First version of OSD support for vo_direct3d

Patch by Jim Hauxwell [james dattrax co uk] with modifications by me


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28118 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-12-09 18:31:52 +00:00
parent 5f3a152314
commit 1dd432665e
1 changed files with 282 additions and 7 deletions

View File

@ -30,6 +30,8 @@
#include "aspect.h"
#include "w32_common.h"
#include "libavutil/common.h"
#include "font_load.h"
#include "sub.h"
static const vo_info_t info =
{
@ -71,8 +73,25 @@ static struct global_priv {
IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
renders inside it. Uses colorspace
priv->movie_src_fmt */
IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */
IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory
cannot lock a normal texture. Uses RGBA */
IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
display next frame) */
int is_osd_populated; /**< 1 = OSD texture has something to display,
0 = OSD texture is clear */
int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
0 = texture sizes can be anything */
int device_caps_square_only; /**< 1 = textures have to be square
0 = textures do not have to be square */
int device_texture_sys; /**< 1 = device can texture from system memory
0 = device requires shadow */
int max_texture_width; /**< from the device capabilities */
int max_texture_height; /**< from the device capabilities */
int osd_width; /**< current width of the OSD */
int osd_height; /**< current height of the OSD */
int osd_texture_width; /**< current width of the OSD texture */
int osd_texture_height; /**< current height of the OSD texture */
} *priv;
typedef struct {
@ -100,6 +119,13 @@ static const struct_fmt_table fmt_table[] = {
#define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
#define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
typedef struct {
float x, y, z; /* Position of vertex in 3D space */
float tu, tv; /* Texture coordinates */
} struct_vertex;
/****************************************************************************
* *
* *
@ -186,6 +212,17 @@ static void destroy_d3d_surfaces(void)
priv->d3d_surface = NULL;
}
/* kill the OSD texture and its shadow copy */
if (priv->d3d_texture_osd) {
IDirect3DTexture9_Release(priv->d3d_texture_osd);
priv->d3d_texture_osd = NULL;
}
if (priv->d3d_texture_system) {
IDirect3DTexture9_Release(priv->d3d_texture_system);
priv->d3d_texture_system = NULL;
}
if (priv->d3d_backbuf) {
IDirect3DSurface9_Release(priv->d3d_backbuf);
priv->d3d_backbuf = NULL;
@ -197,6 +234,8 @@ static void destroy_d3d_surfaces(void)
*/
static int create_d3d_surfaces(void)
{
int osd_width = vo_dwidth, osd_height = vo_dheight;
int tex_width = osd_width, tex_height = osd_height;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>create_d3d_surfaces called.\n");
if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
@ -214,6 +253,77 @@ static int create_d3d_surfaces(void)
return 0;
}
/* calculate the best size for the OSD depending on the factors from the device */
if (priv->device_caps_power2_only) {
tex_width = 1;
tex_height = 1;
while (tex_width < osd_width ) tex_width <<= 1;
while (tex_height < osd_height) tex_height <<= 1;
}
if (priv->device_caps_square_only)
/* device only supports square textures */
tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height;
// better round up to a multiple of 16
tex_width = (tex_width + 15) & ~15;
tex_height = (tex_height + 15) & ~15;
// make sure we respect the size limits without breaking aspect or pow2-requirements
while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) {
osd_width >>= 1;
osd_height >>= 1;
tex_width >>= 1;
tex_height >>= 1;
}
priv->osd_width = osd_width;
priv->osd_height = osd_height;
priv->osd_texture_width = tex_width;
priv->osd_texture_height = tex_height;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>surface (%d, %d) requested = (%d, %d)\n",
vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height);
/* create OSD */
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
priv->osd_texture_width,
priv->osd_texture_height,
1,
D3DUSAGE_DYNAMIC,
D3DFMT_A8L8,
D3DPOOL_SYSTEMMEM,
&priv->d3d_texture_system,
NULL))) {
mp_msg(MSGT_VO,MSGL_ERR,
"<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_system).\n");
return 0;
}
if (!priv->device_texture_sys) {
/* only create if we need a shadow version on the external device */
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
priv->osd_texture_width,
priv->osd_texture_height,
1,
D3DUSAGE_DYNAMIC,
D3DFMT_A8L8,
D3DPOOL_DEFAULT,
&priv->d3d_texture_osd,
NULL))) {
mp_msg(MSGT_VO,MSGL_ERR,
"<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_osd).\n");
return 0;
}
}
/* setup default renderstate */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
return 1;
}
@ -353,6 +463,13 @@ static int resize_d3d(void)
calc_fs_rect();
#ifdef CONFIG_FREETYPE
// font needs to be adjusted
force_load_font = 1;
#endif
// OSD needs to be drawn fresh for new size
vo_osd_changed(OSDTYPE_OSD);
return 1;
}
@ -471,7 +588,7 @@ static int query_format(uint32_t movie_fmt)
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n",
vo_format_name(fmt_table[i].mplayer_fmt));
return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
/*| VFCAP_OSD*/ | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
| VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
}
}
@ -502,6 +619,9 @@ static int query_format(uint32_t movie_fmt)
static int preinit(const char *arg)
{
D3DDISPLAYMODE disp_mode;
D3DCAPS9 disp_caps;
DWORD texture_caps;
DWORD dev_caps;
/* Set to zero all global variables. */
priv = calloc(1, sizeof(struct global_priv));
@ -534,6 +654,31 @@ static int preinit(const char *arg)
mp_msg(MSGT_VO, MSGL_V, "disp_mode.Width %d, disp_mode.Height %d\n",
disp_mode.Width, disp_mode.Height);
if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
&disp_caps))) {
mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Could not read display capabilities\n");
return -1;
}
/* Store relevant information reguarding caps of device */
texture_caps = disp_caps.TextureCaps;
dev_caps = disp_caps.DevCaps;
priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
!(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
priv->max_texture_width = disp_caps.MaxTextureWidth;
priv->max_texture_height = disp_caps.MaxTextureHeight;
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
"<vo_direct3d>device_texture_sys %d\n"
"<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
priv->device_caps_power2_only, priv->device_caps_square_only,
priv->device_texture_sys, priv->max_texture_width,
priv->max_texture_height);
/* w32_common framework call. Configures window on the screen, gets
* fullscreen dimensions and does other useful stuff.
*/
@ -667,12 +812,6 @@ static void flip_page(void)
}
}
/** @brief libvo Callback: Draw OSD/Subtitles,
*/
static void draw_osd(void)
{
}
/** @brief libvo Callback: Uninitializes all pointers and closes
* all D3D related stuff,
*/
@ -766,3 +905,139 @@ static int draw_frame(uint8_t *src[])
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called\n");
return VO_FALSE;
}
/** @brief Maps MPlayer alpha to D3D
* 0x0 -> transparent and discarded by alpha test
* 0x1 -> 0xFF to become opaque
* other alpha values are inverted +1 (2 = -2)
* These values are then inverted again with
the texture filter D3DBLEND_INVSRCALPHA
*/
void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, unsigned char *srca,
int srcstride, unsigned char* dstbase, int dststride)
{
int y;
for (y = 0; y < h; y++) {
unsigned short *dst = (unsigned short*)dstbase;
int x;
for (x = 0; x < w; x++) {
dst[x] = (-srca[x] << 8) | src[x];
}
src += srcstride;
srca += srcstride;
dstbase += dststride;
}
}
/** @brief Callback function to render the OSD to the texture
*/
static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
unsigned char *srca, int stride)
{
D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
to copy MPlayer's frame inside it.*/
if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
&locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
return;
}
vo_draw_alpha_l8a8(w, h, src, srca, stride,
(unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch);
/* this unlock is used for both slice_draw path and D3DRenderFrame path */
if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
return;
}
priv->is_osd_populated = 1;
}
/** @brief libvo Callback: Draw OSD/Subtitles,
*/
static void draw_osd(void)
{
if (vo_osd_changed(0)) {
D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
to copy MPlayer's frame inside it.*/
/* clear the OSD */
if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
&locked_rect, NULL, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
return;
}
/* clear the whole texture to avoid issues due to interpolation */
memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height);
/* this unlock is used for both slice_draw path and D3DRenderFrame path */
if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
return;
}
priv->is_osd_populated = 0;
/* required for if subs are in the boarder region */
priv->is_clear_needed = 1;
vo_draw_text(priv->osd_width, priv->osd_height, draw_alpha);
if (!priv->device_texture_sys)
{
/* only DMA to the shadow if its required */
if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
(IDirect3DBaseTexture9 *)priv->d3d_texture_system,
(IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DDevice9_UpdateTexture failure.\n");
return;
}
}
}
/* update OSD */
if (priv->is_osd_populated) {
struct_vertex osd_quad_vb[] = {
{-1.0f, 1.0f, 0.0f, 0, 0 },
{ 1.0f, 1.0f, 0.0f, 1, 0 },
{-1.0f,-1.0f, 0.0f, 0, 1 },
{ 1.0f,-1.0f, 0.0f, 1, 1 }
};
/* calculate the texture coordinates */
osd_quad_vb[1].tu =
osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width;
osd_quad_vb[2].tv =
osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height;
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
return;
}
/* turn on alpha test */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
/* need to use a texture here (done here as we may be able to texture from system memory) */
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
(IDirect3DBaseTexture9 *)(priv->device_texture_sys
? priv->d3d_texture_system : priv->d3d_texture_osd));
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex));
/* turn off alpha test */
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
return;
}
}
}