bit of speed for better block ordering
2022-12-27 23:30:35 -07:00
Wagyourtail
98a748afb3
fix stream limit. immutable's in BOML
2022-12-27 22:42:38 -07:00
William Gray
c04eb066cb
Update src/main/java/baritone/cache/FasterWorldScanner.java
...
Co-authored-by: ZacSharp <68165024+ZacSharp@users.noreply.github.com>
2022-12-28 01:06:10 +00:00
Wagyourtail
6260c6d3d7
apply suggestions
2022-12-24 12:11:26 -07:00
Wagyourtail
ce1fb49252
spiral always pick closest chunk first now
2022-12-24 11:52:48 -07:00
Wagyourtail
ecdec87e7a
fix using wrong functions in scan
2022-12-24 11:43:54 -07:00
leijurv
6ccebdc978
Merge pull request #3703 from rycbar0/master
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formula error
2022-12-24 00:12:47 -08:00
leijurv
42dc5b14b0
Merge pull request #3755 from wagyourtail/allowbreakanaywaymine
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allowBreakAnyway should let mining happen
2022-12-24 00:07:00 -08:00
leijurv
1697293f12
Merge pull request #3479 from scorbett123/caching_performance_upgrade
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Caching performance upgrade
2022-12-23 23:57:14 -08:00
Wagyourtail
96f432d2d5
add comment
2022-12-23 17:26:46 -07:00
Wagyourtail
0ae59755e3
make limit not happen if it shouldn't
2022-12-23 17:25:23 -07:00
Wagyourtail
12b596e536
fix spiral
2022-12-23 17:10:37 -07:00
Wagyourtail
0b6088cd2d
fix getting the block from the pallete, and change the chunk scan order to spiral out
2022-12-23 16:58:10 -07:00
Wagyourtail
1736f2ffc7
replace the world scanner with a 500x faster one
2022-12-23 16:34:49 -07:00
rycbar0
d60e1e8a05
Merge branch 'cabaletta:master' into master
2022-12-19 10:34:57 +01:00
Wagyourtail
ea1914a248
missed a spot
2022-12-10 20:12:51 -07:00
Wagyourtail
85087ce04a
smarter filter filtering
2022-12-10 19:25:57 -07:00
Wagyourtail
e09127eadf
allowBreakAnyway should let mining happen
2022-12-10 16:35:51 -07:00
ZacSharp
eabd1150b0
Allow breaking next to some liquids
2022-11-22 15:15:33 +01:00
Leijurv
93501248cd
Merge pull request #3698 from ZacSharp/patch-10
...
Reliably clear keys when paused
2022-10-31 12:29:56 -07:00
rycbar0
3cef7a7911
formula error
2022-10-26 23:09:23 +02:00
ZacSharp
1cd2fb5b18
Reliably clear keys when paused
2022-10-24 22:49:12 +02:00
ZacSharp
ba3ca47f8c
✨ Add buildIgnoreProperties setting
2022-10-23 01:42:31 +02:00
scorbett123
4699b46744
Merge branch 'master' into caching_performance_upgrade
2022-10-03 21:25:23 +01:00
Leijurv
69ffdb7665
Merge pull request #3672 from rycbar0/master
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Litematica Support for bariton
2022-10-03 12:52:18 -07:00
rycbar0
f9c5386e7a
final changes
2022-10-03 21:39:53 +02:00
rycbar0
b461b2af2f
made a oopsie
2022-10-03 20:32:56 +02:00
rycbar0
3a5608566e
auto formatting
2022-10-03 20:13:11 +02:00
rycbar0
fc65f22feb
clean up and adding javadoc
2022-10-03 19:59:07 +02:00
rycbar0
f53bfa89a9
a fucking x and z mixup
2022-10-03 17:44:15 +02:00
rycbar0
fdfeeb2ffa
need stronger pesticides, bugs keep multiplying
2022-10-03 02:35:25 +02:00
rycbar0
3e75cc7408
block mirroring and rotation
2022-10-01 22:59:47 +02:00
rycbar0
d1930e03e1
getCorrectedOrigin returns the correct origin
2022-10-01 22:51:36 +02:00
rycbar0
144a534bb3
debugging mirroring and rotating as well as refactoring
2022-10-01 17:14:05 +02:00
rycbar0
de1256cc80
remove spaghetti
2022-10-01 05:27:02 +02:00
rycbar0
76404c8af6
it works but its spaghetti
2022-10-01 02:01:46 +02:00
ZacSharp
fb814e912d
Don't try parkouring out of water
2022-09-30 23:59:49 +02:00
ZacSharp
43ee86b4fe
Don't try backplacing against water under carpet/lilypad
2022-09-30 22:41:09 +02:00
ZacSharp
eb697b7a17
Fix costs when assumeWalkOnWater stops us from relying on frostWalker
2022-09-30 22:40:23 +02:00
ZacSharp
3da5bbd267
Don't pillar from carpet/lilypad on water
2022-09-30 22:38:21 +02:00
ZacSharp
c14be17e53
Move this to a helper method and add missing cases
2022-09-30 22:27:32 +02:00
ZacSharp
45c0b38156
Fix jumping from packplaced blocks on water
...
Not having frostwalker means that we must have replaced the water with a throwaway, not that we are standing on water
2022-09-30 18:04:34 +02:00
rycbar0
025f6235f9
litematica command works and added schematic selection if more than 1 schematic is loaded
...
bug: if schematic origin isnt minimum corner schematic is built in the wrong place
2022-09-30 17:53:31 +02:00
rycbar0
4ba3c883e6
something is fishy with the getAllSchematicPlacements() methode but i want my progress saved
2022-09-30 13:32:31 +02:00
rycbar0
3a4168a661
Merge branch 'master' into LitematicaCommand
2022-09-30 00:42:17 +02:00
rycbar0
484b3326c7
auto-format all files I touched
2022-09-29 21:52:15 +02:00
rycbar0
e99fcbbe36
Change requests part two
2022-09-29 21:47:42 +02:00
rycbar0
7ba3de57d0
credits LitematicaBitArray
2022-09-29 20:20:38 +02:00
rycbar0
5ff274f040
Change requests part one
2022-09-29 19:58:05 +02:00
schmar03
293f5db172
LitematicaCommand added to build loaded schematics
2022-09-28 14:15:48 +02:00
schmar03
d928e705b9
LitematicaCommand added to build loaded schematics
2022-09-28 12:09:38 +02:00
rycbar0
7a48824ced
codacy issue #2,#3 and #4 fix
2022-09-26 22:32:25 +02:00
rycbar0
8aa8918124
codacy issue #1 and #5 fix
2022-09-26 22:23:38 +02:00
rycbar0
a091c17b83
Added mixin to properly handle Long Arrays
2022-09-26 21:04:09 +02:00
rycbar0
52aa0d9b8a
more cleanup
2022-09-26 20:04:57 +02:00
rycbar0
3d8eddc4e1
cleanup
2022-09-26 19:23:09 +02:00
rycbar0
295265c261
refactoring
2022-09-26 17:43:54 +02:00
rycbar0
376d6422ec
refactoring
2022-09-26 16:18:43 +02:00
rycbar0
113e340474
version check added
2022-09-26 16:09:41 +02:00
rycbar0
c89d8b69e5
ref files removed
2022-09-26 16:08:37 +02:00
rycbar0
70303634f5
ref files added
2022-09-26 15:59:55 +02:00
rycbar0
325aa7201b
bug fix
2022-09-26 02:51:06 +02:00
rycbar0
75a3fc699e
Code clean up
2022-09-26 01:18:56 +02:00
rycbar0
3cd8ce8323
Multiple Sub-region support
2022-09-26 00:58:32 +02:00
rycbar0
240e81a9e0
Refactoring
2022-09-25 18:22:59 +02:00
rycbar0
40449400d3
State of Emerson
2022-09-25 16:55:08 +02:00
ZacSharp
9ffe4f2c25
Fix parkour with frostwalker with/without throwaways
...
* Placing throwaways with allowPlace disabled
* Failing without throwaways
2022-09-01 13:14:33 +02:00
ZacSharp
af95f77134
Fix OOB and check for direction and include parkour
2022-09-01 13:14:24 +02:00
ZacSharp
78f1c45e13
Don't overshoot descends before using frostwalker
2022-08-31 23:39:09 +02:00
ZacSharp
cf47573298
Merge remote-tracking branch 'upstream/master' into pr/frostwalker
2022-08-30 00:18:07 +02:00
ZacSharp
96ba96ca69
Fix some more edge cases
2022-08-29 18:47:54 +02:00
ZacSharp
da998eb469
Complete frostwalker usage
2022-08-29 16:59:01 +02:00
ZacSharp
e75a4b95cc
Mostly working usage of frostwalker
...
* Sometimes overshoots Descend-Traverse chains onto water
* Unwanted interactions with assumeWalkOnWater
2022-08-29 12:53:02 +02:00
Lucas Arden
d37a6a0b2d
Added check for placed blocks in backfill
2022-07-26 14:21:32 -07:00
Lucas Arden
d7fc916d20
Added check for pathing
2022-07-24 21:37:45 -07:00
Leijurv
80a4757242
baritone complies faster if the files are less bytes
2022-07-15 01:36:01 -07:00
Leijurv
658048ff2d
fix snow and tweak others
2022-07-14 22:11:13 -07:00
Leijurv
0587223da8
better constants
2022-07-14 22:02:19 -07:00
Leijurv
2d1b81dc20
vastly increase cuteness by removing the optional boolean
2022-07-14 22:00:18 -07:00
Leijurv
0bd16fb81a
bit literals are meh
2022-07-14 21:56:25 -07:00
Leijurv
0c1fec5d1e
crucial performance optimization
2022-07-14 21:54:32 -07:00
Leijurv
ee16eb7fde
funnier this way
2022-07-14 21:47:18 -07:00
Leijurv
5c9aeab6b4
add cmt
2022-07-14 21:44:42 -07:00
Leijurv
5c7cae9ab0
fix literally wrong comment that did not match subsequent code
2022-07-14 21:43:14 -07:00
Leijurv
93fa6cf875
introduce MAYBE and fix more allocation cases
2022-07-14 21:42:38 -07:00
Leijurv
5b7bee977b
also don't construct an optional for slabs
2022-07-14 21:38:38 -07:00
Leijurv
8018dac396
fix default case that instantiated an optional for non stairs
2022-07-14 21:38:02 -07:00
Leijurv
85ab317c6c
simplify, remove setting changed event, always construct new precomputeddata
2022-07-14 21:35:30 -07:00
scorbett123
6b0fb1721b
These should be all the suggested changes for the caching of can walk through block states
2022-07-14 17:18:02 +01:00
scorbett123
fdcdcbb85f
Switch to using an int[] for storing precomputed data, and also use lazy loading
2022-07-14 12:49:47 +01:00
Leijurv
4e2095d251
almost forgot
2022-07-09 22:15:20 -07:00
Leijurv
51275b3a65
make #paws be an alias for #pause
2022-07-09 22:06:39 -07:00
scorbett123
8d480cefb9
Switch to throwable and readd check for glass / stained glass
2022-07-06 14:45:54 +01:00
scorbett123
3e7f9039c4
Don't construct new optionals in movement helper
2022-07-06 14:38:33 +01:00
Leijurv
49828baae3
Merge pull request #3296 from ZacSharp/findImprovements
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Find improvements
2022-07-05 15:32:02 -07:00
Echocage
441dceb731
Narrowed scope and we now only call canSprintFromDescendInto when our next & next_next movements are both MovementDescends
2022-06-29 17:54:28 -05:00
Echocage
57c4f9e103
Undid previous change, updated to instead check the next and the next_next block
2022-06-27 18:38:54 -05:00
Echocage
2741fc2683
Swapped the order of checks within canSprintFromDescendInto
2022-06-27 15:06:27 -05:00
scorbett123
868c023dbd
Fix a couple of things I missed
2022-06-08 14:20:25 +01:00
scorbett123
e7c357ab7f
Make precomputed data refresh every 200 ticks (10 seconds)
2022-06-08 14:14:14 +01:00
scorbett123
9e1a5008ed
Move caching functions into MovementHelper
2022-06-07 21:52:24 +01:00
scorbett123
a6557121a0
fix github actions compiling.
2022-05-31 15:08:52 +01:00
scorbett123
2dad6262cf
Remove some benchmarking and fix loading of settings.
2022-05-31 14:56:23 +01:00
scorbett123
af1eb58bb8
Implement Leijurv's precomputed data idea
2022-05-31 14:43:58 +01:00
ZacSharp
ad40a9225e
Fix leaking incorrect positions
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It was only cleared when the previous one was canceled, not when it was directly replaced by the next one.
2022-05-03 23:25:01 +02:00
scorbett123
2cf973809a
eta command should default to NaN not just not showing the eta as suggested by ZacSharp
2022-04-12 12:15:42 +01:00
scorbett123
65974e15ba
Improve output to user in eta command
2022-04-11 18:36:48 +01:00
Leijurv
dc6b32a154
Merge pull request #3356 from wagyourtail/forceAllowBreak
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add `allowBreakAnyway` setting
2022-03-31 14:08:13 -07:00
Wagyourtail
2953e2c522
make codacy happy
2022-03-24 18:16:19 -07:00
Wagyourtail
bf450b7d68
rename to allowBreakAnyway
2022-03-24 17:34:31 -07:00
Wagyourtail
4e6b6d97ce
add forceAllowBreak setting
2022-03-24 17:33:33 -07:00
scorbett123
e036f5360c
If context.player() returns none we don't want to use its position for pruning.
2022-03-16 20:12:56 +00:00
Wagyourtail
511941c714
reimplement death and bed waypoints
2022-03-15 18:39:19 -07:00
Wagyourtail
dc6c87b58d
fix modded toolmaterials
2022-03-07 15:53:13 -07:00
ZacSharp
ef4e19002b
Provide more information for #find
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Always log something to chat so people don't think it's broken and make sure they know about the restriction to cached blocks.
2022-03-05 22:27:27 +01:00
ZacSharp
e6ee5fc6b8
Make positions from #find clickable
2022-03-05 21:42:27 +01:00
ehylo
0ade37f14f
Update Setup and Usage guides
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Also fix 2 settings that just don't have a description for some reason, and add some information to the find command because that also for some reason did not have anything there. The descriptions I put may not be detailed enough so please let me know if things should change
2022-02-08 21:13:51 -08:00
Leijurv
d2b62e2d21
Merge pull request #3239 from scorbett123/world_border_checks
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Add some world border checks
2022-02-08 10:49:00 -08:00
scorbett123
49357790f1
fix world border checks
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Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2022-02-03 08:06:01 +00:00
Wagyourtail
9b70ace180
fix getting stuck on cauldrons ( fixes #3099 )
2022-02-02 22:04:15 -07:00
scorbett123
74ea803651
Add world border checks to MovementHelper
2022-02-02 20:36:36 +00:00
Leijurv
b52de9b197
Merge pull request #2621 from wagyourtail/replaymodfix-master
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fix replaymod crash (on newer versions)
2022-02-02 00:15:50 -08:00
Leijurv
c2de6e3f3d
Merge pull request #3173 from scorbett123/patch-4
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Add unpause as an alias for resume
2022-02-01 23:57:21 -08:00
Leijurv
a5638bdba1
Merge pull request #3137 from scorbett123/remove_container_memory
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Remove container memory
2022-02-01 23:56:49 -08:00
scorbett123
bb8e4bd737
Add unpause as an alias for resume
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Some people can't seem to find out what to do to unpause baritone, so this should hopefully help them figure it out, as for some reason unpause makes more sense to people than resume.
2022-01-02 12:45:03 +00:00
Entropy5
9b07aa17e4
Merge remote-tracking branch 'origin/master'
2021-12-23 22:00:17 +01:00
Entropy5
90c59d5b8e
undo
2021-12-23 21:59:20 +01:00
Entropy
fd3d5b66e9
Merge branch 'cabaletta:master' into master
2021-12-23 14:09:03 +01:00
Entropy5
d97346be6c
check union of keys
2021-12-23 13:39:13 +01:00
Entropy5
9d13bcfe11
formatting
2021-12-22 00:20:21 +01:00
Leijurv
724ee62246
Merge pull request #3151 from ZacSharp/patch-4
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Make rightClickContainerOnArrival click lit furnaces
2021-12-21 11:03:35 -10:00
Entropy5
b3ff3d2466
universal buildignoredirection
2021-12-21 20:09:22 +01:00
Entropy5
32a7657c4f
Zac suggested this option to work universally, regardless of block type
2021-12-21 12:42:39 +01:00
Leijurv
54617bf634
reorder for performance
2021-12-21 01:32:47 -10:00
ZacSharp
c2f4e00314
Make rightClickContainerOnArrival click lit furnaces
2021-12-18 00:31:21 +01:00
Entropy5
3adfa16db8
Option to ignore direction of certain blocks during building (because otherwise baritone just keeps breaking and replacing the same block)
2021-12-17 06:24:34 +01:00
scorbett123
90fcffdf2a
Remove container memory
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Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-12-12 19:50:27 +00:00
Leijurv
8579332cdf
Merge pull request #3033 from wagyourtail/neverbreak
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AvoidBreak means never.
2021-10-27 12:53:45 -07:00
Wagyourtail
2980bb0320
match leij's backwards compat suggestion
2021-10-27 13:45:30 -06:00
ZacSharp
724162f37f
Store deleted waypoints per world
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Different dimensions are actually different worlds and the user might expect the wapoints to be restorable until they leave the server, so discrading them when the world changes would be too early.
2021-10-19 01:17:23 +02:00
ZacSharp
3244b102ad
Add a way to restore deleted waypoints
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Makes using the clickable text less dangerous when there are others writing in chat.
2021-10-18 02:42:58 +02:00
ZacSharp
c8966d22ba
Don't create a new waypoint every time a bed is clicked.
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Just the first time and always for the head part.
2021-10-17 23:44:21 +02:00
ZacSharp
6669d49636
Add a way to get the creation command for a waypoint
2021-10-17 15:10:14 +02:00
ZacSharp
3b480dabdb
Make the tag argument optional, defaulting to USER
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Listing all possible combinations in the usage as done before would have beed 8 lines just for the save command so I made it one special case, one combined line and a line explaining the defaults in the general waypoint help.
Also tab completion does not work when omitting either tag or name, because it starting to tab complete a position right from the first argument would probably only cause confusion and would be harder to implement because of the variable start position (names can even be numbers so it's impossible to do it 100% correctly)
2021-10-17 14:47:03 +02:00
ZacSharp
3e69281d61
Update usage of #waypoint
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It now properly reports when either a tag or name can be specified and includes the clear subcommand
2021-10-17 14:06:07 +02:00
ZacSharp
1b04386b01
Allow saving unnamed waypoints by position
2021-10-17 13:53:55 +02:00
wagyourtail
1ca736692d
more closely match the existing docs and add discourageBreaking
2021-10-15 17:58:13 -06:00
wagyourtail
4dc4795cb7
AvoidBreak means never.
2021-10-15 00:00:48 -06:00
wagyourtail
ba0b5f929f
cleanup
2021-10-08 15:49:22 -06:00