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https://github.com/mpv-player/mpv
synced 2024-12-26 09:02:38 +00:00
vo_opengl: add time queries
To avoid blocking the CPU, we use 8 time objects and rotate through them, only blocking until the last possible moment (before we need access to them on the next iteration through the ring buffer). I tested it out on my machine and 4 query objects were enough to guarantee block-free querying, but the extra margin shouldn't hurt. Frame render times are just output at the end of each frame, via MP_DBG. This might be improved in the future. (In particular, I want to expose these numbers as properties so that users get some more visible feedback about render times) Currently, we measure pass_render_frame and pass_draw_to_screen separately because the former might be called multiple times due to interpolation. Doing it this way gives more faithful numbers. Same goes for frame upload times.
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@ -273,6 +273,23 @@ static const struct gl_functions gl_functions[] = {
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{0}
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},
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},
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{
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.ver_core = 330,
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.extension = "GL_ARB_timer_query",
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.functions = (const struct gl_function[]) {
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DEF_FN(GenQueries),
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DEF_FN(DeleteQueries),
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DEF_FN(BeginQuery),
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DEF_FN(EndQuery),
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DEF_FN(QueryCounter),
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DEF_FN(IsQuery),
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DEF_FN(GetQueryObjectiv),
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DEF_FN(GetQueryObjecti64v),
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DEF_FN(GetQueryObjectuiv),
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DEF_FN(GetQueryObjectui64v),
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{0}
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},
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},
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{
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.ver_core = 430,
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.ver_es_core = 300,
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@ -186,6 +186,17 @@ struct GL {
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GLenum (GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
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void (GLAPIENTRY *DeleteSync)(GLsync sync);
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void (GLAPIENTRY *GenQueries)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteQueries)(GLsizei, const GLuint *);
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void (GLAPIENTRY *BeginQuery)(GLenum, GLuint);
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void (GLAPIENTRY *EndQuery)(GLenum);
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void (GLAPIENTRY *QueryCounter)(GLuint, GLenum);
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GLboolean (GLAPIENTRY *IsQuery)(GLuint);
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void (GLAPIENTRY *GetQueryObjectiv)(GLuint, GLenum, GLint *);
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void (GLAPIENTRY *GetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
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void (GLAPIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
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void (GLAPIENTRY *GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
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void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
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void (GLAPIENTRY *VDPAUFiniNV)(void);
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GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
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@ -1019,3 +1019,129 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc)
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gl_sc_reset(sc);
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}
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// Maximum number of simultaneous query objects to keep around. Reducing this
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// number might cause rendering to block until the result of a previous query is
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// available
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#define QUERY_OBJECT_NUM 8
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// How many samples to keep around, for the sake of average and peak
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// calculations. This corresponds to a few seconds (exact time variable)
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#define QUERY_SAMPLE_SIZE 256
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struct gl_timer {
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GL *gl;
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GLuint query[QUERY_OBJECT_NUM];
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int query_idx;
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GLuint64 samples[QUERY_SAMPLE_SIZE];
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int sample_idx;
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int sample_count;
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uint64_t avg_sum;
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uint64_t peak;
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};
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int gl_timer_sample_count(struct gl_timer *timer)
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{
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return timer->sample_count;
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}
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uint64_t gl_timer_last_us(struct gl_timer *timer)
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{
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return timer->samples[(timer->sample_idx - 1) % QUERY_SAMPLE_SIZE] / 1000;
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}
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uint64_t gl_timer_avg_us(struct gl_timer *timer)
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{
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if (timer->sample_count <= 0)
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return 0;
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return timer->avg_sum / timer->sample_count / 1000;
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}
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uint64_t gl_timer_peak_us(struct gl_timer *timer)
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{
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return timer->peak / 1000;
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}
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struct gl_timer *gl_timer_create(GL *gl)
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{
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struct gl_timer *timer = talloc_ptrtype(NULL, timer);
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*timer = (struct gl_timer){ .gl = gl };
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if (gl->GenQueries)
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gl->GenQueries(QUERY_OBJECT_NUM, timer->query);
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return timer;
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}
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void gl_timer_free(struct gl_timer *timer)
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{
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if (!timer)
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return;
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GL *gl = timer->gl;
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if (gl && gl->DeleteQueries) {
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// this is a no-op on already uninitialized queries
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gl->DeleteQueries(QUERY_OBJECT_NUM, timer->query);
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}
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talloc_free(timer);
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}
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static void gl_timer_record(struct gl_timer *timer, GLuint64 new)
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{
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// Input res into the buffer and grab the previous value
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GLuint64 old = timer->samples[timer->sample_idx];
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timer->samples[timer->sample_idx++] = new;
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timer->sample_idx %= QUERY_SAMPLE_SIZE;
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// Update average and sum
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timer->avg_sum = timer->avg_sum + new - old;
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timer->sample_count = MPMIN(timer->sample_count + 1, QUERY_SAMPLE_SIZE);
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// Update peak if necessary
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if (new >= timer->peak) {
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timer->peak = new;
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} else if (timer->peak == old) {
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// It's possible that the last peak was the value we just removed,
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// if so we need to scan for the new peak
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uint64_t peak = new;
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for (int i = 0; i < QUERY_SAMPLE_SIZE; i++)
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peak = MPMAX(peak, timer->samples[i]);
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timer->peak = peak;
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}
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}
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// If no free query is available, this can block. Shouldn't ever happen in
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// practice, though. (If it does, consider increasing QUERY_OBJECT_NUM)
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// IMPORTANT: only one gl_timer object may ever be active at a single time.
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// The caling code *MUST* ensure this
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void gl_timer_start(struct gl_timer *timer)
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{
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GL *gl = timer->gl;
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if (!gl->BeginQuery)
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return;
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// Get the next query object
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GLuint id = timer->query[timer->query_idx++];
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timer->query_idx %= QUERY_OBJECT_NUM;
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// If this query object already holds a result, we need to get and
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// record it first
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if (gl->IsQuery(id)) {
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GLuint64 elapsed;
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gl->GetQueryObjectui64v(id, GL_QUERY_RESULT, &elapsed);
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gl_timer_record(timer, elapsed);
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}
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gl->BeginQuery(GL_TIME_ELAPSED, id);
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}
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void gl_timer_stop(struct gl_timer *timer)
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{
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GL *gl = timer->gl;
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if (gl->EndQuery)
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gl->EndQuery(GL_TIME_ELAPSED);
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}
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@ -172,4 +172,16 @@ void gl_sc_enable_extension(struct gl_shader_cache *sc, char *name);
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void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc);
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void gl_sc_reset(struct gl_shader_cache *sc);
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struct gl_timer;
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struct gl_timer *gl_timer_create(GL *gl);
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void gl_timer_free(struct gl_timer *timer);
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void gl_timer_start(struct gl_timer *timer);
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void gl_timer_stop(struct gl_timer *timer);
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int gl_timer_sample_count(struct gl_timer *timer);
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uint64_t gl_timer_last_us(struct gl_timer *timer);
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uint64_t gl_timer_avg_us(struct gl_timer *timer);
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uint64_t gl_timer_peak_us(struct gl_timer *timer);
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#endif
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@ -196,6 +196,10 @@ struct gl_video {
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GLuint nnedi3_weights_buffer;
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struct gl_timer *upload_timer;
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struct gl_timer *render_timer;
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struct gl_timer *present_timer;
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struct mp_image_params real_image_params; // configured format
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struct mp_image_params image_params; // texture format (mind hwdec case)
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struct mp_imgfmt_desc image_desc;
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@ -2497,6 +2501,11 @@ static void pass_render_frame(struct gl_video *p)
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if (p->dumb_mode)
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return;
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// start the render timer here. it will continue to the end of this
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// function, to render the time needed to draw (excluding screen
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// presentation)
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gl_timer_start(p->render_timer);
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p->use_linear = p->opts.linear_scaling || p->opts.sigmoid_upscaling;
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pass_read_video(p);
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pass_opt_hook_point(p, "NATIVE", &p->texture_offset);
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@ -2553,10 +2562,14 @@ static void pass_render_frame(struct gl_video *p)
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}
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pass_opt_hook_point(p, "SCALED", NULL);
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gl_timer_stop(p->render_timer);
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}
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static void pass_draw_to_screen(struct gl_video *p, int fbo)
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{
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gl_timer_start(p->present_timer);
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if (p->dumb_mode)
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pass_render_frame_dumb(p, fbo);
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@ -2582,6 +2595,8 @@ static void pass_draw_to_screen(struct gl_video *p, int fbo)
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pass_dither(p);
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finish_pass_direct(p, fbo, p->vp_w, p->vp_h, &p->dst_rect);
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gl_timer_stop(p->present_timer);
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}
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// Draws an interpolate frame to fbo, based on the frame timing in t
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@ -2754,6 +2769,16 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
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p->frames_drawn += 1;
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}
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static void timer_dbg(struct gl_video *p, const char *name, struct gl_timer *t)
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{
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if (gl_timer_sample_count(t) > 0) {
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MP_DBG(p, "%s time: last %dus avg %dus peak %dus\n", name,
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(int)gl_timer_last_us(t),
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(int)gl_timer_avg_us(t),
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(int)gl_timer_peak_us(t));
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}
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}
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// (fbo==0 makes BindFramebuffer select the screen backbuffer)
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void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, int fbo)
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{
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@ -2857,6 +2882,11 @@ done:
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gl->Flush();
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p->frames_rendered++;
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// Report performance metrics
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timer_dbg(p, "upload", p->upload_timer);
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timer_dbg(p, "render", p->render_timer);
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timer_dbg(p, "present", p->present_timer);
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}
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// vp_w/vp_h is the implicit size of the target framebuffer.
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@ -2971,6 +3001,8 @@ static bool gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
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assert(mpi->num_planes == p->plane_count);
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gl_timer_start(p->upload_timer);
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mp_image_t pbo_mpi = *mpi;
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bool pbo = map_image(p, &pbo_mpi);
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if (pbo) {
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@ -2998,6 +3030,8 @@ static bool gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
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if (pbo)
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gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl_timer_stop(p->upload_timer);
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return true;
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error:
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@ -3227,6 +3261,10 @@ static void init_gl(struct gl_video *p)
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gl->DeleteTextures(1, &tex);
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}
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p->upload_timer = gl_timer_create(p->gl);
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p->render_timer = gl_timer_create(p->gl);
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p->present_timer = gl_timer_create(p->gl);
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debug_check_gl(p, "after init_gl");
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}
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@ -3245,6 +3283,10 @@ void gl_video_uninit(struct gl_video *p)
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gl->DeleteTextures(1, &p->lut_3d_texture);
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gl_timer_free(p->upload_timer);
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gl_timer_free(p->render_timer);
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gl_timer_free(p->present_timer);
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mpgl_osd_destroy(p->osd);
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gl_set_debug_logger(gl, NULL);
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