mirror of https://github.com/ppy/osu
Make ScoreProcessors take generic judgements.
This commit is contained in:
parent
a7ba6bbcfe
commit
c82ae011fb
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@ -87,8 +87,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
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new KeyCounterMouse(MouseButton.Right)
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};
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
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}
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}
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@ -0,0 +1,21 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Catch.Judgements;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch
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{
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internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgementInfo>
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{
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public CatchScoreProcessor(HitRenderer<CatchBaseHit, CatchJudgementInfo> hitRenderer)
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: base(hitRenderer)
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{
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}
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protected override void UpdateCalculations(CatchJudgementInfo newJudgement)
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{
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}
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}
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}
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@ -17,11 +17,13 @@ public CatchHitRenderer(WorkingBeatmap beatmap)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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protected override IBeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override IBeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
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protected override Playfield<CatchBaseHit, CatchJudgementInfo> CreatePlayfield() => new CatchPlayfield();
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protected override Playfield<CatchBaseHit, CatchJudgementInfo> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit, CatchJudgementInfo> GetVisualRepresentation(CatchBaseHit h) => null;
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}
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@ -50,6 +50,7 @@
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<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
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<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
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<Compile Include="CatchDifficultyCalculator.cs" />
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<Compile Include="CatchScoreProcessor.cs" />
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<Compile Include="Judgements\CatchJudgementInfo.cs" />
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<Compile Include="Objects\CatchBaseHit.cs" />
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<Compile Include="Objects\Drawable\DrawableFruit.cs" />
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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@ -102,8 +102,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
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}
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}
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@ -0,0 +1,21 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Mania.Judgements;
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania
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{
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internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgementInfo>
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{
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public ManiaScoreProcessor(HitRenderer<ManiaBaseHit, ManiaJudgementInfo> hitRenderer)
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: base(hitRenderer)
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{
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}
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protected override void UpdateCalculations(ManiaJudgementInfo newJudgement)
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{
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}
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}
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}
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@ -20,11 +20,13 @@ public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
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this.columns = columns;
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}
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override IBeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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protected override IBeatmapProcessor<ManiaBaseHit> CreateBeatmapProcessor() => new ManiaBeatmapProcessor();
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protected override Playfield<ManiaBaseHit, ManiaJudgementInfo> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override Playfield<ManiaBaseHit, ManiaJudgementInfo> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override DrawableHitObject<ManiaBaseHit, ManiaJudgementInfo> GetVisualRepresentation(ManiaBaseHit h) => null;
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}
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@ -51,6 +51,7 @@
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<Compile Include="Beatmaps\ManiaBeatmapProcessor.cs" />
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<Compile Include="Judgements\ManiaJudgementInfo.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="ManiaScoreProcessor.cs" />
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<Compile Include="Objects\Drawable\DrawableNote.cs" />
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<Compile Include="Objects\HoldNote.cs" />
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<Compile Include="Objects\ManiaBaseHit.cs" />
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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@ -95,8 +95,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
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public override FontAwesome Icon => FontAwesome.fa_osu_osu_o;
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => new OsuScoreProcessor(hitObjectCount);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
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protected override PlayMode PlayMode => PlayMode.Osu;
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@ -1,22 +1,23 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu
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{
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internal class OsuScoreProcessor : ScoreProcessor
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgementInfo>
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{
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public OsuScoreProcessor(int hitObjectCount = 0)
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: base(hitObjectCount)
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public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgementInfo> hitRenderer)
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: base(hitRenderer)
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{
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Health.Value = 1;
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Accuracy.Value = 1;
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}
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protected override void UpdateCalculations(JudgementInfo judgement)
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protected override void UpdateCalculations(OsuJudgementInfo judgement)
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{
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if (judgement != null)
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{
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@ -38,7 +39,7 @@ protected override void UpdateCalculations(JudgementInfo judgement)
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foreach (var judgementInfo in Judgements)
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{
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var j = (OsuJudgementInfo)judgementInfo;
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var j = judgementInfo;
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score += j.ScoreValue;
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maxScore += j.MaxScoreValue;
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}
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@ -19,11 +19,13 @@ public OsuHitRenderer(WorkingBeatmap beatmap)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
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protected override IBeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
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protected override IBeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
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protected override Playfield<OsuHitObject, OsuJudgementInfo> CreatePlayfield() => new OsuPlayfield();
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protected override Playfield<OsuHitObject, OsuJudgementInfo> CreatePlayfield() => new OsuPlayfield();
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protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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@ -88,8 +88,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
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new KeyCounterKeyboard(Key.K)
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};
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
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}
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}
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@ -0,0 +1,21 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Taiko
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{
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internal class TaikoScoreProcessor : ScoreProcessor<TaikoBaseHit, TaikoJudgementInfo>
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{
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public TaikoScoreProcessor(HitRenderer<TaikoBaseHit, TaikoJudgementInfo> hitRenderer)
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: base(hitRenderer)
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{
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}
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protected override void UpdateCalculations(TaikoJudgementInfo newJudgement)
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{
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}
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}
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}
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@ -17,11 +17,13 @@ public TaikoHitRenderer(WorkingBeatmap beatmap)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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protected override IBeatmapProcessor<TaikoBaseHit> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
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protected override Playfield<TaikoBaseHit, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
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protected override Playfield<TaikoBaseHit, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject<TaikoBaseHit, TaikoJudgementInfo> GetVisualRepresentation(TaikoBaseHit h) => null;
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}
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<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
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<Compile Include="Objects\TaikoBaseHit.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TaikoScoreProcessor.cs" />
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<Compile Include="UI\TaikoHitRenderer.cs" />
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<Compile Include="UI\TaikoPlayfield.cs" />
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<Compile Include="TaikoRuleset.cs" />
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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@ -39,9 +39,8 @@ public Score ReadReplayFile(string replayFilename)
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using (SerializationReader sr = new SerializationReader(s))
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{
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var ruleset = Ruleset.GetRuleset((PlayMode)sr.ReadByte());
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var processor = ruleset.CreateScoreProcessor();
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score = processor.GetScore();
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score = new Score();
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/* score.Pass = true;*/
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var version = sr.ReadInt32();
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@ -29,8 +29,6 @@ public abstract class Ruleset
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public abstract IEnumerable<Mod> GetModsFor(ModType type);
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public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0);
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public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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@ -5,6 +5,8 @@
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using System;
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using System.Collections.Generic;
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.Objects;
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namespace osu.Game.Modes
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{
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@ -28,36 +30,50 @@ public abstract class ScoreProcessor
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public readonly BindableInt Combo = new BindableInt();
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/// <summary>
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/// Are we allowed to fail?
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/// Keeps track of the highest combo ever achieved in this play.
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/// This is handled automatically by ScoreProcessor.
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/// </summary>
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protected bool CanFail => true;
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protected bool HasFailed { get; private set; }
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public readonly BindableInt HighestCombo = new BindableInt();
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/// <summary>
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/// Called when we reach a failing health of zero.
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/// </summary>
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public event Action Failed;
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/// <summary>
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/// Keeps track of the highest combo ever achieved in this play.
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/// This is handled automatically by ScoreProcessor.
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/// </summary>
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public readonly BindableInt HighestCombo = new BindableInt();
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protected void TriggerFailed()
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{
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Failed?.Invoke();
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}
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}
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public readonly List<JudgementInfo> Judgements;
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public abstract class ScoreProcessor<TObject, TJudgement> : ScoreProcessor
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where TObject : HitObject
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where TJudgement : JudgementInfo
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{
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/// <summary>
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/// All judgements held by this ScoreProcessor.
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/// </summary>
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protected List<TJudgement> Judgements;
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/// <summary>
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/// Initializes a new instance of the <see cref="ScoreProcessor"/> class.
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/// Are we allowed to fail?
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/// </summary>
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/// <param name="hitObjectCount">Number of HitObjects. It is used for specifying Judgements collection Capacity</param>
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protected ScoreProcessor(int hitObjectCount = 0)
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protected bool CanFail => true;
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/// <summary>
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/// Whether this ScoreProcessor has already triggered the failed event.
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/// </summary>
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protected bool HasFailed { get; private set; }
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protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
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{
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Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
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Judgements = new List<JudgementInfo>(hitObjectCount);
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Judgements = new List<TJudgement>(hitRenderer.Beatmap.HitObjects.Count);
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hitRenderer.OnJudgement += addJudgement;
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}
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public void AddJudgement(JudgementInfo judgement)
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private void addJudgement(TJudgement judgement)
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{
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Judgements.Add(judgement);
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if (Health.Value == Health.MinValue && !HasFailed)
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{
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HasFailed = true;
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Failed?.Invoke();
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TriggerFailed();
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}
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}
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/// Update any values that potentially need post-processing on a judgement change.
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/// </summary>
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/// <param name="newJudgement">A new JudgementInfo that triggered this calculation. May be null.</param>
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protected abstract void UpdateCalculations(JudgementInfo newJudgement);
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protected abstract void UpdateCalculations(TJudgement newJudgement);
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}
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}
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/// </summary>
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public abstract class HitRenderer : Container
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{
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/// <summary>
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/// The event that's fired when a hit object is judged.
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/// </summary>
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public event Action<JudgementInfo> OnJudgement;
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/// <summary>
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/// The event that's fired when all hit objects have been judged.
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/// </summary>
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public event Action OnAllJudged;
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/// <summary>
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}
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/// <summary>
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/// Triggers a judgement for further processing.
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/// Checks whether all HitObjects have been judged, and invokes OnAllJudged.
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/// </summary>
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/// <param name="j">The judgement to trigger.</param>
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protected void TriggerOnJudgement(JudgementInfo j)
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protected void CheckAllJudged()
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{
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OnJudgement?.Invoke(j);
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if (AllObjectsJudged)
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OnAllJudged?.Invoke();
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}
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public abstract ScoreProcessor CreateScoreProcessor();
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/// <summary>
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/// Creates a key conversion input manager.
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/// </summary>
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@ -141,6 +132,8 @@ public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
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where TObject : HitObject
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where TJudgement : JudgementInfo
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{
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public event Action<TJudgement> OnJudgement;
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protected override Container<Drawable> Content => content;
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protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
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@ -197,8 +190,10 @@ private void loadObjects()
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/// <param name="judgedObject">The object that Judgement has been updated for.</param>
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private void onJudgement(DrawableHitObject<TObject, TJudgement> judgedObject)
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{
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TriggerOnJudgement(judgedObject.Judgement);
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OnJudgement?.Invoke(judgedObject.Judgement);
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Playfield.OnJudgement(judgedObject);
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CheckAllJudged();
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}
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/// <summary>
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@ -108,10 +108,13 @@ private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager
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});
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ruleset = Ruleset.GetRuleset(Beatmap.PlayMode);
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hitRenderer = ruleset.CreateHitRendererWith(Beatmap);
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scoreProcessor = hitRenderer.CreateScoreProcessor();
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hudOverlay = new StandardHudOverlay();
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hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
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hudOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
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hudOverlay.BindProcessor(scoreProcessor);
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pauseOverlay = new PauseOverlay
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{
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@ -125,7 +128,6 @@ private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager
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OnQuit = Exit
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};
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hitRenderer = ruleset.CreateHitRendererWith(Beatmap);
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if (ReplayInputHandler != null)
|
||||
hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
|
||||
|
@ -133,7 +135,6 @@ private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager
|
|||
hudOverlay.BindHitRenderer(hitRenderer);
|
||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
|
||||
hitRenderer.OnAllJudged += onPass;
|
||||
|
||||
//bind ScoreProcessor to ourselves (for a fail situation)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<!--
|
||||
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
|
Loading…
Reference in New Issue