mirror of https://github.com/cabaletta/baritone
Remove `mc` references from `WorldProvider`
Also refactored a bit, should be a lot easier to merge upwards to new game versions
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parent
382f82b0e0
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c7f4e366e2
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@ -17,6 +17,8 @@
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package baritone.api.cache;
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import java.util.function.Consumer;
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/**
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* @author Brady
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* @since 9/24/2018
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@ -29,4 +31,11 @@ public interface IWorldProvider {
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* @return The current world data
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*/
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IWorldData getCurrentWorld();
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default void ifWorldLoaded(Consumer<IWorldData> callback) {
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final IWorldData currentWorld = this.getCurrentWorld();
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if (currentWorld != null) {
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callback.accept(currentWorld);
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}
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}
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}
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@ -35,9 +35,9 @@ import baritone.utils.PathingControlManager;
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import baritone.utils.player.BaritonePlayerContext;
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import net.minecraft.client.Minecraft;
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import java.io.File;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.concurrent.Executor;
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import java.util.concurrent.SynchronousQueue;
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import java.util.concurrent.ThreadPoolExecutor;
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@ -50,20 +50,13 @@ import java.util.concurrent.TimeUnit;
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public class Baritone implements IBaritone {
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private static final ThreadPoolExecutor threadPool;
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private static final File dir;
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static {
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threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
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dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
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if (!Files.exists(dir.toPath())) {
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try {
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Files.createDirectories(dir.toPath());
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} catch (IOException ignored) {}
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}
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}
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private final Minecraft mc;
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private final Path directory;
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private final GameEventHandler gameEventHandler;
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@ -96,6 +89,13 @@ public class Baritone implements IBaritone {
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this.mc = mc;
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this.gameEventHandler = new GameEventHandler(this);
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this.directory = mc.gameDir.toPath().resolve("baritone");
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if (!Files.exists(this.directory)) {
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try {
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Files.createDirectories(this.directory);
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} catch (IOException ignored) {}
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}
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// Define this before behaviors try and get it, or else it will be null and the builds will fail!
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this.playerContext = new BaritonePlayerContext(this, mc);
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@ -226,12 +226,12 @@ public class Baritone implements IBaritone {
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}).start();
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}
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public static Settings settings() {
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return BaritoneAPI.getSettings();
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public Path getDirectory() {
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return this.directory;
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}
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public static File getDir() {
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return dir;
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public static Settings settings() {
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return BaritoneAPI.getSettings();
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}
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public static Executor getExecutor() {
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@ -19,108 +19,85 @@ package baritone.cache;
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import baritone.Baritone;
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import baritone.api.cache.IWorldProvider;
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import baritone.api.utils.Helper;
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import baritone.api.utils.IPlayerContext;
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import baritone.utils.accessor.IAnvilChunkLoader;
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import baritone.utils.accessor.IChunkProviderServer;
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import net.minecraft.server.integrated.IntegratedServer;
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import net.minecraft.client.multiplayer.ServerData;
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import net.minecraft.util.Tuple;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import org.apache.commons.lang3.SystemUtils;
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import java.io.File;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.nio.charset.StandardCharsets;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Consumer;
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import java.util.Optional;
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/**
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* @author Brady
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* @since 8/4/2018
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*/
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public class WorldProvider implements IWorldProvider, Helper {
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public class WorldProvider implements IWorldProvider {
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private static final Map<Path, WorldData> worldCache = new HashMap<>(); // this is how the bots have the same cached world
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private static final Map<Path, WorldData> worldCache = new HashMap<>();
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private final Baritone baritone;
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private final IPlayerContext ctx;
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private WorldData currentWorld;
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private World mcWorld; // this let's us detect a broken load/unload hook
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/**
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* This lets us detect a broken load/unload hook.
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* @see #detectAndHandleBrokenLoading()
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*/
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private World mcWorld;
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public WorldProvider(Baritone baritone) {
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this.baritone = baritone;
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this.ctx = baritone.getPlayerContext();
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}
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@Override
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public final WorldData getCurrentWorld() {
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detectAndHandleBrokenLoading();
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this.detectAndHandleBrokenLoading();
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return this.currentWorld;
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}
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/**
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* Called when a new world is initialized to discover the
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*
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* @param dimension The ID of the world's dimension
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* @param world The new world
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*/
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public final void initWorld(int dimension) {
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File directory;
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File readme;
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public final void initWorld(World world) {
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this.getSaveDirectories(world).ifPresent(dirs -> {
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final Path worldDir = dirs.getFirst();
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final Path readmeDir = dirs.getSecond();
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IntegratedServer integratedServer = mc.getIntegratedServer();
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// If there is an integrated server running (Aka Singleplayer) then do magic to find the world save file
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if (mc.isSingleplayer()) {
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WorldServer localServerWorld = integratedServer.getWorld(dimension);
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IChunkProviderServer provider = (IChunkProviderServer) localServerWorld.getChunkProvider();
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IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
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directory = loader.getChunkSaveLocation();
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// Gets the "depth" of this directory relative the the game's run directory, 2 is the location of the world
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if (directory.toPath().relativize(mc.gameDir.toPath()).getNameCount() != 2) {
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// subdirectory of the main save directory for this world
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directory = directory.getParentFile();
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}
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directory = new File(directory, "baritone");
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readme = directory;
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} else { // Otherwise, the server must be remote...
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String folderName;
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if (mc.getCurrentServerData() != null) {
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folderName = mc.getCurrentServerData().serverIP;
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} else {
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//replaymod causes null currentServerData and false singleplayer.
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System.out.println("World seems to be a replay. Not loading Baritone cache.");
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currentWorld = null;
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mcWorld = mc.world;
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return;
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}
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if (SystemUtils.IS_OS_WINDOWS) {
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folderName = folderName.replace(":", "_");
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}
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directory = new File(Baritone.getDir(), folderName);
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readme = Baritone.getDir();
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}
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// lol wtf is this baritone folder in my minecraft save?
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try (FileOutputStream out = new FileOutputStream(new File(readme, "readme.txt"))) {
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// good thing we have a readme
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out.write("https://github.com/cabaletta/baritone\n".getBytes());
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} catch (IOException ignored) {}
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// We will actually store the world data in a subfolder: "DIM<id>"
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Path dir = new File(directory, "DIM" + dimension).toPath();
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if (!Files.exists(dir)) {
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try {
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Files.createDirectories(dir);
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// lol wtf is this baritone folder in my minecraft save?
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// good thing we have a readme
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Files.createDirectories(readmeDir);
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Files.write(
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readmeDir.resolve("readme.txt"),
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"https://github.com/cabaletta/baritone\n".getBytes(StandardCharsets.US_ASCII)
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);
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} catch (IOException ignored) {}
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}
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System.out.println("Baritone world data dir: " + dir);
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synchronized (worldCache) {
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this.currentWorld = worldCache.computeIfAbsent(dir, d -> new WorldData(d, dimension));
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}
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this.mcWorld = mc.world;
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// We will actually store the world data in a subfolder: "DIM<id>"
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final Path worldDataDir = this.getWorldDataDirectory(worldDir, world);
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try {
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Files.createDirectories(worldDataDir);
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} catch (IOException ignored) {}
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System.out.println("Baritone world data dir: " + worldDataDir);
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synchronized (worldCache) {
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final int dimension = world.provider.getDimensionType().getId();
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this.currentWorld = worldCache.computeIfAbsent(worldDataDir, d -> new WorldData(d, dimension));
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}
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this.mcWorld = ctx.world();
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});
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}
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public final void closeWorld() {
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@ -133,26 +110,75 @@ public class WorldProvider implements IWorldProvider, Helper {
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world.onClose();
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}
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public final void ifWorldLoaded(Consumer<WorldData> currentWorldConsumer) {
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detectAndHandleBrokenLoading();
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if (this.currentWorld != null) {
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currentWorldConsumer.accept(this.currentWorld);
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}
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private Path getWorldDataDirectory(Path parent, World world) {
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return parent.resolve("DIM" + world.provider.getDimensionType().getId());
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}
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private final void detectAndHandleBrokenLoading() {
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if (this.mcWorld != mc.world) {
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/**
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* @param world The world
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* @return An {@link Optional} containing the world's baritone dir and readme dir, or {@link Optional#empty()} if
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* the world isn't valid for caching.
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*/
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private Optional<Tuple<Path, Path>> getSaveDirectories(World world) {
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Path worldDir;
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Path readmeDir;
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// If there is an integrated server running (Aka Singleplayer) then do magic to find the world save file
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if (ctx.minecraft().isSingleplayer()) {
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final int dimension = world.provider.getDimensionType().getId();
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final WorldServer localServerWorld = ctx.minecraft().getIntegratedServer().getWorld(dimension);
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final IChunkProviderServer provider = (IChunkProviderServer) localServerWorld.getChunkProvider();
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final IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
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worldDir = loader.getChunkSaveLocation().toPath();
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// Gets the "depth" of this directory relative to the game's run directory, 2 is the location of the world
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if (worldDir.relativize(ctx.minecraft().gameDir.toPath()).getNameCount() != 2) {
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// subdirectory of the main save directory for this world
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worldDir = worldDir.getParent();
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}
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worldDir = worldDir.resolve("baritone");
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readmeDir = worldDir;
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} else { // Otherwise, the server must be remote...
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String folderName;
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final ServerData serverData = ctx.minecraft().getCurrentServerData();
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if (serverData != null) {
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folderName = serverData.serverIP;
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} else {
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//replaymod causes null currentServerData and false singleplayer.
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System.out.println("World seems to be a replay. Not loading Baritone cache.");
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currentWorld = null;
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mcWorld = ctx.world();
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return Optional.empty();
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}
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if (SystemUtils.IS_OS_WINDOWS) {
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folderName = folderName.replace(":", "_");
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}
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// TODO: This should probably be in "baritone/servers"
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worldDir = baritone.getDirectory().resolve(folderName);
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// Just write the readme to the baritone directory instead of each server save in it
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readmeDir = baritone.getDirectory();
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}
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return Optional.of(new Tuple<>(worldDir, readmeDir));
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}
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/**
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* Why does this exist instead of fixing the event? Some mods break the event. Lol.
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*/
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private void detectAndHandleBrokenLoading() {
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if (this.mcWorld != ctx.world()) {
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if (this.currentWorld != null) {
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System.out.println("mc.world unloaded unnoticed! Unloading Baritone cache now.");
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closeWorld();
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}
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if (mc.world != null) {
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if (ctx.world() != null) {
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System.out.println("mc.world loaded unnoticed! Loading Baritone cache now.");
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initWorld(mc.world.provider.getDimensionType().getId());
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initWorld(ctx.world());
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}
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} else if (currentWorld == null && mc.world != null && (mc.isSingleplayer() || mc.getCurrentServerData() != null)) {
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} else if (this.currentWorld == null && ctx.world() != null && (ctx.minecraft().isSingleplayer() || ctx.minecraft().getCurrentServerData() != null)) {
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System.out.println("Retrying to load Baritone cache");
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initWorld(mc.world.provider.getDimensionType().getId());
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initWorld(ctx.world());
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}
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}
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}
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@ -114,7 +114,7 @@ public final class GameEventHandler implements IEventBus, Helper {
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if (event.getState() == EventState.POST) {
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cache.closeWorld();
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if (event.getWorld() != null) {
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cache.initWorld(event.getWorld().provider.getDimensionType().getId());
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cache.initWorld(event.getWorld());
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}
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}
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@ -17,7 +17,6 @@
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package baritone.utils.player;
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import baritone.Baritone;
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import baritone.api.utils.IPlayerController;
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import baritone.utils.accessor.IPlayerControllerMP;
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import net.minecraft.client.Minecraft;
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