Commit Graph

6041 Commits

Author SHA1 Message Date
StanR 87835f2481 Uncap speed od accuracy scaling 2024-10-02 19:47:22 +05:00
OliBomby 0695d51968 Set minimum scale to 0.5 2024-10-01 16:48:55 +02:00
OliBomby 08e1698bb6 fix scale clamp computation and code cleanup 2024-10-01 16:45:39 +02:00
OliBomby 0677430975 compute lower bound in clamp scale 2024-10-01 16:45:27 +02:00
OliBomby 4959045851 Remove 'Centre on selected object' button 2024-10-01 15:53:39 +02:00
OliBomby f8397cccc7 Merge remote-tracking branch 'upstream/master' into grids-4 2024-10-01 15:43:54 +02:00
OliBomby c84bb4b797 Update tooltip 2024-10-01 15:38:21 +02:00
OliBomby 4de73dd9c8 Reapply "Add tooltip to rounded button"
This reverts commit 1912b1fcf3.
2024-10-01 15:28:13 +02:00
Dean Herbert 54e68005ef
Merge pull request #29691 from bdach/hotkeys-in-context-menus
Add hotkey hints to editor menus
2024-10-01 19:29:05 +09:00
Dean Herbert 8ea1ff5de6
Merge pull request #30069 from peppy/grid-to-current-object
Add button to centre editor grid to current hit object
2024-10-01 19:24:46 +09:00
Dean Herbert 24d534929d
Less `var` please 2024-10-01 18:44:27 +09:00
Bartłomiej Dach 9dad38c457
Fix button being interactable when collapsed
Did not match the expandable button in distance snap toolbox.
2024-10-01 11:35:43 +02:00
Dean Herbert 87ab953935
Merge pull request #30062 from bdach/distance-snap-weirdness
Fix various distance snap grid weirdness around unsnapped objects
2024-10-01 16:16:22 +09:00
Dean Herbert 590f27e0a0
Merge branch 'master' into hotkeys-in-context-menus 2024-10-01 15:50:19 +09:00
Dean Herbert 0409edccce
Add button to centre editor grid to current hit object 2024-10-01 15:22:05 +09:00
Bartłomiej Dach 48b03a328b
Ensure sliders are snapped when changing path types
Closes https://github.com/ppy/osu/issues/29915.

Uses behaviour suggested in
https://github.com/ppy/osu/issues/29915#issuecomment-2361843011.
2024-09-30 14:38:20 +02:00
Bartłomiej Dach 75fc57c34b
Fix distance spacing grid displaying incorrectly for unsnapped objects with duration 2024-09-30 13:36:16 +02:00
Bartłomiej Dach 31d1ba4949
Remove unused member 2024-09-30 09:30:06 +02:00
OliBomby 1912b1fcf3 Revert "Add tooltip to rounded button"
This reverts commit 3e4cd0aeac.
2024-09-28 17:33:24 +02:00
OliBomby 4568af8fda Combine drag and clicky interactions 2024-09-28 17:26:39 +02:00
OliBomby 3e4cd0aeac Add tooltip to rounded button 2024-09-28 17:04:20 +02:00
OliBomby 1c6e42671a return grid placement tool to right toolbox 2024-09-28 17:04:11 +02:00
OliBomby b1e381a391 Update tooltip for drag 2024-09-28 15:59:07 +02:00
OliBomby 4e2bc0d1bd place grid with drag instead 2024-09-28 15:56:37 +02:00
Dean Herbert c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
Finadoggie 9b1ae2fe26
fix the code such that it actually works when testing it 2024-09-27 14:21:15 -07:00
Finadoggie 7a849c7e20
Fix formatting 2024-09-27 14:11:12 -07:00
Fina 132931f605
Create variable to check if using slideracc 2024-09-27 14:04:48 -07:00
Bartłomiej Dach 89f47c4654
Fix random mod needlessly trying to fix nested object positions on its own 2024-09-27 10:28:32 +02:00
Bartłomiej Dach 1c23fd31d7
Ensure `Slider.updateNestedPositions()` actually updates the position of all nesteds 2024-09-27 10:27:54 +02:00
Bartłomiej Dach fa90b43233
Merge branch 'master' into selection-center 2024-09-27 09:30:36 +02:00
OliBomby b179e086c6 Merge remote-tracking branch 'upstream/master' into grids-4 2024-09-26 14:59:52 +02:00
tsunyoku f4055d923f increase aim skill multiplier 2024-09-25 18:14:15 +01:00
StanR fe8b9536ff Bring back some old nerfs as balancing factor 2024-09-25 18:58:24 +05:00
Dan Balasescu 3111d6a74d
Merge pull request #29986 from OliBomby/refactor-placement-tool
Refactor placement blueprints to not be limited to hit objects
2024-09-25 17:59:43 +09:00
Dan Balasescu 5b8ae90ec1
Merge pull request #29962 from Givikap120/use_max_combo
Make all difficulty calculators use `GetMaxCombo` function
2024-09-25 17:51:49 +09:00
OliBomby e3b4483872 Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
StanR 872628b8b8 Some extra tweaking 2024-09-24 18:24:00 +05:00
StanR 75dc822540 Adjust some multipliers 2024-09-24 17:57:31 +05:00
tsunyoku 5eb23d3a71 balancing attempts 2024-09-24 12:24:54 +01:00
tsunyoku ce5c666c34 bump global multiplier 2024-09-24 11:28:15 +01:00
tsunyoku 98d9b5eec8 correct `distanceBonus` code comment 2024-09-24 11:23:34 +01:00
James Wilson ac9c1508b1
update incorrect code comment
Co-authored-by: StanR <castl@inbox.ru>
2024-09-24 11:22:46 +01:00
Bartłomiej Dach 86432078dd
Remove usage of switch expression syntax
It's not universally accepted here and a `when` crept in that can be
bypassed entirely using rather clean baseline language constructs, so
why bother at this point.
2024-09-24 11:53:02 +02:00
tsunyoku 4da78a8c00 make speed bonuses additive, scale distanceBonus 2024-09-24 10:06:07 +01:00
OliBomby 0f0f490598 Don't snap to global grid while placing grid 2024-09-23 17:24:09 +02:00
OliBomby fe10621771 Clarify criteria of grid spacing subdivision 2024-09-23 16:39:09 +02:00
OliBomby 0a5a463380 Convert 'grid from points' button to placement tool 2024-09-23 16:36:45 +02:00
OliBomby 1a81e12192 Refactor PlacementBlueprint to not be hitobject specific 2024-09-23 16:33:36 +02:00
StanR 08bded82fd Remove GetHashCode 2024-09-23 16:30:02 +05:00
StanR 6ed151ccf5 Merge branch 'master' into rhythm-fixes 2024-09-23 14:25:32 +05:00
StanR e04b88a9b0 Replace speed buff with aim buff 2024-09-23 13:49:25 +05:00
Givikap120 1b77b3912b initial commit 2024-09-22 15:01:58 +03:00
Marvin Schürz 3180468db1 Prevent the distance snap grid from being activated by alt key while dragging select box handle 2024-09-21 14:22:17 +02:00
Marvin Schürz 8bca8d6072 Restore previous scale behavior when using scale popover 2024-09-20 17:38:49 +02:00
Marvin Schürz 8ceea9a5f7 Use scale origin when scaling sliders 2024-09-20 17:19:38 +02:00
OliBomby 8e11cda41a use minimum enclosing circle selection centre in scale 2024-09-20 01:07:54 +02:00
OliBomby ee00624751 use minimum enclosing circle selection centre in rotation 2024-09-20 01:07:47 +02:00
OliBomby d2f97f5908 take into account rotation period for each grid type 2024-09-19 20:18:24 +02:00
OliBomby e3aeaf6d85 Merge remote-tracking branch 'upstream/master' into grids-4 2024-09-19 20:06:47 +02:00
StanR e986a7dfe1 Fix repetition nerf not updating the counts 2024-09-19 19:15:54 +05:00
StanR 202364be5e Use `List` instead of `Dictionary` for island counting, minor adjustments 2024-09-19 17:52:55 +05:00
Bartłomiej Dach 89509ea49e
Fix `DrawableOsuHitObject` not properly cleaning up dim application callbacks
Should fix https://github.com/ppy/osu/issues/28629.

First of all, to support the claim that this does fix the issue -
reproduction is rather difficult, but I believe I found a way to
maximise the chances of it reproducing by performing the following
steps:

1. Apply the following diff:

diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
index eacd2b3e75..4c00da031a 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
@@ -6,6 +6,7 @@
 using System;
 using System.Collections.Generic;
 using System.Linq;
+using System.Threading;
 using JetBrains.Annotations;
 using osu.Framework.Allocation;
 using osu.Framework.Bindables;
@@ -95,6 +96,8 @@ public DrawableSlider([CanBeNull] Slider s = null)
         [BackgroundDependencyLoader]
         private void load()
         {
+            Thread.Sleep(100);
+
             tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both };

             AddRangeInternal(new Drawable[]

2. Download https://osu.ppy.sh/beatmapsets/1470790#osu/3023028 and open
   it in the editor.

3. Select all objects using Ctrl-A. Yes, it'll take a while, especially
   so with the patch above.

4. Rotate the selection by any amount using the right toolbox.

5. Press undo. The game should crash. If it doesn't spam redo and undo
   until it does.

Now to explain what the fix is.

In the issue thread I spent a considerable time hemming and hawing about
which of the dimmable pieces was null, which was a complete miss and a
failure at reading. Let's see the stack trace again:

	2024-06-27 02:15:20 [error]: at osu.Game.Rulesets.Osu.Objects.Drawables.DrawableOsuHitObject.<UpdateInitialTransforms>g__applyDim|15_0(Drawable piece) in /home/runner/work/osu-auth-client/osu-auth-client/osu/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs:line 101

Line 101, you say? What could be null here?

	bd8addfb5f/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs (L101)

Okay, what's `InitialLifetimeOffset`, then?

	bd8addfb5f/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs (L108)

Yes, that's right. It's `HitObject` that is null here.

Now why does *that* happen? First, let's note that all stacks where this
died went through `UpdateState()`, which means that the problematic
`applyDim()` calls had to be `ApplyCustomUpdateState` event callbacks.
Meaning that the pieces where `HitObject` was null were DHOs themselves.

Recall that parent DHOs and child DHOs are pooled separately. Therefore,
there is no guarantee that any parent and child DHOs will remain
associated with each other for the entire duration of a gameplay
session; it is quite the contrary, and nobody should rely on that.
Unfortunately for us, adding a `applyDimToDrawableHitObject` callback to
a child object's `ApplyCustomUpdateState` *implicitly creates* such an
association, because it ends up allocating a closure that captures
`this` (meaning the parent in this context).

Therefore, this now creates a situation where a child DHO can attempt to
read state from a former parent DHO which can be in an indeterminate
state, and in fact, when this crashes, the former parent DHO is most
likely not even in use - hence the null `HitObject`.

Thus, the fix is to clear the association by unsubscribing from the
event when nested objects are cleared.

My hypothesis why the reproduction scenario is like it is, is that both
the sleep and the increased pressure on the pool (by way of selecting
all objects and therefore forcing the DHOs to be materialised beyond
pool capacity) increases the likelihood of getting a crosslink.
When pool pressure is low, it is much more likely that a parent DHO
*will* get the same child DHO again on re-application, even though
that is not guaranteed.

Just as an additional detail, note that the sentry issue for this lists
the "first seen" version as 2024.312.0, which is the release that
included https://github.com/ppy/osu/pull/27401 which would be directly
responsible for this mess.
2024-09-19 14:30:02 +02:00
StanR 732a114b95 Slight refactoring 2024-09-19 15:53:18 +05:00
Dean Herbert 188a430418
Merge branch 'master' into grids-3 2024-09-19 18:21:05 +09:00
StanR 0bad5e4684 Move slider-related ratio multiplier out of the delta switch block, add nerf for ratios with delta difference fractions that are too big, adjust consts 2024-09-19 04:38:01 +05:00
Bartłomiej Dach 67a7f608f1
Fix slider end drag marker being in incorrect position for stacked sliders
Closes https://github.com/ppy/osu/issues/29884.
2024-09-17 08:23:46 +02:00
StanR c9ce7d29e6 Adjust multipliers 2024-09-16 01:04:46 +05:00
StanR bee18b03e7 Reduce history max overall instead of using clock rate 2024-09-16 00:49:36 +05:00
StanR 145731bdef More balancing 2024-09-15 02:48:41 +05:00
StanR 863a74f980 Balancing 2024-09-15 02:08:37 +05:00
StanR 738d4bcb80 Reduce ratio if we're starting island counting after a slider 2024-09-15 01:49:52 +05:00
StanR db626f168a Refactor 2024-09-15 01:12:41 +05:00
StanR 5e8174faa8 Reduce ratio for island size 1 2024-09-14 22:03:01 +05:00
StanR d544498e8d Merge branch 'master' into rhythm-fixes 2024-09-12 15:29:20 +05:00
Dan Balasescu d54c6aefbe
Merge branch 'master' into pp_refactoring_osustrainskill 2024-09-12 17:28:24 +09:00
Dean Herbert a8365202d9
Merge pull request #29841 from bdach/replay-analysis-mod-woes
Fix several issues in interactions between playfield-altering mods and the replay analysis feature
2024-09-12 13:52:09 +09:00
StanR 3398497d4b Remove kickslider changes 2024-09-12 01:04:07 +05:00
Dan Balasescu d935ed949c
Merge branch 'master' into pp_refactoring_speed_eval_change 2024-09-11 23:45:10 +09:00
Bartłomiej Dach f38ae5f239
Fix replay analysis overlay being affected by visibility impairing mods
Closes https://github.com/ppy/osu/issues/29748.
2024-09-11 15:55:02 +02:00
Bartłomiej Dach 4a39873e2a
Fix replay analysis overlay not rotating with Barrel Roll enabled
Closes https://github.com/ppy/osu/issues/29839.
2024-09-11 15:54:30 +02:00
Dean Herbert 41d32ab2ca
Fix display length not resetting to default because default was wrong
Closes https://github.com/ppy/osu/issues/29757.
2024-09-07 13:54:12 +09:00
Sheppsu e94e08fec3 fix marker depth when rewinding 2024-09-05 20:14:36 -04:00
Bartłomiej Dach b9ddac4201
Fix test failures 2024-09-05 09:45:37 +02:00
Dean Herbert 167e3a3377
Make loading asynchronous 2024-09-05 16:25:08 +09:00
Dean Herbert a1cf67be62
Add setting to adjust replay analysis display length 2024-09-05 15:53:53 +09:00
Dean Herbert 0f01a855af
Add note about cursor hiding being potentially flaky 2024-09-05 15:30:42 +09:00
Dean Herbert 47a9b345eb
Rename config variables and setting strings 2024-09-05 15:15:15 +09:00
Dean Herbert 7390d89c75
Switch to using `CircularProgress` for more consistent sizing
Also show both mouse buttons at once on frame markers.
2024-09-05 15:12:53 +09:00
Dean Herbert 4f719b9fec
One more rename pass 2024-09-05 14:28:20 +09:00
Dean Herbert 2d198e57e1
Second visual design pass 2024-09-05 14:17:53 +09:00
Dean Herbert 08ebc83a89
Fix path getting misaligned with negative position values 2024-09-05 12:14:24 +09:00
Dean Herbert 21146c3501
Add back shadow cast 2024-09-05 12:08:49 +09:00
Dean Herbert a6ed719454
Visual design pass 2024-09-05 12:08:49 +09:00
Dean Herbert a4a37c5ba6
Simplify lifetime entries and stuff 2024-09-05 12:08:49 +09:00
Dean Herbert 7f9a98a7aa
More renames 2024-09-05 12:08:48 +09:00
Dean Herbert dcb463acaf
Split out classes and avoid weird configuration stuff 2024-09-05 12:08:48 +09:00
Dean Herbert 6c07b873af
Isolate configuration container from analysis overlay 2024-09-04 19:37:36 +09:00
Bartłomiej Dach 130802e480
Add hotkey hints to editor menus 2024-09-04 12:16:54 +02:00
Dean Herbert 9b81deb3ac
Fix settings not working if `ReplayPlayer` is not available 2024-09-04 19:09:23 +09:00