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https://github.com/mpv-player/mpv
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vo_opengl: use glBufferSubData instead of glMapBufferRange
Performance seems pretty much unchanged but I no longer get nasty spikes on NUMA systems, probably because glBufferSubData runs in the driver or something. As a simplification of the code, we also just size the PBO to always have the full size, even for cropped textures. This seems slower but not by relevant amounts, and only affects e.g. --vf=crop. It also slightly increases VRAM usage for textures with big strides. This new code path is especially nice because it no longer depends on GL_ARB_map_buffer_range, and no longer uses any functions that can possibly fail, thus simplifying control flow and seemingly deprecating the manpage's claim about possible image corruption. In theory we could also reduce NUM_PBO_BUFFERS since it doesn't seem like we're streaming uploads anyway, but leave it in there just in case some drivers disagree...
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@ -4136,9 +4136,6 @@ The following video options are currently all specific to ``--vo=opengl`` and
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source video size is huge (e.g. so called "4K" video). On other drivers it
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might be slower or cause latency issues.
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In theory, this can sometimes lead to sporadic and temporary image
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corruption (because reupload is not retried when it fails).
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``--dither-depth=<N|no|auto>``
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Set dither target depth to N. Default: no.
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@ -95,6 +95,7 @@ static const struct gl_functions gl_functions[] = {
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DEF_FN(BindTexture),
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DEF_FN(BlendFuncSeparate),
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DEF_FN(BufferData),
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DEF_FN(BufferSubData),
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DEF_FN(Clear),
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DEF_FN(ClearColor),
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DEF_FN(CompileShader),
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@ -128,6 +128,7 @@ struct GL {
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GLbitfield);
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GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
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void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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void (GLAPIENTRY *BufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
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void (GLAPIENTRY *ActiveTexture)(GLenum);
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void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
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int (GLAPIENTRY *SwapInterval)(int);
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@ -1310,15 +1310,16 @@ void gl_pbo_upload_tex(struct gl_pbo_upload *pbo, GL *gl, bool use_pbo,
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assert(x >= 0 && y >= 0 && w >= 0 && h >= 0);
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assert(x + w <= tex_w && y + h <= tex_h);
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if (!use_pbo || !gl->MapBufferRange)
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goto no_pbo;
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if (!use_pbo) {
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gl_upload_tex(gl, target, format, type, dataptr, stride, x, y, w, h);
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return;
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}
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// We align the buffer size to 4096 to avoid possible subregion
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// dependencies. This is not a strict requirement (the spec requires no
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// alignment), but a good precaution for performance reasons
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size_t pix_stride = gl_bytes_per_pixel(format, type);
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size_t buffer_size = FFALIGN(pix_stride * tex_w * tex_h, 4096);
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size_t needed_size = pix_stride * w * h;
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size_t needed_size = stride * h;
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size_t buffer_size = FFALIGN(needed_size, 4096);
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if (buffer_size != pbo->buffer_size)
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gl_pbo_upload_uninit(pbo);
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@ -1345,26 +1346,9 @@ void gl_pbo_upload_tex(struct gl_pbo_upload *pbo, GL *gl, bool use_pbo,
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pbo->index = (pbo->index + 1) % NUM_PBO_BUFFERS;
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gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo->buffer);
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void *data = gl->MapBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, needed_size,
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GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
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if (!data)
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goto no_pbo;
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memcpy_pic(data, dataptr, pix_stride * w, h, pix_stride * w, stride);
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if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER)) {
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gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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goto no_pbo;
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}
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gl_upload_tex(gl, target, format, type, (void *)offset, pix_stride * w, x, y, w, h);
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gl->BufferSubData(GL_PIXEL_UNPACK_BUFFER, offset, needed_size, dataptr);
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gl_upload_tex(gl, target, format, type, (void *)offset, stride, x, y, w, h);
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gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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return;
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no_pbo:
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gl_upload_tex(gl, target, format, type, dataptr, stride, x, y, w, h);
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}
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void gl_pbo_upload_uninit(struct gl_pbo_upload *pbo)
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