mpv/libvo/vo_direct3d.c

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/*
* Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <windows.h>
#include <errno.h>
#include <stdio.h>
#include <d3d9.h>
#include "config.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "fastmemcpy.h"
#include "mp_msg.h"
#include "aspect.h"
#include "w32_common.h"
static const vo_info_t info =
{
"Direct3D 9 Renderer",
"direct3d",
"Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
""
};
/*
* Link essential libvo functions: preinit, config, control, draw_frame,
* draw_slice, draw_osd, flip_page, check_events, uninit and
* the structure info.
*/
const LIBVO_EXTERN(direct3d)
/* Global variables. Each one starts with "g". Pointers include "p".
* I try to keep their count low.
*/
static int gIsPaused; /**< 1 = Movie is paused,
0 = Movie is not paused */
static int gIsD3DConfigFinished; /**< Synchronization "semaphore". 1 when
instance of D3DConfigure is finished */
static int gIsPanscan; /**< 1= Panscan enabled, 0 = Panscan disabled */
static RECT gFullScrMovieRect; /**< Rect (upscaled) of the movie when displayed
in fullscreen */
static RECT gPanScanSrcRect; /**< PanScan source surface cropping in
fullscreen */
static int gSrcWidth; /**< Source (movie) width */
static int gSrcHeight; /**< Source (movie) heigth */
static LPDIRECT3D9 gpD3DHandle; /**< Direct3D Handle */
static LPDIRECT3DDEVICE9 gpD3DDevice; /**< The Direct3D Adapter */
static IDirect3DSurface9 *gpD3DSurface; /**< Offscreen Direct3D Surface. MPlayer
renders inside it. Uses colorspace
MovieSrcFmt */
static IDirect3DSurface9 *gpD3DBackBuf; /**< Video card's back buffer (used to
display next frame) */
static D3DFORMAT gMovieSrcFmt; /**< Movie colorspace format (depends on
the movie's codec) */
static D3DFORMAT gDesktopFmt; /**< Desktop (screen) colorspace format.
Usually XRGB */
typedef struct
{
const unsigned int MPlayerFormat; /**< Given by MPlayer */
const D3DFORMAT FourCC; /**< Required by D3D's test function */
} DisplayFormatTable;
/* Map table from reported MPlayer format to the required
FourCC. This is needed to perform the format query. */
static const DisplayFormatTable gDisplayFormatTable[] =
{
{IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
{IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
{IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
{IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
{IMGFMT_YUY2, MAKEFOURCC('Y','U','Y','2')},
{IMGFMT_UYVY, MAKEFOURCC('U','Y','V','Y')}
};
#define DISPLAY_FORMAT_TABLE_ENTRIES \
(sizeof(gDisplayFormatTable) / sizeof(gDisplayFormatTable[0]))
/****************************************************************************
* *
* *
* *
* Direct3D specific implementation functions *
* *
* *
* *
****************************************************************************/
/** @brief Calculate panscan source RECT in fullscreen.
*/
static void CalculatePanscanRect (void)
{
int scaledHeight = 0;
int scaledWidth = 0;
int srcPanx;
int srcPany;
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>CalculatePanscanRect called\r\n");
aspect(&scaledWidth, &scaledHeight, A_ZOOM);
panscan_calc();
if (vo_panscan_x != 0 || vo_panscan_y != 0)
{
gIsPanscan = 1;
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>Panscan destination correction: x: %d, y: %d\r\n",
vo_panscan_x, vo_panscan_y);
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>vo_panscan_x %d, scaledWidth %d, vo_screenwidth %d\r\n",
vo_panscan_x, scaledWidth, vo_screenwidth);
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>vo_panscan_y %d, scaledHeight %d, vo_screenheight %d\r\n",
vo_panscan_y, scaledHeight, vo_screenheight);
srcPanx = vo_panscan_x / (vo_screenwidth / scaledWidth);
srcPany = vo_panscan_y / (vo_screenheight / scaledHeight);
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>Panscan source (needed) correction: x: %d, y: %d\r\n",
srcPanx, srcPany);
gPanScanSrcRect.left = srcPanx / 2;
if (gPanScanSrcRect.left % 2 != 0) gPanScanSrcRect.left++;
gPanScanSrcRect.right = gSrcWidth - (srcPanx / 2);
if (gPanScanSrcRect.right % 2 != 0) gPanScanSrcRect.right--;
gPanScanSrcRect.top = srcPany / 2;
if (gPanScanSrcRect.top % 2 != 0) gPanScanSrcRect.top++;
gPanScanSrcRect.bottom = gSrcHeight - (srcPany / 2);
if (gPanScanSrcRect.bottom % 2 != 0) gPanScanSrcRect.bottom--;
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>Panscan Source Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
gPanScanSrcRect.top, gPanScanSrcRect.left,
gPanScanSrcRect.right, gPanScanSrcRect.bottom);
}
else
gIsPanscan = 0;
}
/** @brief Calculate scaled fullscreen movie rectangle with
* preserved aspect ratio.
*/
static void CalculateFullscreenRect (void)
{
int scaledHeight = 0;
int scaledWidth = 0;
/* If we've created fullscreen context, we should calculate stretched
* movie RECT, otherwise it will fill the whole fullscreen with
* wrong aspect ratio */
aspect(&scaledWidth, &scaledHeight, A_ZOOM);
gFullScrMovieRect.left = (vo_screenwidth - scaledWidth) / 2;
gFullScrMovieRect.right = gFullScrMovieRect.left + scaledWidth;
gFullScrMovieRect.top = (vo_screenheight - scaledHeight) / 2;
gFullScrMovieRect.bottom = gFullScrMovieRect.top + scaledHeight;
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>Fullscreen Movie Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
gFullScrMovieRect.top, gFullScrMovieRect.left,
gFullScrMovieRect.right, gFullScrMovieRect.bottom);
/*CalculatePanscanRect();*/
}
/** @brief Destroy D3D Context related to the current window.
*/
static void D3DDestroyContext (void)
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>D3DDestroyContext called\r\n");
/* Let's destroy the old (if any) D3D Content */
if (gpD3DSurface != NULL)
{
IDirect3DSurface9_Release (gpD3DSurface);
gpD3DSurface = NULL;
}
if (gpD3DDevice != NULL)
{
IDirect3DDevice9_Release (gpD3DDevice);
gpD3DDevice = NULL;
}
/* The following is not a memory leak. pD3DBackBuf is not malloc'ed
* but just holds a pointer to the back buffer. Nobody gets hurt from
* setting it to NULL.
*/
gpD3DBackBuf = NULL;
}
/** @brief (Re)Initialize Direct3D. Kill and recreate context.
* The first function called to initialize D3D context.
* @return 1 on success, 0 on failure
*/
static int D3DConfigure (void)
{
D3DPRESENT_PARAMETERS PresentParams;
D3DDISPLAYMODE DisplayMode;
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d><INFO>D3DConfigure CALLED\n");
D3DDestroyContext();
/* Get the current desktop display mode, so we can set up a back buffer
* of the same format. */
if (FAILED (IDirect3D9_GetAdapterDisplayMode (gpD3DHandle,
D3DADAPTER_DEFAULT,
&DisplayMode)))
{
mp_msg(MSGT_VO,MSGL_ERR,
"<vo_direct3d><INFO>Could not read adapter display mode.\n");
return 0;
}
/* Write current Desktop's colorspace format in the global storage. */
gDesktopFmt = DisplayMode.Format;
/* Prepare Direct3D initialization parameters. */
memset(&PresentParams, 0, sizeof(D3DPRESENT_PARAMETERS));
PresentParams.Windowed = TRUE;
PresentParams.SwapEffect = D3DSWAPEFFECT_COPY;
PresentParams.Flags = D3DPRESENTFLAG_VIDEO;
PresentParams.hDeviceWindow = vo_w32_window; /* w32_common var */
PresentParams.BackBufferWidth = 0; /* Fill up window Width */
PresentParams.BackBufferHeight = 0; /* Fill up window Height */
PresentParams.MultiSampleType = D3DMULTISAMPLE_NONE;
/* D3DPRESENT_INTERVAL_ONE = vsync */
PresentParams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
PresentParams.BackBufferFormat = gDesktopFmt;
PresentParams.BackBufferCount = 1;
PresentParams.EnableAutoDepthStencil = FALSE;
/* vo_w32_window is w32_common variable. It's a handle to the window. */
if (FAILED (IDirect3D9_CreateDevice(gpD3DHandle,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, vo_w32_window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&PresentParams, &gpD3DDevice)))
{
mp_msg(MSGT_VO,MSGL_ERR,
"<vo_direct3d><INFO>Could not create the D3D device\n");
return 0;
}
mp_msg(MSGT_VO,MSGL_V,
"New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
PresentParams.BackBufferWidth, PresentParams.BackBufferHeight,
vo_dwidth, vo_dheight);
if (FAILED (IDirect3DDevice9_CreateOffscreenPlainSurface(
gpD3DDevice, gSrcWidth, gSrcHeight,
gMovieSrcFmt, D3DPOOL_DEFAULT, &gpD3DSurface, NULL)))
{
mp_msg(MSGT_VO,MSGL_ERR,
"<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
return 0;
}
if (FAILED (IDirect3DDevice9_GetBackBuffer (gpD3DDevice, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&(gpD3DBackBuf))))
{
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Back Buffer address get failed\n");
return 0;
}
/* Fill the Surface with black color. */
IDirect3DDevice9_ColorFill(gpD3DDevice, gpD3DSurface, NULL,
D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
if (vo_fs)
CalculateFullscreenRect ();
return 1;
}
/** @brief Uninitialize Direct3D and close the window.
*/
static void D3DUninit(void)
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>D3DUninit called\r\n");
/* Block further calls to D3DConfigure(). */
gIsD3DConfigFinished = 0;
/* Destroy D3D Context inside the window. */
D3DDestroyContext();
/* Stop the whole D3D. */
if (NULL != gpD3DHandle)
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Calling IDirect3D9_Release\r\n");
IDirect3D9_Release (gpD3DHandle);
}
}
/** @brief Render a frame on the screen.
* @param mpi mpi structure with the decoded frame inside
* @return VO_TRUE on success, VO_ERROR on failure
*/
static uint32_t D3DRenderFrame (mp_image_t *mpi)
{
D3DLOCKED_RECT stLockedRect; /**< Offscreen surface we lock in order
to copy MPlayer's frame inside it.*/
/* Uncomment when direct rendering is implemented.
* if (mpi->flags & MP_IMGFLAG_DIRECT) ...
*/
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
return VO_TRUE;
if (mpi->flags & MP_IMGFLAG_PLANAR)
{ /* Copy a planar frame. */
draw_slice(mpi->planes,mpi->stride,mpi->w,mpi->h,0,0);
return VO_TRUE;
}
/* If the previous if failed, we should draw a packed frame */
if (FAILED (IDirect3DDevice9_BeginScene(gpD3DDevice)))
{
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
return VO_ERROR;
}
if (FAILED (IDirect3DSurface9_LockRect(gpD3DSurface,
&stLockedRect, NULL, 0)))
{
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Surface lock failure\n");
return VO_ERROR;
}
memcpy_pic(stLockedRect.pBits, mpi->planes[0], mpi->stride[0],
mpi->height, stLockedRect.Pitch, mpi->stride[0]);
if (FAILED (IDirect3DSurface9_UnlockRect(gpD3DSurface)))
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n");
return VO_ERROR;
}
if (FAILED (IDirect3DDevice9_StretchRect (gpD3DDevice,
gpD3DSurface,
gIsPanscan ?
&gPanScanSrcRect : NULL,
gpD3DBackBuf,
vo_fs ?
&gFullScrMovieRect : NULL,
D3DTEXF_LINEAR)))
{
mp_msg(MSGT_VO,MSGL_ERR,
"<vo_direct3d>Unable to copy the frame to the back buffer\n");
return VO_ERROR;
}
if (FAILED (IDirect3DDevice9_EndScene(gpD3DDevice)))
{
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
return VO_ERROR;
}
return VO_TRUE;
}
/** @brief Query if movie colorspace is supported by the HW.
* @return 0 on failure, device capabilities (not probed
* currently) on success.
*/
static int query_format (uint32_t MovieFormat)
{
int i;
for (i=0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++)
{
if (gDisplayFormatTable[i].MPlayerFormat == MovieFormat)
{
/* Test conversion from Movie colorspace to
* display's target colorspace. */
if (FAILED (IDirect3D9_CheckDeviceFormatConversion(
gpD3DHandle,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
gDisplayFormatTable[i].FourCC,
gDesktopFmt)))
return 0;
gMovieSrcFmt = gDisplayFormatTable[i].FourCC;
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Accepted Colorspace %s\n",
vo_format_name(gDisplayFormatTable[i].MPlayerFormat));
return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
/*| VFCAP_OSD*/ | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
}
}
return 0;
}
/****************************************************************************
* *
* *
* *
* libvo Control / Callback functions *
* *
* *
* *
****************************************************************************/
/** @brief libvo Callback: Preinitialize the video card.
* Preinit the hardware just enough to be queried about
* supported formats.
*
* @return 0 on success, -1 on failure
*/
static int preinit(const char *arg)
{
D3DDISPLAYMODE DisplayMode;
/* Set to zero all global variables. */
gIsPaused = 0;
gIsD3DConfigFinished = 0;
gIsPanscan = 0;
gpD3DHandle = NULL;
gpD3DDevice = NULL;
gpD3DSurface = NULL;
gpD3DBackBuf = NULL;
/* FIXME
> Please use subopt-helper.h for this, see vo_gl.c:preinit for
> an example of how to use it.
*/
gpD3DHandle = Direct3DCreate9 (D3D_SDK_VERSION);
if (!gpD3DHandle)
{
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Unable to initialize Direct3D\n");
return -1;
}
if (FAILED (IDirect3D9_GetAdapterDisplayMode (gpD3DHandle,
D3DADAPTER_DEFAULT,
&DisplayMode)))
{
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Could not read display mode\n");
return -1;
}
/* Store in gDesktopFmt the user desktop's colorspace. Usually XRGB. */
gDesktopFmt = DisplayMode.Format;
mp_msg(MSGT_VO,MSGL_V,"DisplayMode.Width %d, DisplayMode.Height %d\n",
DisplayMode.Width, DisplayMode.Height);
/* w32_common framework call. Configures window on the screen, gets
* fullscreen dimensions and does other useful stuff.
*/
if (!vo_w32_init())
{
mp_msg(MSGT_VO,MSGL_V,"Unable to configure onscreen window\r\n");
return -1;
}
/* Allow the first call to D3DConfigure. */
gIsD3DConfigFinished = 1;
return 0;
}
/** @brief libvo Callback: Handle control requests.
* @return VO_TRUE on success, VO_NOTIMPL when not implemented
*/
static int control(uint32_t request, void *data, ...)
{
switch (request)
{
case VOCTRL_QUERY_FORMAT:
return query_format (*(uint32_t*) data);
case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>Direct Rendering request. Not implemented yet\n");
return VO_NOTIMPL;
case VOCTRL_DRAW_IMAGE:
return D3DRenderFrame (data);
case VOCTRL_FULLSCREEN:
vo_w32_fullscreen();
D3DConfigure();
return VO_TRUE;
case VOCTRL_RESET:
return VO_NOTIMPL;
case VOCTRL_PAUSE:
gIsPaused = 1;
return VO_TRUE;
case VOCTRL_RESUME:
gIsPaused = 0;
return VO_TRUE;
case VOCTRL_GUISUPPORT:
return VO_NOTIMPL;
case VOCTRL_SET_EQUALIZER:
return VO_NOTIMPL;
case VOCTRL_GET_EQUALIZER:
return VO_NOTIMPL;
case VOCTRL_ONTOP:
vo_w32_ontop();
return VO_TRUE;
case VOCTRL_BORDER:
vo_w32_border();
D3DConfigure();
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
w32_update_xinerama_info();
return VO_TRUE;
/*
case VOCTRL_SET_PANSCAN:
CalculatePanscanRect ();
return VO_TRUE;
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
*/
}
return VO_FALSE;
}
/** @brief libvo Callback: Configre the Direct3D adapter.
* @param width Movie source width
* @param height Movie source height
* @param d_width Screen (destination) width
* @param d_height Screen (destination) height
* @param options Options bitmap
* @param title Window title
* @param format Movie colorspace format (using MPlayer's
* defines, e.g. IMGFMT_YUY2)
* @return 0 on success, VO_ERROR on failure
*/
static int config(uint32_t width, uint32_t height, uint32_t d_width,
uint32_t d_height, uint32_t options, char *title,
uint32_t format)
{
gSrcWidth = width;
gSrcHeight = height;
/* w32_common framework call. Creates window on the screen with
* the given coordinates.
*/
if (!vo_w32_config(d_width, d_height, options))
{
mp_msg(MSGT_VO,MSGL_V,"Unable to create onscreen window\r\n");
return VO_ERROR;
}
if (gIsD3DConfigFinished)
{
gIsD3DConfigFinished = 0;
if (!D3DConfigure ())
{
gIsD3DConfigFinished = 1;
return VO_ERROR;
}
gIsD3DConfigFinished = 1;
}
return 0; /* Success */
}
/** @brief libvo Callback: Flip next already drawn frame on the
* screen.
* @return N/A
*/
static void flip_page(void)
{
if (FAILED (IDirect3DDevice9_Present (gpD3DDevice, 0, 0, 0, 0)))
{
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>Video adapter became uncooperative.\n");
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Trying to reinitialize it...\n");
if (!D3DConfigure())
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Reinitialization Failed.\n");
return;
}
if (FAILED (IDirect3DDevice9_Present (gpD3DDevice, 0, 0, 0, 0)))
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Reinitialization Failed.\n");
return;
}
else
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Video adapter reinitialized.\n");
}
/*IDirect3DDevice9_Clear (gpD3DDevice, 0, NULL, D3DCLEAR_TARGET, 0, 0, 0);*/
}
/** @brief libvo Callback: Draw OSD/Subtitles,
* @return N/A
*/
static void draw_osd(void)
{
}
/** @brief libvo Callback: Uninitializes all pointers and closes
* all D3D related stuff,
* @return N/A
*/
static void uninit(void)
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Uninitialization\r\n");
D3DUninit();
vo_w32_uninit(); /* w32_common framework call */
}
/** @brief libvo Callback: Handles video window events.
* @return N/A
*/
static void check_events(void)
{
int flags;
/* w32_common framework call. Handles video window events.
* Updates global libvo's vo_dwidth/vo_dheight upon resize
* with the new window width/height.
*/
flags = vo_w32_check_events();
if (flags & VO_EVENT_RESIZE)
D3DConfigure();
if ((flags & VO_EVENT_EXPOSE) && gIsPaused)
flip_page();
}
/** @brief libvo Callback: Draw slice
* @return 0 on success
*/
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
{
D3DLOCKED_RECT stLockedRect; /**< Offscreen surface we lock in order
to copy MPlayer's frame inside it.*/
char *Src; /**< Pointer to the source image */
char *Dst; /**< Pointer to the destination image */
int UVstride; /**< Stride of the U/V planes */
if (FAILED (IDirect3DDevice9_BeginScene(gpD3DDevice)))
{
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
return VO_ERROR;
}
if (FAILED (IDirect3DSurface9_LockRect(gpD3DSurface,
&stLockedRect, NULL, 0)))
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface lock failure\n");
return VO_FALSE;
}
UVstride = stLockedRect.Pitch / 2;
/* Copy Y */
Dst = stLockedRect.pBits;
Dst = Dst + stLockedRect.Pitch * y + x;
Src=src[0];
memcpy_pic(Dst, Src, w, h, stLockedRect.Pitch, stride[0]);
w/=2;h/=2;x/=2;y/=2;
/* Copy U */
Dst = stLockedRect.pBits;
Dst = Dst + stLockedRect.Pitch * gSrcHeight
+ UVstride * y + x;
if (gMovieSrcFmt == MAKEFOURCC('Y','V','1','2'))
Src=src[2];
else
Src=src[1];
memcpy_pic(Dst, Src, w, h, UVstride, stride[1]);
/* Copy V */
Dst = stLockedRect.pBits;
Dst = Dst + stLockedRect.Pitch * gSrcHeight
+ UVstride * (gSrcHeight / 2) + UVstride * y + x;
if (gMovieSrcFmt == MAKEFOURCC('Y','V','1','2'))
Src=src[1];
else
Src=src[2];
memcpy_pic(Dst, Src, w, h, UVstride, stride[2]);
if (FAILED (IDirect3DSurface9_UnlockRect(gpD3DSurface)))
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n");
return VO_ERROR;
}
if (FAILED (IDirect3DDevice9_StretchRect (gpD3DDevice,
gpD3DSurface,
gIsPanscan ?
&gPanScanSrcRect : NULL,
gpD3DBackBuf,
vo_fs ?
&gFullScrMovieRect : NULL,
D3DTEXF_LINEAR)))
{
mp_msg(MSGT_VO,MSGL_V,
"<vo_direct3d>Unable to copy the frame to the back buffer\n");
return VO_ERROR;
}
if (FAILED (IDirect3DDevice9_EndScene(gpD3DDevice)))
{
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
return VO_ERROR;
}
return 0; /* Success */
}
/** @brief libvo Callback: Unused function
* @return N/A
*/
static int draw_frame(uint8_t *src[])
{
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>draw_frame called\n");
return VO_FALSE;
}