mirror of https://github.com/cabaletta/baritone
💚 appease codacy
This commit is contained in:
parent
ae66004b80
commit
8534e1ba55
|
@ -20,7 +20,9 @@ package baritone;
|
|||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.Settings;
|
||||
import baritone.api.behavior.IBehavior;
|
||||
import baritone.api.event.listener.IEventBus;
|
||||
import baritone.api.process.IBaritoneProcess;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.behavior.*;
|
||||
import baritone.cache.WorldProvider;
|
||||
|
@ -64,7 +66,6 @@ public class Baritone implements IBaritone {
|
|||
private final PathingBehavior pathingBehavior;
|
||||
private final LookBehavior lookBehavior;
|
||||
private final InventoryBehavior inventoryBehavior;
|
||||
private final WaypointBehavior waypointBehavior;
|
||||
private final InputOverrideHandler inputOverrideHandler;
|
||||
|
||||
private final FollowProcess followProcess;
|
||||
|
@ -73,7 +74,6 @@ public class Baritone implements IBaritone {
|
|||
private final CustomGoalProcess customGoalProcess;
|
||||
private final BuilderProcess builderProcess;
|
||||
private final ExploreProcess exploreProcess;
|
||||
private final BackfillProcess backfillProcess;
|
||||
private final FarmProcess farmProcess;
|
||||
private final InventoryPauserProcess inventoryPauserProcess;
|
||||
|
||||
|
@ -101,24 +101,24 @@ public class Baritone implements IBaritone {
|
|||
this.playerContext = new BaritonePlayerContext(this, mc);
|
||||
|
||||
{
|
||||
pathingBehavior = this.registerBehavior(PathingBehavior::new);
|
||||
lookBehavior = this.registerBehavior(LookBehavior::new);
|
||||
inventoryBehavior = this.registerBehavior(InventoryBehavior::new);
|
||||
inputOverrideHandler = this.registerBehavior(InputOverrideHandler::new);
|
||||
waypointBehavior = this.registerBehavior(WaypointBehavior::new);
|
||||
this.pathingBehavior = this.registerBehavior(PathingBehavior::new);
|
||||
this.lookBehavior = this.registerBehavior(LookBehavior::new);
|
||||
this.inventoryBehavior = this.registerBehavior(InventoryBehavior::new);
|
||||
this.inputOverrideHandler = this.registerBehavior(InputOverrideHandler::new);
|
||||
this.registerBehavior(WaypointBehavior::new);
|
||||
}
|
||||
|
||||
this.pathingControlManager = new PathingControlManager(this);
|
||||
{
|
||||
this.pathingControlManager.registerProcess(followProcess = new FollowProcess(this));
|
||||
this.pathingControlManager.registerProcess(mineProcess = new MineProcess(this));
|
||||
this.pathingControlManager.registerProcess(customGoalProcess = new CustomGoalProcess(this)); // very high iq
|
||||
this.pathingControlManager.registerProcess(getToBlockProcess = new GetToBlockProcess(this));
|
||||
this.pathingControlManager.registerProcess(builderProcess = new BuilderProcess(this));
|
||||
this.pathingControlManager.registerProcess(exploreProcess = new ExploreProcess(this));
|
||||
this.pathingControlManager.registerProcess(backfillProcess = new BackfillProcess(this));
|
||||
this.pathingControlManager.registerProcess(farmProcess = new FarmProcess(this));
|
||||
this.pathingControlManager.registerProcess(inventoryPauserProcess = new InventoryPauserProcess(this));
|
||||
this.followProcess = this.registerProcess(FollowProcess::new);
|
||||
this.mineProcess = this.registerProcess(MineProcess::new);
|
||||
this.customGoalProcess = this.registerProcess(CustomGoalProcess::new); // very high iq
|
||||
this.getToBlockProcess = this.registerProcess(GetToBlockProcess::new);
|
||||
this.builderProcess = this.registerProcess(BuilderProcess::new);
|
||||
this.exploreProcess = this.registerProcess(ExploreProcess::new);
|
||||
this.farmProcess = this.registerProcess(FarmProcess::new);
|
||||
this.inventoryPauserProcess = this.registerProcess(InventoryPauserProcess::new);
|
||||
this.registerProcess(BackfillProcess::new);
|
||||
}
|
||||
|
||||
this.worldProvider = new WorldProvider(this);
|
||||
|
@ -126,16 +126,22 @@ public class Baritone implements IBaritone {
|
|||
this.commandManager = new CommandManager(this);
|
||||
}
|
||||
|
||||
public void registerBehavior(Behavior behavior) {
|
||||
public void registerBehavior(IBehavior behavior) {
|
||||
this.gameEventHandler.registerEventListener(behavior);
|
||||
}
|
||||
|
||||
public <T extends Behavior> T registerBehavior(Function<Baritone, T> constructor) {
|
||||
public <T extends IBehavior> T registerBehavior(Function<Baritone, T> constructor) {
|
||||
final T behavior = constructor.apply(this);
|
||||
this.registerBehavior(behavior);
|
||||
return behavior;
|
||||
}
|
||||
|
||||
public <T extends IBaritoneProcess> T registerProcess(Function<Baritone, T> constructor) {
|
||||
final T behavior = constructor.apply(this);
|
||||
this.pathingControlManager.registerProcess(behavior);
|
||||
return behavior;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PathingControlManager getPathingControlManager() {
|
||||
return this.pathingControlManager;
|
||||
|
|
Loading…
Reference in New Issue