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https://github.com/ppy/osu
synced 2024-12-26 00:32:52 +00:00
Remove usage of switch expression syntax
It's not universally accepted here and a `when` crept in that can be bypassed entirely using rather clean baseline language constructs, so why bother at this point.
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@ -198,15 +198,26 @@ namespace osu.Game.Rulesets.Osu.Edit
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updateAxisCheckBoxesEnabled();
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}
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private Vector2? getOriginPosition(PreciseScaleInfo scale) =>
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scale.Origin switch
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private Vector2? getOriginPosition(PreciseScaleInfo scale)
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{
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switch (scale.Origin)
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{
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ScaleOrigin.GridCentre => gridToolbox.StartPosition.Value,
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ScaleOrigin.PlayfieldCentre => OsuPlayfield.BASE_SIZE / 2,
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ScaleOrigin.SelectionCentre when selectedItems.Count == 1 && selectedItems.First() is Slider slider => slider.Position,
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ScaleOrigin.SelectionCentre => null,
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_ => throw new ArgumentOutOfRangeException(nameof(scale))
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};
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case ScaleOrigin.GridCentre:
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return gridToolbox.StartPosition.Value;
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case ScaleOrigin.PlayfieldCentre:
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return OsuPlayfield.BASE_SIZE / 2;
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case ScaleOrigin.SelectionCentre:
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if (selectedItems.Count == 1 && selectedItems.First() is Slider slider)
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return slider.Position;
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return null;
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default:
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throw new ArgumentOutOfRangeException(nameof(scale));
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}
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}
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private Axes getAdjustAxis(PreciseScaleInfo scale) => scale.XAxis ? scale.YAxis ? Axes.Both : Axes.X : Axes.Y;
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