mpv/video/out/vo_direct3d.c

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/*
* Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <windows.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include <d3d9.h>
#include <inttypes.h>
#include <limits.h>
#include "config.h"
#include "options/options.h"
#include "options/m_option.h"
#include "sub/draw_bmp.h"
#include "mpv_talloc.h"
#include "vo.h"
#include "video/csputils.h"
#include "video/mp_image.h"
#include "video/img_format.h"
#include "common/msg.h"
#include "common/common.h"
#include "w32_common.h"
#include "sub/osd.h"
#include "config.h"
#if !HAVE_GPL
#error GPL only
#endif
#define DEVTYPE D3DDEVTYPE_HAL
//#define DEVTYPE D3DDEVTYPE_REF
#define D3DFVF_OSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
typedef struct {
float x, y, z;
float tu, tv;
} vertex_osd;
struct d3dtex {
// user-requested size
int w, h;
// allocated texture size
int tex_w, tex_h;
// D3DPOOL_SYSTEMMEM (or others) texture:
// - can be locked in order to write (and even read) data
// - can _not_ (probably) be used as texture for rendering
// This is always non-NULL if d3dtex_allocate succeeds.
IDirect3DTexture9 *system;
// D3DPOOL_DEFAULT texture:
// - can't be locked (Probably.)
// - must be used for rendering
// This can be NULL if the system one can be both locked and mapped.
IDirect3DTexture9 *device;
};
#define MAX_OSD_RECTS 64
2012-10-04 15:16:21 +00:00
/* Global variables "priv" structure. I try to keep their count low.
*/
typedef struct d3d_priv {
struct mp_log *log;
bool opt_disable_texture_align;
// debugging
bool opt_force_power_of_2;
int opt_texture_memory;
bool opt_swap_discard;
bool opt_exact_backbuffer;
struct vo *vo;
bool have_image;
double osd_pts;
D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed
in fullscreen */
RECT fs_panscan_rect; /**< PanScan source surface cropping in
fullscreen */
int src_width; /**< Source (movie) width */
2022-04-25 11:27:18 +00:00
int src_height; /**< Source (movie) height */
struct mp_osd_res osd_res;
int image_format; /**< mplayer image format */
struct mp_image_params params;
D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
the movie's codec) */
D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
Usually XRGB */
HANDLE d3d9_dll; /**< d3d9 Library HANDLE */
IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */
LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
bool d3d_in_scene; /**< BeginScene was called, EndScene not */
IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
renders inside it. Uses colorspace
priv->movie_src_fmt */
IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
display next frame) */
int cur_backbuf_width; /**< Current backbuffer width */
int cur_backbuf_height; /**< Current backbuffer height */
int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
0 = texture sizes can be anything */
int device_caps_square_only; /**< 1 = textures have to be square
0 = textures do not have to be square */
int device_texture_sys; /**< 1 = device can texture from system memory
0 = device requires shadow */
int max_texture_width; /**< from the device capabilities */
int max_texture_height; /**< from the device capabilities */
D3DMATRIX d3d_colormatrix;
struct mp_draw_sub_cache *osd_cache;
struct d3dtex osd_texture;
int osd_num_vertices;
vertex_osd osd_vertices[MAX_OSD_RECTS * 6];
} d3d_priv;
struct fmt_entry {
const unsigned int mplayer_fmt; /**< Given by MPlayer */
const D3DFORMAT fourcc; /**< Required by D3D's test function */
};
/* Map table from reported MPlayer format to the required
fourcc. This is needed to perform the format query. */
static const struct fmt_entry fmt_table[] = {
// planar YUV
video: decouple internal pixel formats from FourCCs mplayer's video chain traditionally used FourCCs for pixel formats. For example, it used IMGFMT_YV12 for 4:2:0 YUV, which was defined to the string 'YV12' interpreted as unsigned int. Additionally, it used to encode information into the numeric values of some formats. The RGB formats had their bit depth and endian encoded into the least significant byte. Extended planar formats (420P10 etc.) had chroma shift, endian, and component bit depth encoded. (This has been removed in recent commits.) Replace the FourCC mess with a simple enum. Remove all the redundant formats like YV12/I420/IYUV. Replace some image format names by something more intuitive, most importantly IMGFMT_YV12 -> IMGFMT_420P. Add img_fourcc.h, which contains the old IDs for code that actually uses FourCCs. Change the way demuxers, that output raw video, identify the video format: they set either MP_FOURCC_RAWVIDEO or MP_FOURCC_IMGFMT to request the rawvideo decoder, and sh_video->imgfmt specifies the pixel format. Like the previous hack, this is supposed to avoid the need for a complete codecs.cfg entry per format, or other lookup tables. (Note that the RGB raw video FourCCs mostly rely on ffmpeg's mappings for NUT raw video, but this is still considered better than adding a raw video decoder - even if trivial, it would be full of annoying lookup tables.) The TV code has not been tested. Some corrective changes regarding endian and other image format flags creep in.
2012-12-23 19:03:30 +00:00
{IMGFMT_420P, MAKEFOURCC('Y','V','1','2')},
{IMGFMT_420P, MAKEFOURCC('I','4','2','0')},
{IMGFMT_420P, MAKEFOURCC('I','Y','U','V')},
{IMGFMT_NV12, MAKEFOURCC('N','V','1','2')},
// packed YUV
{IMGFMT_UYVY, D3DFMT_UYVY},
// packed RGB
{IMGFMT_BGR0, D3DFMT_X8R8G8B8},
{IMGFMT_RGB0, D3DFMT_X8B8G8R8},
{IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
{IMGFMT_RGB565, D3DFMT_R5G6B5},
{0},
};
static bool resize_d3d(d3d_priv *priv);
static void uninit(struct vo *vo);
static void flip_page(struct vo *vo);
static mp_image_t *get_window_screenshot(d3d_priv *priv);
static void draw_osd(struct vo *vo);
static bool change_d3d_backbuffer(d3d_priv *priv);
static void d3d_matrix_identity(D3DMATRIX *m)
{
memset(m, 0, sizeof(D3DMATRIX));
m->_11 = m->_22 = m->_33 = m->_44 = 1.0f;
}
static void d3d_matrix_ortho(D3DMATRIX *m, float left, float right,
float bottom, float top)
{
d3d_matrix_identity(m);
m->_11 = 2.0f / (right - left);
m->_22 = 2.0f / (top - bottom);
m->_33 = 1.0f;
m->_41 = -(right + left) / (right - left);
m->_42 = -(top + bottom) / (top - bottom);
m->_43 = 0;
m->_44 = 1.0f;
}
/****************************************************************************
* *
* *
* *
* Direct3D specific implementation functions *
* *
* *
* *
****************************************************************************/
static bool d3d_begin_scene(d3d_priv *priv)
{
if (!priv->d3d_in_scene) {
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
MP_ERR(priv, "BeginScene failed.\n");
return false;
}
priv->d3d_in_scene = true;
}
return true;
}
/** @brief Calculate scaled fullscreen movie rectangle with
* preserved aspect ratio.
*/
static void calc_fs_rect(d3d_priv *priv)
{
struct mp_rect src_rect;
struct mp_rect dst_rect;
vo_get_src_dst_rects(priv->vo, &src_rect, &dst_rect, &priv->osd_res);
priv->fs_movie_rect.left = dst_rect.x0;
priv->fs_movie_rect.right = dst_rect.x1;
priv->fs_movie_rect.top = dst_rect.y0;
priv->fs_movie_rect.bottom = dst_rect.y1;
priv->fs_panscan_rect.left = src_rect.x0;
priv->fs_panscan_rect.right = src_rect.x1;
priv->fs_panscan_rect.top = src_rect.y0;
priv->fs_panscan_rect.bottom = src_rect.y1;
}
// Adjust the texture size *width/*height to fit the requirements of the D3D
// device. The texture size is only increased.
static void d3d_fix_texture_size(d3d_priv *priv, int *width, int *height)
{
int tex_width = *width;
int tex_height = *height;
// avoid nasty special cases with 0-sized textures and texture sizes
tex_width = MPMAX(tex_width, 1);
tex_height = MPMAX(tex_height, 1);
if (priv->device_caps_power2_only) {
tex_width = 1;
tex_height = 1;
while (tex_width < *width) tex_width <<= 1;
while (tex_height < *height) tex_height <<= 1;
}
if (priv->device_caps_square_only)
/* device only supports square textures */
tex_width = tex_height = MPMAX(tex_width, tex_height);
// better round up to a multiple of 16
if (!priv->opt_disable_texture_align) {
tex_width = (tex_width + 15) & ~15;
tex_height = (tex_height + 15) & ~15;
}
*width = tex_width;
*height = tex_height;
}
static void d3dtex_release(d3d_priv *priv, struct d3dtex *tex)
{
if (tex->system)
IDirect3DTexture9_Release(tex->system);
tex->system = NULL;
if (tex->device)
IDirect3DTexture9_Release(tex->device);
tex->device = NULL;
tex->tex_w = tex->tex_h = 0;
}
static bool d3dtex_allocate(d3d_priv *priv, struct d3dtex *tex, D3DFORMAT fmt,
int w, int h)
{
d3dtex_release(priv, tex);
tex->w = w;
tex->h = h;
int tw = w, th = h;
d3d_fix_texture_size(priv, &tw, &th);
bool use_sh = !priv->device_texture_sys;
int memtype = D3DPOOL_SYSTEMMEM;
switch (priv->opt_texture_memory) {
case 1: memtype = D3DPOOL_MANAGED; use_sh = false; break;
case 2: memtype = D3DPOOL_DEFAULT; use_sh = false; break;
case 3: memtype = D3DPOOL_DEFAULT; use_sh = true; break;
case 4: memtype = D3DPOOL_SCRATCH; use_sh = true; break;
}
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
D3DUSAGE_DYNAMIC, fmt, memtype, &tex->system, NULL)))
{
MP_ERR(priv, "Allocating %dx%d texture in system RAM failed.\n", w, h);
goto error_exit;
}
if (use_sh) {
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
D3DUSAGE_DYNAMIC, fmt, D3DPOOL_DEFAULT, &tex->device, NULL)))
{
MP_ERR(priv, "Allocating %dx%d texture in video RAM failed.\n", w, h);
goto error_exit;
}
}
tex->tex_w = tw;
tex->tex_h = th;
return true;
error_exit:
d3dtex_release(priv, tex);
return false;
}
static IDirect3DBaseTexture9 *d3dtex_get_render_texture(d3d_priv *priv,
struct d3dtex *tex)
{
return (IDirect3DBaseTexture9 *)(tex->device ? tex->device : tex->system);
}
// Copy system texture contents to device texture.
static bool d3dtex_update(d3d_priv *priv, struct d3dtex *tex)
{
if (!tex->device)
return true;
return !FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
(IDirect3DBaseTexture9 *)tex->system,
(IDirect3DBaseTexture9 *)tex->device));
}
static void d3d_unlock_video_objects(d3d_priv *priv)
{
if (priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface)))
MP_VERBOSE(priv, "Unlocking video objects failed.\n");
}
priv->locked_rect.pBits = NULL;
}
// Free video surface/textures, etc.
static void d3d_destroy_video_objects(d3d_priv *priv)
{
d3d_unlock_video_objects(priv);
if (priv->d3d_surface)
IDirect3DSurface9_Release(priv->d3d_surface);
priv->d3d_surface = NULL;
}
/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
*/
static void destroy_d3d_surfaces(d3d_priv *priv)
{
MP_VERBOSE(priv, "destroy_d3d_surfaces called.\n");
d3d_destroy_video_objects(priv);
d3dtex_release(priv, &priv->osd_texture);
if (priv->d3d_backbuf)
IDirect3DSurface9_Release(priv->d3d_backbuf);
priv->d3d_backbuf = NULL;
priv->d3d_in_scene = false;
}
// Allocate video surface.
static bool d3d_configure_video_objects(d3d_priv *priv)
{
assert(priv->image_format != 0);
if (!priv->d3d_surface &&
FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
priv->d3d_device, priv->src_width, priv->src_height,
priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL)))
{
MP_ERR(priv, "Allocating offscreen surface failed.\n");
return false;
}
return true;
}
// Recreate and initialize D3D objects if necessary. The amount of work that
// needs to be done can be quite different: it could be that full initialization
// is required, or that some objects need to be created, or that nothing is
// done.
static bool create_d3d_surfaces(d3d_priv *priv)
{
MP_VERBOSE(priv, "create_d3d_surfaces called.\n");
if (!priv->d3d_backbuf &&
FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&priv->d3d_backbuf))) {
MP_ERR(priv, "Allocating backbuffer failed.\n");
return 0;
}
if (!d3d_configure_video_objects(priv))
return 0;
/* setup default renderstate */
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_ALPHAFUNC, D3DCMP_GREATER);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_ALPHAREF, (DWORD)0x0);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_LIGHTING, FALSE);
// we use up to 3 samplers for up to 3 YUV planes
// TODO
/*
for (int n = 0; n < 3; n++) {
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MINFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MAGFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSU,
D3DTADDRESS_CLAMP);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSV,
D3DTADDRESS_CLAMP);
}
*/
return 1;
}
static bool init_d3d(d3d_priv *priv)
{
D3DDISPLAYMODE disp_mode;
D3DCAPS9 disp_caps;
DWORD texture_caps;
DWORD dev_caps;
priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
MP_ERR(priv, "Initializing Direct3D failed.\n");
return false;
}
if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
D3DADAPTER_DEFAULT,
&disp_mode))) {
MP_ERR(priv, "Reading display mode failed.\n");
return false;
}
priv->desktop_fmt = disp_mode.Format;
priv->cur_backbuf_width = disp_mode.Width;
priv->cur_backbuf_height = disp_mode.Height;
MP_VERBOSE(priv, "Setting backbuffer dimensions to (%dx%d).\n",
disp_mode.Width, disp_mode.Height);
if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
&disp_caps)))
{
MP_ERR(priv, "Reading display capabilities failed.\n");
return false;
}
/* Store relevant information reguarding caps of device */
texture_caps = disp_caps.TextureCaps;
dev_caps = disp_caps.DevCaps;
priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
!(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
priv->max_texture_width = disp_caps.MaxTextureWidth;
priv->max_texture_height = disp_caps.MaxTextureHeight;
if (priv->opt_force_power_of_2)
priv->device_caps_power2_only = 1;
if (FAILED(IDirect3D9_CheckDeviceFormat(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
priv->desktop_fmt,
D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE,
D3DFMT_A8R8G8B8)))
{
MP_ERR(priv, "OSD texture format not supported.\n");
return false;
}
if (!change_d3d_backbuffer(priv))
return false;
MP_VERBOSE(priv, "device_caps_power2_only %d, device_caps_square_only %d\n"
"device_texture_sys %d\n"
"max_texture_width %d, max_texture_height %d\n",
priv->device_caps_power2_only, priv->device_caps_square_only,
priv->device_texture_sys, priv->max_texture_width,
priv->max_texture_height);
return true;
}
/** @brief Fill D3D Presentation parameters
*/
static void fill_d3d_presentparams(d3d_priv *priv,
D3DPRESENT_PARAMETERS *present_params)
{
/* Prepare Direct3D initialization parameters. */
memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
present_params->Windowed = TRUE;
present_params->SwapEffect =
priv->opt_swap_discard ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_COPY;
present_params->Flags = D3DPRESENTFLAG_VIDEO;
present_params->hDeviceWindow = vo_w32_hwnd(priv->vo);
present_params->BackBufferWidth = priv->cur_backbuf_width;
present_params->BackBufferHeight = priv->cur_backbuf_height;
present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
present_params->BackBufferFormat = priv->desktop_fmt;
present_params->BackBufferCount = 1;
present_params->EnableAutoDepthStencil = FALSE;
}
// Create a new backbuffer. Create or Reset the D3D device.
static bool change_d3d_backbuffer(d3d_priv *priv)
{
int window_w = priv->vo->dwidth;
int window_h = priv->vo->dheight;
/* Grow the backbuffer in the required dimension. */
if (window_w > priv->cur_backbuf_width)
priv->cur_backbuf_width = window_w;
if (window_h > priv->cur_backbuf_height)
priv->cur_backbuf_height = window_h;
if (priv->opt_exact_backbuffer) {
priv->cur_backbuf_width = window_w;
priv->cur_backbuf_height = window_h;
}
/* The grown backbuffer dimensions are ready and fill_d3d_presentparams
* will use them, so we can reset the device.
*/
D3DPRESENT_PARAMETERS present_params;
fill_d3d_presentparams(priv, &present_params);
if (!priv->d3d_device) {
if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE, vo_w32_hwnd(priv->vo),
D3DCREATE_SOFTWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
| D3DCREATE_MULTITHREADED,
&present_params, &priv->d3d_device)))
{
MP_VERBOSE(priv, "Creating Direct3D device failed.\n");
return 0;
}
} else {
if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
2023-03-27 20:42:17 +00:00
MP_ERR(priv, "Resetting Direct3D device failed.\n");
return 0;
}
}
MP_VERBOSE(priv, "New backbuffer (%dx%d), VO (%dx%d)\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
window_w, window_h);
return 1;
}
static void destroy_d3d(d3d_priv *priv)
{
destroy_d3d_surfaces(priv);
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
if (priv->d3d_handle) {
MP_VERBOSE(priv, "Stopping Direct3D.\n");
IDirect3D9_Release(priv->d3d_handle);
}
priv->d3d_handle = NULL;
}
/** @brief Reconfigure the whole Direct3D. Called only
* when the video adapter becomes uncooperative. ("Lost" devices)
* @return 1 on success, 0 on failure
*/
static int reconfigure_d3d(d3d_priv *priv)
{
MP_VERBOSE(priv, "reconfigure_d3d called.\n");
// Force complete destruction of the D3D state.
// Note: this step could be omitted. The resize_d3d call below would detect
// that d3d_device is NULL, and would properly recreate it. I'm not sure why
// the following code to release and recreate the d3d_handle exists.
destroy_d3d(priv);
if (!init_d3d(priv))
return 0;
// Proper re-initialization.
if (!resize_d3d(priv))
return 0;
return 1;
}
// Resize Direct3D context on window resize.
// This function also is called when major initializations need to be done.
static bool resize_d3d(d3d_priv *priv)
{
D3DVIEWPORT9 vp = {0, 0, priv->vo->dwidth, priv->vo->dheight, 0, 1};
MP_VERBOSE(priv, "resize_d3d %dx%d called.\n",
priv->vo->dwidth, priv->vo->dheight);
2016-06-25 18:07:38 +00:00
/* Make sure that backbuffer is large enough to accommodate the new
viewport dimensions. Grow it if necessary. */
bool backbuf_resize = priv->vo->dwidth > priv->cur_backbuf_width ||
priv->vo->dheight > priv->cur_backbuf_height;
if (priv->opt_exact_backbuffer) {
backbuf_resize = priv->vo->dwidth != priv->cur_backbuf_width ||
priv->vo->dheight != priv->cur_backbuf_height;
}
if (backbuf_resize || !priv->d3d_device)
{
destroy_d3d_surfaces(priv);
if (!change_d3d_backbuffer(priv))
return 0;
}
if (!priv->d3d_device || !priv->image_format)
return 1;
if (!create_d3d_surfaces(priv))
return 0;
if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, &vp))) {
MP_ERR(priv, "Setting viewport failed.\n");
return 0;
}
// so that screen coordinates map to D3D ones
D3DMATRIX view;
d3d_matrix_ortho(&view, 0.5f, vp.Width + 0.5f, vp.Height + 0.5f, 0.5f);
IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &view);
calc_fs_rect(priv);
priv->vo->want_redraw = true;
return 1;
}
/** @brief Uninitialize Direct3D and close the window.
*/
static void uninit_d3d(d3d_priv *priv)
{
MP_VERBOSE(priv, "uninit_d3d called.\n");
destroy_d3d(priv);
}
static uint32_t d3d_draw_frame(d3d_priv *priv)
{
if (!priv->d3d_device)
return VO_TRUE;
if (!d3d_begin_scene(priv))
return VO_ERROR;
IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, D3DCLEAR_TARGET, 0, 0, 0);
if (!priv->have_image)
goto render_osd;
RECT rm = priv->fs_movie_rect;
RECT rs = priv->fs_panscan_rect;
rs.left &= ~(ULONG)1;
rs.top &= ~(ULONG)1;
rs.right &= ~(ULONG)1;
rs.bottom &= ~(ULONG)1;
if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
priv->d3d_surface,
&rs,
priv->d3d_backbuf,
&rm,
D3DTEXF_LINEAR))) {
MP_ERR(priv, "Copying frame to the backbuffer failed.\n");
return VO_ERROR;
}
render_osd:
draw_osd(priv->vo);
return VO_TRUE;
}
static D3DFORMAT check_format(d3d_priv *priv, uint32_t movie_fmt)
{
const struct fmt_entry *cur = &fmt_table[0];
while (cur->mplayer_fmt) {
if (cur->mplayer_fmt == movie_fmt) {
HRESULT res;
/* Test conversion from Movie colorspace to
* display's target colorspace. */
res = IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
cur->fourcc,
priv->desktop_fmt);
if (FAILED(res)) {
MP_VERBOSE(priv, "Rejected image format: %s\n",
vo_format_name(cur->mplayer_fmt));
return 0;
}
MP_DBG(priv, "Accepted image format: %s\n",
vo_format_name(cur->mplayer_fmt));
return cur->fourcc;
}
cur++;
}
return 0;
}
// Return if the image format can be used. If it can, decide which rendering
// and conversion mode to use.
// If initialize is true, actually setup all variables to use the picked
// rendering mode.
static bool init_rendering_mode(d3d_priv *priv, uint32_t fmt, bool initialize)
{
int blit_d3dfmt = check_format(priv, fmt);
if (!blit_d3dfmt)
return false;
MP_VERBOSE(priv, "Accepted rendering methods for "
"format='%s': StretchRect=%#x.\n",
vo_format_name(fmt), blit_d3dfmt);
if (!initialize)
return true;
// initialization doesn't fail beyond this point
priv->movie_src_fmt = 0;
priv->image_format = fmt;
priv->movie_src_fmt = blit_d3dfmt;
return true;
}
/** @brief Query if movie colorspace is supported by the HW.
* @return 0 on failure, device capabilities (not probed
* currently) on success.
*/
static int query_format(struct vo *vo, int movie_fmt)
{
d3d_priv *priv = vo->priv;
if (!init_rendering_mode(priv, movie_fmt, false))
return 0;
return 1;
}
/****************************************************************************
* *
* *
* *
* libvo Control / Callback functions *
* *
* *
* *
****************************************************************************/
/** @brief libvo Callback: Preinitialize the video card.
* Preinit the hardware just enough to be queried about
* supported formats.
*
* @return 0 on success, -1 on failure
*/
static int preinit(struct vo *vo)
{
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d3d_priv *priv = vo->priv;
priv->vo = vo;
priv->log = vo->log;
priv->d3d9_dll = LoadLibraryA("d3d9.dll");
if (!priv->d3d9_dll) {
MP_ERR(priv, "Unable to dynamically load d3d9.dll\n");
goto err_out;
}
priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll,
"Direct3DCreate9");
if (!priv->pDirect3DCreate9) {
MP_ERR(priv, "Unable to find entry point of Direct3DCreate9\n");
goto err_out;
}
/* w32_common framework call. Configures window on the screen, gets
* fullscreen dimensions and does other useful stuff.
*/
if (!vo_w32_init(vo)) {
MP_VERBOSE(priv, "Configuring onscreen window failed.\n");
goto err_out;
}
if (!init_d3d(priv))
goto err_out;
return 0;
err_out:
uninit(vo);
return -1;
}
/** @brief libvo Callback: Handle control requests.
* @return VO_TRUE on success, VO_NOTIMPL when not implemented
*/
static int control(struct vo *vo, uint32_t request, void *data)
{
d3d_priv *priv = vo->priv;
switch (request) {
case VOCTRL_SET_PANSCAN:
calc_fs_rect(priv);
priv->vo->want_redraw = true;
return VO_TRUE;
case VOCTRL_SCREENSHOT_WIN:
*(struct mp_image **)data = get_window_screenshot(priv);
return VO_TRUE;
}
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int events = 0;
int r = vo_w32_control(vo, &events, request, data);
if (events & VO_EVENT_RESIZE)
resize_d3d(priv);
if (events & VO_EVENT_EXPOSE)
vo->want_redraw = true;
vo_event(vo, events);
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return r;
}
static int reconfig(struct vo *vo, struct mp_image_params *params)
{
d3d_priv *priv = vo->priv;
priv->have_image = false;
vo_w32_config(vo);
if ((priv->image_format != params->imgfmt)
|| (priv->src_width != params->w)
|| (priv->src_height != params->h))
{
d3d_destroy_video_objects(priv);
priv->src_width = params->w;
priv->src_height = params->h;
priv->params = *params;
init_rendering_mode(priv, params->imgfmt, true);
}
if (!resize_d3d(priv))
return VO_ERROR;
return 0; /* Success */
}
/** @brief libvo Callback: Flip next already drawn frame on the
* screen.
*/
static void flip_page(struct vo *vo)
{
d3d_priv *priv = vo->priv;
if (priv->d3d_device && priv->d3d_in_scene) {
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
MP_ERR(priv, "EndScene failed.\n");
}
}
priv->d3d_in_scene = false;
RECT rect = {0, 0, vo->dwidth, vo->dheight};
if (!priv->d3d_device ||
FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
MP_VERBOSE(priv, "Trying to reinitialize uncooperative video adapter.\n");
if (!reconfigure_d3d(priv)) {
MP_VERBOSE(priv, "Reinitialization failed.\n");
return;
} else {
MP_VERBOSE(priv, "Video adapter reinitialized.\n");
}
}
}
/** @brief libvo Callback: Uninitializes all pointers and closes
* all D3D related stuff,
*/
static void uninit(struct vo *vo)
{
d3d_priv *priv = vo->priv;
MP_VERBOSE(priv, "uninit called.\n");
uninit_d3d(priv);
vo_w32_uninit(vo);
if (priv->d3d9_dll)
FreeLibrary(priv->d3d9_dll);
priv->d3d9_dll = NULL;
}
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// Lock buffers and fill out to point to them.
// Must call d3d_unlock_video_objects() to unlock the buffers again.
static bool get_video_buffer(d3d_priv *priv, struct mp_image *out)
{
2012-12-23 10:54:30 +00:00
*out = (struct mp_image) {0};
mp_image_set_size(out, priv->src_width, priv->src_height);
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mp_image_setfmt(out, priv->image_format);
if (!priv->d3d_device)
2012-12-23 10:54:30 +00:00
return false;
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0)))
{
MP_ERR(priv, "Surface lock failed.\n");
2012-12-23 10:54:30 +00:00
return false;
}
}
uint8_t *base = priv->locked_rect.pBits;
size_t stride = priv->locked_rect.Pitch;
out->planes[0] = base;
out->stride[0] = stride;
if (out->num_planes == 2) {
// NV12, NV21
out->planes[1] = base + stride * out->h;
out->stride[1] = stride;
}
if (out->num_planes == 3) {
bool swap = priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2');
size_t uv_stride = stride / 2;
uint8_t *u = base + out->h * stride;
uint8_t *v = u + (out->h / 2) * uv_stride;
out->planes[1] = swap ? v : u;
out->planes[2] = swap ? u : v;
out->stride[1] = out->stride[2] = uv_stride;
}
return true;
}
static void draw_frame(struct vo *vo, struct vo_frame *frame)
{
2012-12-23 10:54:30 +00:00
d3d_priv *priv = vo->priv;
if (!priv->d3d_device)
return;
2012-12-23 10:54:30 +00:00
struct mp_image buffer;
if (!get_video_buffer(priv, &buffer))
return;
if (!frame->current)
return;
mp_image_copy(&buffer, frame->current);
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d3d_unlock_video_objects(priv);
priv->have_image = true;
priv->osd_pts = frame->current->pts;
2012-12-23 10:54:30 +00:00
d3d_draw_frame(priv);
}
static mp_image_t *get_window_screenshot(d3d_priv *priv)
{
D3DDISPLAYMODE mode;
mp_image_t *image = NULL;
RECT window_rc;
RECT screen_rc;
RECT visible;
POINT pt;
D3DLOCKED_RECT locked_rect;
int width, height;
IDirect3DSurface9 *surface = NULL;
if (FAILED(IDirect3DDevice9_GetDisplayMode(priv->d3d_device, 0, &mode))) {
MP_ERR(priv, "GetDisplayMode failed.\n");
goto error_exit;
}
if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(priv->d3d_device,
mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface,
NULL)))
{
MP_ERR(priv, "Couldn't create surface.\n");
goto error_exit;
}
if (FAILED(IDirect3DDevice9_GetFrontBufferData(priv->d3d_device, 0,
surface)))
{
MP_ERR(priv, "Couldn't copy frontbuffer.\n");
goto error_exit;
}
GetClientRect(vo_w32_hwnd(priv->vo), &window_rc);
pt = (POINT) { 0, 0 };
ClientToScreen(vo_w32_hwnd(priv->vo), &pt);
window_rc.left = pt.x;
window_rc.top = pt.y;
window_rc.right += window_rc.left;
window_rc.bottom += window_rc.top;
screen_rc = (RECT) { 0, 0, mode.Width, mode.Height };
if (!IntersectRect(&visible, &screen_rc, &window_rc))
goto error_exit;
width = visible.right - visible.left;
height = visible.bottom - visible.top;
if (width < 1 || height < 1)
goto error_exit;
image = mp_image_alloc(IMGFMT_BGR0, width, height);
if (!image)
goto error_exit;
IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
memcpy_pic(image->planes[0], (char*)locked_rect.pBits + visible.top *
locked_rect.Pitch + visible.left * 4, width * 4, height,
image->stride[0], locked_rect.Pitch);
IDirect3DSurface9_UnlockRect(surface);
IDirect3DSurface9_Release(surface);
return image;
error_exit:
if (image)
talloc_free(image);
if (surface)
IDirect3DSurface9_Release(surface);
return NULL;
}
static void update_osd(d3d_priv *priv)
{
if (!priv->osd_cache)
priv->osd_cache = mp_draw_sub_alloc(priv, priv->vo->global);
struct sub_bitmap_list *sbs = osd_render(priv->vo->osd, priv->osd_res,
priv->osd_pts, 0, mp_draw_sub_formats);
struct mp_rect act_rc[MAX_OSD_RECTS], mod_rc[64];
int num_act_rc = 0, num_mod_rc = 0;
struct mp_image *osd = mp_draw_sub_overlay(priv->osd_cache, sbs,
act_rc, MP_ARRAY_SIZE(act_rc), &num_act_rc,
mod_rc, MP_ARRAY_SIZE(mod_rc), &num_mod_rc);
talloc_free(sbs);
if (!osd) {
MP_ERR(priv, "Failed to render OSD.\n");
return;
}
if (!num_mod_rc && priv->osd_texture.system)
return; // nothing changed
priv->osd_num_vertices = 0;
if (osd->w > priv->osd_texture.tex_w || osd->h > priv->osd_texture.tex_h) {
int new_w = osd->w;
int new_h = osd->h;
2012-10-04 15:16:21 +00:00
d3d_fix_texture_size(priv, &new_w, &new_h);
MP_DBG(priv, "reallocate OSD surface to %dx%d.\n", new_w, new_h);
d3dtex_release(priv, &priv->osd_texture);
if (!d3dtex_allocate(priv, &priv->osd_texture, D3DFMT_A8R8G8B8,
new_w, new_h))
return;
}
// Lazy; could/should use the bounding rect, or perform multiple lock calls.
// The previous approach (fully packed texture) was more efficient.
RECT dirty_rc = { 0, 0, priv->osd_texture.w, priv->osd_texture.h };
2012-10-04 15:16:21 +00:00
D3DLOCKED_RECT locked_rect;
if (FAILED(IDirect3DTexture9_LockRect(priv->osd_texture.system, 0, &locked_rect,
2012-10-04 15:16:21 +00:00
&dirty_rc, 0)))
{
MP_ERR(priv, "OSD texture lock failed.\n");
return;
2012-10-04 15:16:21 +00:00
}
for (int n = 0; n < num_mod_rc; n++) {
struct mp_rect rc = mod_rc[n];
int w = mp_rect_w(rc);
int h = mp_rect_h(rc);
void *src = mp_image_pixel_ptr(osd, 0, rc.x0, rc.y0);
void *dst = (char *)locked_rect.pBits + locked_rect.Pitch * rc.y0 +
rc.x0 * 4;
memcpy_pic(dst, src, w * 4, h, locked_rect.Pitch, osd->stride[0]);
}
if (FAILED(IDirect3DTexture9_UnlockRect(priv->osd_texture.system, 0))) {
MP_ERR(priv, "OSD texture unlock failed.\n");
return;
}
2012-10-04 15:16:21 +00:00
if (!d3dtex_update(priv, &priv->osd_texture))
return;
// We need 2 primitives per quad which makes 6 vertices.
priv->osd_num_vertices = num_act_rc * 6;
float tex_w = priv->osd_texture.tex_w;
float tex_h = priv->osd_texture.tex_h;
for (int n = 0; n < num_act_rc; n++) {
struct mp_rect rc = act_rc[n];
float tx0 = rc.x0 / tex_w;
float ty0 = rc.y0 / tex_h;
float tx1 = rc.x1 / tex_w;
float ty1 = rc.y1 / tex_h;
vertex_osd *v = &priv->osd_vertices[n * 6];
v[0] = (vertex_osd) { rc.x0, rc.y0, 0, tx0, ty0 };
v[1] = (vertex_osd) { rc.x1, rc.y0, 0, tx1, ty0 };
v[2] = (vertex_osd) { rc.x0, rc.y1, 0, tx0, ty1 };
v[3] = (vertex_osd) { rc.x1, rc.y1, 0, tx1, ty1 };
v[4] = v[2];
v[5] = v[1];
}
}
static void draw_osd(struct vo *vo)
{
d3d_priv *priv = vo->priv;
if (!priv->d3d_device)
return;
update_osd(priv);
if (!priv->osd_num_vertices)
return;
d3d_begin_scene(priv);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_ALPHABLENDENABLE, TRUE);
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
d3dtex_get_render_texture(priv, &priv->osd_texture));
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND,
D3DBLEND_ONE);
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_OSD_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLELIST,
priv->osd_num_vertices / 3,
priv->osd_vertices, sizeof(vertex_osd));
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetTexture(priv->d3d_device, 0, NULL);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_ALPHABLENDENABLE, FALSE);
}
2013-07-21 23:34:48 +00:00
#define OPT_BASE_STRUCT d3d_priv
static const struct m_option opts[] = {
{"force-power-of-2", OPT_BOOL(opt_force_power_of_2)},
{"disable-texture-align", OPT_BOOL(opt_disable_texture_align)},
{"texture-memory", OPT_CHOICE(opt_texture_memory,
{"default", 0},
{"managed", 1},
{"default-pool", 2},
{"default-pool-shadow", 3},
{"scratch", 4})},
{"swap-discard", OPT_BOOL(opt_swap_discard)},
{"exact-backbuffer", OPT_BOOL(opt_exact_backbuffer)},
2013-07-21 23:34:48 +00:00
{0}
};
const struct vo_driver video_out_direct3d = {
.description = "Direct3D 9 Renderer",
.name = "direct3d",
2013-07-21 23:34:48 +00:00
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_frame = draw_frame,
.flip_page = flip_page,
.uninit = uninit,
2013-07-21 23:34:48 +00:00
.priv_size = sizeof(d3d_priv),
.options = opts,
.options_prefix = "vo-direct3d",
};