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mpv/video/out/gl_common.h

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#ifndef MPLAYER_GL_COMMON_H
#define MPLAYER_GL_COMMON_H
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include "config.h"
#include "common/msg.h"
#include "misc/bstr.h"
#include "vo.h"
#include "video/csputils.h"
#include "video/mp_image.h"
#if HAVE_GL_COCOA
#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#include <OpenGL/glext.h>
#else
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#define MP_GET_GL_WORKAROUNDS
#include "video/out/gl_header_fixes.h"
struct GL;
typedef struct GL GL;
enum {
MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
MPGL_CAP_FB = (1 << 5),
MPGL_CAP_VAO = (1 << 6),
MPGL_CAP_FLOAT_TEX = (1 << 9),
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
MPGL_CAP_1D_TEX = (1 << 14),
MPGL_CAP_3D_TEX = (1 << 15),
MPGL_CAP_DEBUG = (1 << 16),
MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
};
// E.g. 310 means 3.1
// Code doesn't have to use the macros; they are for convenience only.
#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10)
#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100)
#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10)
#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
typedef struct MPGLContext {
GL *gl;
struct vo *vo;
// Bit size of each component in the created framebuffer. 0 if unknown.
int depth_r, depth_g, depth_b;
// GL version requested from config_window_gl3 backend (MPGL_VER mangled).
// (Might be different from the actual version in gl->version.)
int requested_gl_version;
void (*swapGlBuffers)(struct MPGLContext *);
int (*vo_init)(struct vo *vo);
void (*vo_uninit)(struct vo *vo);
int (*vo_control)(struct vo *vo, int *events, int request, void *arg);
void (*releaseGlContext)(struct MPGLContext *);
void (*set_current)(struct MPGLContext *, bool current);
// Used on windows only, tries to vsync with the DWM, and modifies SwapInterval
// when it does so. Returns the possibly modified swapinterval value.
int (*DwmFlush)(struct MPGLContext *, int opt_dwmflush,
int opt_swapinterval, int current_swapinterval);
gl_common: simplify window/context creation Allow the backend code to create a GL context on best effort basis, instead of having to implement separate functions for each variation. This means there's only a single create_window callback now. Also, getFunctions() doesn't have the gl3 parameter anymore, which was confusing and hard to explain. create_window() tries to create a GL context of any version. The field MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a legacy context is preferred. (This should be easy on all platforms.) The cocoa part always assumes that GL 3 is always available on OSX 10.7.0 and higher, and miserably fails if it's not. One could try to put more effort into probing the context, but apparently this situation never happens, so don't bother. (And even if, mpv should be able to fall back to vo_corevideo.) The X11 part doesn't change much, but moving these functions around makes the diff bigger. Note about some corner cases: This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0 correctly. This was the one thing getFunctions() actually needed the gl3 parameter, and we just make sure we never use forward compatible contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2 and 3.3 should be fine). This is because the GL_ARB_compatibility extension is specified for 3.1 and up only. There doesn't seem to be any way to detect presence of legacy GL on 3.0 with a forward compatible context. As a counter measure, remove the FORWARD_COMPATIBLE flags from the win32 code. Maybe this will go wrong. (Should this happen, the flag has the be added back, and the win32 will have to explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra extension string.) Note about GLX: Probing GL versions by trying to create a context on an existing window was (probably) not always possible. Old code used GLX 1.2 to create legacy contexts, and it required code different from GLX 1.3 even before creation of the X window (the problem was selections of the X Visual). That's why there were two functions for window creation (create_window_old and create_window_gl3). However, the legacy context creation code was updated to GLX 1.3 in commit b3b20cc, so having different functions for window creation is not needed anymore.
2013-02-24 22:31:57 +00:00
// Resize the window, or create a new window if there isn't one yet.
// On the first call, it creates a GL context according to what's specified
// in MPGLContext.requested_gl_version. This is just a hint, and if the
// requested version is not available, it may return a completely different
// GL context. (The caller must check if the created GL version is ok. The
// callee must try to fall back to an older version if the requested
// version is not available, and newer versions are incompatible.)
bool (*config_window)(struct MPGLContext *ctx, int flags);
// An optional function to register a resize callback in the backend that
// can be called on separate thread to handle resize events immediately
// (without waiting for vo_check_events, which will come later for the
// proper resize)
void (*register_resize_callback)(struct vo *vo,
void (*cb)(struct vo *vo, int w, int h));
// Optional callback on the beginning of a frame. The frame will be finished
// with swapGlBuffers(). This returns false if use of the OpenGL context
// should be avoided.
bool (*start_frame)(struct MPGLContext *);
// For free use by the backend.
void *priv;
} MPGLContext;
void mpgl_lock(MPGLContext *ctx);
void mpgl_unlock(MPGLContext *ctx);
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags);
void mpgl_uninit(MPGLContext *ctx);
bool mpgl_reconfig_window(struct MPGLContext *ctx, int vo_flags);
int mpgl_find_backend(const char *name);
2013-07-21 23:21:39 +00:00
struct m_option;
int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
struct bstr name, struct bstr param);
2013-07-21 23:21:39 +00:00
void mpgl_set_backend_cocoa(MPGLContext *ctx);
void mpgl_set_backend_w32(MPGLContext *ctx);
void mpgl_set_backend_x11(MPGLContext *ctx);
void mpgl_set_backend_x11es(MPGLContext *ctx);
void mpgl_set_backend_x11egl(MPGLContext *ctx);
void mpgl_set_backend_x11egles(MPGLContext *ctx);
void mpgl_set_backend_wayland(MPGLContext *ctx);
RPI support This requires FFmpeg git master for accelerated hardware decoding. Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav will also work. Most things work. Screenshots don't work with accelerated/opaque decoding (except using full window screenshot mode). Subtitles are very slow - even simple but huge overlays can cause frame drops. This always uses fullscreen mode. It uses dispmanx and mmal directly, and there are no window managers or anything on this level. vo_opengl also kind of works, but is pretty useless and slow. It can't use opaque hardware decoding (copy back can be used by forcing the option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend is preferred over the X11 ones in case you're trying on X11; but X11 is even more useless on RPI. This doesn't correctly reject extended h264 profiles and thus doesn't fallback to software decoding. The hw supports only up to the high profile, and will e.g. return garbage for Hi10P video. This sets a precedent of enabling hw decoding by default, but only if RPI support is compiled (which most hopefully it will be disabled on desktop Linux platforms). While it's more or less required to use hw decoding on the weak RPI, it causes more problems than it solves on real platforms (Linux has the Intel GPU problem, OSX still has some cases with broken decoding.) So I can live with this compromise of having different defaults depending on the platform. Raspberry Pi 2 is required. This wasn't tested on the original RPI, though at least decoding itself seems to work (but full playback was not tested).
2015-03-29 13:12:11 +00:00
void mpgl_set_backend_rpi(MPGLContext *ctx);
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2, struct mp_log *log);
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
void *fn_ctx, const char *ext2, struct mp_log *log);
typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum,
GLsizei, const GLchar *,const void *);
//function pointers loaded from the OpenGL library
struct GL {
int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
int es; // es version (e.g. 300), 0 for desktop GL
int glsl_version; // e.g. 130 for GLSL 1.30
char *extensions; // Equivalent to GL_EXTENSIONS
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY *Clear)(GLbitfield);
void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
void (GLAPIENTRY *Enable)(GLenum);
void (GLAPIENTRY *Disable)(GLenum);
const GLubyte *(GLAPIENTRY * GetString)(GLenum);
void (GLAPIENTRY *DrawBuffer)(GLenum);
void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
void (GLAPIENTRY *Flush)(void);
void (GLAPIENTRY *Finish)(void);
void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
GLint, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
GLsizei, GLsizei, GLenum, GLenum,
const GLvoid *);
void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *);
void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
GLenum, GLvoid *);
void (GLAPIENTRY *ReadBuffer)(GLenum);
void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
GLenum (GLAPIENTRY *GetError)(void);
void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
void (GLAPIENTRY *ActiveTexture)(GLenum);
void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
int (GLAPIENTRY *SwapInterval)(int);
void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
GLsizei, GLint, GLenum, GLenum,
const GLvoid *);
void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
void (GLAPIENTRY *BindVertexArray)(GLuint);
GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
GLsizei, const GLvoid *);
void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
void (GLAPIENTRY *UseProgram)(GLuint);
GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
void (GLAPIENTRY *CompileShader)(GLuint);
GLuint (GLAPIENTRY *CreateProgram)(void);
GLuint (GLAPIENTRY *CreateShader)(GLenum);
void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
const GLint *);
void (GLAPIENTRY *LinkProgram)(GLuint);
void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
void (GLAPIENTRY *DeleteShader)(GLuint);
void (GLAPIENTRY *DeleteProgram)(GLuint);
void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
GLint);
void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *Uniform1i)(GLint, GLint);
void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
const GLfloat *);
void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
const GLfloat *);
void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
void (GLAPIENTRY *VDPAUFiniNV)(void);
GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
(GLvoid *, GLenum, GLsizei, const GLuint *);
void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
GLint (GLAPIENTRY *GetVideoSync)(GLuint *);
GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
const void *userParam);
};
#endif /* MPLAYER_GL_COMMON_H */