mpv/video/out/opengl/common.c

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/*
* common OpenGL routines
*
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
* gave me lots of good ideas.
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include "common.h"
#include "common/common.h"
#include "utils.h"
// This guesses if the current GL context is a suspected software renderer.
static bool is_software_gl(GL *gl)
{
const char *renderer = gl->GetString(GL_RENDERER);
const char *vendor = gl->GetString(GL_VENDOR);
return !(renderer && vendor) ||
strcmp(renderer, "Software Rasterizer") == 0 ||
strstr(renderer, "llvmpipe") ||
strcmp(vendor, "Microsoft Corporation") == 0 ||
strcmp(renderer, "Mesa X11") == 0;
}
static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
assert(framebuffer == 0);
}
#define FN_OFFS(name) offsetof(GL, name)
#define DEF_FN(name) {FN_OFFS(name), "gl" # name}
#define DEF_FN_NAME(name, str) {FN_OFFS(name), str}
struct gl_function {
ptrdiff_t offset;
char *name;
};
struct gl_functions {
const char *extension; // introduced with this extension in any version
int provides; // bitfield of MPGL_CAP_* constants
int ver_core; // introduced as required function
int ver_es_core; // introduced as required GL ES function
int ver_exclude; // not applicable to versions >= ver_exclude
int ver_es_exclude; // same for GLES
const struct gl_function *functions;
};
#define MAX_FN_COUNT 100 // max functions per gl_functions section
// Note: to keep the number of sections low, some functions are in multiple
// sections (if there are tricky combinations of GL/ES versions)
static const struct gl_functions gl_functions[] = {
// GL 2.1+ desktop and GLES 2.0+ (anything we support)
// Probably all of these are in GL 2.0 too, but we require GLSL 120.
{
.ver_core = 210,
.ver_es_core = 200,
.functions = (const struct gl_function[]) {
DEF_FN(ActiveTexture),
DEF_FN(AttachShader),
DEF_FN(BindAttribLocation),
DEF_FN(BindBuffer),
DEF_FN(BindTexture),
DEF_FN(BlendFuncSeparate),
DEF_FN(BufferData),
DEF_FN(BufferSubData),
DEF_FN(Clear),
DEF_FN(ClearColor),
DEF_FN(CompileShader),
DEF_FN(CreateProgram),
DEF_FN(CreateShader),
DEF_FN(DeleteBuffers),
DEF_FN(DeleteProgram),
DEF_FN(DeleteShader),
DEF_FN(DeleteTextures),
DEF_FN(Disable),
DEF_FN(DisableVertexAttribArray),
DEF_FN(DrawArrays),
DEF_FN(Enable),
DEF_FN(EnableVertexAttribArray),
DEF_FN(Finish),
DEF_FN(Flush),
DEF_FN(GenBuffers),
DEF_FN(GenTextures),
DEF_FN(GetAttribLocation),
DEF_FN(GetError),
DEF_FN(GetIntegerv),
DEF_FN(GetProgramInfoLog),
DEF_FN(GetProgramiv),
DEF_FN(GetShaderInfoLog),
DEF_FN(GetShaderiv),
DEF_FN(GetString),
DEF_FN(GetUniformLocation),
DEF_FN(LinkProgram),
DEF_FN(PixelStorei),
DEF_FN(ReadPixels),
DEF_FN(Scissor),
DEF_FN(ShaderSource),
DEF_FN(TexImage2D),
DEF_FN(TexParameteri),
DEF_FN(TexSubImage2D),
DEF_FN(Uniform1f),
DEF_FN(Uniform2f),
DEF_FN(Uniform3f),
DEF_FN(Uniform1i),
DEF_FN(UniformMatrix2fv),
DEF_FN(UniformMatrix3fv),
DEF_FN(UseProgram),
DEF_FN(VertexAttribPointer),
DEF_FN(Viewport),
{0}
},
},
// GL 2.1+ desktop only (and GLSL 120 shaders)
{
.ver_core = 210,
.provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX,
.functions = (const struct gl_function[]) {
DEF_FN(GetTexLevelParameteriv),
DEF_FN(ReadBuffer),
DEF_FN(TexImage1D),
DEF_FN(UnmapBuffer),
{0}
},
},
// GL 2.1 has this as extension only.
{
.ver_exclude = 300,
.ver_es_exclude = 300,
.extension = "GL_ARB_map_buffer_range",
.functions = (const struct gl_function[]) {
DEF_FN(MapBufferRange),
{0}
},
},
// GL 3.0+ and ES 3.x core only functions.
{
.ver_core = 300,
.ver_es_core = 300,
.functions = (const struct gl_function[]) {
DEF_FN(BindBufferBase),
DEF_FN(BlitFramebuffer),
DEF_FN(GetStringi),
DEF_FN(MapBufferRange),
// for ES 3.0
DEF_FN(ReadBuffer),
DEF_FN(UnmapBuffer),
{0}
},
},
// For ES 3.1 core
{
.ver_es_core = 310,
.functions = (const struct gl_function[]) {
DEF_FN(GetTexLevelParameteriv),
{0}
},
},
{
.ver_core = 210,
.ver_es_core = 300,
.provides = MPGL_CAP_3D_TEX,
.functions = (const struct gl_function[]) {
DEF_FN(TexImage3D),
{0}
},
},
// Useful for ES 2.0
{
.ver_core = 110,
.ver_es_core = 300,
.extension = "GL_EXT_unpack_subimage",
.provides = MPGL_CAP_ROW_LENGTH,
},
// Framebuffers, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 200,
.extension = "GL_ARB_framebuffer_object",
.provides = MPGL_CAP_FB,
.functions = (const struct gl_function[]) {
DEF_FN(BindFramebuffer),
DEF_FN(GenFramebuffers),
DEF_FN(DeleteFramebuffers),
DEF_FN(CheckFramebufferStatus),
DEF_FN(FramebufferTexture2D),
DEF_FN(GetFramebufferAttachmentParameteriv),
{0}
},
},
// VAOs, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_ARB_vertex_array_object",
.provides = MPGL_CAP_VAO,
.functions = (const struct gl_function[]) {
DEF_FN(GenVertexArrays),
DEF_FN(BindVertexArray),
DEF_FN(DeleteVertexArrays),
{0}
}
},
// GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_ARB_texture_rg",
.provides = MPGL_CAP_TEX_RG,
},
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_EXT_texture_rg",
.provides = MPGL_CAP_TEX_RG,
},
// GL_R16 etc.
{
.extension = "GL_EXT_texture_norm16",
.provides = MPGL_CAP_EXT16,
.ver_exclude = 1, // never in desktop GL
},
// Float texture support for GL 2.x
{
.extension = "GL_ARB_texture_float",
.provides = MPGL_CAP_ARB_FLOAT,
.ver_exclude = 300,
.ver_es_exclude = 1,
},
// 16 bit float textures that can be rendered to in GLES
{
.extension = "GL_EXT_color_buffer_half_float",
.provides = MPGL_CAP_EXT_CR_HFLOAT,
.ver_exclude = 1,
.ver_es_exclude = 320,
},
{
.ver_core = 320,
.extension = "GL_ARB_sync",
.functions = (const struct gl_function[]) {
DEF_FN(FenceSync),
DEF_FN(ClientWaitSync),
DEF_FN(DeleteSync),
{0}
},
},
{
.ver_core = 330,
.extension = "GL_ARB_timer_query",
.functions = (const struct gl_function[]) {
DEF_FN(GenQueries),
DEF_FN(DeleteQueries),
DEF_FN(BeginQuery),
DEF_FN(EndQuery),
DEF_FN(QueryCounter),
DEF_FN(IsQuery),
DEF_FN(GetQueryObjectiv),
DEF_FN(GetQueryObjecti64v),
DEF_FN(GetQueryObjectuiv),
DEF_FN(GetQueryObjectui64v),
{0}
},
},
{
.extension = "GL_EXT_disjoint_timer_query",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(GenQueries, "glGenQueriesEXT"),
DEF_FN_NAME(DeleteQueries, "glDeleteQueriesEXT"),
DEF_FN_NAME(BeginQuery, "glBeginQueryEXT"),
DEF_FN_NAME(EndQuery, "glEndQueryEXT"),
DEF_FN_NAME(QueryCounter, "glQueryCounterEXT"),
DEF_FN_NAME(IsQuery, "glIsQueryEXT"),
DEF_FN_NAME(GetQueryObjectiv, "glGetQueryObjectivEXT"),
DEF_FN_NAME(GetQueryObjecti64v, "glGetQueryObjecti64vEXT"),
DEF_FN_NAME(GetQueryObjectuiv, "glGetQueryObjectuivEXT"),
DEF_FN_NAME(GetQueryObjectui64v, "glGetQueryObjectui64vEXT"),
{0}
},
},
vo_opengl: refactor RA texture and buffer updates - tex_uploads args are moved to a struct - the ability to directly upload texture data without going through a buffer is made explicit - the concept of buffer updates and buffer polling is made more explicit and generalized to buf_update as well (not just mapped buffers) - the ability to call tex_upload/buf_update on a tex/buf is made explicit during tex/buf creation - uploading from buffers now uses an explicit offset instead of implicitly comparing *src against buf->data, because not all buffers may actually be persistently mapped - the initial_data = immutable requirement is dropped. (May be re-added later for D3D11 if that ever becomes a thing) This change helps the vulkan abstraction immensely and also helps move common code (like the PBO pooling) out of ra_gl and into the opengl/utils.c This also technically has the side-benefit / side-constraint of using PBOs for OSD texture uploads as well, which actually seems to help performance on machines where --opengl-pbo is faster than the naive code path. Because of this, I decided to hook up the OSD code to the opengl-pbo option as well. One drawback of this refactor is that the GL_STREAM_COPY hack for texture uploads "got lost", but I think I'm happy with that going away anyway since DR almost fully deprecates it, and it's not the "right thing" anyway - but instead an nvidia-only hack to make this stuff work somewhat better on NUMA systems with discrete GPUs. Another change is that due to the way fencing works with ra_buf (we get one fence per ra_buf per upload) we have to use multiple ra_bufs instead of offsets into a shared buffer. But for OpenGL this is probably better anyway. It's possible that in future, we could support having independent “buffer slices” (each with their own fence/sync object), but this would be an optimization more than anything. I also think that we could address the underlying problem (memory closeness) differently by making the ra_vk memory allocator smart enough to chunk together allocations under the hood.
2017-08-16 20:13:51 +00:00
{
.ver_core = 430,
.functions = (const struct gl_function[]) {
DEF_FN(InvalidateTexImage),
{0}
},
},
{
.ver_core = 430,
.ver_es_core = 300,
.functions = (const struct gl_function[]) {
DEF_FN(InvalidateFramebuffer),
{0}
},
},
{
.ver_core = 410,
.ver_es_core = 300,
.extension = "GL_ARB_get_program_binary",
.functions = (const struct gl_function[]) {
DEF_FN(GetProgramBinary),
DEF_FN(ProgramBinary),
{0}
},
},
{
.ver_core = 440,
.extension = "GL_ARB_buffer_storage",
.functions = (const struct gl_function[]) {
DEF_FN(BufferStorage),
{0}
},
},
{
.ver_core = 420,
.extension = "GL_ARB_shader_image_load_store",
.functions = (const struct gl_function[]) {
DEF_FN(BindImageTexture),
DEF_FN(MemoryBarrier),
{0}
},
},
{
.ver_core = 310,
.extension = "GL_ARB_uniform_buffer_object",
.provides = MPGL_CAP_UBO,
},
{
.ver_core = 430,
.extension = "GL_ARB_shader_storage_buffer_object",
.provides = MPGL_CAP_SSBO,
},
{
.ver_core = 430,
.extension = "GL_ARB_compute_shader",
.functions = (const struct gl_function[]) {
DEF_FN(DispatchCompute),
{0},
},
},
{
.ver_core = 430,
.extension = "GL_ARB_arrays_of_arrays",
.provides = MPGL_CAP_NESTED_ARRAY,
},
// Swap control, always an OS specific extension
// The OSX code loads this manually.
{
.extension = "GLX_SGI_swap_control",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(SwapInterval, "glXSwapIntervalSGI"),
{0},
},
},
// This one overrides GLX_SGI_swap_control on platforms using mesa. The
// only difference is that it supports glXSwapInterval(0).
{
.extension = "GLX_MESA_swap_control",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(SwapInterval, "glXSwapIntervalMESA"),
{0},
},
},
{
.extension = "WGL_EXT_swap_control",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(SwapInterval, "wglSwapIntervalEXT"),
{0},
},
},
{
.extension = "GLX_SGI_video_sync",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(GetVideoSync, "glXGetVideoSyncSGI"),
DEF_FN_NAME(WaitVideoSync, "glXWaitVideoSyncSGI"),
{0},
},
},
// For gl_hwdec_vdpau.c
// http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
{
.extension = "GL_NV_vdpau_interop",
.provides = MPGL_CAP_VDPAU,
.functions = (const struct gl_function[]) {
// (only functions needed by us)
DEF_FN(VDPAUInitNV),
DEF_FN(VDPAUFiniNV),
DEF_FN(VDPAURegisterOutputSurfaceNV),
DEF_FN(VDPAURegisterVideoSurfaceNV),
DEF_FN(VDPAUUnregisterSurfaceNV),
DEF_FN(VDPAUSurfaceAccessNV),
DEF_FN(VDPAUMapSurfacesNV),
DEF_FN(VDPAUUnmapSurfacesNV),
{0}
},
},
#if HAVE_GL_DXINTEROP
{
.extension = "WGL_NV_DX_interop",
.provides = MPGL_CAP_DXINTEROP,
.functions = (const struct gl_function[]) {
DEF_FN_NAME(DXSetResourceShareHandleNV, "wglDXSetResourceShareHandleNV"),
DEF_FN_NAME(DXOpenDeviceNV, "wglDXOpenDeviceNV"),
DEF_FN_NAME(DXCloseDeviceNV, "wglDXCloseDeviceNV"),
DEF_FN_NAME(DXRegisterObjectNV, "wglDXRegisterObjectNV"),
DEF_FN_NAME(DXUnregisterObjectNV, "wglDXUnregisterObjectNV"),
DEF_FN_NAME(DXLockObjectsNV, "wglDXLockObjectsNV"),
DEF_FN_NAME(DXUnlockObjectsNV, "wglDXUnlockObjectsNV"),
{0}
},
},
#endif
// Apple Packed YUV Formats
// For gl_hwdec_vda.c
// http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
{
.extension = "GL_APPLE_rgb_422",
.provides = MPGL_CAP_APPLE_RGB_422,
},
{
.ver_core = 430,
.extension = "GL_ARB_debug_output",
.provides = MPGL_CAP_DEBUG,
.functions = (const struct gl_function[]) {
// (only functions needed by us)
DEF_FN(DebugMessageCallback),
{0}
},
},
// These don't exist - they are for the sake of mpv internals, and libmpv
// interaction (see libmpv/opengl_cb.h).
client API: add a new way to pass X11 Display etc. to render API Hardware decoding things often need access to additional handles from the windowing system, such as the X11 or Wayland display when using vaapi. The opengl-cb had nothing dedicated for this, and used the weird GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not officially registered with OpenGL). This was awkward, and a pain due to having to emulate GL context behavior (like needing a TLS variable to store context for the pseudo GL extension function). In addition (and not inherently due to this), we could pass only one resource from mpv builtin context backends to hwdecs. It was also all GL specific. Replace this with a newer mechanism. It works for all RA backends, not just GL. the API user can explicitly pass the objects at init time via mpv_render_context_create(). Multiple resources are naturally possible. The API uses MPV_RENDER_PARAM_* defines, but internally we use strings. This is done for 2 reasons: 1. trying to leave libmpv and internal mechanisms decoupled, 2. not having to add public API for some of the internal resource types (especially D3D/GL interop stuff). To remain sane, drop support for obscure half-working opengl-cb things, like the DRM interop (was missing necessary things), the RPI window thing (nobody used it), and obscure D3D interop things (not needed with ANGLE, others were undocumented). In order not to break ABI and the C API, we don't remove the associated structs from opengl_cb.h. The parts which are still needed (in particular DRM interop) needs to be ported to the render API.
2018-03-22 16:05:01 +00:00
// This is not used by the render API, only the deprecated opengl-cb API.
{
.extension = "GL_MP_MPGetNativeDisplay",
.functions = (const struct gl_function[]) {
DEF_FN(MPGetNativeDisplay),
{0}
},
},
// Same, but using the old name.
{
.extension = "GL_MP_D3D_interfaces",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(MPGetNativeDisplay, "glMPGetD3DInterface"),
{0}
},
},
{
.extension = "GL_ANGLE_translated_shader_source",
.functions = (const struct gl_function[]) {
DEF_FN(GetTranslatedShaderSourceANGLE),
{0}
},
},
};
#undef FN_OFFS
#undef DEF_FN_HARD
#undef DEF_FN
#undef DEF_FN_NAME
gl_common: simplify window/context creation Allow the backend code to create a GL context on best effort basis, instead of having to implement separate functions for each variation. This means there's only a single create_window callback now. Also, getFunctions() doesn't have the gl3 parameter anymore, which was confusing and hard to explain. create_window() tries to create a GL context of any version. The field MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a legacy context is preferred. (This should be easy on all platforms.) The cocoa part always assumes that GL 3 is always available on OSX 10.7.0 and higher, and miserably fails if it's not. One could try to put more effort into probing the context, but apparently this situation never happens, so don't bother. (And even if, mpv should be able to fall back to vo_corevideo.) The X11 part doesn't change much, but moving these functions around makes the diff bigger. Note about some corner cases: This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0 correctly. This was the one thing getFunctions() actually needed the gl3 parameter, and we just make sure we never use forward compatible contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2 and 3.3 should be fine). This is because the GL_ARB_compatibility extension is specified for 3.1 and up only. There doesn't seem to be any way to detect presence of legacy GL on 3.0 with a forward compatible context. As a counter measure, remove the FORWARD_COMPATIBLE flags from the win32 code. Maybe this will go wrong. (Should this happen, the flag has the be added back, and the win32 will have to explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra extension string.) Note about GLX: Probing GL versions by trying to create a context on an existing window was (probably) not always possible. Old code used GLX 1.2 to create legacy contexts, and it required code different from GLX 1.3 even before creation of the X window (the problem was selections of the X Visual). That's why there were two functions for window creation (create_window_old and create_window_gl3). However, the legacy context creation code was updated to GLX 1.3 in commit b3b20cc, so having different functions for window creation is not needed anymore.
2013-02-24 22:31:57 +00:00
// Fill the GL struct with function pointers and extensions from the current
// GL context. Called by the backend.
// get_fn: function to resolve function names
gl_common: simplify window/context creation Allow the backend code to create a GL context on best effort basis, instead of having to implement separate functions for each variation. This means there's only a single create_window callback now. Also, getFunctions() doesn't have the gl3 parameter anymore, which was confusing and hard to explain. create_window() tries to create a GL context of any version. The field MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a legacy context is preferred. (This should be easy on all platforms.) The cocoa part always assumes that GL 3 is always available on OSX 10.7.0 and higher, and miserably fails if it's not. One could try to put more effort into probing the context, but apparently this situation never happens, so don't bother. (And even if, mpv should be able to fall back to vo_corevideo.) The X11 part doesn't change much, but moving these functions around makes the diff bigger. Note about some corner cases: This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0 correctly. This was the one thing getFunctions() actually needed the gl3 parameter, and we just make sure we never use forward compatible contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2 and 3.3 should be fine). This is because the GL_ARB_compatibility extension is specified for 3.1 and up only. There doesn't seem to be any way to detect presence of legacy GL on 3.0 with a forward compatible context. As a counter measure, remove the FORWARD_COMPATIBLE flags from the win32 code. Maybe this will go wrong. (Should this happen, the flag has the be added back, and the win32 will have to explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra extension string.) Note about GLX: Probing GL versions by trying to create a context on an existing window was (probably) not always possible. Old code used GLX 1.2 to create legacy contexts, and it required code different from GLX 1.3 even before creation of the X window (the problem was selections of the X Visual). That's why there were two functions for window creation (create_window_old and create_window_gl3). However, the legacy context creation code was updated to GLX 1.3 in commit b3b20cc, so having different functions for window creation is not needed anymore.
2013-02-24 22:31:57 +00:00
// ext2: an extra extension string
// log: used to output messages
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
void *fn_ctx, const char *ext2, struct mp_log *log)
{
talloc_free_children(gl);
*gl = (GL) {
.extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
};
gl->GetString = get_fn(fn_ctx, "glGetString");
if (!gl->GetString) {
mp_err(log, "Can't load OpenGL functions.\n");
goto error;
}
gl_common: simplify window/context creation Allow the backend code to create a GL context on best effort basis, instead of having to implement separate functions for each variation. This means there's only a single create_window callback now. Also, getFunctions() doesn't have the gl3 parameter anymore, which was confusing and hard to explain. create_window() tries to create a GL context of any version. The field MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a legacy context is preferred. (This should be easy on all platforms.) The cocoa part always assumes that GL 3 is always available on OSX 10.7.0 and higher, and miserably fails if it's not. One could try to put more effort into probing the context, but apparently this situation never happens, so don't bother. (And even if, mpv should be able to fall back to vo_corevideo.) The X11 part doesn't change much, but moving these functions around makes the diff bigger. Note about some corner cases: This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0 correctly. This was the one thing getFunctions() actually needed the gl3 parameter, and we just make sure we never use forward compatible contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2 and 3.3 should be fine). This is because the GL_ARB_compatibility extension is specified for 3.1 and up only. There doesn't seem to be any way to detect presence of legacy GL on 3.0 with a forward compatible context. As a counter measure, remove the FORWARD_COMPATIBLE flags from the win32 code. Maybe this will go wrong. (Should this happen, the flag has the be added back, and the win32 will have to explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra extension string.) Note about GLX: Probing GL versions by trying to create a context on an existing window was (probably) not always possible. Old code used GLX 1.2 to create legacy contexts, and it required code different from GLX 1.3 even before creation of the X window (the problem was selections of the X Visual). That's why there were two functions for window creation (create_window_old and create_window_gl3). However, the legacy context creation code was updated to GLX 1.3 in commit b3b20cc, so having different functions for window creation is not needed anymore.
2013-02-24 22:31:57 +00:00
int major = 0, minor = 0;
const char *version_string = gl->GetString(GL_VERSION);
if (!version_string) {
mp_fatal(log, "glGetString(GL_VERSION) returned NULL.\n");
goto error;
}
mp_verbose(log, "GL_VERSION='%s'\n", version_string);
if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
version_string += 10;
gl->es = 100;
}
if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
goto error;
gl_common: simplify window/context creation Allow the backend code to create a GL context on best effort basis, instead of having to implement separate functions for each variation. This means there's only a single create_window callback now. Also, getFunctions() doesn't have the gl3 parameter anymore, which was confusing and hard to explain. create_window() tries to create a GL context of any version. The field MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a legacy context is preferred. (This should be easy on all platforms.) The cocoa part always assumes that GL 3 is always available on OSX 10.7.0 and higher, and miserably fails if it's not. One could try to put more effort into probing the context, but apparently this situation never happens, so don't bother. (And even if, mpv should be able to fall back to vo_corevideo.) The X11 part doesn't change much, but moving these functions around makes the diff bigger. Note about some corner cases: This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0 correctly. This was the one thing getFunctions() actually needed the gl3 parameter, and we just make sure we never use forward compatible contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2 and 3.3 should be fine). This is because the GL_ARB_compatibility extension is specified for 3.1 and up only. There doesn't seem to be any way to detect presence of legacy GL on 3.0 with a forward compatible context. As a counter measure, remove the FORWARD_COMPATIBLE flags from the win32 code. Maybe this will go wrong. (Should this happen, the flag has the be added back, and the win32 will have to explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra extension string.) Note about GLX: Probing GL versions by trying to create a context on an existing window was (probably) not always possible. Old code used GLX 1.2 to create legacy contexts, and it required code different from GLX 1.3 even before creation of the X window (the problem was selections of the X Visual). That's why there were two functions for window creation (create_window_old and create_window_gl3). However, the legacy context creation code was updated to GLX 1.3 in commit b3b20cc, so having different functions for window creation is not needed anymore.
2013-02-24 22:31:57 +00:00
gl->version = MPGL_VER(major, minor);
mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
major, minor);
if (gl->es) {
gl->es = gl->version;
gl->version = 0;
if (gl->es < 200) {
mp_fatal(log, "At least GLESv2 required.\n");
goto error;
}
}
gl_common: simplify window/context creation Allow the backend code to create a GL context on best effort basis, instead of having to implement separate functions for each variation. This means there's only a single create_window callback now. Also, getFunctions() doesn't have the gl3 parameter anymore, which was confusing and hard to explain. create_window() tries to create a GL context of any version. The field MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a legacy context is preferred. (This should be easy on all platforms.) The cocoa part always assumes that GL 3 is always available on OSX 10.7.0 and higher, and miserably fails if it's not. One could try to put more effort into probing the context, but apparently this situation never happens, so don't bother. (And even if, mpv should be able to fall back to vo_corevideo.) The X11 part doesn't change much, but moving these functions around makes the diff bigger. Note about some corner cases: This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0 correctly. This was the one thing getFunctions() actually needed the gl3 parameter, and we just make sure we never use forward compatible contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2 and 3.3 should be fine). This is because the GL_ARB_compatibility extension is specified for 3.1 and up only. There doesn't seem to be any way to detect presence of legacy GL on 3.0 with a forward compatible context. As a counter measure, remove the FORWARD_COMPATIBLE flags from the win32 code. Maybe this will go wrong. (Should this happen, the flag has the be added back, and the win32 will have to explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra extension string.) Note about GLX: Probing GL versions by trying to create a context on an existing window was (probably) not always possible. Old code used GLX 1.2 to create legacy contexts, and it required code different from GLX 1.3 even before creation of the X window (the problem was selections of the X Visual). That's why there were two functions for window creation (create_window_old and create_window_gl3). However, the legacy context creation code was updated to GLX 1.3 in commit b3b20cc, so having different functions for window creation is not needed anymore.
2013-02-24 22:31:57 +00:00
mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
if (shader)
mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
if (gl->version >= 300) {
gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
if (!(gl->GetStringi && gl->GetIntegerv))
goto error;
GLint exts;
gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
for (int n = 0; n < exts; n++) {
gl_common: simplify window/context creation Allow the backend code to create a GL context on best effort basis, instead of having to implement separate functions for each variation. This means there's only a single create_window callback now. Also, getFunctions() doesn't have the gl3 parameter anymore, which was confusing and hard to explain. create_window() tries to create a GL context of any version. The field MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a legacy context is preferred. (This should be easy on all platforms.) The cocoa part always assumes that GL 3 is always available on OSX 10.7.0 and higher, and miserably fails if it's not. One could try to put more effort into probing the context, but apparently this situation never happens, so don't bother. (And even if, mpv should be able to fall back to vo_corevideo.) The X11 part doesn't change much, but moving these functions around makes the diff bigger. Note about some corner cases: This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0 correctly. This was the one thing getFunctions() actually needed the gl3 parameter, and we just make sure we never use forward compatible contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2 and 3.3 should be fine). This is because the GL_ARB_compatibility extension is specified for 3.1 and up only. There doesn't seem to be any way to detect presence of legacy GL on 3.0 with a forward compatible context. As a counter measure, remove the FORWARD_COMPATIBLE flags from the win32 code. Maybe this will go wrong. (Should this happen, the flag has the be added back, and the win32 will have to explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra extension string.) Note about GLX: Probing GL versions by trying to create a context on an existing window was (probably) not always possible. Old code used GLX 1.2 to create legacy contexts, and it required code different from GLX 1.3 even before creation of the X window (the problem was selections of the X Visual). That's why there were two functions for window creation (create_window_old and create_window_gl3). However, the legacy context creation code was updated to GLX 1.3 in commit b3b20cc, so having different functions for window creation is not needed anymore.
2013-02-24 22:31:57 +00:00
const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
}
gl_common: simplify window/context creation Allow the backend code to create a GL context on best effort basis, instead of having to implement separate functions for each variation. This means there's only a single create_window callback now. Also, getFunctions() doesn't have the gl3 parameter anymore, which was confusing and hard to explain. create_window() tries to create a GL context of any version. The field MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a legacy context is preferred. (This should be easy on all platforms.) The cocoa part always assumes that GL 3 is always available on OSX 10.7.0 and higher, and miserably fails if it's not. One could try to put more effort into probing the context, but apparently this situation never happens, so don't bother. (And even if, mpv should be able to fall back to vo_corevideo.) The X11 part doesn't change much, but moving these functions around makes the diff bigger. Note about some corner cases: This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0 correctly. This was the one thing getFunctions() actually needed the gl3 parameter, and we just make sure we never use forward compatible contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2 and 3.3 should be fine). This is because the GL_ARB_compatibility extension is specified for 3.1 and up only. There doesn't seem to be any way to detect presence of legacy GL on 3.0 with a forward compatible context. As a counter measure, remove the FORWARD_COMPATIBLE flags from the win32 code. Maybe this will go wrong. (Should this happen, the flag has the be added back, and the win32 will have to explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra extension string.) Note about GLX: Probing GL versions by trying to create a context on an existing window was (probably) not always possible. Old code used GLX 1.2 to create legacy contexts, and it required code different from GLX 1.3 even before creation of the X window (the problem was selections of the X Visual). That's why there were two functions for window creation (create_window_old and create_window_gl3). However, the legacy context creation code was updated to GLX 1.3 in commit b3b20cc, so having different functions for window creation is not needed anymore.
2013-02-24 22:31:57 +00:00
} else {
const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
}
mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
for (int n = 0; n < MP_ARRAY_SIZE(gl_functions); n++) {
const struct gl_functions *section = &gl_functions[n];
int version = gl->es ? gl->es : gl->version;
int ver_core = gl->es ? section->ver_es_core : section->ver_core;
// NOTE: Function entrypoints can exist, even if they do not work.
// We must always check extension strings and versions.
if (gl->version && section->ver_exclude &&
gl->version >= section->ver_exclude)
continue;
if (gl->es && section->ver_es_exclude &&
gl->es >= section->ver_es_exclude)
continue;
bool exists = false, must_exist = false;
if (ver_core)
must_exist = version >= ver_core;
if (section->extension)
exists = gl_check_extension(gl->extensions, section->extension);
exists |= must_exist;
if (!exists)
continue;
void *loaded[MAX_FN_COUNT] = {0};
bool all_loaded = true;
const struct gl_function *fnlist = section->functions;
for (int i = 0; fnlist && fnlist[i].name; i++) {
const struct gl_function *fn = &fnlist[i];
void *ptr = get_fn(fn_ctx, fn->name);
if (!ptr) {
all_loaded = false;
if (must_exist) {
mp_err(log, "GL %d.%d function %s not found.\n",
MPGL_VER_GET_MAJOR(ver_core),
MPGL_VER_GET_MINOR(ver_core), fn->name);
goto error;
} else {
mp_warn(log, "Function %s from extension %s not found.\n",
fn->name, section->extension);
}
break;
}
assert(i < MAX_FN_COUNT);
loaded[i] = ptr;
}
if (all_loaded) {
gl->mpgl_caps |= section->provides;
for (int i = 0; fnlist && fnlist[i].name; i++) {
const struct gl_function *fn = &fnlist[i];
void **funcptr = (void**)(((char*)gl) + fn->offset);
if (loaded[i])
*funcptr = loaded[i];
}
if (!must_exist && section->extension)
mp_verbose(log, "Loaded extension %s.\n", section->extension);
}
}
gl->glsl_version = 0;
if (gl->es) {
if (gl->es >= 200)
gl->glsl_version = 100;
if (gl->es >= 300)
gl->glsl_version = 300;
} else {
gl->glsl_version = 120;
int glsl_major = 0, glsl_minor = 0;
if (shader && sscanf(shader, "%d.%d", &glsl_major, &glsl_minor) == 2)
gl->glsl_version = glsl_major * 100 + glsl_minor;
// restrict GLSL version to be forwards compatible
gl->glsl_version = MPMIN(gl->glsl_version, 440);
}
if (is_software_gl(gl)) {
gl->mpgl_caps |= MPGL_CAP_SW;
mp_verbose(log, "Detected suspected software renderer.\n");
}
// GL_ARB_compute_shader & GL_ARB_shader_image_load_store
if (gl->DispatchCompute && gl->BindImageTexture)
gl->mpgl_caps |= MPGL_CAP_COMPUTE_SHADER;
// Provided for simpler handling if no framebuffer support is available.
if (!gl->BindFramebuffer)
gl->BindFramebuffer = &dummy_glBindFramebuffer;
return;
error:
gl->version = 0;
gl->es = 0;
gl->mpgl_caps = 0;
}
static void *get_procaddr_wrapper(void *ctx, const char *name)
{
void *(*getProcAddress)(const GLubyte *) = ctx;
return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
}
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2, struct mp_log *log)
{
mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
}