Tidy up Player.cs.

This commit is contained in:
Dean Herbert 2016-11-16 15:48:35 +09:00
parent 42d2d39ade
commit b61521a93c
1 changed files with 35 additions and 42 deletions

View File

@ -13,7 +13,6 @@
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.UI;
using osu.Game.Screens.Backgrounds;
using OpenTK.Input;
using MouseState = osu.Framework.Input.MouseState;
@ -30,45 +29,14 @@ public class Player : OsuGameMode
public BeatmapInfo BeatmapInfo;
PlayerInputManager inputManager;
class PlayerInputManager : UserInputManager
{
public PlayerInputManager(BasicGameHost host)
: base(host)
{
}
protected override void UpdateMouseState(InputState state)
{
base.UpdateMouseState(state);
MouseState mouse = (MouseState)state.Mouse;
foreach (Key k in state.Keyboard.Keys)
{
switch (k)
{
case Key.Z:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
break;
case Key.X:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
break;
}
}
}
}
public PlayMode PreferredPlayMode;
protected override IFrameBasedClock Clock => playerClock;
private InterpolatingFramedClock playerClock;
private IAdjustableClock sourceClock;
private Ruleset Ruleset;
private Ruleset ruleset;
[BackgroundDependencyLoader]
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game)
@ -102,9 +70,6 @@ private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game
sourceClock.Start();
});
HitRenderer hitRenderer;
ScoreOverlay scoreOverlay;
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
@ -116,11 +81,10 @@ private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game
PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode;
Ruleset = Ruleset.GetRuleset(usablePlayMode);
ruleset = Ruleset.GetRuleset(usablePlayMode);
scoreOverlay = Ruleset.CreateScoreOverlay();
hitRenderer = Ruleset.CreateHitRendererWith(beatmap.HitObjects);
var scoreOverlay = ruleset.CreateScoreOverlay();
var hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
@ -130,7 +94,7 @@ private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game
Children = new Drawable[]
{
inputManager = new PlayerInputManager(game.Host)
new PlayerInputManager(game.Host)
{
PassThrough = false,
Children = new Drawable[]
@ -147,5 +111,34 @@ protected override void Update()
base.Update();
playerClock.ProcessFrame();
}
class PlayerInputManager : UserInputManager
{
public PlayerInputManager(BasicGameHost host)
: base(host)
{
}
protected override void UpdateMouseState(InputState state)
{
base.UpdateMouseState(state);
MouseState mouse = (MouseState)state.Mouse;
foreach (Key k in state.Keyboard.Keys)
{
switch (k)
{
case Key.Z:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
break;
case Key.X:
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
break;
}
}
}
}
}
}