Reorganize Direct3D initialization code.

Patch by Georgi Petrov [gogothebee gmail com]


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28060 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-12-02 09:36:47 +00:00
parent 74f6d96443
commit bbc8a57160
1 changed files with 152 additions and 53 deletions

View File

@ -168,12 +168,12 @@ static void calc_fs_rect(void)
priv->is_clear_needed = 1;
}
/** @brief Destroy D3D Context related to the current window.
/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
*/
static void destroy_d3d_context(void)
static void destroy_d3d_surfaces(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_context called\r\n");
/* Let's destroy the old (if any) D3D Content */
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called\r\n");
/* Let's destroy the old (if any) D3D Surfaces */
if (priv->locked_rect.pBits) {
IDirect3DSurface9_UnlockRect(priv->d3d_surface);
@ -185,31 +185,67 @@ static void destroy_d3d_context(void)
priv->d3d_surface = NULL;
}
if (priv->d3d_device != NULL) {
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
if (priv->d3d_backbuf != NULL) {
IDirect3DSurface9_Release(priv->d3d_backbuf);
priv->d3d_backbuf = NULL;
}
/* The following is not a memory leak. d3d_backbuf is not malloc'ed
* but just holds a pointer to the back buffer. Nobody gets hurt from
* setting it to NULL.
*/
priv->d3d_backbuf = NULL;
}
/** @brief (Re)Initialize Direct3D. Kill and recreate context.
* The first function called to initialize D3D context.
/** @brief Create D3D Offscreen and Backbuffer surfaces.
* @return 1 on success, 0 on failure
*/
static int reconfigure_d3d(void)
static int create_d3d_surfaces(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>create_d3d_surfaces called.\n");
if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
priv->d3d_device, priv->src_width, priv->src_height,
priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
return 0;
}
if (FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&(priv->d3d_backbuf)))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Back Buffer address get failed\n");
return 0;
}
return 1;
}
/** @brief Fill D3D Presentation parameters
*/
static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
{
/* Prepare Direct3D initialization parameters. */
memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
present_params->Windowed = TRUE;
present_params->SwapEffect = D3DSWAPEFFECT_COPY;
present_params->Flags = D3DPRESENTFLAG_VIDEO;
present_params->hDeviceWindow = vo_w32_window; /* w32_common var */
present_params->BackBufferWidth = 0; /* Fill up window Width */
present_params->BackBufferHeight = 0; /* Fill up window Height */
present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
/* D3DPRESENT_INTERVAL_ONE = vsync */
present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
present_params->BackBufferFormat = priv->desktop_fmt;
present_params->BackBufferCount = 1;
present_params->EnableAutoDepthStencil = FALSE;
}
/** @brief Configure initial Direct3D context. The first
* function called to initialize the D3D context.
* @return 1 on success, 0 on failure
*/
static int configure_d3d(void)
{
D3DPRESENT_PARAMETERS present_params;
D3DDISPLAYMODE disp_mode;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>reconfigure_d3d called \n");
destroy_d3d_context();
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>configure_d3d called\n");
/* Get the current desktop display mode, so we can set up a back buffer
* of the same format. */
@ -224,20 +260,7 @@ static int reconfigure_d3d(void)
/* Write current Desktop's colorspace format in the global storage. */
priv->desktop_fmt = disp_mode.Format;
/* Prepare Direct3D initialization parameters. */
memset(&present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
present_params.Windowed = TRUE;
present_params.SwapEffect = D3DSWAPEFFECT_COPY;
present_params.Flags = D3DPRESENTFLAG_VIDEO;
present_params.hDeviceWindow = vo_w32_window; /* w32_common var */
present_params.BackBufferWidth = 0; /* Fill up window Width */
present_params.BackBufferHeight = 0; /* Fill up window Height */
present_params.MultiSampleType = D3DMULTISAMPLE_NONE;
/* D3DPRESENT_INTERVAL_ONE = vsync */
present_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
present_params.BackBufferFormat = priv->desktop_fmt;
present_params.BackBufferCount = 1;
present_params.EnableAutoDepthStencil = FALSE;
fill_d3d_presentparams(&present_params);
/* vo_w32_window is w32_common variable. It's a handle to the window. */
if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
@ -250,29 +273,85 @@ static int reconfigure_d3d(void)
return 0;
}
if (!create_d3d_surfaces())
return 0;
mp_msg(MSGT_VO, MSGL_V,
"New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
vo_dwidth, vo_dheight);
if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(priv->d3d_device,
priv->src_width,
priv->src_height,
priv->movie_src_fmt,
D3DPOOL_DEFAULT,
&priv->d3d_surface,
NULL))) {
calc_fs_rect();
return 1;
}
/** @brief Reconfigure the whole Direct3D. Called only
* when the video adapter becomes uncooperative.
* @return 1 on success, 0 on failure
*/
static int reconfigure_d3d(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>reconfigure_d3d called.\n");
/* Destroy the Offscreen and Backbuffer surfaces */
destroy_d3d_surfaces();
/* Destroy the D3D Device */
if (priv->d3d_device != NULL) {
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
}
/* Stop the whole Direct3D */
IDirect3D9_Release(priv->d3d_handle);
/* Initialize Direct3D from the beginning */
priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n");
return -1;
}
/* Configure Direct3D */
if (!configure_d3d())
return 0;
return 1;
}
/** @brief Resize Direct3D context on window resize.
* @return 1 on success, 0 on failure
*/
static int resize_d3d(void)
{
D3DPRESENT_PARAMETERS present_params;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>resize_d3d called.\n");
check_events();
destroy_d3d_surfaces();
/* Reset the D3D Device with all parameters the same except the new
* width/height.
*/
fill_d3d_presentparams(&present_params);
if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
mp_msg(MSGT_VO, MSGL_ERR,
"<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
"<vo_direct3d><INFO>Could not reset the D3D device\n");
return 0;
}
if (FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&(priv->d3d_backbuf)))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Back Buffer address get failed\n");
if (!create_d3d_surfaces())
return 0;
}
mp_msg(MSGT_VO, MSGL_V,
"New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
vo_dwidth, vo_dheight);
calc_fs_rect();
@ -285,8 +364,13 @@ static void uninit_d3d(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called\r\n");
/* Destroy D3D Context inside the window. */
destroy_d3d_context();
destroy_d3d_surfaces();
/* Destroy the D3D Device */
if (priv->d3d_device != NULL) {
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
}
/* Stop the whole D3D. */
if (NULL != priv->d3d_handle) {
@ -305,6 +389,8 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
* if (mpi->flags & MP_IMGFLAG_DIRECT) ...
*/
resize_d3d();
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
goto skip_upload;
@ -481,7 +567,7 @@ static int control(uint32_t request, void *data, ...)
return render_d3d_frame(data);
case VOCTRL_FULLSCREEN:
vo_w32_fullscreen();
reconfigure_d3d();
resize_d3d();
return VO_TRUE;
case VOCTRL_RESET:
return VO_NOTIMPL;
@ -502,7 +588,7 @@ static int control(uint32_t request, void *data, ...)
return VO_TRUE;
case VOCTRL_BORDER:
vo_w32_border();
reconfigure_d3d();
resize_d3d();
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
w32_update_xinerama_info();
@ -543,7 +629,20 @@ static int config(uint32_t width, uint32_t height, uint32_t d_width,
return VO_ERROR;
}
if (!reconfigure_d3d())
/* "config" may be called several times, so if this is not the first
* call, we should destroy Direct3D adapter and surfaces before
* calling configure_d3d, which will create them again.
*/
destroy_d3d_surfaces();
/* Destroy the D3D Device */
if (priv->d3d_device != NULL) {
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
}
if (!configure_d3d())
return VO_ERROR;
return 0; /* Success */
@ -606,7 +705,7 @@ static void check_events(void)
*/
flags = vo_w32_check_events();
if (flags & VO_EVENT_RESIZE)
reconfigure_d3d();
resize_d3d();
if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
flip_page();