Fix indentation

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28004 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-11-23 18:45:01 +00:00
parent cc7e0dae7e
commit d86a77d8ba
1 changed files with 12 additions and 12 deletions

View File

@ -302,11 +302,11 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
/* If we're here, then we should lock the rect and copy a packed frame */
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Surface lock failure\n");
return VO_ERROR;
}
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Surface lock failure\n");
return VO_ERROR;
}
}
memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
@ -321,8 +321,8 @@ skip_upload:
priv->locked_rect.pBits = NULL;
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
return VO_ERROR;
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
return VO_ERROR;
}
if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
@ -607,11 +607,11 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
/* Lock the offscreen surface if it's not already locked. */
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface lock failure\n");
return VO_FALSE;
}
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface lock failure\n");
return VO_FALSE;
}
}
UVstride = priv->locked_rect.Pitch / 2;