mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
This commit is contained in:
parent
0011d7f720
commit
d3f810f72f
@ -10,6 +10,11 @@ using osu.Framework.Desktop.Platform;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop
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{
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@ -31,6 +36,11 @@ namespace osu.Desktop
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}
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else
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{
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Ruleset.Register(new OsuRuleset());
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Ruleset.Register(new TaikoRuleset());
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Ruleset.Register(new ManiaRuleset());
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Ruleset.Register(new CatchRuleset());
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BaseGame osu = new OsuGame(args);
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host.Add(osu);
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host.Run();
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@ -134,6 +134,18 @@
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<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
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<Name>osu.Game.Modes.Osu</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Catch\osu.Game.Modes.Catch.csproj">
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<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
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<Name>osu.Game.Modes.Catch</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Mania\osu.Game.Modes.Mania.csproj">
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<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
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<Name>osu.Game.Modes.Mania</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Taiko\osu.Game.Modes.Taiko.csproj">
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<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
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<Name>osu.Game.Modes.Taiko</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{0d3fbf8a-7464-4cf7-8c90-3e7886df2d4d}</Project>
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<Name>osu.Game</Name>
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@ -13,7 +13,7 @@ namespace osu.Game.Modes.Osu.Objects
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public Vector2 Position { get; set; }
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[Flags]
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private enum HitObjectType
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internal enum HitObjectType
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{
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Circle = 1,
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Slider = 2,
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@ -25,35 +25,5 @@ namespace osu.Game.Modes.Osu.Objects
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Hold = 128,
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ManiaLong = 128,
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}
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public static OsuBaseHit Parse(string val)
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{
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string[] split = val.Split(',');
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var type = (HitObjectType)int.Parse(split[3]);
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bool combo = type.HasFlag(HitObjectType.NewCombo);
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type &= (HitObjectType)0xF;
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type &= ~HitObjectType.NewCombo;
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OsuBaseHit result;
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switch (type)
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{
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case HitObjectType.Circle:
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result = new Circle();
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break;
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case HitObjectType.Slider:
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result = new Slider();
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break;
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case HitObjectType.Spinner:
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result = new Spinner();
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break;
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default:
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throw new InvalidOperationException($@"Unknown hit object type {type}");
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}
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result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
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result.StartTime = double.Parse(split[2]);
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result.Sample = new HitSampleInfo { Type = (SampleType)int.Parse(split[4]) };
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result.NewCombo = combo;
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// TODO: "addition" field
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return result;
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}
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}
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}
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45
osu.Game.Mode.Osu/Objects/OsuHitObjectParser.cs
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45
osu.Game.Mode.Osu/Objects/OsuHitObjectParser.cs
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@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Objects;
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using OpenTK;
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namespace osu.Game.Modes.Osu.Objects
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{
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public class OsuHitObjectParser : HitObjectParser
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{
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public override HitObject Parse(string text)
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{
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string[] split = text.Split(',');
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var type = (OsuBaseHit.HitObjectType)int.Parse(split[3]);
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bool combo = type.HasFlag(OsuBaseHit.HitObjectType.NewCombo);
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type &= (OsuBaseHit.HitObjectType)0xF;
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type &= ~OsuBaseHit.HitObjectType.NewCombo;
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OsuBaseHit result;
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switch (type)
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{
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case OsuBaseHit.HitObjectType.Circle:
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result = new Circle();
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break;
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case OsuBaseHit.HitObjectType.Slider:
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result = new Slider();
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break;
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case OsuBaseHit.HitObjectType.Spinner:
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result = new Spinner();
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break;
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default:
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//throw new InvalidOperationException($@"Unknown hit object type {type}");
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return null;
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}
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result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
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result.StartTime = double.Parse(split[2]);
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result.Sample = new HitSampleInfo { Type = (SampleType)int.Parse(split[4]) };
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result.NewCombo = combo;
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// TODO: "addition" field
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return result;
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}
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}
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}
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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@ -13,5 +14,7 @@ namespace osu.Game.Modes.Osu
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new UI.OsuHitRenderer { Objects = objects };
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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@ -41,6 +41,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Objects\OsuHitObjectParser.cs" />
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<Compile Include="UI\OsuComboCounter.cs" />
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<Compile Include="UI\OsuHitRenderer.cs" />
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<Compile Include="UI\OsuPlayfield.cs" />
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@ -4,15 +4,18 @@
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using System.Collections.Generic;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch
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{
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class CatchRuleset : Ruleset
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public class CatchRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects };
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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@ -5,15 +5,18 @@ using System.Collections.Generic;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania
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{
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class ManiaRuleset : Ruleset
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public class ManiaRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new ManiaHitRenderer { Objects = objects };
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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@ -3,16 +3,19 @@
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Taiko
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{
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class TaikoRuleset : Ruleset
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public class TaikoRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new TaikoHitRenderer { Objects = objects };
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Resources;
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@ -20,6 +21,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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public void SetUp()
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{
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OsuLegacyDecoder.Register();
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Ruleset.Register(new OsuRuleset());
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}
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[Test]
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public void TestDecodeMetadata()
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@ -9,6 +9,10 @@ using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Beatmaps.IO
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@ -21,6 +25,10 @@ namespace osu.Game.Tests.Beatmaps.IO
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[OneTimeSetUp]
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public void SetUp()
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{
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Ruleset.Register(new OsuRuleset());
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Ruleset.Register(new TaikoRuleset());
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Ruleset.Register(new ManiaRuleset());
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Ruleset.Register(new CatchRuleset());
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}
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[Test]
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using System.IO;
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using NUnit.Framework;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Modes;
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using osu.Game.Modes.Osu;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Beatmaps.IO
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@ -13,8 +15,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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public void SetUp()
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{
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OszArchiveReader.Register();
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Ruleset.Register(new OsuRuleset());
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}
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[Test]
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public void TestReadBeatmaps()
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{
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@ -70,6 +70,18 @@
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<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
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<Name>osu.Game.Modes.Osu</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Catch\osu.Game.Modes.Catch.csproj">
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<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
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<Name>osu.Game.Modes.Catch</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Mania\osu.Game.Modes.Mania.csproj">
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<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
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<Name>osu.Game.Modes.Mania</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Taiko\osu.Game.Modes.Taiko.csproj">
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<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
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<Name>osu.Game.Modes.Taiko</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
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<Name>osu.Game</Name>
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@ -48,6 +48,8 @@ namespace osu.Game.Beatmaps.Formats
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new Color4(121,9,13, 255),
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};
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if (colours.Count == 0) return;
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int i = -1;
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foreach (HitObject h in b.HitObjects)
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@ -221,7 +221,9 @@ namespace osu.Game.Beatmaps.Formats
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BaseDifficulty = new BaseDifficulty(),
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},
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};
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HitObjectParser parser = null;
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var section = Section.None;
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string line;
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while (true)
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@ -233,14 +235,14 @@ namespace osu.Game.Beatmaps.Formats
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continue;
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if (line.StartsWith(@"osu file format v"))
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continue;
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if (line.StartsWith(@"[") && line.EndsWith(@"]"))
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{
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if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
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throw new InvalidDataException($@"Unknown osu section {line}");
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continue;
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}
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string val = line, key = null;
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if (section != Section.Events && section != Section.TimingPoints && section != Section.HitObjects)
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{
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@ -251,6 +253,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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case Section.General:
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handleGeneral(beatmap, key, val);
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parser = Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).CreateHitObjectParser();
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break;
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case Section.Editor:
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handleEditor(beatmap, key, val);
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@ -271,13 +274,13 @@ namespace osu.Game.Beatmaps.Formats
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handleColours(beatmap, key, val);
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break;
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case Section.HitObjects:
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var h = HitObject.Parse(beatmap.BeatmapInfo.Mode, val);
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if (h != null)
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beatmap.HitObjects.Add(h);
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var obj = parser?.Parse(val);
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if (obj != null)
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beatmap.HitObjects.Add(obj);
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break;
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}
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}
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return beatmap;
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}
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}
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@ -21,17 +21,5 @@ namespace osu.Game.Modes.Objects
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public double Duration => EndTime - StartTime;
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public HitSampleInfo Sample;
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public static HitObject Parse(PlayMode mode, string val)
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{
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//TODO: move to modular HitObjectParser system rather than static parsing. (https://github.com/ppy/osu/pull/60/files#r83135780)
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switch (mode)
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{
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case PlayMode.Osu:
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return null; //return OsuBaseHit.Parse(val);
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default:
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return null;
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}
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}
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}
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}
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16
osu.Game/Modes/Objects/HitObjectParser.cs
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16
osu.Game/Modes/Objects/HitObjectParser.cs
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@ -0,0 +1,16 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Modes.Objects
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{
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public abstract class HitObjectParser
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{
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public abstract HitObject Parse(string text);
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}
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}
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@ -13,17 +13,19 @@ namespace osu.Game.Modes
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{
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public abstract class Ruleset
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{
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private static List<Type> availableRulesets = new List<Type>();
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public abstract ScoreOverlay CreateScoreOverlay();
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public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
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public abstract HitObjectParser CreateHitObjectParser();
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public static void Register(Ruleset ruleset) => availableRulesets.Add(ruleset.GetType());
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public static Ruleset GetRuleset(PlayMode mode)
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{
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Type type = AppDomain.CurrentDomain
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.GetAssemblies()
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.Where(a => a.FullName.Contains($@"osu.Game.Modes.{mode}"))
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.SelectMany(a => a.GetTypes())
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.FirstOrDefault(t => t.Name == $@"{mode}Ruleset");
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Type type = availableRulesets.FirstOrDefault(t => t.Name == $@"{mode}Ruleset");
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if (type == null)
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return null;
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@ -63,6 +63,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Modes\Objects\HitObjectParser.cs" />
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<Compile Include="Overlays\DragBar.cs" />
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<Compile Include="Overlays\MusicController.cs" />
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<Compile Include="Beatmaps\Beatmap.cs" />
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