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vo_opengl: don't pass (char*)NULL as %s printf argument
glGetString(GL_SHADING_LANGUAGE_VERSION) can return NULL; I suppose this happens on legacy OpenGL, while all the other fields are guaranteed to exist.
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@ -497,8 +497,9 @@ void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
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mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
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mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
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mp_verbose(log, "GL_VERSION='%s'\n", gl->GetString(GL_VERSION));
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mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n",
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gl->GetString(GL_SHADING_LANGUAGE_VERSION));
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const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
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if (shader)
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mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
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// Note: This code doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
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// on OpenGL 3.0 correctly. Apparently there's no way to detect this
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