Disable mousewheel while playing

This commit is contained in:
Jorolf 2017-02-28 00:08:34 +01:00
parent 6d8b4cd31e
commit 8b3477820f
2 changed files with 8 additions and 1 deletions

View File

@ -27,6 +27,7 @@ namespace osu.Game.Configuration
Set(OsuConfig.DimLevel, 30, 0, 100);
Set(OsuConfig.MouseDisableButtons, false);
Set(OsuConfig.MouseDisableWheel, false);
Set(OsuConfig.SnakingInSliders, true);
Set(OsuConfig.SnakingOutSliders, false);
@ -99,7 +100,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.UsePerBeatmapManiaSpeed, true).Disabled = true;
Set(OsuConfig.ManiaSpeedBPMScale, true).Disabled = true;
Set(OsuConfig.MenuTip, 0).Disabled = true;
Set(OsuConfig.MouseDisableWheel, false).Disabled = true;
Set(OsuConfig.MouseSpeed, 1, 0.4, 6).Disabled = true;
Set(OsuConfig.Offset, 0, -300, 300).Disabled = true;
Set(OsuConfig.ScoreMeterScale, 1, 0.5, 2).Disabled = true;

View File

@ -24,6 +24,7 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Logging;
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
@ -159,6 +160,8 @@ namespace osu.Game.Screens.Play
scoreOverlay,
pauseOverlay
};
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
}
private void initializeSkipButton()
@ -325,5 +328,9 @@ namespace osu.Game.Screens.Play
{
Background?.FadeTo((100f - dimLevel) / 100, 800);
}
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !isPaused;
}
}