2017-02-07 04:59:30 +00:00
|
|
|
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
2016-09-29 11:13:58 +00:00
|
|
|
|
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using OpenTK;
|
|
|
|
|
using OpenTK.Graphics;
|
2016-11-08 23:13:20 +00:00
|
|
|
|
using osu.Framework.Allocation;
|
|
|
|
|
using osu.Framework.Audio;
|
2016-11-14 08:23:33 +00:00
|
|
|
|
using osu.Framework.Audio.Track;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Framework.Configuration;
|
2016-11-14 08:23:33 +00:00
|
|
|
|
using osu.Framework.Graphics;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Framework.Graphics.Containers;
|
|
|
|
|
using osu.Framework.Input;
|
|
|
|
|
using osu.Framework.Logging;
|
|
|
|
|
using osu.Framework.Screens;
|
2016-11-14 08:23:33 +00:00
|
|
|
|
using osu.Framework.Timing;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Game.Configuration;
|
2016-11-14 08:23:33 +00:00
|
|
|
|
using osu.Game.Database;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Game.Input.Handlers;
|
2016-11-14 09:03:20 +00:00
|
|
|
|
using osu.Game.Modes;
|
2016-11-29 14:59:56 +00:00
|
|
|
|
using osu.Game.Modes.UI;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
using osu.Game.Screens.Backgrounds;
|
2016-11-29 06:41:48 +00:00
|
|
|
|
using osu.Game.Screens.Ranking;
|
2016-12-17 19:59:41 +00:00
|
|
|
|
using System;
|
2017-01-27 12:57:22 +00:00
|
|
|
|
using System.Linq;
|
2017-03-24 00:51:52 +00:00
|
|
|
|
using osu.Game.Modes.Scoring;
|
2016-09-29 11:13:58 +00:00
|
|
|
|
|
2016-11-14 08:23:33 +00:00
|
|
|
|
namespace osu.Game.Screens.Play
|
2016-09-29 11:13:58 +00:00
|
|
|
|
{
|
2017-02-17 09:59:30 +00:00
|
|
|
|
public class Player : OsuScreen
|
2016-09-29 11:13:58 +00:00
|
|
|
|
{
|
2017-02-17 09:59:30 +00:00
|
|
|
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
2016-10-05 11:03:52 +00:00
|
|
|
|
|
2016-11-15 11:43:43 +00:00
|
|
|
|
internal override bool ShowOverlays => false;
|
2016-11-09 06:22:54 +00:00
|
|
|
|
|
2017-03-16 14:58:36 +00:00
|
|
|
|
internal override bool HasLocalCursorDisplayed => !hasReplayLoaded && !IsPaused;
|
|
|
|
|
|
|
|
|
|
private bool hasReplayLoaded => hitRenderer.InputManager.ReplayInputHandler != null;
|
|
|
|
|
|
2016-10-27 08:53:37 +00:00
|
|
|
|
public BeatmapInfo BeatmapInfo;
|
2016-10-19 09:00:35 +00:00
|
|
|
|
|
2017-03-07 01:59:19 +00:00
|
|
|
|
public bool IsPaused { get; private set; }
|
2017-01-30 08:08:14 +00:00
|
|
|
|
|
|
|
|
|
public int RestartCount;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
|
2017-03-23 04:52:38 +00:00
|
|
|
|
private const double pause_cooldown = 1000;
|
2017-03-07 01:59:19 +00:00
|
|
|
|
private double lastPauseActionTime;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
|
2017-03-23 04:52:38 +00:00
|
|
|
|
private bool canPause => Time.Current >= lastPauseActionTime + pause_cooldown;
|
2017-02-01 00:44:59 +00:00
|
|
|
|
|
2016-10-28 05:14:45 +00:00
|
|
|
|
private IAdjustableClock sourceClock;
|
2017-02-28 11:14:48 +00:00
|
|
|
|
private IFrameBasedClock interpolatedSourceClock;
|
2016-11-16 06:48:35 +00:00
|
|
|
|
|
|
|
|
|
private Ruleset ruleset;
|
2016-10-28 05:14:45 +00:00
|
|
|
|
|
2016-11-29 11:30:16 +00:00
|
|
|
|
private ScoreProcessor scoreProcessor;
|
2016-11-29 14:59:56 +00:00
|
|
|
|
private HitRenderer hitRenderer;
|
2016-12-18 09:48:59 +00:00
|
|
|
|
private Bindable<int> dimLevel;
|
2017-01-27 12:57:22 +00:00
|
|
|
|
private SkipButton skipButton;
|
2016-11-29 11:30:16 +00:00
|
|
|
|
|
2017-03-10 04:02:50 +00:00
|
|
|
|
private HudOverlay hudOverlay;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
private PauseOverlay pauseOverlay;
|
|
|
|
|
|
2016-11-12 10:44:16 +00:00
|
|
|
|
[BackgroundDependencyLoader]
|
2017-03-09 05:24:16 +00:00
|
|
|
|
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
|
2016-10-05 11:49:31 +00:00
|
|
|
|
{
|
2017-03-06 05:52:37 +00:00
|
|
|
|
var beatmap = Beatmap.Beatmap;
|
|
|
|
|
|
|
|
|
|
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
|
|
|
|
|
{
|
|
|
|
|
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
|
|
|
|
|
Exit();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2017-01-25 09:39:41 +00:00
|
|
|
|
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
|
2017-02-28 10:44:12 +00:00
|
|
|
|
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
|
|
|
|
|
|
2016-10-27 11:37:01 +00:00
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
if (Beatmap == null)
|
2017-02-09 14:09:48 +00:00
|
|
|
|
Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo, withStoryboard: true);
|
2017-02-15 03:38:10 +00:00
|
|
|
|
|
|
|
|
|
if ((Beatmap?.Beatmap?.HitObjects.Count ?? 0) == 0)
|
|
|
|
|
throw new Exception("No valid objects were found!");
|
2017-03-09 06:52:40 +00:00
|
|
|
|
|
|
|
|
|
if (Beatmap == null)
|
|
|
|
|
throw new Exception("Beatmap was not loaded");
|
2016-10-27 11:37:01 +00:00
|
|
|
|
}
|
2017-02-15 03:38:10 +00:00
|
|
|
|
catch (Exception e)
|
2016-10-27 11:37:01 +00:00
|
|
|
|
{
|
2017-02-15 03:38:10 +00:00
|
|
|
|
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
|
|
|
|
|
|
2016-10-27 11:37:01 +00:00
|
|
|
|
//couldn't load, hard abort!
|
|
|
|
|
Exit();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2016-10-05 11:49:31 +00:00
|
|
|
|
|
2017-02-18 08:35:04 +00:00
|
|
|
|
Track track = Beatmap.Track;
|
2016-10-28 05:14:45 +00:00
|
|
|
|
|
|
|
|
|
if (track != null)
|
|
|
|
|
{
|
2016-11-08 23:13:20 +00:00
|
|
|
|
audio.Track.SetExclusive(track);
|
2016-10-28 05:14:45 +00:00
|
|
|
|
sourceClock = track;
|
|
|
|
|
}
|
|
|
|
|
|
2016-10-28 10:55:48 +00:00
|
|
|
|
sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
|
2017-02-28 11:14:48 +00:00
|
|
|
|
interpolatedSourceClock = new InterpolatingFramedClock(sourceClock);
|
2016-10-28 05:14:45 +00:00
|
|
|
|
|
|
|
|
|
Schedule(() =>
|
|
|
|
|
{
|
2016-10-28 10:55:48 +00:00
|
|
|
|
sourceClock.Reset();
|
2016-10-28 05:14:45 +00:00
|
|
|
|
});
|
|
|
|
|
|
2017-03-05 08:45:40 +00:00
|
|
|
|
ruleset = Ruleset.GetRuleset(Beatmap.PlayMode);
|
2017-03-16 03:40:35 +00:00
|
|
|
|
hitRenderer = ruleset.CreateHitRendererWith(Beatmap);
|
|
|
|
|
|
|
|
|
|
scoreProcessor = hitRenderer.CreateScoreProcessor();
|
2016-11-09 10:49:05 +00:00
|
|
|
|
|
2017-03-10 07:16:07 +00:00
|
|
|
|
hudOverlay = new StandardHudOverlay();
|
|
|
|
|
hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
|
2017-03-16 03:40:35 +00:00
|
|
|
|
hudOverlay.BindProcessor(scoreProcessor);
|
2016-11-29 06:41:48 +00:00
|
|
|
|
|
2017-02-01 00:28:50 +00:00
|
|
|
|
pauseOverlay = new PauseOverlay
|
2017-01-30 13:06:26 +00:00
|
|
|
|
{
|
2017-02-01 00:28:50 +00:00
|
|
|
|
Depth = -1,
|
2017-02-15 03:38:10 +00:00
|
|
|
|
OnResume = delegate
|
|
|
|
|
{
|
2017-02-01 00:28:50 +00:00
|
|
|
|
Delay(400);
|
|
|
|
|
Schedule(Resume);
|
|
|
|
|
},
|
|
|
|
|
OnRetry = Restart,
|
|
|
|
|
OnQuit = Exit
|
2017-01-30 13:06:26 +00:00
|
|
|
|
};
|
2017-01-27 19:28:39 +00:00
|
|
|
|
|
2017-03-07 10:30:39 +00:00
|
|
|
|
|
|
|
|
|
if (ReplayInputHandler != null)
|
|
|
|
|
hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
|
|
|
|
|
|
2017-03-10 02:59:08 +00:00
|
|
|
|
hudOverlay.BindHitRenderer(hitRenderer);
|
2016-10-06 14:33:09 +00:00
|
|
|
|
|
2017-01-20 07:51:43 +00:00
|
|
|
|
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
2017-03-16 04:39:57 +00:00
|
|
|
|
hitRenderer.OnAllJudged += onCompletion;
|
2017-01-20 07:51:43 +00:00
|
|
|
|
|
|
|
|
|
//bind ScoreProcessor to ourselves (for a fail situation)
|
|
|
|
|
scoreProcessor.Failed += onFail;
|
2016-10-19 10:44:03 +00:00
|
|
|
|
|
|
|
|
|
Children = new Drawable[]
|
2016-10-06 14:33:09 +00:00
|
|
|
|
{
|
2017-02-28 11:14:48 +00:00
|
|
|
|
new Container
|
2016-11-09 09:50:30 +00:00
|
|
|
|
{
|
2017-02-28 11:14:48 +00:00
|
|
|
|
RelativeSizeAxes = Axes.Both,
|
|
|
|
|
Clock = interpolatedSourceClock,
|
2016-11-09 09:50:30 +00:00
|
|
|
|
Children = new Drawable[]
|
|
|
|
|
{
|
|
|
|
|
hitRenderer,
|
2017-02-28 11:14:48 +00:00
|
|
|
|
skipButton = new SkipButton
|
|
|
|
|
{
|
|
|
|
|
Alpha = 0
|
|
|
|
|
},
|
2016-11-09 09:50:30 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-03-10 02:59:08 +00:00
|
|
|
|
hudOverlay,
|
2017-01-27 19:28:39 +00:00
|
|
|
|
pauseOverlay
|
2016-10-19 10:44:03 +00:00
|
|
|
|
};
|
2016-10-05 11:49:31 +00:00
|
|
|
|
}
|
2016-10-28 05:14:45 +00:00
|
|
|
|
|
2017-01-27 12:57:22 +00:00
|
|
|
|
private void initializeSkipButton()
|
|
|
|
|
{
|
|
|
|
|
const double skip_required_cutoff = 3000;
|
|
|
|
|
const double fade_time = 300;
|
|
|
|
|
|
|
|
|
|
double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime;
|
|
|
|
|
|
|
|
|
|
if (firstHitObject < skip_required_cutoff)
|
|
|
|
|
{
|
|
|
|
|
skipButton.Alpha = 0;
|
|
|
|
|
skipButton.Expire();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
skipButton.FadeInFromZero(fade_time);
|
|
|
|
|
|
|
|
|
|
skipButton.Action = () =>
|
|
|
|
|
{
|
|
|
|
|
sourceClock.Seek(firstHitObject - skip_required_cutoff - fade_time);
|
|
|
|
|
skipButton.Action = null;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time);
|
|
|
|
|
skipButton.FadeOut(fade_time);
|
|
|
|
|
skipButton.Expire();
|
|
|
|
|
}
|
|
|
|
|
|
2017-01-28 20:55:42 +00:00
|
|
|
|
public void Pause(bool force = false)
|
2017-01-27 19:28:39 +00:00
|
|
|
|
{
|
2017-02-01 00:44:59 +00:00
|
|
|
|
if (canPause || force)
|
2017-01-27 19:28:39 +00:00
|
|
|
|
{
|
2017-01-30 08:08:14 +00:00
|
|
|
|
lastPauseActionTime = Time.Current;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
hudOverlay.KeyCounter.IsCounting = false;
|
2017-01-31 13:17:47 +00:00
|
|
|
|
pauseOverlay.Retries = RestartCount;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
pauseOverlay.Show();
|
|
|
|
|
sourceClock.Stop();
|
2017-03-07 01:59:19 +00:00
|
|
|
|
IsPaused = true;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2017-03-07 01:59:19 +00:00
|
|
|
|
IsPaused = false;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Resume()
|
|
|
|
|
{
|
2017-01-30 08:08:14 +00:00
|
|
|
|
lastPauseActionTime = Time.Current;
|
2017-03-10 02:59:08 +00:00
|
|
|
|
hudOverlay.KeyCounter.IsCounting = true;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
pauseOverlay.Hide();
|
|
|
|
|
sourceClock.Start();
|
2017-03-07 01:59:19 +00:00
|
|
|
|
IsPaused = false;
|
2017-01-27 19:28:39 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void TogglePaused()
|
|
|
|
|
{
|
2017-03-07 01:59:19 +00:00
|
|
|
|
IsPaused = !IsPaused;
|
2017-01-29 09:04:48 +00:00
|
|
|
|
if (IsPaused) Pause(); else Resume();
|
2017-01-28 20:55:42 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Restart()
|
|
|
|
|
{
|
2017-01-30 10:14:28 +00:00
|
|
|
|
sourceClock.Stop(); // If the clock is running and Restart is called the game will lag until relaunch
|
2017-01-30 08:08:14 +00:00
|
|
|
|
|
|
|
|
|
var newPlayer = new Player();
|
|
|
|
|
|
2017-02-23 21:32:10 +00:00
|
|
|
|
newPlayer.LoadAsync(Game, delegate
|
2017-01-30 08:08:14 +00:00
|
|
|
|
{
|
2017-01-30 10:14:28 +00:00
|
|
|
|
newPlayer.RestartCount = RestartCount + 1;
|
2017-02-01 00:28:50 +00:00
|
|
|
|
ValidForResume = false;
|
2017-01-30 08:08:14 +00:00
|
|
|
|
|
2017-02-01 00:28:50 +00:00
|
|
|
|
if (!Push(newPlayer))
|
2017-01-30 08:08:14 +00:00
|
|
|
|
{
|
2017-03-07 10:30:39 +00:00
|
|
|
|
// Error(?)
|
|
|
|
|
}
|
2017-01-30 08:08:14 +00:00
|
|
|
|
});
|
2017-01-27 19:28:39 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-03-16 04:39:57 +00:00
|
|
|
|
private void onCompletion()
|
2016-11-29 14:59:56 +00:00
|
|
|
|
{
|
2017-03-16 16:36:30 +00:00
|
|
|
|
// Only show the completion screen if the player hasn't failed
|
|
|
|
|
if (scoreProcessor.HasFailed)
|
2017-03-16 15:30:23 +00:00
|
|
|
|
return;
|
|
|
|
|
|
2016-11-29 14:59:56 +00:00
|
|
|
|
Delay(1000);
|
|
|
|
|
Schedule(delegate
|
|
|
|
|
{
|
2016-12-08 11:03:18 +00:00
|
|
|
|
ValidForResume = false;
|
2016-11-29 14:59:56 +00:00
|
|
|
|
Push(new Results
|
|
|
|
|
{
|
2017-03-16 17:03:12 +00:00
|
|
|
|
Score = scoreProcessor.CreateScore()
|
2016-11-29 14:59:56 +00:00
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
2017-01-20 07:51:43 +00:00
|
|
|
|
private void onFail()
|
|
|
|
|
{
|
|
|
|
|
Content.FadeColour(Color4.Red, 500);
|
|
|
|
|
sourceClock.Stop();
|
|
|
|
|
|
|
|
|
|
Delay(500);
|
|
|
|
|
Schedule(delegate
|
|
|
|
|
{
|
|
|
|
|
ValidForResume = false;
|
|
|
|
|
Push(new FailDialog());
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-17 09:59:30 +00:00
|
|
|
|
protected override void OnEntering(Screen last)
|
2016-11-19 16:39:43 +00:00
|
|
|
|
{
|
|
|
|
|
base.OnEntering(last);
|
2017-02-15 03:38:10 +00:00
|
|
|
|
|
2017-02-22 12:43:29 +00:00
|
|
|
|
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1500, EasingTypes.OutQuint);
|
|
|
|
|
Background?.FadeTo((100f - dimLevel) / 100, 1500, EasingTypes.OutQuint);
|
2016-11-19 16:39:43 +00:00
|
|
|
|
|
2016-12-07 11:47:28 +00:00
|
|
|
|
Content.Alpha = 0;
|
2016-12-18 09:48:59 +00:00
|
|
|
|
dimLevel.ValueChanged += dimChanged;
|
2017-02-22 05:14:37 +00:00
|
|
|
|
|
2017-02-22 12:43:29 +00:00
|
|
|
|
Content.ScaleTo(0.7f);
|
|
|
|
|
|
2017-02-22 05:14:37 +00:00
|
|
|
|
Content.Delay(250);
|
|
|
|
|
Content.FadeIn(250);
|
|
|
|
|
|
2017-02-22 12:43:29 +00:00
|
|
|
|
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
|
|
|
|
|
|
2017-02-22 05:14:37 +00:00
|
|
|
|
Delay(750);
|
|
|
|
|
Schedule(() =>
|
|
|
|
|
{
|
|
|
|
|
sourceClock.Start();
|
|
|
|
|
initializeSkipButton();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
|
|
|
{
|
|
|
|
|
Content.FadeOut(350);
|
2017-02-22 12:43:29 +00:00
|
|
|
|
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
|
|
|
|
|
|
2017-02-22 05:14:37 +00:00
|
|
|
|
base.OnSuspending(next);
|
2016-10-28 05:14:45 +00:00
|
|
|
|
}
|
2016-11-16 06:48:35 +00:00
|
|
|
|
|
2017-02-17 09:59:30 +00:00
|
|
|
|
protected override bool OnExiting(Screen next)
|
2016-12-16 16:13:24 +00:00
|
|
|
|
{
|
2017-02-15 03:38:10 +00:00
|
|
|
|
if (pauseOverlay == null) return false;
|
|
|
|
|
|
2017-03-16 14:58:36 +00:00
|
|
|
|
if (hasReplayLoaded)
|
2017-03-12 13:13:43 +00:00
|
|
|
|
return false;
|
2017-03-04 12:35:26 +00:00
|
|
|
|
|
2017-02-01 02:33:28 +00:00
|
|
|
|
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
|
2017-02-01 00:44:59 +00:00
|
|
|
|
|
2017-02-01 00:28:50 +00:00
|
|
|
|
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
|
2017-01-27 19:28:39 +00:00
|
|
|
|
{
|
2017-02-01 00:28:50 +00:00
|
|
|
|
Pause();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2017-02-24 11:59:21 +00:00
|
|
|
|
FadeOut(250);
|
|
|
|
|
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
|
|
|
|
|
|
2017-02-01 00:28:50 +00:00
|
|
|
|
dimLevel.ValueChanged -= dimChanged;
|
|
|
|
|
Background?.FadeTo(1f, 200);
|
|
|
|
|
return base.OnExiting(next);
|
2017-01-27 19:28:39 +00:00
|
|
|
|
}
|
2016-12-16 16:13:24 +00:00
|
|
|
|
}
|
|
|
|
|
|
2016-12-17 19:59:41 +00:00
|
|
|
|
private void dimChanged(object sender, EventArgs e)
|
|
|
|
|
{
|
|
|
|
|
Background?.FadeTo((100f - dimLevel) / 100, 800);
|
|
|
|
|
}
|
2017-02-27 23:08:34 +00:00
|
|
|
|
|
|
|
|
|
private Bindable<bool> mouseWheelDisabled;
|
|
|
|
|
|
2017-03-04 06:29:15 +00:00
|
|
|
|
public ReplayInputHandler ReplayInputHandler;
|
2017-03-01 13:56:20 +00:00
|
|
|
|
|
2017-03-07 01:59:19 +00:00
|
|
|
|
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
|
2016-09-29 11:13:58 +00:00
|
|
|
|
}
|
2016-11-24 12:27:12 +00:00
|
|
|
|
}
|