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https://github.com/ppy/osu
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Ensure score's user is set directly from API
Previously would fail in visualtests due to `OsuGame` case.
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@ -23,6 +23,7 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Framework.Audio.Sample;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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namespace osu.Game.Screens.Play
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{
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@ -50,6 +51,8 @@ namespace osu.Game.Screens.Play
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private RulesetInfo ruleset;
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private APIAccess api;
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private ScoreProcessor scoreProcessor;
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protected RulesetContainer RulesetContainer;
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@ -69,9 +72,12 @@ namespace osu.Game.Screens.Play
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private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(AudioManager audio, OsuConfigManager config, OsuGame osu)
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private void load(AudioManager audio, OsuConfigManager config, OsuGame osu, APIAccess api)
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{
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this.api = api;
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dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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sampleRestart = audio.Sample.Get(@"Gameplay/restart");
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@ -235,7 +241,7 @@ namespace osu.Game.Screens.Play
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Ruleset = ruleset
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};
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scoreProcessor.PopulateScore(score);
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score.User = RulesetContainer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
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score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
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Push(new Results(score));
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});
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}
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