mirror of https://github.com/cabaletta/baritone
allow even more desperate motion
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a602863426
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@ -128,7 +128,7 @@ public class Elytra extends Behavior implements Helper {
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Rotation rot = RotationUtils.calcRotationFromVec3d(start, dest, ctx.playerRotations());
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ctx.player().rotationYaw = rot.getYaw();
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long a = System.currentTimeMillis();
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Float pitch = solvePitch(dest.subtract(start), steps);
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Float pitch = solvePitch(dest.subtract(start), steps, relaxation == 2);
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if (pitch == null) {
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continue;
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}
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@ -164,7 +164,7 @@ public class Elytra extends Behavior implements Helper {
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return result == null || result.typeOfHit == RayTraceResult.Type.MISS;
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}
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private Float solvePitch(Vec3d goalDirection, int steps) {
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private Float solvePitch(Vec3d goalDirection, int steps, boolean desperate) {
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// we are at a certain velocity, but we have a target velocity
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// what pitch would get us closest to our target velocity?
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// yaw is easy so we only care about pitch
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@ -177,8 +177,10 @@ public class Elytra extends Behavior implements Helper {
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double bestDot = Double.NEGATIVE_INFINITY;
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Vec3d motion = new Vec3d(ctx.player().motionX, ctx.player().motionY, ctx.player().motionZ);
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BlockStateInterface bsi = new BlockStateInterface(ctx);
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float minPitch = desperate ? -90 : Math.max(good.getPitch() - Baritone.settings().elytraPitchRange.value, -89);
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float maxPitch = desperate ? 90 : Math.min(good.getPitch() + Baritone.settings().elytraPitchRange.value, 89);
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outer:
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for (float pitch = Math.max(good.getPitch() - Baritone.settings().elytraPitchRange.value, -89); pitch < Math.min(good.getPitch() + Baritone.settings().elytraPitchRange.value, 89); pitch++) {
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for (float pitch = minPitch; pitch <= maxPitch; pitch++) {
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Vec3d stepped = motion;
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Vec3d totalMotion = new Vec3d(0, 0, 0);
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for (int i = 0; i < steps; i++) {
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