mirror of https://github.com/ppy/osu
AudioEquals method for BeatmapInfo.
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@ -120,7 +120,7 @@ public void Dispose()
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public void TransferTo(WorkingBeatmap working)
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{
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if (track != null && working.BeatmapInfo.Metadata.AudioFile == BeatmapInfo.Metadata.AudioFile && working.BeatmapInfo.BeatmapSet.Path == BeatmapInfo.BeatmapSet.Path)
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if (track != null && BeatmapInfo.AudioEquals(working.BeatmapInfo))
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working.track = track;
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}
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}
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@ -17,7 +17,7 @@ public class BeatmapInfo : IEquatable<BeatmapInfo>
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[ManyToOne]
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public BeatmapSetInfo BeatmapSet { get; set; }
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[ForeignKey(typeof(BeatmapMetadata))]
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public int BeatmapMetadataID { get; set; }
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@ -29,9 +29,9 @@ public class BeatmapInfo : IEquatable<BeatmapInfo>
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BaseDifficulty BaseDifficulty { get; set; }
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public string Path { get; set; }
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// General
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public int AudioLeadIn { get; set; }
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public bool Countdown { get; set; }
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@ -41,7 +41,7 @@ public class BeatmapInfo : IEquatable<BeatmapInfo>
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public PlayMode Mode { get; set; }
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public bool LetterboxInBreaks { get; set; }
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public bool WidescreenStoryboard { get; set; }
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// Editor
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// This bookmarks stuff is necessary because DB doesn't know how to store int[]
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public string StoredBookmarks { get; internal set; }
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@ -61,13 +61,15 @@ public int[] Bookmarks
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public int BeatDivisor { get; set; }
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public int GridSize { get; set; }
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public double TimelineZoom { get; set; }
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// Metadata
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public string Version { get; set; }
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public bool Equals(BeatmapInfo other)
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{
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return BeatmapID == other?.BeatmapID;
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}
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}
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public bool AudioEquals(BeatmapInfo other) => BeatmapSet.Path == other.BeatmapSet.Path && Metadata.AudioFile == other.Metadata.AudioFile;
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}
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}
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}
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@ -221,8 +221,7 @@ private void appendToHistory(BeatmapInfo beatmap)
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{
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if (playHistoryIndex >= 0)
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{
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BeatmapInfo stackHead = playHistory[playHistoryIndex];
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if (beatmap.BeatmapSet.Path == stackHead.BeatmapSet.Path && beatmap.Metadata.AudioFile == stackHead.Metadata.AudioFile)
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if (beatmap.AudioEquals(playHistory[playHistoryIndex]))
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return;
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if (playHistoryIndex < playHistory.Count - 1)
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playHistory.RemoveRange(playHistoryIndex + 1, playHistory.Count - playHistoryIndex - 1);
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