mirror of https://github.com/ppy/osu
Add button to centre editor grid to current hit object
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@ -14,6 +14,7 @@
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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@ -90,6 +91,8 @@ public partial class OsuGridToolboxGroup : EditorToolboxGroup, IKeyBindingHandle
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private ExpandableSlider<float> gridLinesRotationSlider = null!;
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private EditorRadioButtonCollection gridTypeButtons = null!;
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private ExpandableButton useSelectedObjectPositionButton = null!;
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public OsuGridToolboxGroup()
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: base("grid")
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{
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@ -112,6 +115,19 @@ private void load()
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Current = StartPositionY,
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KeyboardStep = 1,
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},
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useSelectedObjectPositionButton = new ExpandableButton
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{
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ExpandedLabelText = "Centre on selected object",
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Action = () =>
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{
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if (editorBeatmap.SelectedHitObjects.Count != 1)
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return;
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StartPosition.Value = ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
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updateEnabledStates();
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},
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RelativeSizeAxes = Axes.X,
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},
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spacingSlider = new ExpandableSlider<float>
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{
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Current = Spacing,
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@ -211,6 +227,14 @@ protected override void LoadComplete()
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break;
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}
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}, true);
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editorBeatmap.BeatmapReprocessed += updateEnabledStates;
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editorBeatmap.SelectedHitObjects.BindCollectionChanged((_, _) => updateEnabledStates(), true);
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}
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private void updateEnabledStates()
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{
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useSelectedObjectPositionButton.Enabled.Value = editorBeatmap.SelectedHitObjects.Count == 1 && StartPosition.Value != ((IHasPosition)editorBeatmap.SelectedHitObjects.Single()).Position;
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}
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private void nextGridSize()
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@ -11,7 +11,7 @@
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namespace osu.Game.Rulesets.Edit
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{
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internal partial class ExpandableButton : RoundedButton, IExpandable
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public partial class ExpandableButton : RoundedButton, IExpandable
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{
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private float actualHeight;
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