Commit Graph

150 Commits

Author SHA1 Message Date
Dean Herbert 8ce18e8986 Improve song select startup time via better database querying. Also fix difficulty displays. 2016-12-15 22:58:32 +09:00
Dean Herbert f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Thomas Müller a0131b8b25 Fix slider velocity not being applied. 2016-12-03 14:52:51 +01:00
Dean Herbert 11f958030f Make Triangles more flexible and more random. 2016-12-01 18:53:13 +09:00
Thomas Müller b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert a506e91b7c Fix compile issues. 2016-11-28 23:05:05 +09:00
Dean Herbert 49470318f2 Remove silly static using statement. 2016-11-28 22:48:28 +09:00
Dean Herbert 187a8bbfa7 Don't store beatmap reference in hitobjects. 2016-11-28 18:45:50 +09:00
Dean Herbert bf63be0602 Add better slider duration calculation using bpm and difficulty information. 2016-11-28 15:31:54 +09:00
Dean Herbert a5651427f6 Add basic ControlPoint parsing. 2016-11-28 15:12:11 +09:00
Thomas Müller 724f849543 Fix incorrect BeatmapPanel border caused by triangles. 2016-11-27 11:49:51 +01:00
Dean Herbert 5764bf8093 Improve IsAlive logic. 2016-11-26 17:22:58 +09:00
Dean Herbert a1c3d15e6c Add triangles to difficulty panels. 2016-11-26 17:10:13 +09:00
Dean Herbert e36a51acf0 Custom LifetimeList (experimental). 2016-11-25 18:30:13 +09:00
Dean Herbert f540bf3765 Ensure set headers are above difficulties. 2016-11-25 12:48:59 +09:00
Dean Herbert 35a02aa972 Fade in headers but not difficulties by default. 2016-11-25 12:48:41 +09:00
Dean Herbert 12c74b1b0b Don't set hidden; make it based on alpha value. 2016-11-25 12:47:58 +09:00
Dean Herbert ece3bc0e01 Refactor BeatmapInfoWedge to be async. 2016-11-24 13:48:48 +09:00
Dean Herbert 611619fd9c Fix some namespaces. 2016-11-23 12:00:17 +09:00
Thomas Müller 030a20a3f2 Fix minor issues with alpha fading at edges. 2016-11-22 21:58:46 +01:00
Thomas Müller 9bf23bc4ad Only handle beatmap panels that are visible in song select. 2016-11-22 21:41:48 +01:00
Thomas Müller 2596e71494 Improve smooth movement in beatmap carousel. 2016-11-22 20:10:04 +01:00
Dean Herbert 4cf2dd90d6 Standardise and simplify the amount of beatmap information passed around song select. 2016-11-22 22:07:15 +09:00
Dean Herbert b73cdba08c Change the structure of BeatmapSetHeader to allow for bufferedcontainer invalidation. 2016-11-22 21:38:46 +09:00
Dean Herbert 3bc38268a0 Make MusicController more async. 2016-11-22 20:47:28 +09:00
Dean Herbert f576b4bf82 Don't use texture atlases for beatmap backgrounds. 2016-11-22 20:14:58 +09:00
Dean Herbert 0109c79cae Async load of panel backgrounds (failing for on-screen panels). 2016-11-22 19:48:51 +09:00
Dean Herbert 7df8324957 Explicit disposal via using() to WorkingBeatmap. 2016-11-22 14:57:53 +09:00
Dean Herbert 41a84ba00c Add finalizer logic for WorkingBeatmap for now. 2016-11-21 21:35:10 +09:00
Thomas Müller c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Dean Herbert d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert 06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert 0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Huo Yaoyuan 7c8ef2a82b Select and unselect BeatmapPanel when selecting BeatmapGroup. 2016-11-14 04:22:06 +08:00
Dean Herbert cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Dean Herbert 18c0e431c1 Fix some nullrefs. 2016-11-12 18:25:58 +09:00
Drew DeVault d49b418449 Implement ShowUnicode option behavior 2016-11-10 21:35:58 -05:00
Drew DeVault fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Huo Yaoyuan c59cad2478 AudioEquals method for BeatmapInfo. 2016-11-07 21:52:23 +08:00
Dean Herbert f14a35d480 Update FontAwesome definitions. 2016-11-07 17:59:00 +09:00
Thomas Müller 103176826f Ensure transformations are never used prior to being added to the Drawable tree. 2016-11-06 11:13:52 +01:00
Thomas Müller 32ee20b843 Merge branch 'master' of github.com:ppy/osu into better-clocks
# Conflicts:
#	osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-06 10:08:24 +01:00
Thomas Müller 5f2bf165a2 Remove now obsolete clock usages. 2016-11-06 10:06:09 +01:00
Thomas Müller a6c0fd29f2 Make use of new timing system in Drawables and Transforms. 2016-11-06 08:25:21 +01:00
Maciej bcc1d7c669 Background scaling different approach 2016-11-06 04:37:41 +01:00
Maciej c4132339a6 Working beatmap background scaling fix
Add a check for the working beatmap background width and assign a proper
scaling value to cover the whole box
2016-11-06 04:12:35 +01:00
Dean Herbert 3c8f94dd0f Merge pull request #136 from Tom94/general-fixes
Fix wrong initial state of beatmap panels.
2016-11-05 23:04:37 +09:00
Thomas Müller 7c7e2160ec Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2 2016-11-05 14:05:42 +01:00
Thomas Müller 619d97c642 Fix indentation and typo. 2016-11-05 13:51:52 +01:00