mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Fix minor issues with alpha fading at edges.
This commit is contained in:
parent
5cf5e8c80c
commit
030a20a3f2
@ -22,16 +22,14 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
public Panel()
|
||||
{
|
||||
Height = MAX_HEIGHT;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 10;
|
||||
BorderColour = new Color4(221, 255, 255, 255);
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
AddInternal(nestedContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
BorderColour = new Color4(221, 255, 255, 255),
|
||||
});
|
||||
}
|
||||
|
||||
@ -77,9 +75,8 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
|
||||
protected virtual void Selected()
|
||||
{
|
||||
BorderThickness = 2.5f;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
nestedContainer.BorderThickness = 2.5f;
|
||||
nestedContainer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
@ -90,9 +87,8 @@ namespace osu.Game.Beatmaps.Drawable
|
||||
|
||||
protected virtual void Deselected()
|
||||
{
|
||||
BorderThickness = 0;
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
nestedContainer.BorderThickness = 0;
|
||||
nestedContainer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(1),
|
||||
|
@ -176,7 +176,7 @@ namespace osu.Game.Screens.Select
|
||||
float halfHeight = drawHeight / 2;
|
||||
foreach (Panel panel in scrollableContent.Children)
|
||||
{
|
||||
float panelDrawY = panel.Position.Y - Current;
|
||||
float panelDrawY = panel.Position.Y - Current + panel.DrawHeight / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
|
Loading…
Reference in New Issue
Block a user