mirror of https://github.com/ppy/osu
balancing attempts
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@ -13,7 +13,7 @@ public static class SpeedEvaluator
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private const double single_spacing_threshold = 125; // 1.25 circles distance between centers
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private const double min_speed_bonus = 75; // ~200BPM
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private const double speed_balancing_factor = 40;
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private const double distance_multiplier = 0.95;
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private const double distance_multiplier = 0.94;
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/// <summary>
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/// Evaluates the difficulty of tapping the current object, based on:
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@ -65,7 +65,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
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distance = Math.Min(distance, single_spacing_threshold);
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// Max distance bonus is 1 * `distance_multiplier` at single_spacing_threshold
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double distanceBonus = Math.Pow(distance / single_spacing_threshold, 3.75) * distance_multiplier;
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double distanceBonus = Math.Pow(distance / single_spacing_threshold, 3.95) * distance_multiplier;
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// Base difficulty with all bonuses
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double difficulty = (1 + speedBonus + distanceBonus) * 1000 / strainTime;
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@ -23,7 +23,7 @@ public Aim(Mod[] mods, bool withSliders)
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private double currentStrain;
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private double skillMultiplier => 24.963;
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private double skillMultiplier => 24.983;
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private double strainDecayBase => 0.15;
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private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
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