mirror of
https://github.com/mpv-player/mpv
synced 2025-01-11 09:29:29 +00:00
vo_opengl: split backend code from common.c to context.c
Now common.c only contains the code for the function loader, while context.c contains the backend loader/dispatcher. Not calling it "backend.c", because the central struct is called MPGLContext.
This commit is contained in:
parent
32cd85bc7e
commit
6154c1d06d
@ -54,6 +54,7 @@ SOURCES-$(ALSA) += audio/out/ao_alsa.c
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SOURCES-$(CACA) += video/out/vo_caca.c
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SOURCES-$(SDL2) += audio/out/ao_sdl.c video/out/vo_sdl.c
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SOURCES-$(GL) += video/out/opengl/common.c \
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video/out/opengl/context.c \
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video/out/opengl/osd.c \
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video/out/opengl/lcms.c \
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video/out/opengl/video.c \
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@ -26,7 +26,7 @@
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#include "common/common.h"
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#include "video/out/w32_common.h"
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#include "common.h"
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#include "context.h"
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struct priv {
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EGLDisplay egl_display;
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@ -24,7 +24,7 @@
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#include <dlfcn.h>
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#include "video/out/cocoa_common.h"
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#include "osdep/macosx_versions.h"
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#include "common.h"
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#include "context.h"
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struct cgl_context {
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CGLPixelFormatObj pix;
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@ -26,11 +26,6 @@
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* version 2.1 of the License, or (at your option) any later version.
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*/
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/**
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* \file gl_common.c
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* \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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@ -38,11 +33,9 @@
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include "talloc.h"
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#include "common.h"
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#include "common/common.h"
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#include "options/options.h"
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#include "options/m_option.h"
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// This guesses if the current GL context is a suspected software renderer.
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static bool is_software_gl(GL *gl)
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@ -534,190 +527,3 @@ void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
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{
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mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
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}
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extern const struct mpgl_driver mpgl_driver_x11;
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extern const struct mpgl_driver mpgl_driver_x11egl;
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extern const struct mpgl_driver mpgl_driver_x11_probe;
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extern const struct mpgl_driver mpgl_driver_drm_egl;
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extern const struct mpgl_driver mpgl_driver_cocoa;
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extern const struct mpgl_driver mpgl_driver_wayland;
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extern const struct mpgl_driver mpgl_driver_w32;
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extern const struct mpgl_driver mpgl_driver_angle;
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extern const struct mpgl_driver mpgl_driver_dxinterop;
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extern const struct mpgl_driver mpgl_driver_rpi;
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static const struct mpgl_driver *const backends[] = {
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#if HAVE_RPI
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&mpgl_driver_rpi,
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#endif
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#if HAVE_GL_COCOA
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&mpgl_driver_cocoa,
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#endif
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#if HAVE_EGL_ANGLE
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&mpgl_driver_angle,
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#endif
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#if HAVE_GL_WIN32
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&mpgl_driver_w32,
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#endif
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#if HAVE_GL_DXINTEROP
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&mpgl_driver_dxinterop,
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#endif
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#if HAVE_GL_WAYLAND
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&mpgl_driver_wayland,
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#endif
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#if HAVE_GL_X11
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&mpgl_driver_x11_probe,
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#endif
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#if HAVE_EGL_X11
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&mpgl_driver_x11egl,
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#endif
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#if HAVE_GL_X11
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&mpgl_driver_x11,
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#endif
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#if HAVE_EGL_DRM
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&mpgl_driver_drm_egl,
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#endif
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};
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int mpgl_find_backend(const char *name)
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{
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if (name == NULL || strcmp(name, "auto") == 0)
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return -1;
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
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if (strcmp(backends[n]->name, name) == 0)
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return n;
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}
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return -2;
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}
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int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param)
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{
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if (bstr_equals0(param, "help")) {
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mp_info(log, "OpenGL windowing backends:\n");
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mp_info(log, " auto (autodetect)\n");
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++)
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mp_info(log, " %s\n", backends[n]->name);
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return M_OPT_EXIT - 1;
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}
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char s[20];
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snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
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return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
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}
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#if HAVE_C11_TLS
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static _Thread_local MPGLContext *current_context;
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static void * GLAPIENTRY get_native_display(const char *name)
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{
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if (current_context && current_context->native_display_type &&
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name && strcmp(current_context->native_display_type, name) == 0)
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return current_context->native_display;
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return NULL;
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}
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static void set_current_context(MPGLContext *context)
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{
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current_context = context;
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if (context && !context->gl->MPGetNativeDisplay)
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context->gl->MPGetNativeDisplay = get_native_display;
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}
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#else
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static void set_current_context(MPGLContext *context)
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{
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}
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#endif
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static MPGLContext *init_backend(struct vo *vo, const struct mpgl_driver *driver,
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bool probing, int vo_flags)
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{
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MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
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*ctx = (MPGLContext) {
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.gl = talloc_zero(ctx, GL),
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.vo = vo,
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.driver = driver,
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};
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bool old_probing = vo->probing;
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vo->probing = probing; // hack; kill it once backends are separate
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MP_VERBOSE(vo, "Initializing OpenGL backend '%s'\n", ctx->driver->name);
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ctx->priv = talloc_zero_size(ctx, ctx->driver->priv_size);
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if (ctx->driver->init(ctx, vo_flags) < 0) {
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vo->probing = old_probing;
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talloc_free(ctx);
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return NULL;
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}
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vo->probing = old_probing;
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if (!ctx->gl->version && !ctx->gl->es)
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goto cleanup;
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if (probing && ctx->gl->es && (vo_flags & VOFLAG_NO_GLES)) {
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MP_VERBOSE(ctx->vo, "Skipping GLES backend.\n");
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goto cleanup;
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}
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if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
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MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
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if (vo->probing && !(vo_flags & VOFLAG_SW))
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goto cleanup;
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}
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ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
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set_current_context(ctx);
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return ctx;
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cleanup:
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mpgl_uninit(ctx);
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return NULL;
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}
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// Create a VO window and create a GL context on it.
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// vo_flags: passed to the backend's create window function
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MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
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{
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MPGLContext *ctx = NULL;
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int index = mpgl_find_backend(backend_name);
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if (index == -1) {
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
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ctx = init_backend(vo, backends[n], true, vo_flags);
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if (ctx)
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break;
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}
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// VO forced, but no backend is ok => force the first that works at all
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if (!ctx && !vo->probing) {
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
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ctx = init_backend(vo, backends[n], false, vo_flags);
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if (ctx)
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break;
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}
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}
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} else if (index >= 0) {
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ctx = init_backend(vo, backends[index], false, vo_flags);
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}
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return ctx;
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}
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int mpgl_reconfig_window(struct MPGLContext *ctx)
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{
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return ctx->driver->reconfig(ctx);
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}
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int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg)
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{
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return ctx->driver->control(ctx, events, request, arg);
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}
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void mpgl_swap_buffers(struct MPGLContext *ctx)
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{
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ctx->driver->swap_buffers(ctx);
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}
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void mpgl_uninit(MPGLContext *ctx)
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{
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set_current_context(NULL);
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if (ctx)
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ctx->driver->uninit(ctx);
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talloc_free(ctx);
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}
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@ -75,76 +75,6 @@ enum {
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#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
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enum {
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VOFLAG_GLES = 1 << 0, // Hint to create a GLES2 context
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VOFLAG_NO_GLES = 1 << 1, // Hint to create a desktop GL context
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VOFLAG_GL_DEBUG = 1 << 2, // Hint to request debug OpenGL context
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VOFLAG_ALPHA = 1 << 3, // Hint to request alpha framebuffer
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VOFLAG_SW = 1 << 4, // Hint to accept a software GL renderer
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};
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struct MPGLContext;
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// A windowing backend (like X11, win32, ...), which provides OpenGL rendering.
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struct mpgl_driver {
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const char *name;
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// Size of the struct allocated for MPGLContext.priv
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int priv_size;
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// Init the GL context and possibly the underlying VO backend.
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// The created context should be compatible to GL 3.2 core profile, but
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// some other GL versions are supported as well (e.g. GL 2.1 or GLES 2).
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// Return 0 on success, negative value (-1) on error.
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int (*init)(struct MPGLContext *ctx, int vo_flags);
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// Resize the window, or create a new window if there isn't one yet.
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// Currently, there is an unfortunate interaction with ctx->vo, and
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// display size etc. are determined by it.
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// Return 0 on success, negative value (-1) on error.
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int (*reconfig)(struct MPGLContext *ctx);
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// Present the frame.
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void (*swap_buffers)(struct MPGLContext *ctx);
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// This behaves exactly like vo_driver.control().
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int (*control)(struct MPGLContext *ctx, int *events, int request, void *arg);
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// Destroy the GL context and possibly the underlying VO backend.
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void (*uninit)(struct MPGLContext *ctx);
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};
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typedef struct MPGLContext {
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GL *gl;
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struct vo *vo;
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const struct mpgl_driver *driver;
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// For hwdec_vaegl.c.
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const char *native_display_type;
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void *native_display;
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// Windows-specific hack. See vo_opengl dwmflush suboption.
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int dwm_flush_opt;
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// Flip the rendered image vertically. This is useful for dxinterop.
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bool flip_v;
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// For free use by the mpgl_driver.
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void *priv;
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} MPGLContext;
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MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags);
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void mpgl_uninit(MPGLContext *ctx);
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int mpgl_reconfig_window(struct MPGLContext *ctx);
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int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg);
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void mpgl_swap_buffers(struct MPGLContext *ctx);
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int mpgl_find_backend(const char *name);
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struct m_option;
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int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param);
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void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
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const char *ext2, struct mp_log *log);
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void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
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228
video/out/opengl/context.c
Normal file
228
video/out/opengl/context.c
Normal file
@ -0,0 +1,228 @@
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/*
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* common OpenGL routines
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*
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* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
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* gave me lots of good ideas.
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include "context.h"
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#include "common/common.h"
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#include "options/options.h"
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#include "options/m_option.h"
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extern const struct mpgl_driver mpgl_driver_x11;
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extern const struct mpgl_driver mpgl_driver_x11egl;
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extern const struct mpgl_driver mpgl_driver_x11_probe;
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extern const struct mpgl_driver mpgl_driver_drm_egl;
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extern const struct mpgl_driver mpgl_driver_cocoa;
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extern const struct mpgl_driver mpgl_driver_wayland;
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extern const struct mpgl_driver mpgl_driver_w32;
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extern const struct mpgl_driver mpgl_driver_angle;
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extern const struct mpgl_driver mpgl_driver_dxinterop;
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extern const struct mpgl_driver mpgl_driver_rpi;
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static const struct mpgl_driver *const backends[] = {
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#if HAVE_RPI
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&mpgl_driver_rpi,
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#endif
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#if HAVE_GL_COCOA
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&mpgl_driver_cocoa,
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#endif
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#if HAVE_EGL_ANGLE
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&mpgl_driver_angle,
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#endif
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#if HAVE_GL_WIN32
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&mpgl_driver_w32,
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#endif
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#if HAVE_GL_DXINTEROP
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&mpgl_driver_dxinterop,
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#endif
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#if HAVE_GL_WAYLAND
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&mpgl_driver_wayland,
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#endif
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#if HAVE_GL_X11
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&mpgl_driver_x11_probe,
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#endif
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#if HAVE_EGL_X11
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&mpgl_driver_x11egl,
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#endif
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#if HAVE_GL_X11
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&mpgl_driver_x11,
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#endif
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#if HAVE_EGL_DRM
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&mpgl_driver_drm_egl,
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#endif
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};
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int mpgl_find_backend(const char *name)
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{
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if (name == NULL || strcmp(name, "auto") == 0)
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return -1;
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
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if (strcmp(backends[n]->name, name) == 0)
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return n;
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}
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return -2;
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}
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int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param)
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{
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if (bstr_equals0(param, "help")) {
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mp_info(log, "OpenGL windowing backends:\n");
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mp_info(log, " auto (autodetect)\n");
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for (int n = 0; n < MP_ARRAY_SIZE(backends); n++)
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mp_info(log, " %s\n", backends[n]->name);
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return M_OPT_EXIT - 1;
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}
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char s[20];
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snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
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return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
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}
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#if HAVE_C11_TLS
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static _Thread_local MPGLContext *current_context;
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static void * GLAPIENTRY get_native_display(const char *name)
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{
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if (current_context && current_context->native_display_type &&
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name && strcmp(current_context->native_display_type, name) == 0)
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return current_context->native_display;
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return NULL;
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}
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static void set_current_context(MPGLContext *context)
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{
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current_context = context;
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if (context && !context->gl->MPGetNativeDisplay)
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context->gl->MPGetNativeDisplay = get_native_display;
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}
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#else
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static void set_current_context(MPGLContext *context)
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{
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}
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#endif
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||||
static MPGLContext *init_backend(struct vo *vo, const struct mpgl_driver *driver,
|
||||
bool probing, int vo_flags)
|
||||
{
|
||||
MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
|
||||
*ctx = (MPGLContext) {
|
||||
.gl = talloc_zero(ctx, GL),
|
||||
.vo = vo,
|
||||
.driver = driver,
|
||||
};
|
||||
bool old_probing = vo->probing;
|
||||
vo->probing = probing; // hack; kill it once backends are separate
|
||||
MP_VERBOSE(vo, "Initializing OpenGL backend '%s'\n", ctx->driver->name);
|
||||
ctx->priv = talloc_zero_size(ctx, ctx->driver->priv_size);
|
||||
if (ctx->driver->init(ctx, vo_flags) < 0) {
|
||||
vo->probing = old_probing;
|
||||
talloc_free(ctx);
|
||||
return NULL;
|
||||
}
|
||||
vo->probing = old_probing;
|
||||
|
||||
if (!ctx->gl->version && !ctx->gl->es)
|
||||
goto cleanup;
|
||||
|
||||
if (probing && ctx->gl->es && (vo_flags & VOFLAG_NO_GLES)) {
|
||||
MP_VERBOSE(ctx->vo, "Skipping GLES backend.\n");
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
|
||||
MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
|
||||
if (vo->probing && !(vo_flags & VOFLAG_SW))
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
|
||||
|
||||
set_current_context(ctx);
|
||||
|
||||
return ctx;
|
||||
|
||||
cleanup:
|
||||
mpgl_uninit(ctx);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Create a VO window and create a GL context on it.
|
||||
// vo_flags: passed to the backend's create window function
|
||||
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
|
||||
{
|
||||
MPGLContext *ctx = NULL;
|
||||
int index = mpgl_find_backend(backend_name);
|
||||
if (index == -1) {
|
||||
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
|
||||
ctx = init_backend(vo, backends[n], true, vo_flags);
|
||||
if (ctx)
|
||||
break;
|
||||
}
|
||||
// VO forced, but no backend is ok => force the first that works at all
|
||||
if (!ctx && !vo->probing) {
|
||||
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
|
||||
ctx = init_backend(vo, backends[n], false, vo_flags);
|
||||
if (ctx)
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (index >= 0) {
|
||||
ctx = init_backend(vo, backends[index], false, vo_flags);
|
||||
}
|
||||
return ctx;
|
||||
}
|
||||
|
||||
int mpgl_reconfig_window(struct MPGLContext *ctx)
|
||||
{
|
||||
return ctx->driver->reconfig(ctx);
|
||||
}
|
||||
|
||||
int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg)
|
||||
{
|
||||
return ctx->driver->control(ctx, events, request, arg);
|
||||
}
|
||||
|
||||
void mpgl_swap_buffers(struct MPGLContext *ctx)
|
||||
{
|
||||
ctx->driver->swap_buffers(ctx);
|
||||
}
|
||||
|
||||
void mpgl_uninit(MPGLContext *ctx)
|
||||
{
|
||||
set_current_context(NULL);
|
||||
if (ctx)
|
||||
ctx->driver->uninit(ctx);
|
||||
talloc_free(ctx);
|
||||
}
|
104
video/out/opengl/context.h
Normal file
104
video/out/opengl/context.h
Normal file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
* common OpenGL routines
|
||||
*
|
||||
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
|
||||
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
|
||||
* gave me lots of good ideas.
|
||||
*
|
||||
* This file is part of mpv.
|
||||
*
|
||||
* mpv is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* mpv is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with mpv. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* You can alternatively redistribute this file and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*/
|
||||
|
||||
#ifndef MP_GL_CONTEXT_H_
|
||||
#define MP_GL_CONTEXT_H_
|
||||
|
||||
#include "common.h"
|
||||
|
||||
enum {
|
||||
VOFLAG_GLES = 1 << 0, // Hint to create a GLES2 context
|
||||
VOFLAG_NO_GLES = 1 << 1, // Hint to create a desktop GL context
|
||||
VOFLAG_GL_DEBUG = 1 << 2, // Hint to request debug OpenGL context
|
||||
VOFLAG_ALPHA = 1 << 3, // Hint to request alpha framebuffer
|
||||
VOFLAG_SW = 1 << 4, // Hint to accept a software GL renderer
|
||||
};
|
||||
|
||||
struct MPGLContext;
|
||||
|
||||
// A windowing backend (like X11, win32, ...), which provides OpenGL rendering.
|
||||
struct mpgl_driver {
|
||||
const char *name;
|
||||
|
||||
// Size of the struct allocated for MPGLContext.priv
|
||||
int priv_size;
|
||||
|
||||
// Init the GL context and possibly the underlying VO backend.
|
||||
// The created context should be compatible to GL 3.2 core profile, but
|
||||
// some other GL versions are supported as well (e.g. GL 2.1 or GLES 2).
|
||||
// Return 0 on success, negative value (-1) on error.
|
||||
int (*init)(struct MPGLContext *ctx, int vo_flags);
|
||||
|
||||
// Resize the window, or create a new window if there isn't one yet.
|
||||
// Currently, there is an unfortunate interaction with ctx->vo, and
|
||||
// display size etc. are determined by it.
|
||||
// Return 0 on success, negative value (-1) on error.
|
||||
int (*reconfig)(struct MPGLContext *ctx);
|
||||
|
||||
// Present the frame.
|
||||
void (*swap_buffers)(struct MPGLContext *ctx);
|
||||
|
||||
// This behaves exactly like vo_driver.control().
|
||||
int (*control)(struct MPGLContext *ctx, int *events, int request, void *arg);
|
||||
|
||||
// Destroy the GL context and possibly the underlying VO backend.
|
||||
void (*uninit)(struct MPGLContext *ctx);
|
||||
};
|
||||
|
||||
typedef struct MPGLContext {
|
||||
GL *gl;
|
||||
struct vo *vo;
|
||||
const struct mpgl_driver *driver;
|
||||
|
||||
// For hwdec_vaegl.c.
|
||||
const char *native_display_type;
|
||||
void *native_display;
|
||||
|
||||
// Windows-specific hack. See vo_opengl dwmflush suboption.
|
||||
int dwm_flush_opt;
|
||||
|
||||
// Flip the rendered image vertically. This is useful for dxinterop.
|
||||
bool flip_v;
|
||||
|
||||
// For free use by the mpgl_driver.
|
||||
void *priv;
|
||||
} MPGLContext;
|
||||
|
||||
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags);
|
||||
void mpgl_uninit(MPGLContext *ctx);
|
||||
int mpgl_reconfig_window(struct MPGLContext *ctx);
|
||||
int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg);
|
||||
void mpgl_swap_buffers(struct MPGLContext *ctx);
|
||||
|
||||
int mpgl_find_backend(const char *name);
|
||||
|
||||
struct m_option;
|
||||
int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
|
||||
struct bstr name, struct bstr param);
|
||||
|
||||
#endif
|
@ -34,7 +34,7 @@
|
||||
#include <EGL/eglext.h>
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "common.h"
|
||||
#include "context.h"
|
||||
#include "common/common.h"
|
||||
#include "video/out/drm_common.h"
|
||||
|
||||
|
@ -25,7 +25,7 @@
|
||||
#include <d3d9.h>
|
||||
#include <dwmapi.h>
|
||||
#include "video/out/w32_common.h"
|
||||
#include "common.h"
|
||||
#include "context.h"
|
||||
|
||||
// For WGL_ACCESS_WRITE_DISCARD_NV, etc.
|
||||
#include <GL/wglext.h>
|
||||
|
@ -25,7 +25,7 @@
|
||||
|
||||
#include "common/common.h"
|
||||
#include "video/out/x11_common.h"
|
||||
#include "common.h"
|
||||
#include "context.h"
|
||||
|
||||
#include "rpi.h"
|
||||
|
||||
|
@ -25,7 +25,7 @@
|
||||
#include <dwmapi.h>
|
||||
#include "video/out/w32_common.h"
|
||||
#include "video/out/win32/exclusive_hack.h"
|
||||
#include "common.h"
|
||||
#include "context.h"
|
||||
|
||||
struct w32_context {
|
||||
int opt_swapinterval;
|
||||
|
@ -17,7 +17,7 @@
|
||||
*/
|
||||
|
||||
#include "video/out/wayland_common.h"
|
||||
#include "common.h"
|
||||
#include "context.h"
|
||||
|
||||
static void egl_resize(struct vo_wayland_state *wl)
|
||||
{
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "header_fixes.h"
|
||||
|
||||
#include "video/out/x11_common.h"
|
||||
#include "common.h"
|
||||
#include "context.h"
|
||||
|
||||
struct glx_context {
|
||||
XVisualInfo *vinfo;
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
#include "common/common.h"
|
||||
#include "video/out/x11_common.h"
|
||||
#include "common.h"
|
||||
#include "context.h"
|
||||
#include "egl_helpers.h"
|
||||
|
||||
struct priv {
|
||||
|
@ -43,7 +43,7 @@
|
||||
#include "video/mp_image.h"
|
||||
#include "sub/osd.h"
|
||||
|
||||
#include "opengl/common.h"
|
||||
#include "opengl/context.h"
|
||||
#include "opengl/utils.h"
|
||||
#include "opengl/hwdec.h"
|
||||
#include "opengl/osd.h"
|
||||
|
@ -313,6 +313,7 @@ def build(ctx):
|
||||
( "video/out/filter_kernels.c" ),
|
||||
( "video/out/opengl/cocoa.c", "gl-cocoa" ),
|
||||
( "video/out/opengl/common.c", "gl" ),
|
||||
( "video/out/opengl/context.c", "gl" ),
|
||||
( "video/out/opengl/egl_helpers.c", "egl-helpers" ),
|
||||
( "video/out/opengl/rpi.c", "rpi" ),
|
||||
( "video/out/opengl/hwdec.c", "gl" ),
|
||||
|
Loading…
Reference in New Issue
Block a user