Remove extra alternateFailConditions function in Player

This commit is contained in:
smoogipoo 2017-11-21 17:30:19 +09:00
parent fea56322f0
commit c30d31e037
1 changed files with 2 additions and 9 deletions

View File

@ -228,15 +228,8 @@ private void load(AudioManager audio, OsuConfigManager config, APIAccess api)
scoreProcessor.AllJudged += onCompletion;
scoreProcessor.Failed += onFail;
applyAlternateFailConditions();
}
private void applyAlternateFailConditions()
{
foreach(var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
{
mod.ApplyToScoreProcessor(scoreProcessor);
}
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(scoreProcessor);
}
private void applyRateFromMods()