mpv/libvo/vo_direct3d.c

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/*
* Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <windows.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include <d3d9.h>
#include "config.h"
#include "talloc.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "fastmemcpy.h"
#include "mp_msg.h"
#include "aspect.h"
#include "w32_common.h"
#include "libavutil/common.h"
#include "sub/font_load.h"
#include "sub/sub.h"
#include "eosd_packer.h"
static const vo_info_t info =
{
"Direct3D 9 Renderer",
"direct3d",
"Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
""
};
// texture format for EOSD
// 0: use D3DFMT_A8L8
// 1: use D3DFMT_A8 (doesn't work with wine)
#define USE_A8 0
/*
* Link essential libvo functions: preinit, config, control, draw_frame,
* draw_slice, draw_osd, flip_page, check_events, uninit and
* the structure info.
*/
const LIBVO_EXTERN(direct3d)
#define D3DFVF_OSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
typedef struct {
float x, y, z; /* Position of vertex in 3D space */
float tu, tv; /* Texture coordinates */
} vertex_osd;
#define D3DFVF_EOSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE)
typedef struct {
float x, y, z;
D3DCOLOR color;
float tu, tv;
} vertex_eosd;
struct d3dtex {
// user-requested size
int w, h;
// allocated texture size
int tex_w, tex_h;
// D3DPOOL_SYSTEMMEM texture:
// - can be locked in order to write (and even read) data
// - can _not_ (probably) be used as texture for rendering
// This is always non-NULL if d3dtex_allocate succeeds.
IDirect3DTexture9 *system;
// D3DPOOL_DEFAULT texture:
// - can't be locked (Probably.)
// - must be used for rendering
// This will be NULL on systems with device_texture_sys != 0.
IDirect3DTexture9 *device;
};
/* Global variables "priv" structure. I try to keep their count low.
*/
static struct global_priv {
int is_paused; /**< 1 = Movie is paused,
0 = Movie is not paused */
int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect
0 = (default) Don't clear it */
D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed
in fullscreen */
RECT fs_panscan_rect; /**< PanScan source surface cropping in
fullscreen */
int src_width; /**< Source (movie) width */
int src_height; /**< Source (movie) heigth */
int border_x; /**< horizontal border value for OSD */
int border_y; /**< vertical border value for OSD */
D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
the movie's codec) */
D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
Usually XRGB */
HANDLE d3d9_dll; /**< d3d9 Library HANDLE */
IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */
LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
renders inside it. Uses colorspace
priv->movie_src_fmt */
struct d3dtex texture_osd; /**< RGBA */
IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
display next frame) */
struct d3dtex texture_eosd; /**< A8 or A8L8 (see USE_A8) */
int cur_backbuf_width; /**< Current backbuffer width */
int cur_backbuf_height; /**< Current backbuffer height */
int is_osd_populated; /**< 1 = OSD texture has something to display,
0 = OSD texture is clear */
int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
0 = texture sizes can be anything */
int device_caps_square_only; /**< 1 = textures have to be square
0 = textures do not have to be square */
int device_texture_sys; /**< 1 = device can texture from system memory
0 = device requires shadow */
int max_texture_width; /**< from the device capabilities */
int max_texture_height; /**< from the device capabilities */
struct eosd_packer *eosd; /**< EOSD packer (image positions etc.) */
vertex_eosd *eosd_vb; /**< temporary memory for D3D when rendering EOSD */
} *priv;
typedef struct {
const unsigned int mplayer_fmt; /**< Given by MPlayer */
const D3DFORMAT fourcc; /**< Required by D3D's test function */
} struct_fmt_table;
/* Map table from reported MPlayer format to the required
fourcc. This is needed to perform the format query. */
static const struct_fmt_table fmt_table[] = {
{IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
{IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
{IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
{IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
{IMGFMT_YUY2, D3DFMT_YUY2},
{IMGFMT_UYVY, D3DFMT_UYVY},
{IMGFMT_BGR32, D3DFMT_X8R8G8B8},
{IMGFMT_RGB32, D3DFMT_X8B8G8R8},
{IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
{IMGFMT_BGR16, D3DFMT_R5G6B5},
{IMGFMT_BGR15, D3DFMT_X1R5G5B5},
{IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
};
#define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
typedef enum back_buffer_action {
BACKBUFFER_CREATE,
BACKBUFFER_RESET
} back_buffer_action_e;
static void generate_eosd(mp_eosd_images_t *);
static void draw_eosd(void);
/****************************************************************************
* *
* *
* *
* Direct3D specific implementation functions *
* *
* *
* *
****************************************************************************/
/** @brief Calculate scaled fullscreen movie rectangle with
* preserved aspect ratio.
*/
static void calc_fs_rect(void)
{
struct vo_rect src_rect;
struct vo_rect dst_rect;
struct vo_rect borders;
calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL);
priv->fs_movie_rect.left = dst_rect.left;
priv->fs_movie_rect.right = dst_rect.right;
priv->fs_movie_rect.top = dst_rect.top;
priv->fs_movie_rect.bottom = dst_rect.bottom;
priv->fs_panscan_rect.left = src_rect.left;
priv->fs_panscan_rect.right = src_rect.right;
priv->fs_panscan_rect.top = src_rect.top;
priv->fs_panscan_rect.bottom = src_rect.bottom;
priv->border_x = borders.left;
priv->border_y = borders.top;
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
priv->fs_movie_rect.top, priv->fs_movie_rect.left,
priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);
/* The backbuffer should be cleared before next StretchRect. This is
* necessary because our new draw area could be smaller than the
* previous one used by StretchRect and without it, leftovers from the
* previous frame will be left. */
priv->is_clear_needed = 1;
}
// Adjust the texture size *width/*height to fit the requirements of the D3D
// device. The texture size is only increased.
// xxx make clear what happens when exceeding max_texture_width/height
static void d3d_fix_texture_size(int *width, int *height)
{
int tex_width = *width;
int tex_height = *height;
// avoid nasty special cases with 0-sized textures and texture sizes
tex_width = FFMAX(tex_width, 1);
tex_height = FFMAX(tex_height, 1);
if (priv->device_caps_power2_only) {
tex_width = 1;
tex_height = 1;
while (tex_width < *width) tex_width <<= 1;
while (tex_height < *height) tex_height <<= 1;
}
if (priv->device_caps_square_only)
/* device only supports square textures */
tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height;
// better round up to a multiple of 16
// (xxx: why???)
tex_width = (tex_width + 15) & ~15;
tex_height = (tex_height + 15) & ~15;
*width = tex_width;
*height = tex_height;
}
static void d3dtex_release(struct d3dtex *tex)
{
if (tex->system)
IDirect3DTexture9_Release(tex->system);
tex->system = NULL;
if (tex->device)
IDirect3DTexture9_Release(tex->device);
tex->device = NULL;
tex->tex_w = tex->tex_h = 0;
}
static bool d3dtex_allocate(struct d3dtex *tex, D3DFORMAT fmt, int w, int h)
{
d3dtex_release(tex);
tex->w = w;
tex->h = h;
int tw = w, th = h;
d3d_fix_texture_size(&tw, &th);
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
D3DUSAGE_DYNAMIC, fmt, D3DPOOL_SYSTEMMEM, &tex->system, NULL)))
{
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Allocating %dx%d texture in system RAM failed.\n",
w, h);
goto error_exit;
}
if (!priv->device_texture_sys) {
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
D3DUSAGE_DYNAMIC, fmt, D3DPOOL_DEFAULT, &tex->device, NULL)))
{
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Allocating %dx%d texture in video RAM failed.\n",
w, h);
goto error_exit;
}
}
tex->tex_w = tw;
tex->tex_h = th;
return true;
error_exit:
d3dtex_release(tex);
return false;
}
static IDirect3DBaseTexture9 *d3dtex_get_render_texture(struct d3dtex *tex)
{
return (IDirect3DBaseTexture9 *)
(priv->device_texture_sys ? tex->system : tex->device);
}
// Copy system texture contents to device texture.
static bool d3dtex_update(struct d3dtex *tex)
{
if (priv->device_texture_sys)
return true;
return !FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
(IDirect3DBaseTexture9 *)tex->system,
(IDirect3DBaseTexture9 *)tex->device));
}
/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
*/
static void destroy_d3d_surfaces(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
/* Let's destroy the old (if any) D3D Surfaces */
if (priv->locked_rect.pBits)
IDirect3DSurface9_UnlockRect(priv->d3d_surface);
priv->locked_rect.pBits = NULL;
if (priv->d3d_surface)
IDirect3DSurface9_Release(priv->d3d_surface);
priv->d3d_surface = NULL;
d3dtex_release(&priv->texture_osd);
if (priv->d3d_backbuf)
IDirect3DSurface9_Release(priv->d3d_backbuf);
priv->d3d_backbuf = NULL;
d3dtex_release(&priv->texture_eosd);
if (priv->eosd)
eosd_packer_reinit(priv->eosd, 0, 0);
}
/** @brief Create D3D Offscreen and Backbuffer surfaces. Each
* surface is created only if it's not already present.
* @return 1 on success, 0 on failure
*/
static int create_d3d_surfaces(void)
{
int osd_width = vo_dwidth, osd_height = vo_dheight;
int tex_width = osd_width, tex_height = osd_height;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");
if (!priv->d3d_surface &&
FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
priv->d3d_device, priv->src_width, priv->src_height,
priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Allocating offscreen surface failed.\n");
return 0;
}
if (!priv->d3d_backbuf &&
FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&priv->d3d_backbuf))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n");
return 0;
}
/* create OSD */
d3d_fix_texture_size(&tex_width, &tex_height);
// make sure we respect the size limits without breaking aspect or pow2-requirements
while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) {
osd_width >>= 1;
osd_height >>= 1;
tex_width >>= 1;
tex_height >>= 1;
}
if (priv->texture_osd.tex_w < tex_width
|| priv->texture_osd.tex_h < tex_height)
{
d3dtex_release(&priv->texture_osd);
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n",
vo_dwidth, vo_dheight, tex_width, tex_height);
if (!d3dtex_allocate(&priv->texture_osd, D3DFMT_A8L8, tex_width,
tex_height))
{
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Allocating OSD texture failed.\n");
return 0;
}
}
priv->texture_osd.w = osd_width;
priv->texture_osd.h = osd_height;
/* setup default renderstate */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
if (priv->eosd && !priv->texture_eosd.system)
eosd_packer_reinit(priv->eosd, priv->max_texture_width,
priv->max_texture_height);
return 1;
}
/** @brief Fill D3D Presentation parameters
*/
static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
{
/* Prepare Direct3D initialization parameters. */
memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
present_params->Windowed = TRUE;
present_params->SwapEffect = D3DSWAPEFFECT_COPY;
present_params->Flags = D3DPRESENTFLAG_VIDEO;
present_params->hDeviceWindow = vo_w32_window; /* w32_common var */
present_params->BackBufferWidth = priv->cur_backbuf_width;
present_params->BackBufferHeight = priv->cur_backbuf_height;
present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
present_params->BackBufferFormat = priv->desktop_fmt;
present_params->BackBufferCount = 1;
present_params->EnableAutoDepthStencil = FALSE;
}
/** @brief Create a new backbuffer. Create or Reset the D3D
* device.
* @return 1 on success, 0 on failure
*/
static int change_d3d_backbuffer(back_buffer_action_e action)
{
D3DPRESENT_PARAMETERS present_params;
destroy_d3d_surfaces();
/* Grow the backbuffer in the required dimension. */
if (vo_dwidth > priv->cur_backbuf_width)
priv->cur_backbuf_width = vo_dwidth;
if (vo_dheight > priv->cur_backbuf_height)
priv->cur_backbuf_height = vo_dheight;
/* The grown backbuffer dimensions are ready and fill_d3d_presentparams
* will use them, so we can reset the device.
*/
fill_d3d_presentparams(&present_params);
/* vo_w32_window is w32_common variable. It's a handle to the window. */
if (action == BACKBUFFER_CREATE &&
FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, vo_w32_window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&present_params, &priv->d3d_device))) {
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Creating Direct3D device failed.\n");
return 0;
}
if (action == BACKBUFFER_RESET &&
FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Reseting Direct3D device failed.\n");
return 0;
}
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
vo_dwidth, vo_dheight);
return 1;
}
/** @brief Configure initial Direct3D context. The first
* function called to initialize the D3D context.
* @return 1 on success, 0 on failure
*/
static int configure_d3d(void)
{
D3DDISPLAYMODE disp_mode;
D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n");
destroy_d3d_surfaces();
/* Get the current desktop display mode, so we can set up a back buffer
* of the same format. */
if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
D3DADAPTER_DEFAULT,
&disp_mode))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Reading adapter display mode failed.\n");
return 0;
}
/* Write current Desktop's colorspace format in the global storage. */
priv->desktop_fmt = disp_mode.Format;
if (!change_d3d_backbuffer(BACKBUFFER_CREATE))
return 0;
if (!create_d3d_surfaces())
return 0;
if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
&vp))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
return 0;
}
calc_fs_rect();
return 1;
}
/** @brief Reconfigure the whole Direct3D. Called only
* when the video adapter becomes uncooperative.
* @return 1 on success, 0 on failure
*/
static int reconfigure_d3d(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n");
/* Destroy the offscreen, OSD and backbuffer surfaces */
destroy_d3d_surfaces();
/* Destroy the D3D Device */
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
/* Stop the whole Direct3D */
IDirect3D9_Release(priv->d3d_handle);
/* Initialize Direct3D from the beginning */
priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
return 0;
}
/* Configure Direct3D */
if (!configure_d3d())
return 0;
return 1;
}
/** @brief Resize Direct3D context on window resize.
* @return 1 on success, 0 on failure
*/
static int resize_d3d(void)
{
D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n");
/* Make sure that backbuffer is large enough to accomodate the new
viewport dimensions. Grow it if necessary. */
if (vo_dwidth > priv->cur_backbuf_width ||
vo_dheight > priv->cur_backbuf_height) {
if (!change_d3d_backbuffer(BACKBUFFER_RESET))
return 0;
}
/* Recreate the OSD. The function will observe that the offscreen plain
* surface and the backbuffer are not destroyed and will skip their creation,
* effectively recreating only the OSD.
*/
if (!create_d3d_surfaces())
return 0;
if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
&vp))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
return 0;
}
calc_fs_rect();
#ifdef CONFIG_FREETYPE
// font needs to be adjusted
force_load_font = 1;
#endif
// OSD needs to be drawn fresh for new size
vo_osd_changed(OSDTYPE_OSD);
return 1;
}
/** @brief Uninitialize Direct3D and close the window.
*/
static void uninit_d3d(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n");
destroy_d3d_surfaces();
/* Destroy the D3D Device */
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
/* Stop the whole D3D. */
if (priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n");
IDirect3D9_Release(priv->d3d_handle);
}
priv->d3d_handle = NULL;
}
static uint32_t d3d_draw_frame(void);
/** @brief Render a frame on the screen.
* @param mpi mpi structure with the decoded frame inside
* @return VO_TRUE on success, VO_ERROR on failure
*/
static uint32_t d3d_upload_and_render_frame(mp_image_t *mpi)
{
/* Uncomment when direct rendering is implemented.
* if (mpi->flags & MP_IMGFLAG_DIRECT) ...
*/
/* If the D3D device is uncooperative (not initialized), return success.
The device will be probed for reinitialization in the next flip_page() */
if (!priv->d3d_device)
return VO_TRUE;
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
goto skip_upload;
if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
goto skip_upload;
}
/* If we're here, then we should lock the rect and copy a packed frame */
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
return VO_ERROR;
}
}
memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);
skip_upload:
/* This unlock is used for both slice_draw path and DRAW_IMAGE path. */
if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n");
return VO_ERROR;
}
priv->locked_rect.pBits = NULL;
return d3d_draw_frame();
}
static uint32_t d3d_draw_frame(void)
{
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
return VO_ERROR;
}
if (priv->is_clear_needed) {
IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
D3DCLEAR_TARGET, 0, 0, 0);
priv->is_clear_needed = 0;
}
if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
priv->d3d_surface,
&priv->fs_panscan_rect,
priv->d3d_backbuf,
&priv->fs_movie_rect,
D3DTEXF_LINEAR))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d>Copying frame to the backbuffer failed.\n");
return VO_ERROR;
}
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n");
return VO_ERROR;
}
return VO_TRUE;
}
static const struct_fmt_table *check_format(uint32_t movie_fmt)
{
int i;
for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) {
if (fmt_table[i].mplayer_fmt == movie_fmt) {
/* Test conversion from Movie colorspace to
* display's target colorspace. */
if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
fmt_table[i].fourcc,
priv->desktop_fmt))) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n",
vo_format_name(fmt_table[i].mplayer_fmt));
return NULL;
}
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n",
vo_format_name(fmt_table[i].mplayer_fmt));
return &fmt_table[i];
}
}
return 0;
}
/** @brief Query if movie colorspace is supported by the HW.
* @return 0 on failure, device capabilities (not probed
* currently) on success.
*/
static int query_format(uint32_t movie_fmt)
{
if (!check_format(movie_fmt))
return 0;
int eosd_caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
| VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN;
if (priv->eosd)
eosd_caps |= VFCAP_EOSD | VFCAP_EOSD_UNSCALED;
return eosd_caps;
}
/****************************************************************************
* *
* *
* *
* libvo Control / Callback functions *
* *
* *
* *
****************************************************************************/
/** @brief libvo Callback: Preinitialize the video card.
* Preinit the hardware just enough to be queried about
* supported formats.
*
* @return 0 on success, -1 on failure
*/
static int preinit(const char *arg)
{
D3DDISPLAYMODE disp_mode;
D3DCAPS9 disp_caps;
DWORD texture_caps;
DWORD dev_caps;
/* Set to zero all global variables. */
priv = talloc_zero(NULL, struct global_priv);
//xxx make it possible to disable eosd by command line
bool enable_eosd = true;
if (enable_eosd)
priv->eosd = eosd_packer_create(priv);
priv->d3d9_dll = LoadLibraryA("d3d9.dll");
if (!priv->d3d9_dll) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n");
goto err_out;
}
priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9");
if (!priv->pDirect3DCreate9) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
goto err_out;
}
priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
goto err_out;
}
if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
D3DADAPTER_DEFAULT,
&disp_mode))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n");
goto err_out;
}
/* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
priv->desktop_fmt = disp_mode.Format;
priv->cur_backbuf_width = disp_mode.Width;
priv->cur_backbuf_height = disp_mode.Height;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
disp_mode.Width, disp_mode.Height);
if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
&disp_caps))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n");
goto err_out;
}
/* Store relevant information reguarding caps of device */
texture_caps = disp_caps.TextureCaps;
dev_caps = disp_caps.DevCaps;
priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
!(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
priv->max_texture_width = disp_caps.MaxTextureWidth;
priv->max_texture_height = disp_caps.MaxTextureHeight;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
"<vo_direct3d>device_texture_sys %d\n"
"<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
priv->device_caps_power2_only, priv->device_caps_square_only,
priv->device_texture_sys, priv->max_texture_width,
priv->max_texture_height);
/* w32_common framework call. Configures window on the screen, gets
* fullscreen dimensions and does other useful stuff.
*/
if (!vo_w32_init()) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n");
goto err_out;
}
return 0;
err_out:
uninit();
return -1;
}
static void full_redraw(void)
{
priv->is_clear_needed = 1;
d3d_draw_frame();
draw_osd();
draw_eosd();
flip_page();
}
/** @brief libvo Callback: Handle control requests.
* @return VO_TRUE on success, VO_NOTIMPL when not implemented
*/
static int control(uint32_t request, void *data)
{
switch (request) {
case VOCTRL_QUERY_FORMAT:
return query_format(*(uint32_t*) data);
case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Direct Rendering request. Not implemented yet.\n");
return VO_NOTIMPL;
case VOCTRL_DRAW_IMAGE:
return d3d_upload_and_render_frame(data);
case VOCTRL_FULLSCREEN:
vo_w32_fullscreen();
resize_d3d();
full_redraw();
return VO_TRUE;
case VOCTRL_RESET:
return VO_NOTIMPL;
case VOCTRL_PAUSE:
priv->is_paused = 1;
return VO_TRUE;
case VOCTRL_RESUME:
priv->is_paused = 0;
return VO_TRUE;
case VOCTRL_REDRAW_FRAME:
priv->is_clear_needed = 1;
d3d_draw_frame();
return VO_TRUE;
case VOCTRL_SET_EQUALIZER:
return VO_NOTIMPL;
case VOCTRL_GET_EQUALIZER:
return VO_NOTIMPL;
case VOCTRL_ONTOP:
vo_w32_ontop();
return VO_TRUE;
case VOCTRL_BORDER:
vo_w32_border();
resize_d3d();
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
w32_update_xinerama_info();
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
calc_fs_rect();
return VO_TRUE;
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_DRAW_EOSD:
if (!data)
return VO_FALSE;
assert(priv->eosd);
generate_eosd(data);
draw_eosd();
return VO_TRUE;
case VOCTRL_GET_EOSD_RES: {
assert(priv->eosd);
struct mp_eosd_res *r = data;
r->w = vo_dwidth;
r->h = vo_dheight;
r->ml = r->mr = priv->border_x;
r->mt = r->mb = priv->border_y;
return VO_TRUE;
}
}
return VO_FALSE;
}
/** @brief libvo Callback: Configre the Direct3D adapter.
* @param width Movie source width
* @param height Movie source height
* @param d_width Screen (destination) width
* @param d_height Screen (destination) height
* @param options Options bitmap
* @param title Window title
* @param format Movie colorspace format (using MPlayer's
* defines, e.g. IMGFMT_YUY2)
* @return 0 on success, VO_ERROR on failure
*/
static int config(uint32_t width, uint32_t height, uint32_t d_width,
uint32_t d_height, uint32_t options, char *title,
uint32_t format)
{
const struct_fmt_table *fmt_entry = check_format(format);
if (!fmt_entry)
return VO_ERROR;
/* w32_common framework call. Creates window on the screen with
* the given coordinates.
*/
if (!vo_w32_config(d_width, d_height, options)) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n");
return VO_ERROR;
}
if ((priv->movie_src_fmt != fmt_entry->fourcc)
|| (priv->src_width != width)
|| (priv->src_height != height))
{
priv->movie_src_fmt = fmt_entry->fourcc;
priv->src_width = width;
priv->src_height = height;
if (priv->d3d_surface)
IDirect3DSurface9_Release(priv->d3d_surface);
priv->d3d_surface = NULL;
}
if (!priv->d3d_device) {
if (!configure_d3d())
return VO_ERROR;
} else {
if (!resize_d3d())
return VO_ERROR;
}
return 0; /* Success */
}
/** @brief libvo Callback: Flip next already drawn frame on the
* screen.
*/
static void flip_page(void)
{
RECT rect = {0, 0, vo_dwidth, vo_dheight};
if (!priv->d3d_device ||
FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
mp_msg(MSGT_VO, MSGL_V,
"<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
if (!reconfigure_d3d()) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n");
return;
}
else
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n");
}
}
/** @brief libvo Callback: Uninitializes all pointers and closes
* all D3D related stuff,
*/
static void uninit(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n");
uninit_d3d();
vo_w32_uninit(); /* w32_common framework call */
if (priv->d3d9_dll)
FreeLibrary(priv->d3d9_dll);
priv->d3d9_dll = NULL;
talloc_free(priv);
priv = NULL;
}
/** @brief libvo Callback: Handles video window events.
*/
static void check_events(void)
{
int flags;
/* w32_common framework call. Handles video window events.
* Updates global libvo's vo_dwidth/vo_dheight upon resize
* with the new window width/height.
*/
flags = vo_w32_check_events();
if (flags & VO_EVENT_RESIZE)
resize_d3d();
if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
flip_page();
}
/** @brief libvo Callback: Draw slice
* @return 0 on success
*/
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
{
char *my_src; /**< Pointer to the source image */
char *dst; /**< Pointer to the destination image */
int uv_stride; /**< Stride of the U/V planes */
/* If the D3D device is uncooperative (not initialized), return success.
The device will be probed for reinitialization in the next flip_page() */
if (!priv->d3d_device)
return 0;
/* Lock the offscreen surface if it's not already locked. */
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n");
return VO_FALSE;
}
}
uv_stride = priv->locked_rect.Pitch / 2;
/* Copy Y */
dst = priv->locked_rect.pBits;
dst = dst + priv->locked_rect.Pitch * y + x;
my_src = src[0];
memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]);
w /= 2;
h /= 2;
x /= 2;
y /= 2;
/* Copy U */
dst = priv->locked_rect.pBits;
dst = dst + priv->locked_rect.Pitch * priv->src_height
+ uv_stride * y + x;
if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
my_src = src[2];
else
my_src = src[1];
memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]);
/* Copy V */
dst = priv->locked_rect.pBits;
dst = dst + priv->locked_rect.Pitch * priv->src_height
+ uv_stride * (priv->src_height / 2) + uv_stride * y + x;
if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
my_src=src[1];
else
my_src=src[2];
memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]);
return 0; /* Success */
}
/** @brief libvo Callback: Unused function
*/
static int draw_frame(uint8_t *src[])
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n");
return VO_FALSE;
}
/** @brief Maps MPlayer alpha to D3D
* 0x0 -> transparent and discarded by alpha test
* 0x1 -> 0xFF to become opaque
* other alpha values are inverted +1 (2 = -2)
* These values are then inverted again with
the texture filter D3DBLEND_INVSRCALPHA
*/
static void vo_draw_alpha_l8a8(int w, int h, unsigned char* src,
unsigned char *srca, int srcstride,
unsigned char* dstbase, int dststride)
{
int y;
for (y = 0; y < h; y++) {
unsigned short *dst = (unsigned short*)dstbase;
int x;
for (x = 0; x < w; x++) {
dst[x] = (-srca[x] << 8) | src[x];
}
src += srcstride;
srca += srcstride;
dstbase += dststride;
}
}
/** @brief Callback function to render the OSD to the texture
*/
static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
unsigned char *srca, int stride)
{
D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
to copy MPlayer's frame inside it.*/
if (FAILED(IDirect3DTexture9_LockRect(priv->texture_osd.system, 0,
&locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n");
return;
}
vo_draw_alpha_l8a8(w, h, src, srca, stride,
(unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch);
/* this unlock is used for both slice_draw path and D3DRenderFrame path */
if (FAILED(IDirect3DTexture9_UnlockRect(priv->texture_osd.system, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n");
return;
}
priv->is_osd_populated = 1;
}
/** @brief libvo Callback: Draw OSD/Subtitles,
*/
static void draw_osd(void)
{
// we can not render OSD if we lost the device e.g. because it was uncooperative
if (!priv->d3d_device)
return;
if (vo_osd_changed(0)) {
D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
to copy MPlayer's frame inside it.*/
/* clear the OSD */
if (FAILED(IDirect3DTexture9_LockRect(priv->texture_osd.system, 0,
&locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n");
return;
}
/* clear the whole texture to avoid issues due to interpolation */
memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->texture_osd.tex_h);
if (FAILED(IDirect3DTexture9_UnlockRect(priv->texture_osd.system, 0))) {
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n");
return;
}
priv->is_osd_populated = 0;
/* required for if subs are in the boarder region */
priv->is_clear_needed = 1;
vo_draw_text_ext(priv->texture_osd.w, priv->texture_osd.h,
priv->border_x, priv->border_y,
priv->border_x, priv->border_y,
priv->src_width, priv->src_height, draw_alpha);
d3dtex_update(&priv->texture_osd);
}
/* update OSD */
if (priv->is_osd_populated) {
vertex_osd osd_quad_vb[] = {
{-1.0f, 1.0f, 0.0f, 0, 0 },
{ 1.0f, 1.0f, 0.0f, 1, 0 },
{-1.0f,-1.0f, 0.0f, 0, 1 },
{ 1.0f,-1.0f, 0.0f, 1, 1 }
};
/* calculate the texture coordinates */
osd_quad_vb[1].tu =
osd_quad_vb[3].tu = (float)priv->texture_osd.w / priv->texture_osd.tex_w;
osd_quad_vb[2].tv =
osd_quad_vb[3].tv = (float)priv->texture_osd.h / priv->texture_osd.tex_h;
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n");
return;
}
/* turn on alpha test */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
/* need to use a texture here (done here as we may be able to texture from system memory) */
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
d3dtex_get_render_texture(&priv->texture_osd));
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_OSD_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(vertex_osd));
/* turn off alpha test */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n");
return;
}
}
}
static void d3d_realloc_eosd_texture(void)
{
int new_w = priv->eosd->surface.w;
int new_h = priv->eosd->surface.h;
d3d_fix_texture_size(&new_w, &new_h);
if (new_w == priv->texture_eosd.tex_w && new_h == priv->texture_eosd.tex_h)
return;
mp_msg(MSGT_VO, MSGL_DBG2, "<vo_direct3d>reallocate EOSD surface.\n");
// fortunately, we don't need to keep the old image data
// we can always free it
d3dtex_release(&priv->texture_eosd);
D3DFORMAT fmt = D3DFMT_A8;
#if !USE_A8
fmt = D3DFMT_A8L8;
#endif
d3dtex_allocate(&priv->texture_eosd, fmt, new_w, new_h);
}
static D3DCOLOR ass_to_d3d_color(uint32_t color)
{
uint32_t r = (color >> 24) & 0xff;
uint32_t g = (color >> 16) & 0xff;
uint32_t b = (color >> 8) & 0xff;
uint32_t a = 0xff - (color & 0xff);
return D3DCOLOR_ARGB(a, r, g, b);
}
static void generate_eosd(mp_eosd_images_t *imgs)
{
bool need_reposition, need_upload, need_resize;
eosd_packer_generate(priv->eosd, imgs, &need_reposition, &need_upload,
&need_resize);
if (!need_upload)
return;
// even if the texture size is unchanged, the texture might have been free'd
d3d_realloc_eosd_texture();
if (!priv->texture_eosd.system)
return; // failed to allocate
// reupload all EOSD images
// we need 2 primitives per quad which makes 6 vertices (we could reduce the
// number of vertices by using an indexed vertex array, but it's probably
// not worth doing)
priv->eosd_vb = talloc_realloc_size(priv->eosd, priv->eosd_vb,
priv->eosd->targets_count
* sizeof(vertex_eosd) * 6);
struct eosd_rect rc;
eosd_packer_calculate_source_bb(priv->eosd, &rc);
RECT dirty_rc = { rc.x0, rc.y0, rc.x1, rc.y1 };
D3DLOCKED_RECT locked_rect;
if (FAILED(IDirect3DTexture9_LockRect(priv->texture_eosd.system, 0,
&locked_rect, &dirty_rc, 0)))
{
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>EOSD texture lock failed.\n");
return;
}
//memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->texture_eosd.tex_h);
float eosd_w = priv->texture_eosd.tex_w;
float eosd_h = priv->texture_eosd.tex_h;
for (int i = 0; i < priv->eosd->targets_count; i++) {
struct eosd_target *target = &priv->eosd->targets[i];
ASS_Image *img = target->ass_img;
char *src = img->bitmap;
#if USE_A8
char *dst = (char*)locked_rect.pBits + target->source.x0
+ locked_rect.Pitch * target->source.y0;
#else
char *dst = (char*)locked_rect.pBits + target->source.x0*2
+ locked_rect.Pitch * target->source.y0;
#endif
for (int y = 0; y < img->h; y++) {
#if USE_A8
memcpy(dst, src, img->w);
#else
for (int x = 0; x < img->w; x++) {
dst[x*2+0] = 255;
dst[x*2+1] = src[x];
}
#endif
src += img->stride;
dst += locked_rect.Pitch;
}
D3DCOLOR color = ass_to_d3d_color(img->color);
float x0 = target->dest.x0;
float y0 = target->dest.y0;
float x1 = target->dest.x1;
float y1 = target->dest.y1;
float tx0 = target->source.x0 / eosd_w;
float ty0 = target->source.y0 / eosd_h;
float tx1 = target->source.x1 / eosd_w;
float ty1 = target->source.y1 / eosd_h;
vertex_eosd *v = &priv->eosd_vb[i*6];
v[0] = (vertex_eosd) { x0, y0, 0, color, tx0, ty0 };
v[1] = (vertex_eosd) { x1, y0, 0, color, tx1, ty0 };
v[2] = (vertex_eosd) { x0, y1, 0, color, tx0, ty1 };
v[3] = (vertex_eosd) { x1, y1, 0, color, tx1, ty1 };
v[4] = v[2];
v[5] = v[1];
}
if (FAILED(IDirect3DTexture9_UnlockRect(priv->texture_eosd.system, 0))) {
mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>EOSD texture unlock failed.\n");
return;
}
d3dtex_update(&priv->texture_eosd);
}
// unfortunately we can't use the D3DX library
static void d3d_matrix_identity(D3DMATRIX *m)
{
memset(m, 0, sizeof(D3DMATRIX));
m->_11 = m->_22 = m->_33 = m->_44 = 1.0f;
}
static void d3d_matrix_ortho(D3DMATRIX *m, float left, float right,
float bottom, float top)
{
d3d_matrix_identity(m);
m->_11 = 2.0f / (right - left);
m->_22 = 2.0f / (top - bottom);
m->_33 = 1.0f;
m->_41 = -(right + left) / (right - left);
m->_42 = -(top + bottom) / (top - bottom);
m->_43 = 0;
m->_44 = 1.0f;
}
static void draw_eosd(void)
{
// we can not render OSD if we lost the device e.g. because it was uncooperative
if (!priv->d3d_device)
return;
if (!priv->eosd->targets_count)
return;
//xxx need to set up a transform for EOSD rendering when drawing it
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed (EOSD).\n");
return;
}
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
//IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
D3DMATRIX m;
// so that screen coordinates map to D3D ones
D3DVIEWPORT9 p;
IDirect3DDevice9_GetViewport(priv->d3d_device, &p);
d3d_matrix_ortho(&m, 0.5f, p.Width + 0.5f, p.Height + 0.5f, 0.5f);
IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &m);
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
d3dtex_get_render_texture(&priv->texture_eosd));
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
#if USE_A8
// do not use the color value from the A8 texture, because that is black
// we need either white, or no blending with the texture color at all
// use the value in D3DTSS_CONSTANT instead (0xffffffff=white by default)
// xxx wine doesn't like this (fails to compile the generated GL shader)
// and D3DTA_SPECULAR leaves the images black
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
D3DTSS_COLORARG1, D3DTA_CONSTANT);
#endif
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
D3DTSS_ALPHAOP, D3DTOP_MODULATE);
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_EOSD_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLELIST,
priv->eosd->targets_count * 2,
priv->eosd_vb, sizeof(vertex_eosd));
d3d_matrix_identity(&m);
IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &m);
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
//IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed (EOSD).\n");
return;
}
}