2018-01-05 11:21:19 +00:00
|
|
|
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
2017-02-07 04:59:30 +00:00
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
2016-09-29 11:13:58 +00:00
|
|
|
|
|
2018-01-21 15:11:43 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Threading.Tasks;
|
2016-11-08 23:13:20 +00:00
|
|
|
|
using osu.Framework.Allocation;
|
|
|
|
|
using osu.Framework.Audio;
|
2018-01-21 15:11:43 +00:00
|
|
|
|
using osu.Framework.Audio.Sample;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Framework.Configuration;
|
2016-11-14 08:23:33 +00:00
|
|
|
|
using osu.Framework.Graphics;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Framework.Graphics.Containers;
|
2018-01-21 15:11:43 +00:00
|
|
|
|
using osu.Framework.Graphics.Cursor;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Framework.Input;
|
|
|
|
|
using osu.Framework.Logging;
|
|
|
|
|
using osu.Framework.Screens;
|
2017-04-07 07:55:41 +00:00
|
|
|
|
using osu.Framework.Threading;
|
2016-11-14 08:23:33 +00:00
|
|
|
|
using osu.Framework.Timing;
|
2017-08-05 07:22:10 +00:00
|
|
|
|
using osu.Game.Beatmaps;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Game.Configuration;
|
2018-01-09 13:21:15 +00:00
|
|
|
|
using osu.Game.Graphics;
|
2018-01-12 09:13:17 +00:00
|
|
|
|
using osu.Game.Graphics.Cursor;
|
2017-08-22 07:58:47 +00:00
|
|
|
|
using osu.Game.Online.API;
|
2017-04-18 07:05:58 +00:00
|
|
|
|
using osu.Game.Rulesets;
|
2017-04-21 08:33:20 +00:00
|
|
|
|
using osu.Game.Rulesets.Mods;
|
2017-04-18 07:05:58 +00:00
|
|
|
|
using osu.Game.Rulesets.Scoring;
|
2018-01-21 15:11:43 +00:00
|
|
|
|
using osu.Game.Rulesets.UI;
|
|
|
|
|
using osu.Game.Screens.Ranking;
|
2018-03-20 07:26:36 +00:00
|
|
|
|
using osu.Game.Skinning;
|
2017-09-14 12:28:53 +00:00
|
|
|
|
using osu.Game.Storyboards.Drawables;
|
2016-09-29 11:13:58 +00:00
|
|
|
|
|
2016-11-14 08:23:33 +00:00
|
|
|
|
namespace osu.Game.Screens.Play
|
2016-09-29 11:13:58 +00:00
|
|
|
|
{
|
2018-02-15 20:57:53 +00:00
|
|
|
|
public class Player : ScreenWithBeatmapBackground, IProvideCursor
|
2016-09-29 11:13:58 +00:00
|
|
|
|
{
|
2018-02-28 02:42:28 +00:00
|
|
|
|
protected override float BackgroundParallaxAmount => 0.1f;
|
|
|
|
|
|
2017-12-25 09:52:09 +00:00
|
|
|
|
public override bool ShowOverlaysOnEnter => false;
|
2016-11-09 06:22:54 +00:00
|
|
|
|
|
2017-04-18 07:56:01 +00:00
|
|
|
|
public Action RestartRequested;
|
2017-04-18 04:30:51 +00:00
|
|
|
|
|
2017-04-01 18:17:24 +00:00
|
|
|
|
public bool HasFailed { get; private set; }
|
2017-03-28 01:53:57 +00:00
|
|
|
|
|
2017-11-23 11:42:07 +00:00
|
|
|
|
public bool AllowPause { get; set; } = true;
|
2017-12-26 05:00:58 +00:00
|
|
|
|
public bool AllowLeadIn { get; set; } = true;
|
|
|
|
|
public bool AllowResults { get; set; } = true;
|
2017-11-23 11:42:07 +00:00
|
|
|
|
|
2018-03-08 13:16:47 +00:00
|
|
|
|
private Bindable<bool> mouseWheelDisabled;
|
|
|
|
|
private Bindable<double> userAudioOffset;
|
|
|
|
|
|
2017-01-30 08:08:14 +00:00
|
|
|
|
public int RestartCount;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
|
2018-01-12 10:36:35 +00:00
|
|
|
|
public CursorContainer Cursor => RulesetContainer.Cursor;
|
2018-01-17 08:37:14 +00:00
|
|
|
|
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
|
2018-01-12 09:13:17 +00:00
|
|
|
|
|
2018-02-27 07:05:21 +00:00
|
|
|
|
private IAdjustableClock sourceClock;
|
|
|
|
|
|
2018-02-27 07:10:12 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// The decoupled clock used for gameplay. Should be used for seeks and clock control.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private DecoupleableInterpolatingFramedClock adjustableClock;
|
2016-11-16 06:48:35 +00:00
|
|
|
|
|
2017-05-17 12:57:01 +00:00
|
|
|
|
private PauseContainer pauseContainer;
|
|
|
|
|
|
2017-04-20 02:16:08 +00:00
|
|
|
|
private RulesetInfo ruleset;
|
2016-10-28 05:14:45 +00:00
|
|
|
|
|
2017-08-22 07:58:47 +00:00
|
|
|
|
private APIAccess api;
|
|
|
|
|
|
2017-06-28 17:19:04 +00:00
|
|
|
|
private SampleChannel sampleRestart;
|
|
|
|
|
|
2016-11-29 11:30:16 +00:00
|
|
|
|
private ScoreProcessor scoreProcessor;
|
2017-08-09 04:28:29 +00:00
|
|
|
|
protected RulesetContainer RulesetContainer;
|
2017-09-14 12:28:53 +00:00
|
|
|
|
|
2017-05-05 04:00:05 +00:00
|
|
|
|
private HUDOverlay hudOverlay;
|
2017-03-28 07:49:58 +00:00
|
|
|
|
private FailOverlay failOverlay;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
|
2018-02-15 20:57:53 +00:00
|
|
|
|
private DrawableStoryboard storyboard;
|
|
|
|
|
private Container storyboardContainer;
|
|
|
|
|
|
2017-08-09 04:28:29 +00:00
|
|
|
|
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
2017-07-19 10:10:04 +00:00
|
|
|
|
|
2017-08-22 09:02:38 +00:00
|
|
|
|
[BackgroundDependencyLoader]
|
2018-03-08 13:16:47 +00:00
|
|
|
|
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
|
2016-10-05 11:49:31 +00:00
|
|
|
|
{
|
2017-08-22 07:58:47 +00:00
|
|
|
|
this.api = api;
|
2018-02-15 20:57:53 +00:00
|
|
|
|
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
2017-08-22 07:58:47 +00:00
|
|
|
|
|
2017-05-15 01:56:27 +00:00
|
|
|
|
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
2018-03-08 13:16:47 +00:00
|
|
|
|
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
2017-06-28 17:19:04 +00:00
|
|
|
|
|
2017-08-05 07:22:10 +00:00
|
|
|
|
WorkingBeatmap working = Beatmap.Value;
|
|
|
|
|
Beatmap beatmap;
|
|
|
|
|
|
2016-10-27 11:37:01 +00:00
|
|
|
|
try
|
|
|
|
|
{
|
2017-08-05 07:22:10 +00:00
|
|
|
|
beatmap = working.Beatmap;
|
|
|
|
|
|
|
|
|
|
if (beatmap == null)
|
2017-05-06 16:38:17 +00:00
|
|
|
|
throw new InvalidOperationException("Beatmap was not loaded");
|
2017-04-17 06:44:46 +00:00
|
|
|
|
|
2017-08-22 09:02:38 +00:00
|
|
|
|
ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
|
2017-08-21 03:31:21 +00:00
|
|
|
|
var rulesetInstance = ruleset.CreateInstance();
|
2017-04-20 02:36:50 +00:00
|
|
|
|
|
2017-04-17 06:44:46 +00:00
|
|
|
|
try
|
|
|
|
|
{
|
2017-08-09 04:28:29 +00:00
|
|
|
|
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
|
2017-04-17 06:44:46 +00:00
|
|
|
|
}
|
2017-04-20 03:11:03 +00:00
|
|
|
|
catch (BeatmapInvalidForRulesetException)
|
2017-04-17 06:44:46 +00:00
|
|
|
|
{
|
2017-08-09 04:28:29 +00:00
|
|
|
|
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
|
2017-04-20 02:36:50 +00:00
|
|
|
|
// let's try again forcing the beatmap's ruleset.
|
2017-08-05 07:22:10 +00:00
|
|
|
|
ruleset = beatmap.BeatmapInfo.Ruleset;
|
2017-04-20 02:36:50 +00:00
|
|
|
|
rulesetInstance = ruleset.CreateInstance();
|
2017-08-09 04:28:29 +00:00
|
|
|
|
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap, true);
|
2017-04-17 06:44:46 +00:00
|
|
|
|
}
|
2017-04-26 11:22:03 +00:00
|
|
|
|
|
2017-08-09 04:28:29 +00:00
|
|
|
|
if (!RulesetContainer.Objects.Any())
|
2017-05-06 16:38:17 +00:00
|
|
|
|
throw new InvalidOperationException("Beatmap contains no hit objects!");
|
2016-10-27 11:37:01 +00:00
|
|
|
|
}
|
2017-02-15 03:38:10 +00:00
|
|
|
|
catch (Exception e)
|
2016-10-27 11:37:01 +00:00
|
|
|
|
{
|
2017-12-25 09:21:15 +00:00
|
|
|
|
Logger.Error(e, "Could not load beatmap sucessfully!");
|
2017-02-15 03:38:10 +00:00
|
|
|
|
|
2016-10-27 11:37:01 +00:00
|
|
|
|
//couldn't load, hard abort!
|
|
|
|
|
Exit();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2016-10-05 11:49:31 +00:00
|
|
|
|
|
2018-02-27 07:05:21 +00:00
|
|
|
|
sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
2018-02-27 07:10:12 +00:00
|
|
|
|
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
2017-04-26 09:16:55 +00:00
|
|
|
|
|
2017-08-09 04:28:29 +00:00
|
|
|
|
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
|
2018-02-27 07:10:12 +00:00
|
|
|
|
adjustableClock.Seek(AllowLeadIn
|
2017-12-26 05:00:58 +00:00
|
|
|
|
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
|
|
|
|
|
: firstObjectTime);
|
|
|
|
|
|
2018-02-27 07:10:12 +00:00
|
|
|
|
adjustableClock.ProcessFrame();
|
2017-04-26 09:07:22 +00:00
|
|
|
|
|
2018-02-28 13:01:52 +00:00
|
|
|
|
// the final usable gameplay clock with user-set offsets applied.
|
|
|
|
|
var offsetClock = new FramedOffsetClock(adjustableClock);
|
2017-04-21 07:19:40 +00:00
|
|
|
|
|
|
|
|
|
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
|
|
|
|
userAudioOffset.TriggerChange();
|
|
|
|
|
|
2018-01-12 20:33:24 +00:00
|
|
|
|
scoreProcessor = RulesetContainer.CreateScoreProcessor();
|
|
|
|
|
|
2016-10-19 10:44:03 +00:00
|
|
|
|
Children = new Drawable[]
|
2016-10-06 14:33:09 +00:00
|
|
|
|
{
|
2018-02-27 07:10:12 +00:00
|
|
|
|
pauseContainer = new PauseContainer(offsetClock, adjustableClock)
|
2017-09-14 12:28:53 +00:00
|
|
|
|
{
|
2017-05-17 12:57:01 +00:00
|
|
|
|
OnRetry = Restart,
|
|
|
|
|
OnQuit = Exit,
|
2017-11-23 11:42:07 +00:00
|
|
|
|
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
|
2018-01-21 15:11:43 +00:00
|
|
|
|
OnPause = () =>
|
|
|
|
|
{
|
2017-12-18 15:53:17 +00:00
|
|
|
|
pauseContainer.Retries = RestartCount;
|
2017-05-17 12:57:01 +00:00
|
|
|
|
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
|
|
|
|
|
},
|
2018-01-24 08:48:42 +00:00
|
|
|
|
OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
|
2016-11-09 09:50:30 +00:00
|
|
|
|
Children = new Drawable[]
|
|
|
|
|
{
|
2018-02-28 13:01:52 +00:00
|
|
|
|
storyboardContainer = new Container
|
2017-02-28 11:14:48 +00:00
|
|
|
|
{
|
2017-04-26 09:07:22 +00:00
|
|
|
|
RelativeSizeAxes = Axes.Both,
|
2018-02-28 13:01:52 +00:00
|
|
|
|
Alpha = 0,
|
2017-02-28 11:14:48 +00:00
|
|
|
|
},
|
2018-03-20 07:26:36 +00:00
|
|
|
|
new LocalSkinOverrideContainer(working.Skin)
|
|
|
|
|
{
|
|
|
|
|
RelativeSizeAxes = Axes.Both,
|
|
|
|
|
Child = RulesetContainer
|
|
|
|
|
},
|
2018-03-05 15:10:53 +00:00
|
|
|
|
new SkipOverlay(firstObjectTime)
|
2017-05-17 12:57:01 +00:00
|
|
|
|
{
|
2018-02-28 13:01:52 +00:00
|
|
|
|
Clock = Clock, // skip button doesn't want to use the audio clock directly
|
|
|
|
|
ProcessCustomClock = false,
|
2018-02-27 07:10:12 +00:00
|
|
|
|
AdjustableClock = adjustableClock,
|
2018-02-27 07:01:30 +00:00
|
|
|
|
FramedClock = offsetClock,
|
|
|
|
|
},
|
2018-02-27 07:10:21 +00:00
|
|
|
|
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
|
2018-02-27 07:02:48 +00:00
|
|
|
|
{
|
2018-02-28 13:01:52 +00:00
|
|
|
|
Clock = Clock, // hud overlay doesn't want to use the audio clock directly
|
|
|
|
|
ProcessCustomClock = false,
|
2017-05-17 12:57:01 +00:00
|
|
|
|
Anchor = Anchor.Centre,
|
|
|
|
|
Origin = Anchor.Centre
|
|
|
|
|
},
|
2018-01-12 20:59:36 +00:00
|
|
|
|
new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, scoreProcessor)
|
2017-09-15 16:39:55 +00:00
|
|
|
|
{
|
|
|
|
|
Anchor = Anchor.Centre,
|
|
|
|
|
Origin = Anchor.Centre,
|
2018-02-28 12:50:52 +00:00
|
|
|
|
ProcessCustomClock = false,
|
2017-10-02 06:04:03 +00:00
|
|
|
|
Breaks = beatmap.Breaks
|
2018-01-12 10:50:09 +00:00
|
|
|
|
}
|
2016-11-09 09:50:30 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-06 06:34:52 +00:00
|
|
|
|
failOverlay = new FailOverlay
|
|
|
|
|
{
|
|
|
|
|
OnRetry = Restart,
|
|
|
|
|
OnQuit = Exit,
|
2017-04-09 13:26:31 +00:00
|
|
|
|
},
|
2017-04-10 03:06:10 +00:00
|
|
|
|
new HotkeyRetryOverlay
|
2017-04-09 13:26:31 +00:00
|
|
|
|
{
|
2018-01-21 15:11:43 +00:00
|
|
|
|
Action = () =>
|
|
|
|
|
{
|
2018-01-22 06:06:27 +00:00
|
|
|
|
if (!IsCurrentScreen) return;
|
|
|
|
|
|
|
|
|
|
//we want to hide the hitrenderer immediately (looks better).
|
|
|
|
|
//we may be able to remove this once the mouse cursor trail is improved.
|
|
|
|
|
RulesetContainer?.Hide();
|
|
|
|
|
Restart();
|
2017-04-11 10:58:57 +00:00
|
|
|
|
},
|
2017-04-06 06:34:52 +00:00
|
|
|
|
}
|
2016-10-19 10:44:03 +00:00
|
|
|
|
};
|
2016-10-28 05:14:45 +00:00
|
|
|
|
|
2018-02-08 20:28:42 +00:00
|
|
|
|
if (ShowStoryboard)
|
2017-09-14 16:56:01 +00:00
|
|
|
|
initializeStoryboard(false);
|
2017-09-14 12:28:53 +00:00
|
|
|
|
|
2017-09-12 13:01:08 +00:00
|
|
|
|
// Bind ScoreProcessor to ourselves
|
|
|
|
|
scoreProcessor.AllJudged += onCompletion;
|
2017-05-17 12:57:01 +00:00
|
|
|
|
scoreProcessor.Failed += onFail;
|
2017-11-18 06:28:09 +00:00
|
|
|
|
|
2017-11-21 08:30:19 +00:00
|
|
|
|
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
|
|
|
|
mod.ApplyToScoreProcessor(scoreProcessor);
|
2017-05-16 08:55:35 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-11-11 04:00:54 +00:00
|
|
|
|
private void applyRateFromMods()
|
|
|
|
|
{
|
2018-02-27 07:05:21 +00:00
|
|
|
|
if (sourceClock == null) return;
|
2017-11-15 11:03:18 +00:00
|
|
|
|
|
2018-02-27 07:05:21 +00:00
|
|
|
|
sourceClock.Rate = 1;
|
2017-11-11 04:00:54 +00:00
|
|
|
|
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
2018-02-27 07:05:21 +00:00
|
|
|
|
mod.ApplyToClock(sourceClock);
|
2017-11-11 04:00:54 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-01-28 20:55:42 +00:00
|
|
|
|
public void Restart()
|
|
|
|
|
{
|
2017-06-28 17:19:04 +00:00
|
|
|
|
sampleRestart?.Play();
|
2017-04-18 06:52:38 +00:00
|
|
|
|
ValidForResume = false;
|
2017-04-18 07:56:01 +00:00
|
|
|
|
RestartRequested?.Invoke();
|
2017-04-18 04:30:51 +00:00
|
|
|
|
Exit();
|
2017-01-27 19:28:39 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-04-07 07:55:41 +00:00
|
|
|
|
private ScheduledDelegate onCompletionEvent;
|
|
|
|
|
|
2017-03-16 04:39:57 +00:00
|
|
|
|
private void onCompletion()
|
2016-11-29 14:59:56 +00:00
|
|
|
|
{
|
2017-03-16 16:36:30 +00:00
|
|
|
|
// Only show the completion screen if the player hasn't failed
|
2017-04-07 07:55:41 +00:00
|
|
|
|
if (scoreProcessor.HasFailed || onCompletionEvent != null)
|
2017-03-16 15:30:23 +00:00
|
|
|
|
return;
|
|
|
|
|
|
2017-04-13 02:41:08 +00:00
|
|
|
|
ValidForResume = false;
|
|
|
|
|
|
2017-12-26 05:00:58 +00:00
|
|
|
|
if (!AllowResults) return;
|
|
|
|
|
|
2017-05-19 04:53:09 +00:00
|
|
|
|
using (BeginDelayedSequence(1000))
|
2016-11-29 14:59:56 +00:00
|
|
|
|
{
|
2017-05-19 04:53:09 +00:00
|
|
|
|
onCompletionEvent = Schedule(delegate
|
2017-04-20 02:16:08 +00:00
|
|
|
|
{
|
2018-01-22 06:06:27 +00:00
|
|
|
|
if (!IsCurrentScreen) return;
|
|
|
|
|
|
|
|
|
|
var score = new Score
|
2017-05-19 04:53:09 +00:00
|
|
|
|
{
|
2018-01-22 06:06:27 +00:00
|
|
|
|
Beatmap = Beatmap.Value.BeatmapInfo,
|
|
|
|
|
Ruleset = ruleset
|
|
|
|
|
};
|
|
|
|
|
scoreProcessor.PopulateScore(score);
|
|
|
|
|
score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
|
|
|
|
|
Push(new Results(score));
|
2017-05-19 04:53:09 +00:00
|
|
|
|
});
|
|
|
|
|
}
|
2016-11-29 14:59:56 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-08-05 02:59:58 +00:00
|
|
|
|
private bool onFail()
|
2017-01-20 07:51:43 +00:00
|
|
|
|
{
|
2017-12-30 19:10:25 +00:00
|
|
|
|
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
2017-08-05 02:59:58 +00:00
|
|
|
|
return false;
|
|
|
|
|
|
2018-02-27 07:10:12 +00:00
|
|
|
|
adjustableClock.Stop();
|
2017-01-20 07:51:43 +00:00
|
|
|
|
|
2017-04-01 18:17:24 +00:00
|
|
|
|
HasFailed = true;
|
2017-03-28 01:53:57 +00:00
|
|
|
|
failOverlay.Retries = RestartCount;
|
|
|
|
|
failOverlay.Show();
|
2017-08-05 02:59:58 +00:00
|
|
|
|
return true;
|
2017-01-20 07:51:43 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-02-17 09:59:30 +00:00
|
|
|
|
protected override void OnEntering(Screen last)
|
2016-11-19 16:39:43 +00:00
|
|
|
|
{
|
|
|
|
|
base.OnEntering(last);
|
2017-02-15 03:38:10 +00:00
|
|
|
|
|
2017-07-19 10:10:04 +00:00
|
|
|
|
if (!loadedSuccessfully)
|
|
|
|
|
return;
|
|
|
|
|
|
2017-09-14 12:28:53 +00:00
|
|
|
|
Content.Alpha = 0;
|
2017-07-16 15:28:20 +00:00
|
|
|
|
Content
|
|
|
|
|
.ScaleTo(0.7f)
|
2017-07-22 18:50:25 +00:00
|
|
|
|
.ScaleTo(1, 750, Easing.OutQuint)
|
2017-07-16 15:28:20 +00:00
|
|
|
|
.Delay(250)
|
|
|
|
|
.FadeIn(250);
|
2017-02-22 05:14:37 +00:00
|
|
|
|
|
2017-11-13 10:43:00 +00:00
|
|
|
|
Task.Run(() =>
|
2017-07-16 14:37:59 +00:00
|
|
|
|
{
|
2018-02-27 07:05:21 +00:00
|
|
|
|
sourceClock.Reset();
|
2017-11-13 10:43:00 +00:00
|
|
|
|
|
|
|
|
|
Schedule(() =>
|
|
|
|
|
{
|
2018-02-27 07:10:12 +00:00
|
|
|
|
adjustableClock.ChangeSource(sourceClock);
|
2017-11-13 10:43:00 +00:00
|
|
|
|
applyRateFromMods();
|
|
|
|
|
|
|
|
|
|
this.Delay(750).Schedule(() =>
|
|
|
|
|
{
|
|
|
|
|
if (!pauseContainer.IsPaused)
|
2018-02-27 07:02:57 +00:00
|
|
|
|
{
|
2018-02-27 07:10:12 +00:00
|
|
|
|
adjustableClock.Start();
|
2018-02-27 07:02:57 +00:00
|
|
|
|
}
|
2017-11-13 10:43:00 +00:00
|
|
|
|
});
|
|
|
|
|
});
|
2017-07-16 14:37:59 +00:00
|
|
|
|
});
|
2017-04-07 11:38:57 +00:00
|
|
|
|
|
2017-05-17 12:57:01 +00:00
|
|
|
|
pauseContainer.Alpha = 0;
|
2017-07-22 18:50:25 +00:00
|
|
|
|
pauseContainer.FadeIn(750, Easing.OutQuint);
|
2017-02-22 05:14:37 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
|
|
|
{
|
2017-04-11 10:58:57 +00:00
|
|
|
|
fadeOut();
|
2017-02-22 05:14:37 +00:00
|
|
|
|
base.OnSuspending(next);
|
2016-10-28 05:14:45 +00:00
|
|
|
|
}
|
2016-11-16 06:48:35 +00:00
|
|
|
|
|
2017-02-17 09:59:30 +00:00
|
|
|
|
protected override bool OnExiting(Screen next)
|
2016-12-16 16:13:24 +00:00
|
|
|
|
{
|
2018-02-27 14:59:07 +00:00
|
|
|
|
if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? true))
|
2017-04-07 11:46:35 +00:00
|
|
|
|
{
|
2017-11-11 04:00:54 +00:00
|
|
|
|
// In the case of replays, we may have changed the playback rate.
|
|
|
|
|
applyRateFromMods();
|
|
|
|
|
|
2017-05-17 12:57:01 +00:00
|
|
|
|
fadeOut();
|
|
|
|
|
return base.OnExiting(next);
|
2017-04-07 11:46:35 +00:00
|
|
|
|
}
|
2017-03-04 12:35:26 +00:00
|
|
|
|
|
2017-07-19 10:10:04 +00:00
|
|
|
|
if (loadedSuccessfully)
|
2018-02-09 19:04:39 +00:00
|
|
|
|
pauseContainer?.Pause();
|
2017-07-19 10:10:04 +00:00
|
|
|
|
|
2017-05-17 12:57:01 +00:00
|
|
|
|
return true;
|
2016-12-16 16:13:24 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-04-11 10:58:57 +00:00
|
|
|
|
private void fadeOut()
|
2017-09-14 12:28:53 +00:00
|
|
|
|
{
|
2017-04-11 10:58:57 +00:00
|
|
|
|
const float fade_out_duration = 250;
|
2017-02-15 03:38:10 +00:00
|
|
|
|
|
2017-08-09 04:28:29 +00:00
|
|
|
|
RulesetContainer?.FadeOut(fade_out_duration);
|
2017-04-11 10:58:57 +00:00
|
|
|
|
Content.FadeOut(fade_out_duration);
|
2018-01-10 04:24:26 +00:00
|
|
|
|
|
2017-07-22 18:50:25 +00:00
|
|
|
|
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
|
2018-01-09 13:21:15 +00:00
|
|
|
|
|
2017-04-11 10:58:57 +00:00
|
|
|
|
Background?.FadeTo(1f, fade_out_duration);
|
2016-12-16 16:13:24 +00:00
|
|
|
|
}
|
2017-09-14 12:28:53 +00:00
|
|
|
|
|
2018-03-08 13:16:47 +00:00
|
|
|
|
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
|
2018-02-15 20:57:53 +00:00
|
|
|
|
|
|
|
|
|
private void initializeStoryboard(bool asyncLoad)
|
|
|
|
|
{
|
|
|
|
|
if (storyboardContainer == null)
|
|
|
|
|
return;
|
2017-09-14 14:50:10 +00:00
|
|
|
|
|
2017-09-15 09:23:37 +00:00
|
|
|
|
var beatmap = Beatmap.Value;
|
2017-09-14 14:50:10 +00:00
|
|
|
|
|
2018-02-16 03:08:21 +00:00
|
|
|
|
storyboard = beatmap.Storyboard.CreateDrawable();
|
2018-02-15 20:57:53 +00:00
|
|
|
|
storyboard.Masking = true;
|
2017-09-15 09:23:37 +00:00
|
|
|
|
|
2018-02-15 20:57:53 +00:00
|
|
|
|
if (asyncLoad)
|
|
|
|
|
LoadComponentAsync(storyboard, storyboardContainer.Add);
|
|
|
|
|
else
|
|
|
|
|
storyboardContainer.Add(storyboard);
|
2017-09-14 12:28:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
2018-02-15 20:57:53 +00:00
|
|
|
|
protected override void UpdateBackgroundElements()
|
2017-04-11 10:58:57 +00:00
|
|
|
|
{
|
2018-02-15 20:57:53 +00:00
|
|
|
|
if (!IsCurrentScreen) return;
|
2017-02-15 03:38:10 +00:00
|
|
|
|
|
2018-02-15 20:57:53 +00:00
|
|
|
|
base.UpdateBackgroundElements();
|
2017-03-04 12:35:26 +00:00
|
|
|
|
|
2018-02-15 20:57:53 +00:00
|
|
|
|
if (ShowStoryboard && storyboard == null)
|
|
|
|
|
initializeStoryboard(true);
|
2017-02-01 00:44:59 +00:00
|
|
|
|
|
2018-02-15 20:57:53 +00:00
|
|
|
|
var beatmap = Beatmap.Value;
|
|
|
|
|
var storyboardVisible = ShowStoryboard && beatmap.Storyboard.HasDrawable;
|
2016-12-16 16:13:24 +00:00
|
|
|
|
|
2018-02-15 20:57:53 +00:00
|
|
|
|
storyboardContainer?
|
2018-02-16 03:08:21 +00:00
|
|
|
|
.FadeColour(OsuColour.Gray(BackgroundOpacity), BACKGROUND_FADE_DURATION, Easing.OutQuint)
|
|
|
|
|
.FadeTo(storyboardVisible && BackgroundOpacity > 0 ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
2018-02-15 20:57:53 +00:00
|
|
|
|
|
2018-02-16 03:08:21 +00:00
|
|
|
|
if (storyboardVisible && beatmap.Storyboard.ReplacesBackground)
|
|
|
|
|
Background?.FadeTo(0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
2018-02-15 20:57:53 +00:00
|
|
|
|
}
|
2016-09-29 11:13:58 +00:00
|
|
|
|
}
|
2017-04-11 15:09:45 +00:00
|
|
|
|
}
|