Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2

This commit is contained in:
Thomas Müller 2016-11-05 14:05:42 +01:00
commit 7c7e2160ec

View File

@ -21,60 +21,72 @@ namespace osu.Game.Beatmaps
private ArchiveReader reader => database.GetReader(BeatmapSetInfo);
private Texture background;
private object backgroundLock = new object();
public Texture Background
{
get
{
if (background != null) return background;
try
lock (backgroundLock)
{
background = new TextureStore(new RawTextureLoaderStore(reader)).Get(BeatmapInfo.Metadata.BackgroundFile);
}
catch { }
if (background != null) return background;
return background;
try
{
background = new TextureStore(new RawTextureLoaderStore(reader)).Get(BeatmapInfo.Metadata.BackgroundFile);
}
catch { }
return background;
}
}
set { background = value; }
set { lock (backgroundLock) background = value; }
}
private Beatmap beatmap;
private object beatmapLock = new object();
public Beatmap Beatmap
{
get
{
if (beatmap != null) return beatmap;
try
lock (beatmapLock)
{
using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
beatmap = BeatmapDecoder.GetDecoder(stream)?.Decode(stream);
}
catch { }
if (beatmap != null) return beatmap;
return beatmap;
try
{
using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
beatmap = BeatmapDecoder.GetDecoder(stream)?.Decode(stream);
}
catch { }
return beatmap;
}
}
set { beatmap = value; }
set { lock (beatmapLock) beatmap = value; }
}
private AudioTrack track;
private object trackLock = new object();
public AudioTrack Track
{
get
{
if (track != null) return track;
try
lock (trackLock)
{
var trackData = reader.GetStream(BeatmapInfo.Metadata.AudioFile);
if (trackData != null)
track = new AudioTrackBass(trackData);
}
catch { }
if (track != null) return track;
return track;
try
{
var trackData = reader.GetStream(BeatmapInfo.Metadata.AudioFile);
if (trackData != null)
track = new AudioTrackBass(trackData);
}
catch { }
return track;
}
}
set { track = value; }
set { lock (trackLock) track = value; }
}
public WorkingBeatmap(Beatmap beatmap)