support for rectangular and streaming textures.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16100 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2005-07-26 10:16:18 +00:00
parent 386ab83ceb
commit c30b5e70b7
3 changed files with 213 additions and 30 deletions

View File

@ -1,5 +1,24 @@
#include "gl_common.h"
void (APIENTRY *BindBuffer)(GLenum, GLuint);
GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
GLboolean (APIENTRY *UnmapBuffer)(GLenum);
void (APIENTRY *BufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
void (APIENTRY *CombinerParameteri)(GLenum, GLint);
void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
GLenum);
void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
GLenum, GLenum, GLboolean, GLboolean,
GLboolean);
void (APIENTRY *ActiveTexture)(GLenum);
void (APIENTRY *BindTexture)(GLenum, GLuint);
void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
void (APIENTRY *BindProgram)(GLenum, GLuint);
void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
GLfloat, GLfloat);
/**
* \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride.
* \param stride number of bytes per line for which alignment should fit.
@ -178,6 +197,65 @@ int glFindFormat(uint32_t fmt, uint32_t *bpp, GLenum *gl_texfmt,
return 1;
}
static void *setNull(const GLubyte *s) {
return NULL;
}
static void *(*getProcAddress)(const GLubyte *procName);
static void getFunctions() {
if (!getProcAddress)
getProcAddress = setNull;
BindBuffer = getProcAddress("glBindBuffer");
if (!BindBuffer)
BindBuffer = getProcAddress("glBindBufferARB");
MapBuffer = getProcAddress("glMapBuffer");
if (!MapBuffer)
MapBuffer = getProcAddress("glMapBufferARB");
UnmapBuffer = getProcAddress("glUnmapBuffer");
if (!UnmapBuffer)
UnmapBuffer = getProcAddress("glUnmapBufferARB");
BufferData = getProcAddress("glBufferData");
if (!BufferData)
BufferData = getProcAddress("glBufferDataARB");
CombinerParameterfv = getProcAddress("glCombinerParameterfv");
if (!CombinerParameterfv)
CombinerParameterfv = getProcAddress("glCombinerParameterfvNV");
CombinerParameteri = getProcAddress("glCombinerParameteri");
if (!CombinerParameteri)
CombinerParameteri = getProcAddress("glCombinerParameteriNV");
CombinerInput = getProcAddress("glCombinerInput");
if (!CombinerInput)
CombinerInput = getProcAddress("glCombinerInputNV");
CombinerOutput = getProcAddress("glCombinerOutput");
if (!CombinerOutput)
CombinerOutput = getProcAddress("glCombinerOutputNV");
ActiveTexture = getProcAddress("glActiveTexture");
if (!ActiveTexture)
ActiveTexture = getProcAddress("glActiveTextureARB");
BindTexture = getProcAddress("glBindTexture");
if (!BindTexture)
BindTexture = getProcAddress("glBindTextureARB");
MultiTexCoord2f = getProcAddress("glMultiTexCoord2f");
if (!MultiTexCoord2f)
MultiTexCoord2f = getProcAddress("glMultiTexCoord2fARB");
BindProgram = getProcAddress("glBindProgram");
if (!BindProgram)
BindProgram = getProcAddress("glBindProgramARB");
if (!BindProgram)
BindProgram = getProcAddress("glBindProgramNV");
ProgramString = getProcAddress("glProgramString");
if (!ProgramString)
ProgramString = getProcAddress("glProgramStringARB");
if (!ProgramString)
ProgramString = getProcAddress("glProgramStringNV");
ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4f");
if (!ProgramEnvParameter4f)
ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fARB");
if (!ProgramEnvParameter4f)
ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fNV");
}
#ifdef GL_WIN32
int setGlWindow(int *vinfo, HGLRC *context, HWND win)
{
@ -226,6 +304,8 @@ int setGlWindow(int *vinfo, HGLRC *context, HWND win)
wglDeleteContext(*context);
*context = new_context;
*vinfo = new_vinfo;
getProcAddress = wglGetProcAddress;
getFunctions();
// and inform that reinit is neccessary
return SET_WINDOW_REINIT;
@ -319,6 +399,12 @@ int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win)
if (*vinfo)
XFree(*vinfo);
*vinfo = new_vinfo;
#ifdef GLX_ARB_get_proc_address
getProcAddress = (void *)glXGetProcAddressARB;
#else
getProcAddress = NULL;
#endif
getFunctions();
// and inform that reinit is neccessary
return SET_WINDOW_REINIT;

View File

@ -17,6 +17,19 @@
#include "x11_common.h"
#endif
#ifndef GL_TEXTURE_RECTANGLE
#define GL_TEXTURE_RECTANGLE 0x84F5
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#ifndef GL_STREAM_DRAW
#define GL_STREAM_DRAW 0x88E0
#endif
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY 0x88B9
#endif
void glAdjustAlignment(int stride);
const char *glValName(GLint value);
@ -39,4 +52,23 @@ int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
#endif
extern void (APIENTRY *BindBuffer)(GLenum, GLuint);
extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
extern GLboolean (APIENTRY *UnmapBuffer)(GLenum);
extern void (APIENTRY *BufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
extern void (APIENTRY *CombinerParameteri)(GLenum, GLint);
extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
GLenum);
extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
GLenum, GLenum, GLboolean, GLboolean,
GLboolean);
extern void (APIENTRY *ActiveTexture)(GLenum);
extern void (APIENTRY *BindTexture)(GLenum, GLuint);
extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
extern void (APIENTRY *BindProgram)(GLenum, GLuint);
extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
GLfloat, GLfloat);
#endif

View File

@ -55,13 +55,17 @@ static GLuint osdDispList[MAX_OSD_PARTS];
static int osdtexCnt = 0;
static int use_aspect;
static int use_rectangle;
static int err_shown;
static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_bytes;
static int many_fmts;
static GLenum gl_target;
static GLenum gl_texfmt;
static GLenum gl_format;
static GLenum gl_type;
static int gl_buffersize;
static int int_pause;
@ -106,33 +110,42 @@ static void resize(int x,int y){
}
}
static void texSize(int w, int h, int *texw, int *texh) {
if (use_rectangle) {
*texw = w; *texh = h;
} else {
*texw = 32;
while (*texw < w)
*texw *= 2;
*texh = 32;
while (*texh < h)
*texh *= 2;
}
}
/**
* \brief Initialize a (new or reused) OpenGL context.
*/
static int initGl(uint32_t d_width, uint32_t d_height) {
unsigned char *ImageData = NULL;
texture_width = 32;
while (texture_width < image_width ||
texture_width < image_height)
texture_width *= 2;
texture_height = texture_width;
texSize(image_width, image_height, &texture_width, &texture_height);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glEnable(gl_target);
mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
texture_width, texture_height);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glAdjustAlignment(texture_width * image_bytes);
ImageData = malloc(texture_width * texture_height * image_bytes);
memset(ImageData, 0, texture_width * texture_height * image_bytes);
glTexImage2D(GL_TEXTURE_2D, 0, gl_texfmt, texture_width, texture_height, 0,
glTexImage2D(gl_target, 0, gl_texfmt, texture_width, texture_height, 0,
gl_format, gl_type, ImageData);
free (ImageData);
@ -143,6 +156,8 @@ static int initGl(uint32_t d_width, uint32_t d_height) {
glClearColor( 0.0f,0.0f,0.0f,0.0f );
glClear( GL_COLOR_BUFFER_BIT );
gl_buffersize = 0;
err_shown = 0;
return 1;
}
@ -285,10 +300,13 @@ static void create_osd_texture(int x0, int y0, int w, int h,
GLfloat xcov, ycov;
GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST;
char *clearTexture;
while (sx < w) sx *= 2;
while (sy < h) sy *= 2;
texSize(w, h, &sx, &sy);
xcov = (GLfloat) w / (GLfloat) sx;
ycov = (GLfloat) h / (GLfloat) sy;
if (use_rectangle == 1) {
xcov = w;
ycov = h;
}
if (osdtexCnt >= MAX_OSD_PARTS) {
mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
@ -301,30 +319,30 @@ static void create_osd_texture(int x0, int y0, int w, int h,
glAdjustAlignment(stride);
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
glGenTextures(1, &osdtex[osdtexCnt]);
glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, sx, sy, 0,
BindTexture(gl_target, osdtex[osdtexCnt]);
glTexImage2D(gl_target, 0, GL_LUMINANCE, sx, sy, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, scale_type);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, scale_type);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_LUMINANCE,
glTexParameteri(gl_target, GL_TEXTURE_MIN_FILTER, scale_type);
glTexParameteri(gl_target, GL_TEXTURE_MAG_FILTER, scale_type);
glTexSubImage2D(gl_target, 0, 0, 0, w, h, GL_LUMINANCE,
GL_UNSIGNED_BYTE, src);
#ifndef FAST_OSD
glGenTextures(1, &osdatex[osdtexCnt]);
glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, sx, sy, 0,
BindTexture(gl_target, osdatex[osdtexCnt]);
glTexImage2D(gl_target, 0, GL_ALPHA, sx, sy, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, scale_type);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, scale_type);
glTexParameteri(gl_target, GL_TEXTURE_MIN_FILTER, scale_type);
glTexParameteri(gl_target, GL_TEXTURE_MAG_FILTER, scale_type);
for (i = 0; i < h * stride; i++)
clearTexture[i] = ~(-srca[i]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_ALPHA,
glTexSubImage2D(gl_target, 0, 0, 0, w, h, GL_ALPHA,
GL_UNSIGNED_BYTE, clearTexture);
#endif
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glAdjustAlignment(image_width * image_bytes);
glBindTexture(GL_TEXTURE_2D, 0);
BindTexture(gl_target, 0);
free(clearTexture);
// Create a list for rendering this OSD part
@ -333,7 +351,7 @@ static void create_osd_texture(int x0, int y0, int w, int h,
#ifndef FAST_OSD
// render alpha
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]);
BindTexture(gl_target, osdatex[osdtexCnt]);
glBegin(GL_QUADS);
glTexCoord2f (0, 0);
glVertex2f (x0, y0);
@ -347,7 +365,7 @@ static void create_osd_texture(int x0, int y0, int w, int h,
#endif
// render OSD
glBlendFunc (GL_ONE, GL_ONE);
glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]);
BindTexture(gl_target, osdtex[osdtexCnt]);
glBegin(GL_QUADS);
glTexCoord2f (0, 0);
glVertex2f (x0, y0);
@ -387,6 +405,11 @@ static void draw_osd(void)
static void
flip_page(void)
{
int tc_x = 1, tc_y = 1;
if (use_rectangle == 1) {
tc_x = texture_width;
tc_y = texture_height;
}
// glEnable(GL_TEXTURE_2D);
// glBindTexture(GL_TEXTURE_2D, texture_id);
@ -394,9 +417,9 @@ flip_page(void)
glColor3f(1,1,1);
glBegin(GL_QUADS);
glTexCoord2f(0,0);glVertex2i(0,0);
glTexCoord2f(0,1);glVertex2i(0,texture_height);
glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
glTexCoord2f(1,0);glVertex2i(texture_width,0);
glTexCoord2f(0,tc_y);glVertex2i(0,texture_height);
glTexCoord2f(tc_x,tc_y);glVertex2i(texture_width,texture_height);
glTexCoord2f(tc_x,0);glVertex2i(texture_width,0);
glEnd();
if (osdtexCnt > 0) {
@ -414,7 +437,7 @@ flip_page(void)
glDisable (GL_BLEND);
if (!scaled_osd)
glPopMatrix();
glBindTexture(GL_TEXTURE_2D, 0);
BindTexture(gl_target, 0);
}
// glFlush();
@ -431,6 +454,28 @@ static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y
return 0;
}
static uint32_t get_image(mp_image_t *mpi) {
if (!BindBuffer || !BufferData || !MapBuffer) {
if (!err_shown)
mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
"Expect a _major_ speed penalty\n");
return VO_FALSE;
}
if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE;
if (mpi->type == MP_IMGTYPE_STATIC) return VO_FALSE;
BindBuffer(GL_PIXEL_UNPACK_BUFFER, 1);
mpi->stride[0] = mpi->width * mpi->bpp / 8;
if (mpi->stride[0] * mpi->h > gl_buffersize) {
BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[0] * mpi->h,
NULL, GL_STREAM_DRAW);
gl_buffersize = mpi->stride[0] * mpi->h;
}
mpi->planes[0] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
mpi->flags |= MP_IMGFLAG_DIRECT;
return VO_TRUE;
}
static uint32_t draw_image(mp_image_t *mpi) {
char *data = mpi->planes[0];
int x = mpi->x;
@ -439,19 +484,27 @@ static uint32_t draw_image(mp_image_t *mpi) {
int h = slice_height ? slice_height : mpi->h;
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
return VO_TRUE;
if (mpi->flags & MP_IMGFLAG_DIRECT) {
data = NULL;
BindBuffer(GL_PIXEL_UNPACK_BUFFER, 1);
UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
h = mpi->h; // always "upload" full texture
}
// this is not always correct, but should work for MPlayer
glAdjustAlignment(mpi->stride[0]);
glPixelStorei(GL_UNPACK_ROW_LENGTH, mpi->stride[0] / (mpi->bpp / 8));
for (y = mpi->y; y + h <= y_max; y += h) {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
glTexSubImage2D(gl_target, 0, x, y,
mpi->w, h,
gl_format, gl_type,
data);
data += mpi->stride[0] * h;
}
if (y < y_max)
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, mpi->w, y_max - y,
glTexSubImage2D(gl_target, 0, x, y, mpi->w, y_max - y,
gl_format, gl_type, data);
if (mpi->flags & MP_IMGFLAG_DIRECT)
BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
return VO_TRUE;
}
@ -491,6 +544,7 @@ static opt_t subopts[] = {
{"scaled-osd", OPT_ARG_BOOL, &scaled_osd, NULL},
{"aspect", OPT_ARG_BOOL, &use_aspect, NULL},
{"slice-height", OPT_ARG_INT, &slice_height, (opt_test_f)int_non_neg},
{"rectangle", OPT_ARG_INT, &use_rectangle,(opt_test_f)int_non_neg},
{NULL}
};
@ -501,6 +555,7 @@ static uint32_t preinit(const char *arg)
use_osd = 1;
scaled_osd = 0;
use_aspect = 1;
use_rectangle = 0;
slice_height = 4;
if (subopt_parse(arg, subopts) != 0) {
mp_msg(MSGT_VO, MSGL_FATAL,
@ -515,9 +570,17 @@ static uint32_t preinit(const char *arg)
" Do not use OpenGL OSD code\n"
" noaspect\n"
" Do not do aspect scaling\n"
" rectangle=<0,1,2>\n"
" 0: use power-of-two textures\n"
" 1: use texture_rectangle\n"
" 2: use texture_non_power_of_two\n"
"\n" );
return -1;
}
if (use_rectangle == 1)
gl_target = GL_TEXTURE_RECTANGLE;
else
gl_target = GL_TEXTURE_2D;
if (many_fmts)
mp_msg (MSGT_VO, MSGL_WARN, "[gl] using extended formats.\n"
"Make sure you have OpenGL >= 1.2 and used corresponding "
@ -536,6 +599,8 @@ static uint32_t control(uint32_t request, void *data, ...)
case VOCTRL_RESUME: return (int_pause=0);
case VOCTRL_QUERY_FORMAT:
return query_format(*((uint32_t*)data));
case VOCTRL_GET_IMAGE:
return get_image(data);
case VOCTRL_DRAW_IMAGE:
return draw_image(data);
case VOCTRL_GUISUPPORT: