mpv/libvo/vo_direct3d.c

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/*
* Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <windows.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include <d3d9.h>
#include "config.h"
#include "options.h"
#include "subopt-helper.h"
#include "talloc.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "csputils.h"
#include "libmpcodecs/img_format.h"
#include "fastmemcpy.h"
#include "mp_msg.h"
#include "aspect.h"
#include "w32_common.h"
#include "libavutil/common.h"
#include "sub/font_load.h"
#include "sub/sub.h"
#include "eosd_packer.h"
// shaders generated by fxc.exe from d3d_shader_yuv.hlsl
#include "d3d_shader_yuv.h"
static const vo_info_t info =
{
"Direct3D 9 Renderer",
"direct3d",
"Georgi Petrov (gogothebee) <gogothebee@gmail.com> and others",
""
};
// TODO: beg someone to add this (there is already IMGFMT_Y8)
// equals MAKEFOURCC('Y', '1', '6', ' ')
#define IMGFMT_Y16 0x20363159
#define IMGFMT_IS_Y(x) ((x) == IMGFMT_Y8 || (x) == IMGFMT_Y16)
#define IMGFMT_Y_DEPTH(x) ((x) == IMGFMT_Y8 ? 8 : 16)
#define DEVTYPE D3DDEVTYPE_HAL
//#define DEVTYPE D3DDEVTYPE_REF
/*
* Link essential libvo functions: preinit, config, control, draw_frame,
* draw_slice, draw_osd, flip_page, check_events, uninit and
* the structure info.
*/
const LIBVO_EXTERN(direct3d)
#define D3DFVF_OSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
typedef struct {
float x, y, z; /* Position of vertex in 3D space */
float tu, tv; /* Texture coordinates */
} vertex_osd;
#define D3DFVF_EOSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE)
typedef struct {
float x, y, z;
D3DCOLOR color;
float tu, tv;
} vertex_eosd;
#define D3DFVF_VIDEO_VERTEX (D3DFVF_XYZ | D3DFVF_TEX3)
typedef struct {
float x, y, z;
// pairs of texture coordinates for up to 3 planes
float t[3][2];
} vertex_video;
struct d3dtex {
// user-requested size
int w, h;
// allocated texture size
int tex_w, tex_h;
// D3DPOOL_SYSTEMMEM texture:
// - can be locked in order to write (and even read) data
// - can _not_ (probably) be used as texture for rendering
// This is always non-NULL if d3dtex_allocate succeeds.
IDirect3DTexture9 *system;
// D3DPOOL_DEFAULT texture:
// - can't be locked (Probably.)
// - must be used for rendering
// This will be NULL on systems with device_texture_sys != 0.
IDirect3DTexture9 *device;
};
struct texplane {
int bytes_per_pixel;
int bits_per_pixel;
// chroma shifts
// e.g. get the plane's width in pixels with (priv->src_width >> shift_x)
int shift_x, shift_y;
D3DFORMAT d3d_format;
struct d3dtex texture;
// temporary locking during uploading the frame (e.g. for draw_slice)
D3DLOCKED_RECT locked_rect;
// value used to clear the image with memset (YUV chroma planes do not use
// the value 0 for this)
uint8_t clearval;
};
/* Global variables "priv" structure. I try to keep their count low.
*/
static struct global_priv {
int opt_prefer_stretchrect;
int opt_disable_textures;
int opt_disable_stretchrect;
int opt_disable_shaders;
int opt_only_8bit;
int opt_disable_eosd;
int opt_disable_texture_align;
int is_paused; /**< 1 = Movie is paused,
0 = Movie is not paused */
int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect
0 = (default) Don't clear it */
D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed
in fullscreen */
RECT fs_panscan_rect; /**< PanScan source surface cropping in
fullscreen */
int src_width; /**< Source (movie) width */
int src_height; /**< Source (movie) heigth */
int border_x; /**< horizontal border value for OSD */
int border_y; /**< vertical border value for OSD */
int image_format; /**< mplayer image format */
bool use_textures; /**< use 3D texture rendering, instead of
StretchRect */
bool use_shaders; /**< use shader for YUV color conversion
(or possibly for RGB video equalizers) */
int plane_count;
struct texplane planes[3];
IDirect3DPixelShader9 *pixel_shader;
const BYTE *pixel_shader_data;
D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
the movie's codec) */
D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
Usually XRGB */
HANDLE d3d9_dll; /**< d3d9 Library HANDLE */
IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */
LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
bool d3d_in_scene; /**< BeginScene was called, EndScene not */
IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
renders inside it. Uses colorspace
priv->movie_src_fmt */
struct d3dtex texture_osd; /**< RGBA */
IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
display next frame) */
struct d3dtex texture_eosd; /**< A8 */
int cur_backbuf_width; /**< Current backbuffer width */
int cur_backbuf_height; /**< Current backbuffer height */
int is_osd_populated; /**< 1 = OSD texture has something to display,
0 = OSD texture is clear */
int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
0 = texture sizes can be anything */
int device_caps_square_only; /**< 1 = textures have to be square
0 = textures do not have to be square */
int device_texture_sys; /**< 1 = device can texture from system memory
0 = device requires shadow */
int max_texture_width; /**< from the device capabilities */
int max_texture_height; /**< from the device capabilities */
D3DMATRIX d3d_colormatrix;
struct mp_csp_details colorspace;
struct mp_csp_equalizer video_eq;
struct eosd_packer *eosd; /**< EOSD packer (image positions etc.) */
vertex_eosd *eosd_vb; /**< temporary memory for D3D when rendering EOSD */
} *priv;
struct fmt_entry {
const unsigned int mplayer_fmt; /**< Given by MPlayer */
const D3DFORMAT fourcc; /**< Required by D3D's test function */
};
/* Map table from reported MPlayer format to the required
fourcc. This is needed to perform the format query. */
static const struct fmt_entry fmt_table[] = {
// planar YUV
{IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
{IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
{IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
{IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
// packed YUV
{IMGFMT_YUY2, D3DFMT_YUY2},
{IMGFMT_UYVY, D3DFMT_UYVY},
// packed RGB
{IMGFMT_BGR32, D3DFMT_X8R8G8B8},
{IMGFMT_RGB32, D3DFMT_X8B8G8R8},
{IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
{IMGFMT_BGR16, D3DFMT_R5G6B5},
{IMGFMT_BGR15, D3DFMT_X1R5G5B5},
{IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
// grayscale (can be considered both packed and planar)
{IMGFMT_Y8, D3DFMT_L8},
{IMGFMT_Y16, D3DFMT_L16},
{0},
};
typedef enum back_buffer_action {
BACKBUFFER_CREATE,
BACKBUFFER_RESET
} back_buffer_action_e;
static void generate_eosd(mp_eosd_images_t *);
static void draw_eosd(void);
static void update_colorspace(void);
static void d3d_clear_video_textures(void);
static int resize_d3d(void);
static void d3d_matrix_identity(D3DMATRIX *m)
{
memset(m, 0, sizeof(D3DMATRIX));
m->_11 = m->_22 = m->_33 = m->_44 = 1.0f;
}
static void d3d_matrix_ortho(D3DMATRIX *m, float left, float right,
float bottom, float top)
{
d3d_matrix_identity(m);
m->_11 = 2.0f / (right - left);
m->_22 = 2.0f / (top - bottom);
m->_33 = 1.0f;
m->_41 = -(right + left) / (right - left);
m->_42 = -(top + bottom) / (top - bottom);
m->_43 = 0;
m->_44 = 1.0f;
}
/****************************************************************************
* *
* *
* *
* Direct3D specific implementation functions *
* *
* *
* *
****************************************************************************/
static bool d3d_begin_scene(void)
{
if (!priv->d3d_in_scene) {
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
return false;
}
priv->d3d_in_scene = true;
}
return true;
}
/** @brief Calculate scaled fullscreen movie rectangle with
* preserved aspect ratio.
*/
static void calc_fs_rect(void)
{
struct vo_rect src_rect;
struct vo_rect dst_rect;
struct vo_rect borders;
calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL);
priv->fs_movie_rect.left = dst_rect.left;
priv->fs_movie_rect.right = dst_rect.right;
priv->fs_movie_rect.top = dst_rect.top;
priv->fs_movie_rect.bottom = dst_rect.bottom;
priv->fs_panscan_rect.left = src_rect.left;
priv->fs_panscan_rect.right = src_rect.right;
priv->fs_panscan_rect.top = src_rect.top;
priv->fs_panscan_rect.bottom = src_rect.bottom;
priv->border_x = borders.left;
priv->border_y = borders.top;
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
priv->fs_movie_rect.top, priv->fs_movie_rect.left,
priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);
/* The backbuffer should be cleared before next StretchRect. This is
* necessary because our new draw area could be smaller than the
* previous one used by StretchRect and without it, leftovers from the
* previous frame will be left. */
priv->is_clear_needed = 1;
}
// Adjust the texture size *width/*height to fit the requirements of the D3D
// device. The texture size is only increased.
// xxx make clear what happens when exceeding max_texture_width/height
static void d3d_fix_texture_size(int *width, int *height)
{
int tex_width = *width;
int tex_height = *height;
// avoid nasty special cases with 0-sized textures and texture sizes
tex_width = FFMAX(tex_width, 1);
tex_height = FFMAX(tex_height, 1);
if (priv->device_caps_power2_only) {
tex_width = 1;
tex_height = 1;
while (tex_width < *width) tex_width <<= 1;
while (tex_height < *height) tex_height <<= 1;
}
if (priv->device_caps_square_only)
/* device only supports square textures */
tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height;
// better round up to a multiple of 16
if (!priv->opt_disable_texture_align) {
tex_width = (tex_width + 15) & ~15;
tex_height = (tex_height + 15) & ~15;
}
*width = tex_width;
*height = tex_height;
}
static void d3dtex_release(struct d3dtex *tex)
{
if (tex->system)
IDirect3DTexture9_Release(tex->system);
tex->system = NULL;
if (tex->device)
IDirect3DTexture9_Release(tex->device);
tex->device = NULL;
tex->tex_w = tex->tex_h = 0;
}
static bool d3dtex_allocate(struct d3dtex *tex, D3DFORMAT fmt, int w, int h)
{
d3dtex_release(tex);
tex->w = w;
tex->h = h;
int tw = w, th = h;
d3d_fix_texture_size(&tw, &th);
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
D3DUSAGE_DYNAMIC, fmt, D3DPOOL_SYSTEMMEM, &tex->system, NULL)))
{
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Allocating %dx%d texture in system RAM failed.\n",
w, h);
goto error_exit;
}
if (!priv->device_texture_sys) {
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
D3DUSAGE_DYNAMIC, fmt, D3DPOOL_DEFAULT, &tex->device, NULL)))
{
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Allocating %dx%d texture in video RAM failed.\n",
w, h);
goto error_exit;
}
}
tex->tex_w = tw;
tex->tex_h = th;
return true;
error_exit:
d3dtex_release(tex);
return false;
}
static IDirect3DBaseTexture9 *d3dtex_get_render_texture(struct d3dtex *tex)
{
return (IDirect3DBaseTexture9 *)(tex->device ? tex->device : tex->system);
}
// Copy system texture contents to device texture.
static bool d3dtex_update(struct d3dtex *tex)
{
if (!tex->device)
return true;
return !FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
(IDirect3DBaseTexture9 *)tex->system,
(IDirect3DBaseTexture9 *)tex->device));
}
static void d3d_unlock_video_objects(void)
{
bool any_failed = false;
if (priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface)))
any_failed = true;
}
priv->locked_rect.pBits = NULL;
for (int n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
if (plane->locked_rect.pBits) {
if (FAILED(IDirect3DTexture9_UnlockRect(plane->texture.system, 0)))
any_failed = true;
}
plane->locked_rect.pBits = NULL;
}
if (any_failed)
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Unlocking video objects failed.\n");
}
// Free video surface/textures, shaders, etc.
static void d3d_destroy_video_objects(void)
{
d3d_unlock_video_objects();
if (priv->d3d_surface)
IDirect3DSurface9_Release(priv->d3d_surface);
priv->d3d_surface = NULL;
for (int n = 0; n < priv->plane_count; n++) {
d3dtex_release(&priv->planes[n].texture);
}
if (priv->pixel_shader)
IDirect3DPixelShader9_Release(priv->pixel_shader);
priv->pixel_shader = NULL;
}
/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
*/
static void destroy_d3d_surfaces(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
/* Let's destroy the old (if any) D3D Surfaces */
d3d_destroy_video_objects();
d3dtex_release(&priv->texture_osd);
if (priv->d3d_backbuf)
IDirect3DSurface9_Release(priv->d3d_backbuf);
priv->d3d_backbuf = NULL;
d3dtex_release(&priv->texture_eosd);
if (priv->eosd)
eosd_packer_reinit(priv->eosd, 0, 0);
}
// Allocate video surface or textures, and create shaders if needed.
static bool d3d_configure_video_objects(void)
{
int n;
bool need_clear = false;
assert(priv->image_format != 0);
if (priv->use_textures) {
for (n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
if (!plane->texture.system) {
if (!d3dtex_allocate(&plane->texture,
plane->d3d_format,
priv->src_width >> plane->shift_x,
priv->src_height >> plane->shift_y))
{
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating plane %d"
" failed.\n", n);
return false;
}
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Allocated plane %d:"
" %d bit, shift=%d/%d size=%d/%d (%d/%d).\n", n,
plane->bits_per_pixel,
plane->shift_x, plane->shift_y,
plane->texture.w, plane->texture.h,
plane->texture.tex_w, plane->texture.tex_h);
need_clear = true;
}
}
if (need_clear)
d3d_clear_video_textures();
if (priv->pixel_shader_data) {
if (!priv->pixel_shader &&
FAILED(IDirect3DDevice9_CreatePixelShader(priv->d3d_device,
(DWORD *)priv->pixel_shader_data, &priv->pixel_shader)))
{
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Failed to create "
"YUV conversion pixel shader.\n");
return false;
}
}
} else {
if (!priv->d3d_surface &&
FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
priv->d3d_device, priv->src_width, priv->src_height,
priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Allocating offscreen surface failed.\n");
return false;
}
}
return true;
}
static bool d3d_lock_video_textures(void)
{
for (int n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
if (!plane->locked_rect.pBits) {
if (FAILED(IDirect3DTexture9_LockRect(plane->texture.system, 0,
&plane->locked_rect, NULL, 0)))
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Texture lock failure.\n");
d3d_unlock_video_objects();
return false;
}
}
}
return true;
}
static void d3d_clear_video_textures(void)
{
if (!d3d_lock_video_textures())
return;
for (int n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
memset(plane->locked_rect.pBits, plane->clearval,
plane->locked_rect.Pitch * plane->texture.tex_h);
}
d3d_unlock_video_objects();
}
/** @brief Create D3D Offscreen and Backbuffer surfaces. Each
* surface is created only if it's not already present.
* @return 1 on success, 0 on failure
*/
static int create_d3d_surfaces(void)
{
int osd_width = vo_dwidth, osd_height = vo_dheight;
int tex_width = osd_width, tex_height = osd_height;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");
if (!priv->d3d_backbuf &&
FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&priv->d3d_backbuf))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n");
return 0;
}
if (!d3d_configure_video_objects())
return 0;
/* create OSD */
d3d_fix_texture_size(&tex_width, &tex_height);
// make sure we respect the size limits without breaking aspect or pow2-requirements
while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) {
osd_width >>= 1;
osd_height >>= 1;
tex_width >>= 1;
tex_height >>= 1;
}
if (priv->texture_osd.tex_w < tex_width
|| priv->texture_osd.tex_h < tex_height)
{
d3dtex_release(&priv->texture_osd);
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n",
vo_dwidth, vo_dheight, tex_width, tex_height);
if (!d3dtex_allocate(&priv->texture_osd, D3DFMT_A8L8, tex_width,
tex_height))
{
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Allocating OSD texture failed.\n");
return 0;
}
}
priv->texture_osd.w = osd_width;
priv->texture_osd.h = osd_height;
/* setup default renderstate */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE);
// we use up to 3 samplers for up to 3 YUV planes
for (int n = 0; n < 3; n++) {
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MINFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MAGFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSU,
D3DTADDRESS_CLAMP);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSV,
D3DTADDRESS_CLAMP);
}
if (priv->eosd && !priv->texture_eosd.system)
eosd_packer_reinit(priv->eosd, priv->max_texture_width,
priv->max_texture_height);
return 1;
}
/** @brief Fill D3D Presentation parameters
*/
static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
{
/* Prepare Direct3D initialization parameters. */
memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
present_params->Windowed = TRUE;
present_params->SwapEffect = D3DSWAPEFFECT_COPY;
present_params->Flags = D3DPRESENTFLAG_VIDEO;
present_params->hDeviceWindow = vo_w32_window; /* w32_common var */
present_params->BackBufferWidth = priv->cur_backbuf_width;
present_params->BackBufferHeight = priv->cur_backbuf_height;
present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
present_params->BackBufferFormat = priv->desktop_fmt;
present_params->BackBufferCount = 1;
present_params->EnableAutoDepthStencil = FALSE;
}
/** @brief Create a new backbuffer. Create or Reset the D3D
* device.
* @return 1 on success, 0 on failure
*/
static int change_d3d_backbuffer(back_buffer_action_e action)
{
D3DPRESENT_PARAMETERS present_params;
destroy_d3d_surfaces();
/* Grow the backbuffer in the required dimension. */
if (vo_dwidth > priv->cur_backbuf_width)
priv->cur_backbuf_width = vo_dwidth;
if (vo_dheight > priv->cur_backbuf_height)
priv->cur_backbuf_height = vo_dheight;
/* The grown backbuffer dimensions are ready and fill_d3d_presentparams
* will use them, so we can reset the device.
*/
fill_d3d_presentparams(&present_params);
/* vo_w32_window is w32_common variable. It's a handle to the window. */
if (action == BACKBUFFER_CREATE &&
FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE, vo_w32_window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&present_params, &priv->d3d_device))) {
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Creating Direct3D device failed.\n");
return 0;
}
if (action == BACKBUFFER_RESET &&
FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Reseting Direct3D device failed.\n");
return 0;
}
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
vo_dwidth, vo_dheight);
return 1;
}
/** @brief Configure initial Direct3D context. The first
* function called to initialize the D3D context.
* @return 1 on success, 0 on failure
*/
static int configure_d3d(void)
{
D3DDISPLAYMODE disp_mode;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n");
destroy_d3d_surfaces();
/* Get the current desktop display mode, so we can set up a back buffer
* of the same format. */
if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
D3DADAPTER_DEFAULT,
&disp_mode))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Reading adapter display mode failed.\n");
return 0;
}
/* Write current Desktop's colorspace format in the global storage. */
priv->desktop_fmt = disp_mode.Format;
if (!change_d3d_backbuffer(BACKBUFFER_CREATE))
return 0;
if (!create_d3d_surfaces())
return 0;
resize_d3d();
return 1;
}
/** @brief Reconfigure the whole Direct3D. Called only
* when the video adapter becomes uncooperative.
* @return 1 on success, 0 on failure
*/
static int reconfigure_d3d(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n");
/* Destroy the offscreen, OSD and backbuffer surfaces */
destroy_d3d_surfaces();
/* Destroy the D3D Device */
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
/* Stop the whole Direct3D */
IDirect3D9_Release(priv->d3d_handle);
/* Initialize Direct3D from the beginning */
priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
return 0;
}
/* Configure Direct3D */
if (!configure_d3d())
return 0;
return 1;
}
/** @brief Resize Direct3D context on window resize.
* @return 1 on success, 0 on failure
*/
static int resize_d3d(void)
{
D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n");
/* Make sure that backbuffer is large enough to accomodate the new
viewport dimensions. Grow it if necessary. */
if (vo_dwidth > priv->cur_backbuf_width ||
vo_dheight > priv->cur_backbuf_height) {
if (!change_d3d_backbuffer(BACKBUFFER_RESET))
return 0;
}
/* Recreate the OSD. The function will observe that the offscreen plain
* surface and the backbuffer are not destroyed and will skip their creation,
* effectively recreating only the OSD.
*/
if (!create_d3d_surfaces())
return 0;
if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
&vp))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
return 0;
}
// so that screen coordinates map to D3D ones
D3DMATRIX view;
d3d_matrix_ortho(&view, 0.5f, vp.Width + 0.5f, vp.Height + 0.5f, 0.5f);
IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &view);
calc_fs_rect();
#ifdef CONFIG_FREETYPE
// font needs to be adjusted
force_load_font = 1;
#endif
// OSD needs to be drawn fresh for new size
vo_osd_changed(OSDTYPE_OSD);
return 1;
}
/** @brief Uninitialize Direct3D and close the window.
*/
static void uninit_d3d(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n");
destroy_d3d_surfaces();
/* Destroy the D3D Device */
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
/* Stop the whole D3D. */
if (priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n");
IDirect3D9_Release(priv->d3d_handle);
}
priv->d3d_handle = NULL;
}
static uint32_t d3d_draw_frame(void);
static uint32_t d3d_upload_and_render_frame_texture(mp_image_t *mpi)
{
if (!(mpi->flags & MP_IMGFLAG_DRAW_CALLBACK))
draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
d3d_unlock_video_objects();
for (int n = 0; n < priv->plane_count; n++) {
d3dtex_update(&priv->planes[n].texture);
}
return d3d_draw_frame();
}
/** @brief Render a frame on the screen.
* @param mpi mpi structure with the decoded frame inside
* @return VO_TRUE on success, VO_ERROR on failure
*/
static uint32_t d3d_upload_and_render_frame(mp_image_t *mpi)
{
/* Uncomment when direct rendering is implemented.
* if (mpi->flags & MP_IMGFLAG_DIRECT) ...
*/
/* If the D3D device is uncooperative (not initialized), return success.
The device will be probed for reinitialization in the next flip_page() */
if (!priv->d3d_device)
return VO_TRUE;
if (priv->use_textures)
return d3d_upload_and_render_frame_texture(mpi);
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
goto skip_upload;
if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
goto skip_upload;
}
/* If we're here, then we should lock the rect and copy a packed frame */
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
return VO_ERROR;
}
}
memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);
skip_upload:
d3d_unlock_video_objects();
return d3d_draw_frame();
}
static uint32_t d3d_draw_frame(void)
{
int n;
if (!d3d_begin_scene())
return VO_ERROR;
if (priv->is_clear_needed) {
IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
D3DCLEAR_TARGET, 0, 0, 0);
priv->is_clear_needed = 0;
}
if (priv->use_textures) {
for (n = 0; n < priv->plane_count; n++) {
IDirect3DDevice9_SetTexture(priv->d3d_device, n,
d3dtex_get_render_texture(&priv->planes[n].texture));
}
RECT rm = priv->fs_movie_rect;
RECT rs = priv->fs_panscan_rect;
vertex_video vb[] = {
{ rm.left, rm.top, 0.0f},
{ rm.right, rm.top, 0.0f},
{ rm.left, rm.bottom, 0.0f},
{ rm.right, rm.bottom, 0.0f}
};
float texc[4][2] = {
{ rs.left, rs.top},
{ rs.right, rs.top},
{ rs.left, rs.bottom},
{ rs.right, rs.bottom}
};
for (n = 0; n < priv->plane_count; n++) {
float s_x = (1.0f / (1 << priv->planes[n].shift_x))
/ priv->planes[n].texture.tex_w;
float s_y = (1.0f / (1 << priv->planes[n].shift_y))
/ priv->planes[n].texture.tex_h;
for (int i = 0; i < 4; i++) {
vb[i].t[n][0] = texc[i][0] * s_x;
vb[i].t[n][1] = texc[i][1] * s_y;
}
}
if (priv->pixel_shader) {
IDirect3DDevice9_SetPixelShader(priv->d3d_device, priv->pixel_shader);
IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 0,
&priv->d3d_colormatrix._11,
4);
}
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_VIDEO_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP,
2, &vb[0], sizeof(vertex_video));
IDirect3DDevice9_SetPixelShader(priv->d3d_device, NULL);
for (n = 0; n < priv->plane_count; n++) {
IDirect3DDevice9_SetTexture(priv->d3d_device, n, NULL);
}
} else {
if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
priv->d3d_surface,
&priv->fs_panscan_rect,
priv->d3d_backbuf,
&priv->fs_movie_rect,
D3DTEXF_LINEAR))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Copying frame to the backbuffer failed.\n");
return VO_ERROR;
}
}
return VO_TRUE;
}
// Return the high byte of the value that represents white in chroma (U/V)
static int get_chroma_clear_val(int bit_depth)
{
return 1 << (bit_depth - 1 & 7);
}
// this macro is supposed to work on all formats supported by 3D rendering, and
// that produce "reasonable" output (i.e. no mixed up colors)
#define IMGFMT_IS_ANY_RND(x) (IMGFMT_IS_BGR(x) || IMGFMT_IS_RGB(x) || IMGFMT_IS_Y(x))
// pixel size in bit for any IMGFMT_IS_ANY_RND(x)==true
// we assume that the actual pixel strides are always aligned on bytes
static int imgfmt_any_rnd_depth(int fmt)
{
if (IMGFMT_IS_BGR(fmt))
return IMGFMT_BGR_DEPTH(fmt);
if (IMGFMT_IS_RGB(fmt))
return IMGFMT_RGB_DEPTH(fmt);
if (IMGFMT_IS_Y(fmt))
return IMGFMT_Y_DEPTH(fmt);
assert(false);
return 0;
}
static D3DFORMAT check_format(uint32_t movie_fmt, bool as_texture)
{
const char *type = as_texture ? "texture rendering" : "StretchRect";
const struct fmt_entry *cur = &fmt_table[0];
// Don't try to handle weird packed texture formats (although I don't know
// if D3D9 would even accept any such format for 3D rendering; and we
// certainly don't try any tricks like matching it to RGB formats and
// applying a YUV conversion matrix)
if (as_texture && !IMGFMT_IS_ANY_RND(movie_fmt))
return 0;
while (cur->mplayer_fmt) {
if (cur->mplayer_fmt == movie_fmt) {
HRESULT res;
if (as_texture) {
res = IDirect3D9_CheckDeviceFormat(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
priv->desktop_fmt,
D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE,
cur->fourcc);
} else {
/* Test conversion from Movie colorspace to
* display's target colorspace. */
res = IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
cur->fourcc,
priv->desktop_fmt);
}
if (FAILED(res)) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format "
"(%s): %s\n", type, vo_format_name(cur->mplayer_fmt));
return 0;
}
mp_msg(MSGT_VO, MSGL_DBG2, "<vo_direct3d>Accepted image format "
"(%s): %s\n", type, vo_format_name(cur->mplayer_fmt));
return cur->fourcc;
}
cur++;
}
return 0;
}
// Check whether YUV conversion with shaders can be done.
// Returns the format the individual planes should use (or 0 on failure)
static D3DFORMAT check_shader_conversion(uint32_t fmt)
{
if (priv->opt_disable_shaders)
return 0;
int component_bits;
if (!mp_get_chroma_shift(fmt, NULL, NULL, &component_bits))
return 0;
if (component_bits < 8 || component_bits > 16)
return 0;
bool is_8bit = component_bits == 8;
if (!is_8bit && priv->opt_only_8bit)
return 0;
return check_format(is_8bit ? IMGFMT_Y8 : IMGFMT_Y16, true);
}
// Return if the image format can be used. If it can, decide which rendering
// and conversion mode to use.
// If initialize is true, actually setup all variables to use the picked
// rendering mode.
static bool init_rendering_mode(uint32_t fmt, bool initialize)
{
int n;
int blit_d3dfmt = check_format(fmt, false);
int texture_d3dfmt = check_format(fmt, true);
int shader_d3dfmt = check_shader_conversion(fmt);
if (priv->opt_disable_textures)
texture_d3dfmt = 0;
if (priv->opt_disable_shaders)
shader_d3dfmt = 0;
if (priv->opt_disable_stretchrect)
blit_d3dfmt = 0;
if (!(blit_d3dfmt || shader_d3dfmt || texture_d3dfmt))
return false;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted rendering methods for "
"format='%s': StretchRect=%#x, Texture=%#x, Texture+Shader=%#x.\n",
vo_format_name(fmt), blit_d3dfmt, texture_d3dfmt, shader_d3dfmt);
if (!initialize)
return true;
// initialization doesn't fail beyond this point
priv->use_shaders = false;
priv->use_textures = false;
priv->movie_src_fmt = 0;
priv->pixel_shader_data = NULL;
priv->plane_count = 0;
priv->image_format = fmt;
if (blit_d3dfmt && priv->opt_prefer_stretchrect)
texture_d3dfmt = shader_d3dfmt = 0;
if (texture_d3dfmt) {
priv->use_textures = true;
} else if (shader_d3dfmt) {
priv->use_textures = true;
priv->use_shaders = true;
} else {
assert(!!blit_d3dfmt);
}
if (priv->use_textures) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using 3D rendering.\n");
struct texplane *planes = &priv->planes[0];
planes[0].shift_x = planes[0].shift_y = 0;
planes[0].clearval = 0;
if (!priv->use_shaders) {
assert(IMGFMT_IS_ANY_RND(priv->image_format));
priv->plane_count = 1;
planes[0].bits_per_pixel = imgfmt_any_rnd_depth(priv->image_format);
planes[0].d3d_format = texture_d3dfmt;
} else {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using YUV shaders.\n");
int sx, sy, component_bits;
mp_get_chroma_shift(priv->image_format, &sx, &sy, &component_bits);
priv->plane_count = 3;
for (n = 0; n < 3; n++) {
planes[n].d3d_format = shader_d3dfmt;
planes[n].bits_per_pixel = component_bits;
if (n > 0) {
planes[n].shift_x = sx;
planes[n].shift_y = sy;
planes[n].clearval = get_chroma_clear_val(component_bits);
}
}
priv->pixel_shader_data = d3d_shader_yuv;
}
for (n = 0; n < priv->plane_count; n++) {
planes[n].bytes_per_pixel = (planes[n].bits_per_pixel + 7) / 8;
}
} else {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Using StretchRect.\n");
priv->movie_src_fmt = blit_d3dfmt;
}
update_colorspace();
return true;
}
/** @brief Query if movie colorspace is supported by the HW.
* @return 0 on failure, device capabilities (not probed
* currently) on success.
*/
static int query_format(uint32_t movie_fmt)
{
if (!init_rendering_mode(movie_fmt, false))
return 0;
int eosd_caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
| VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN;
if (priv->eosd)
eosd_caps |= VFCAP_EOSD | VFCAP_EOSD_UNSCALED;
return eosd_caps;
}
/****************************************************************************
* *
* *
* *
* libvo Control / Callback functions *
* *
* *
* *
****************************************************************************/
static void update_colorspace(void)
{
float coeff[3][4];
struct mp_csp_params csp = { .colorspace = priv->colorspace };
mp_csp_copy_equalizer_values(&csp, &priv->video_eq);
if (priv->use_shaders) {
csp.input_bits = priv->planes[0].bits_per_pixel;
csp.texture_bits = (csp.input_bits + 7) & ~7;
}
mp_get_yuv2rgb_coeffs(&csp, coeff);
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 4; col++) {
priv->d3d_colormatrix.m[row][col] = coeff[row][col];
}
}
}
const char *options_help_text = "-vo direct3d command line help:\n"
"Example: -vo direct3d:disable-eosd:disable-textures\n"
"Options:\n"
" prefer-stretchrect\n"
" Use IDirect3DDevice9::StretchRect over other methods if possible.\n"
" disable-stretchrect\n"
" Never render the video using IDirect3DDevice9::StretchRect.\n"
" disable-textures\n"
" Never render the video using D3D texture rendering. (Rendering with\n"
" textures + shader will still be allowed. Add disable-shaders to\n"
" completely disable video rendering with textures.)\n"
" disable-shaders\n"
" Never use shaders when rendering video.\n"
" only-8bit\n"
" Never render YUV video with more than 8 bits per component.\n"
" (Using this flag will force software conversion to 8 bit.)\n"
" disable-eosd\n"
" Disable EOSD rendering for subtitles.\n"
" (Using this flag might force the insertion of the 'ass' video filter,\n"
" which will render the subtitles in software.)\n"
" force-power-of-2\n"
" Always force textures to power of 2, even if the device reports\n"
" non-power-of-2 texture sizes as supported.\n"
" disable-texture-align\n"
" Normally texture sizes are always aligned to 16. With this option\n"
" enabled, the video texture will always have exactly the same size as\n"
" the video itself.\n";
/** @brief libvo Callback: Preinitialize the video card.
* Preinit the hardware just enough to be queried about
* supported formats.
*
* @return 0 on success, -1 on failure
*/
static int preinit(const char *arg)
{
D3DDISPLAYMODE disp_mode;
D3DCAPS9 disp_caps;
DWORD texture_caps;
DWORD dev_caps;
/* Set to zero all global variables. */
priv = talloc_zero(NULL, struct global_priv);
*priv = (struct global_priv) {
.colorspace = MP_CSP_DETAILS_DEFAULTS,
.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
};
int opt_force_power_of_2 = false;
const opt_t subopts[] = {
{"prefer-stretchrect", OPT_ARG_BOOL, &priv->opt_prefer_stretchrect, NULL},
{"disable-textures", OPT_ARG_BOOL, &priv->opt_disable_textures, NULL},
{"disable-stretchrect", OPT_ARG_BOOL, &priv->opt_disable_stretchrect, NULL},
{"disable-shaders", OPT_ARG_BOOL, &priv->opt_disable_shaders, NULL},
{"only-8bit", OPT_ARG_BOOL, &priv->opt_only_8bit, NULL},
{"disable-eosd", OPT_ARG_BOOL, &priv->opt_disable_eosd, NULL},
{"force-power-of-2", OPT_ARG_BOOL, &opt_force_power_of_2, NULL},
{"disable-texture-align", OPT_ARG_BOOL, &priv->opt_disable_texture_align, NULL},
{NULL}
};
if (subopt_parse(arg, subopts) != 0) {
mp_msg(MSGT_VO, MSGL_FATAL, options_help_text);
return -1;
}
if (!priv->opt_disable_eosd)
priv->eosd = eosd_packer_create(priv);
priv->d3d9_dll = LoadLibraryA("d3d9.dll");
if (!priv->d3d9_dll) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n");
goto err_out;
}
priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9");
if (!priv->pDirect3DCreate9) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
goto err_out;
}
priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
goto err_out;
}
if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
D3DADAPTER_DEFAULT,
&disp_mode))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n");
goto err_out;
}
/* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
priv->desktop_fmt = disp_mode.Format;
priv->cur_backbuf_width = disp_mode.Width;
priv->cur_backbuf_height = disp_mode.Height;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
disp_mode.Width, disp_mode.Height);
if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
&disp_caps))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n");
goto err_out;
}
/* Store relevant information reguarding caps of device */
texture_caps = disp_caps.TextureCaps;
dev_caps = disp_caps.DevCaps;
priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
!(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
priv->max_texture_width = disp_caps.MaxTextureWidth;
priv->max_texture_height = disp_caps.MaxTextureHeight;
if (opt_force_power_of_2)
priv->device_caps_power2_only = 1;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
"<vo_direct3d>device_texture_sys %d\n"
"<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
priv->device_caps_power2_only, priv->device_caps_square_only,
priv->device_texture_sys, priv->max_texture_width,
priv->max_texture_height);
/* w32_common framework call. Configures window on the screen, gets
* fullscreen dimensions and does other useful stuff.
*/
if (!vo_w32_init()) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n");
goto err_out;
}
return 0;
err_out:
uninit();
return -1;
}
static void full_redraw(void)
{
priv->is_clear_needed = 1;
d3d_draw_frame();
draw_osd();
draw_eosd();
flip_page();
}
/** @brief libvo Callback: Handle control requests.
* @return VO_TRUE on success, VO_NOTIMPL when not implemented
*/
static int control(uint32_t request, void *data)
{
switch (request) {
case VOCTRL_QUERY_FORMAT:
return query_format(*(uint32_t*) data);
case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Direct Rendering request. Not implemented yet.\n");
return VO_NOTIMPL;
case VOCTRL_DRAW_IMAGE:
return d3d_upload_and_render_frame(data);
case VOCTRL_FULLSCREEN:
vo_w32_fullscreen();
resize_d3d();
full_redraw();
return VO_TRUE;
case VOCTRL_RESET:
return VO_NOTIMPL;
case VOCTRL_PAUSE:
priv->is_paused = 1;
return VO_TRUE;
case VOCTRL_RESUME:
priv->is_paused = 0;
return VO_TRUE;
case VOCTRL_REDRAW_FRAME:
priv->is_clear_needed = 1;
d3d_draw_frame();
return VO_TRUE;
case VOCTRL_SET_YUV_COLORSPACE:
priv->colorspace = *(struct mp_csp_details *)data;
update_colorspace();
return VO_TRUE;
case VOCTRL_GET_YUV_COLORSPACE:
if (!priv->use_shaders)
break; // no idea what the heck D3D YUV uses
*(struct mp_csp_details *)data = priv->colorspace;
return VO_TRUE;
case VOCTRL_SET_EQUALIZER: {
if (!priv->use_shaders)
break;
struct voctrl_set_equalizer_args *args = data;
if (mp_csp_equalizer_set(&priv->video_eq, args->name, args->value) < 0)
return VO_NOTIMPL;
update_colorspace();
return VO_TRUE;
}
case VOCTRL_GET_EQUALIZER: {
if (!priv->use_shaders)
break;
struct voctrl_get_equalizer_args *args = data;
return mp_csp_equalizer_get(&priv->video_eq, args->name, args->valueptr)
>= 0 ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_ONTOP:
vo_w32_ontop();
return VO_TRUE;
case VOCTRL_BORDER:
vo_w32_border();
resize_d3d();
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
w32_update_xinerama_info();
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
resize_d3d();
return VO_TRUE;
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_DRAW_EOSD:
if (!data)
return VO_FALSE;
assert(priv->eosd);
generate_eosd(data);
draw_eosd();
return VO_TRUE;
case VOCTRL_GET_EOSD_RES: {
assert(priv->eosd);
struct mp_eosd_res *r = data;
r->w = vo_dwidth;
r->h = vo_dheight;
r->ml = r->mr = priv->border_x;
r->mt = r->mb = priv->border_y;
return VO_TRUE;
}
}
return VO_NOTIMPL;
}
/** @brief libvo Callback: Configre the Direct3D adapter.
* @param width Movie source width
* @param height Movie source height
* @param d_width Screen (destination) width
* @param d_height Screen (destination) height
* @param options Options bitmap
* @param title Window title
* @param format Movie colorspace format (using MPlayer's
* defines, e.g. IMGFMT_YUY2)
* @return 0 on success, VO_ERROR on failure
*/
static int config(uint32_t width, uint32_t height, uint32_t d_width,
uint32_t d_height, uint32_t options, char *title,
uint32_t format)
{
/* w32_common framework call. Creates window on the screen with
* the given coordinates.
*/
if (!vo_w32_config(d_width, d_height, options)) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n");
return VO_ERROR;
}
if ((priv->image_format != format)
|| (priv->src_width != width)
|| (priv->src_height != height))
{
d3d_destroy_video_objects();
priv->src_width = width;
priv->src_height = height;
init_rendering_mode(format, true);
}
if (!priv->d3d_device) {
if (!configure_d3d())
return VO_ERROR;
} else {
if (!resize_d3d())
return VO_ERROR;
}
return 0; /* Success */
}
/** @brief libvo Callback: Flip next already drawn frame on the
* screen.
*/
static void flip_page(void)
{
if (priv->d3d_in_scene) {
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n");
}
priv->d3d_in_scene = false;
}
RECT rect = {0, 0, vo_dwidth, vo_dheight};
if (!priv->d3d_device ||
FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
if (!reconfigure_d3d()) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n");
return;
}
else
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n");
}
}
/** @brief libvo Callback: Uninitializes all pointers and closes
* all D3D related stuff,
*/
static void uninit(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n");
uninit_d3d();
vo_w32_uninit(); /* w32_common framework call */
if (priv->d3d9_dll)
FreeLibrary(priv->d3d9_dll);
priv->d3d9_dll = NULL;
talloc_free(priv);
priv = NULL;
}
/** @brief libvo Callback: Handles video window events.
*/
static void check_events(void)
{
int flags;
/* w32_common framework call. Handles video window events.
* Updates global libvo's vo_dwidth/vo_dheight upon resize
* with the new window width/height.
*/
flags = vo_w32_check_events();
if (flags & VO_EVENT_RESIZE)
resize_d3d();
if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
flip_page();
}
static int draw_slice_textures(uint8_t *src[], int stride[], int w,int h,int x,int y )
{
if (!d3d_lock_video_textures())
return VO_FALSE;
for (int n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
int dst_stride = plane->locked_rect.Pitch;
uint8_t *pdst = (uint8_t*)plane->locked_rect.pBits
+ (y >> plane->shift_y) * dst_stride
+ (x >> plane->shift_x) * plane->bytes_per_pixel;
memcpy_pic(pdst, src[n], (w >> plane->shift_x) * plane->bytes_per_pixel,
h >> plane->shift_y, dst_stride, stride[n]);
}
return 0;
}
/** @brief libvo Callback: Draw slice
* @return 0 on success
*/
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
{
char *my_src; /**< Pointer to the source image */
char *dst; /**< Pointer to the destination image */
int uv_stride; /**< Stride of the U/V planes */
/* If the D3D device is uncooperative (not initialized), return success.
The device will be probed for reinitialization in the next flip_page() */
if (!priv->d3d_device)
return 0;
if (priv->use_textures)
return draw_slice_textures(src, stride, w, h, x, y);
/* Lock the offscreen surface if it's not already locked. */
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n");
return VO_FALSE;
}
}
uv_stride = priv->locked_rect.Pitch / 2;
/* Copy Y */
dst = priv->locked_rect.pBits;
dst = dst + priv->locked_rect.Pitch * y + x;
my_src = src[0];
memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]);
w /= 2;
h /= 2;
x /= 2;
y /= 2;
/* Copy U */
dst = priv->locked_rect.pBits;
dst = dst + priv->locked_rect.Pitch * priv->src_height
+ uv_stride * y + x;
if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
my_src = src[2];
else
my_src = src[1];
memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]);
/* Copy V */
dst = priv->locked_rect.pBits;
dst = dst + priv->locked_rect.Pitch * priv->src_height
+ uv_stride * (priv->src_height / 2) + uv_stride * y + x;
if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
my_src=src[1];
else
my_src=src[2];
memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]);
return 0; /* Success */
}
/** @brief libvo Callback: Unused function
*/
static int draw_frame(uint8_t *src[])
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n");
return VO_FALSE;
}
/** @brief Maps MPlayer alpha to D3D
* 0x0 -> transparent and discarded by alpha test
* 0x1 -> 0xFF to become opaque
* other alpha values are inverted +1 (2 = -2)
* These values are then inverted again with
the texture filter D3DBLEND_INVSRCALPHA
*/
static void vo_draw_alpha_l8a8(int w, int h, unsigned char* src,
unsigned char *srca, int srcstride,
unsigned char* dstbase, int dststride)
{
int y;
for (y = 0; y < h; y++) {
unsigned short *dst = (unsigned short*)dstbase;
int x;
for (x = 0; x < w; x++) {
dst[x] = (-srca[x] << 8) | src[x];
}
src += srcstride;
srca += srcstride;
dstbase += dststride;
}
}
struct draw_osd_closure {
D3DLOCKED_RECT locked_rect;
};
/** @brief Callback function to render the OSD to the texture
*/
static void draw_alpha(void *pctx, int x0, int y0, int w, int h,
unsigned char *src, unsigned char *srca, int stride)
{
struct draw_osd_closure *ctx = pctx;
D3DLOCKED_RECT locked_rect = ctx->locked_rect;
vo_draw_alpha_l8a8(w, h, src, srca, stride,
(unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch);
priv->is_osd_populated = 1;
}
/** @brief libvo Callback: Draw OSD/Subtitles,
*/
static void draw_osd(void)
{
// we can not render OSD if we lost the device e.g. because it was uncooperative
if (!priv->d3d_device)
return;
if (vo_osd_changed(0)) {
struct draw_osd_closure ctx;
/* clear the OSD */
if (FAILED(IDirect3DTexture9_LockRect(priv->texture_osd.system, 0,
&ctx.locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n");
return;
}
/* clear the whole texture to avoid issues due to interpolation */
memset(ctx.locked_rect.pBits, 0,
ctx.locked_rect.Pitch * priv->texture_osd.tex_h);
priv->is_osd_populated = 0;
/* required for if subs are in the boarder region */
priv->is_clear_needed = 1;
osd_draw_text_ext(global_osd, priv->texture_osd.w, priv->texture_osd.h,
priv->border_x, priv->border_y,
priv->border_x, priv->border_y,
priv->src_width, priv->src_height, draw_alpha, &ctx);
if (FAILED(IDirect3DTexture9_UnlockRect(priv->texture_osd.system, 0))) {
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n");
return;
}
d3dtex_update(&priv->texture_osd);
}
/* update OSD */
if (priv->is_osd_populated) {
vertex_osd osd_quad_vb[] = {
{ 0, 0, 0.0f, 0, 0 },
{ vo_dwidth, 0, 0.0f, 1, 0 },
{ 0, vo_dheight, 0.0f, 0, 1 },
{ vo_dwidth, vo_dheight, 0.0f, 1, 1 }
};
/* calculate the texture coordinates */
osd_quad_vb[1].tu =
osd_quad_vb[3].tu = (float)priv->texture_osd.w / priv->texture_osd.tex_w;
osd_quad_vb[2].tv =
osd_quad_vb[3].tv = (float)priv->texture_osd.h / priv->texture_osd.tex_h;
d3d_begin_scene();
/* turn on alpha test */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
/* need to use a texture here (done here as we may be able to texture from system memory) */
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
d3dtex_get_render_texture(&priv->texture_osd));
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_OSD_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(vertex_osd));
IDirect3DDevice9_SetTexture(priv->d3d_device, 0, NULL);
/* turn off alpha test */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
}
}
static void d3d_realloc_eosd_texture(void)
{
int new_w = priv->eosd->surface.w;
int new_h = priv->eosd->surface.h;
d3d_fix_texture_size(&new_w, &new_h);
if (new_w == priv->texture_eosd.tex_w && new_h == priv->texture_eosd.tex_h)
return;
mp_msg(MSGT_VO, MSGL_DBG2, "<vo_direct3d>reallocate EOSD surface.\n");
// fortunately, we don't need to keep the old image data
// we can always free it
d3dtex_release(&priv->texture_eosd);
d3dtex_allocate(&priv->texture_eosd, D3DFMT_A8, new_w, new_h);
}
static D3DCOLOR ass_to_d3d_color(uint32_t color)
{
uint32_t r = (color >> 24) & 0xff;
uint32_t g = (color >> 16) & 0xff;
uint32_t b = (color >> 8) & 0xff;
uint32_t a = 0xff - (color & 0xff);
return D3DCOLOR_ARGB(a, r, g, b);
}
static void generate_eosd(mp_eosd_images_t *imgs)
{
bool need_reposition, need_upload, need_resize;
eosd_packer_generate(priv->eosd, imgs, &need_reposition, &need_upload,
&need_resize);
if (!need_upload)
return;
// even if the texture size is unchanged, the texture might have been free'd
d3d_realloc_eosd_texture();
if (!priv->texture_eosd.system)
return; // failed to allocate
// reupload all EOSD images
// we need 2 primitives per quad which makes 6 vertices (we could reduce the
// number of vertices by using an indexed vertex array, but it's probably
// not worth doing)
priv->eosd_vb = talloc_realloc_size(priv->eosd, priv->eosd_vb,
priv->eosd->targets_count
* sizeof(vertex_eosd) * 6);
struct eosd_rect rc;
eosd_packer_calculate_source_bb(priv->eosd, &rc);
RECT dirty_rc = { rc.x0, rc.y0, rc.x1, rc.y1 };
D3DLOCKED_RECT locked_rect;
if (FAILED(IDirect3DTexture9_LockRect(priv->texture_eosd.system, 0,
&locked_rect, &dirty_rc, 0)))
{
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>EOSD texture lock failed.\n");
return;
}
//memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->texture_eosd.tex_h);
float eosd_w = priv->texture_eosd.tex_w;
float eosd_h = priv->texture_eosd.tex_h;
for (int i = 0; i < priv->eosd->targets_count; i++) {
struct eosd_target *target = &priv->eosd->targets[i];
ASS_Image *img = target->ass_img;
char *src = img->bitmap;
char *dst = (char*)locked_rect.pBits + target->source.x0
+ locked_rect.Pitch * target->source.y0;
for (int y = 0; y < img->h; y++) {
memcpy(dst, src, img->w);
src += img->stride;
dst += locked_rect.Pitch;
}
D3DCOLOR color = ass_to_d3d_color(img->color);
float x0 = target->dest.x0;
float y0 = target->dest.y0;
float x1 = target->dest.x1;
float y1 = target->dest.y1;
float tx0 = target->source.x0 / eosd_w;
float ty0 = target->source.y0 / eosd_h;
float tx1 = target->source.x1 / eosd_w;
float ty1 = target->source.y1 / eosd_h;
vertex_eosd *v = &priv->eosd_vb[i*6];
v[0] = (vertex_eosd) { x0, y0, 0, color, tx0, ty0 };
v[1] = (vertex_eosd) { x1, y0, 0, color, tx1, ty0 };
v[2] = (vertex_eosd) { x0, y1, 0, color, tx0, ty1 };
v[3] = (vertex_eosd) { x1, y1, 0, color, tx1, ty1 };
v[4] = v[2];
v[5] = v[1];
}
if (FAILED(IDirect3DTexture9_UnlockRect(priv->texture_eosd.system, 0))) {
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>EOSD texture unlock failed.\n");
return;
}
d3dtex_update(&priv->texture_eosd);
}
static void draw_eosd(void)
{
// we can not render OSD if we lost the device e.g. because it was uncooperative
if (!priv->d3d_device)
return;
if (!priv->eosd->targets_count)
return;
d3d_begin_scene();
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
//IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
d3dtex_get_render_texture(&priv->texture_eosd));
// do not use the color value from the A8 texture, because that is black
IDirect3DDevice9_SetRenderState(priv->d3d_device,D3DRS_TEXTUREFACTOR,
0xFFFFFFFF);
IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
D3DTSS_COLORARG1, D3DTA_TFACTOR);
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
D3DTSS_ALPHAOP, D3DTOP_MODULATE);
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_EOSD_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLELIST,
priv->eosd->targets_count * 2,
priv->eosd_vb, sizeof(vertex_eosd));
IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
D3DTSS_COLORARG1, D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
IDirect3DDevice9_SetTexture(priv->d3d_device, 0, NULL);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
//IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
}